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Arglebargle III posted:So my options for tomorrow's session are to essentially let them have their downtime session after lots of leading them around by the nose, drop some hints that all is not well at their favorite home port, but mostly focus on the big picture and how they're going to salvage this ship. Have some correspondence and advance a couple back-burner plots in other locations. Maybe give them another bite at a mysterious object that they failed to identify last time they were here. Save the siege plot for when the ship is in port, so their coveted new cruiser is threatened. Split the difference. Give each of them just enough downtime to start setting things into motion and relax, then halfway through the session the orks invade and now they're all scattered and trying to preserve their subplots and gains while getting back together and repelling the bad guys - and then just when they're getting that under control, the Imperial captain shows up to commandeer them and their ship.
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# ¿ Apr 14, 2024 06:03 |
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# ¿ May 24, 2024 22:56 |
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CzarChasm posted:The Tower - Positive effect Frankly I'd never have the Tower have overtly positive effects. Maybe its negatives could happen in such a way that it still ends up being positive but the Tower is the disaster card for a reason.
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# ¿ Apr 19, 2024 18:22 |