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cruft
Oct 25, 2007

Harminoff posted:

There is a lot of ghost hits however it you use Max force, so I'll need to add a debounce.

Any info that you have that would help would be much appreciated though!

Yeah, I mean, it's a toy. I'm pretty sure the software does a degree of debouncing, but I had to debounce my drums in the controller firmware too. Drums bounce *a lot*.

I jotted down a bunch of disjointed notes at https://git.woozle.org/neale/mockband/src/branch/main/docs/tech-notes.md. A lot of what I discovered is captured in the source code, but I'd be happy to help you out with your driver, even if you just need a sounding board.

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Drink-Mix Man
Mar 4, 2003

You are an odd fellow, but I must say... you throw a swell shindig.

What do you do with fried and broken effects pedals? I've got an old analog delay (Axon AD-900) that seems to be bricked I'm guessing after running phantom power to it or putting the wrong A/C adapter on it, something like that. Also a Meris Mercury 7 where the the mix knob doesn't crossfade between wet/dry anymore, I can only get a hard "wet" or "dry" out of it.

I'm not much of a gear repair DIYer though not opposed to trying. Are these fixable issues for a bench fee or investment in DIY effort that's worth it given these are $200 -$400 pedals?

Kingo Ligma
Aug 24, 2019

Ask me about calling people racist because I failed geography.

Drink-Mix Man posted:

What do you do with fried and broken effects pedals? I've got an old analog delay (Axon AD-900) that seems to be bricked I'm guessing after running phantom power to it or putting the wrong A/C adapter on it, something like that. Also a Meris Mercury 7 where the the mix knob doesn't crossfade between wet/dry anymore, I can only get a hard "wet" or "dry" out of it.

I'm not much of a gear repair DIYer though not opposed to trying. Are these fixable issues for a bench fee or investment in DIY effort that's worth it given these are $200 -$400 pedals?

Yeah for sure. Best case the Meris needs a new pot and the delay just lost a sacrificial diode in which case both should be able to be repaired inside the bench fee time allotment plus a few bucks worth of parts. Worst case you find out it's not worth the money, chuck em on reverb and you'll probably make most of your repair investment back from someone who wants to have a crack themselves.

cruft
Oct 25, 2007

It's pretty common to put a Zener diode on the circuit board as insurance against overvoltage. When you send too much, the diode blows and fails closed, which makes it a short circuit.

If you can find a schematic, you should check for a Zener diode right next to where the power comes in. If not, you may be able to find it by physically inspecting the board, looking for a diode. It'll probably be a through-hole component, like with legs; not the little black squares / pieces of pepper that look like they are glued on to one side.

Unfortunately there's no way to tell whether a diode is dead without removing it from the circuit, but you only have to remove one leg. Then you get a continuity tester (I think I posted a link to a cheap one earlier ITT) and see if it passes current both ways: put the leads on each leg, then switch which leg the leads are on. A diode is only supposed to pass current in one direction. If it passes current in both configurations, you've found the blown diode! You'll need to replace it with one rated for the same voltage, I'm guessing 9 volts for a guitar effects pedal.

Kingo Ligma
Aug 24, 2019

Ask me about calling people racist because I failed geography.
Diodes only cost literal cents, it's not worth the time to get the multimeter out, just swap it. 1N4001 are used in most circuits for this job.

cruft
Oct 25, 2007

Kingo Ligma posted:

Diodes only cost literal cents, it's not worth the time to get the multimeter out, just swap it. 1N4001 are used in most circuits for this job.

It's more about the inconvenience of ordering one of every type of diode in the circuit. For hobby projects, I start with the assumption that the hobbyist's time costs nothing.

MettleRamiel
Jun 29, 2005
I also posted i the VST thread, but this might be the better thread.

I'm looking to automate my guitar player's effects for our live shows but I'm a little lost on how to do this, exactly.

I believe I have all the necessary equipment. I have Behringer V amp 2, a usb2midi and Reaper. I'm just confused about how to go about selecting the specified patch on the v amp with midi. Here is the manual https://www.manua.ls/behringer/v-amp-2/manual and under "midi implementation" there seems to be no patch selection, but it says in the manual that you can do this with a midi foot pedal, so I'm assuming I should be able to do this with Reaper?

I already use midi with Reaper to control our dmx lights, so I know how to use reaper to transmit midi, but I feel that's a bit simpler as I just have Reaper output to a virtual midi cable which is picked up by QLC+ and then send through a usb2dmx cable to my lights.

I'm just lost with how to do this with this pedal and I've never used a midi foot controller before either. Any help would be appreciated!

Flipperwaldt
Nov 11, 2011

Won't somebody think of the starving hamsters in China?



MettleRamiel posted:

I also posted i the VST thread, but this might be the better thread.

I'm looking to automate my guitar player's effects for our live shows but I'm a little lost on how to do this, exactly.

I believe I have all the necessary equipment. I have Behringer V amp 2, a usb2midi and Reaper. I'm just confused about how to go about selecting the specified patch on the v amp with midi. Here is the manual https://www.manua.ls/behringer/v-amp-2/manual and under "midi implementation" there seems to be no patch selection, but it says in the manual that you can do this with a midi foot pedal, so I'm assuming I should be able to do this with Reaper?

I already use midi with Reaper to control our dmx lights, so I know how to use reaper to transmit midi, but I feel that's a bit simpler as I just have Reaper output to a virtual midi cable which is picked up by QLC+ and then send through a usb2dmx cable to my lights.

I'm just lost with how to do this with this pedal and I've never used a midi foot controller before either. Any help would be appreciated!
The midi implementation table says the V Amp 2 can receive program change messages, which is is how you'd select a patch with a signal coming from or routed through your computer. You just need a midi track routed to the hardware midi output (the usb2midi thing) that connects to the V Amp midi in port. On that midi track you create a midi item. When you edit it, there should be a bottom lane where note velocity normally is, but it has a dropdown that you can change to program. There you can create an event with value 0-124 that when sent to the V Amp should select one of the (first 125?) presets.

Sometimes program changes are more complicated, requiring a bank select message first, but these (CC0) don't show up in the midi implementation table, so I suspect the above should be good.

I could not find a video or other tutorial that was no nonsense and to the point.

When the manual mentions a pedal, I believe it means a pedal directly connected to the V Amp. But it doesn't explain anything on how to actually set this up.

MettleRamiel
Jun 29, 2005

Flipperwaldt posted:

The midi implementation table says the V Amp 2 can receive program change messages, which is is how you'd select a patch with a signal coming from or routed through your computer. You just need a midi track routed to the hardware midi output (the usb2midi thing) that connects to the V Amp midi in port. On that midi track you create a midi item. When you edit it, there should be a bottom lane where note velocity normally is, but it has a dropdown that you can change to program. There you can create an event with value 0-124 that when sent to the V Amp should select one of the (first 125?) presets.

Sometimes program changes are more complicated, requiring a bank select message first, but these (CC0) don't show up in the midi implementation table, so I suspect the above should be good.

I could not find a video or other tutorial that was no nonsense and to the point.

When the manual mentions a pedal, I believe it means a pedal directly connected to the V Amp. But it doesn't explain anything on how to actually set this up.

Oh, ok! I think I get it now! I watched a few generic tutorials on how to do this, but no one explained how you can edit the midi event quote like you did and now it's all clicking together! I probably watched all the tutorials you looked for and I think they mentioned what you said but not in such a clear way.

Thanks so much for your help!

I. M. Gei
Jun 26, 2005

CHIEFS

BITCH



Might as well crosspost this, although I'm not sure if this thread is much better able to help me out.

My free 30-day Transcribe! trial ran out a couple of weeks ago. It..... helped a little bit at figuring out the piano notes and finding some vocal chord notes in the song I'm transcribing, mostly in the main chorus, but only in very specific spots. Most of the time it couldn't seem to pin down anything at all, and I'm still missing a bunch of chords in the first and second verses. Maybe there were noise and overtones messing it up?

Of course I probably wasn't using it to its full potential either. I might've liked to be able to filter out some of the riff-raff in my tracks to make the actual notes easier to spot.


Is there another piece of music software out there I could try that might do a better job at finding chord notes than Transcribe!, even if it costs money? What, if anything, could I theoretically get out of a software that's more advanced/costs more $$$ than Transcribe?

I. M. Gei fucked around with this message at 20:31 on May 1, 2024

timp
Sep 19, 2007

Everything is in my control
Lipstick Apathy

I. M. Gei posted:

Might as well crosspost this, although I'm not sure if this thread is much better able to help me out.

My free 30-day Transcribe! trial ran out a couple of weeks ago. It..... helped a little bit at figuring out the piano notes and finding some vocal chord notes in the song I'm transcribing, mostly in the main chorus, but only in very specific spots. Most of the time it couldn't seem to pin down anything at all, and I'm still missing a bunch of chords in the first and second verses. Maybe there were noise and overtones messing it up?

Of course I probably wasn't using it to its full potential either. I might've liked to be able to filter out some of the riff-raff in my tracks to make the actual notes easier to spot.


Is there another piece of music software out there I could try that might do a better job at finding chord notes than Transcribe!, even if it costs money? What, if anything, could I theoretically get out of a software that's more advanced/costs more $$$ than Transcribe?

Back when I was transcribing video game music into MIDI versions in the early 2000's (:corsair:) I would just use Winamp and play around with the equalizer to try to bring out the voice I was listening for. Then I would try to isolate the chord as much as possible by scrubbing to it, hitting play and immediately hitting pause so I'd get hit with just that one chord in isolation. Then I would use a piano or the notation software itself + trial and error to recreate that chord note by note, alternating between the source and my notation software until they match. Slowing down the recording can help too (as long as it's not changing the pitch of course.)

Nowadays though, if I had to do something like what you're doing, I would rely a lot more on a combination of music theory knowledge and ear training. Certain chords have certain qualities to them where I could reliably say "oh, that's a minor 7 IV chord" or whatever, and then from there it's more about identifying the voicing—is it a basic triad? Is it a 1st or 2nd inversion? Has the fifth been omitted? etc etc.

Though not as literal of a process, that's definitely a better approach for arranging because, ultimately, the ensemble you're arranging for has its own challenges (skill level, instrument ranges, orchestration) and you'll want to write what's going to sound best for them. Knowing the function of the chord allows you more freedom to play with voicing, which lets you be faithful to both the piece you're arranging and the ensemble you're arranging it for.

In other words, don't sweat it if you can't identify the exact notes—the vibes are way more important :)

CaptainViolence
Apr 19, 2006

I'M GONNA GET YOU DUCK

learning to transcribe by ear is probably going to serve you better in the long run, but there's a bunch of programs that can help with that in terms of helping separate the instruments.

izotope RX has a music rebalance module that lets you split things into stems, although it's fairly limited and i've mostly found it useful for eliminating mic bleed instead of breaking down full tracks. i think steinberg SpectraLayers is similar. they won't tell you what the chords are on their own, but they'll give you enough separation that you might be able to figure it out by ear, or at least chuck it into melodyne/autotune/wavestune and see what its interpretation is.

i'm currently reading a review of hit'n'mix RipX DAW Pro that makes it sound like what you're looking for because it both splits and analyses, but i've never used it so i can't vouch for it. the non-pro version is $100 tho, so maybe worth a shot!

abraham linksys
Sep 6, 2010

:darksouls:
after years and years of thinking i should probably figure out this music thing one of these days, i finally picked up an mpk mini 3 and have been loving around with some music production. my goal, as someone who's only previous musical experience is a few decades of playing music games (particularly rock band drums), is to figure out enough to make some lovely-sounding italo disco and synthpop. not like slick italians do it better or synthwave stuff, i mean like circa-82 stuff. maybe getting into future islands territory if i ever get any good at this.

i've been poking at some youtube videos and a few different DAWs, just loving around with different presets while starting to watch more stuff about song composition and how to do synthesizer sound design. also been playing with melodics for what's basically training via guitar hero; it seems overpriced but is helping me just get a bit more confident moving around the piano keys and not hitting the wrong keys. i don't really have any performance aspirations, but it'd be nice to not have to concentrate extremely hard to work my way through a chord progression to record a two bar loop :v:

my big question is around DAWs and VSTs. i don't really have any interest in hardware synths - youtube has shown me about a hundred videos about the microfreak and yes it looks cool but i am resisting spending any more on hardware until i've created at least one (1) complete-ish song that i am happy with.

i'm on windows for now, so i've been loving around a little bit with fruity loops, ableton live, and bitwig. i'm debating where to invest my $200 to $450:

- fruity loops seems like the king of beatmaking, and seems to have really powerful sampling tools built in (hell, even stem separation now). it's also maybe the easiest DAW to find quick videos on youtube about. that said, i don't really like the idea of being locked into windows - if i ever did do some kind of live performance thing, it'd probably be running on a macbook - and the state of fruity loops on mac seems awful.

- bitwig seems incredibly powerful at the $200 level, and maybe the "best value" in terms of stuff bundled in. however, it does have a long list of feature requests that the devs don't seem interested in - understandable given that they're a small player in the space - and i've seen some recent critiques that they're way too focused on piling advanced capabilities over basic stuff. other downside is given it's a small player there is much less "quick tip" material on youtube and reddit (though there are at least 5-6 heavily-accented europeans recording 45 minute overviews of features!)

- ableton is everything i was promised ableton would be: the standard version is twice as expensive as the competition at $450, the most-beloved stuff (operator synth) is all locked up in the $750 suite or separate addon purchases that add up so fast you should probably buy the suite instead, the UI is a loving disaster and i think i spend more time trying to figure out how the hell to scroll or zoom any given part of the UI than anything else... and also it's obviously really powerful and clearly the #1 choice in the space for a reason.

i feel like bitwig and ableton are really my two choices - if i was more interested in beatmaking i'd be seriously considering fruity loops, but i'm more interested in synthesis than the stuff fruity loops seems to excel at like building custom samples and creating drum loops from stems.

so narrowing it down to those two, the question is that massive gulf between the $200 and $450 price tags. and what kills me about ableton is that the built-in synths seem worse than bitwig's, at least comparing the standard versions. now, to be clear, i literally embarked on this journey like a week and a half ago, i am not even remotely educated enough to make this judgment call, which is why i'm making this post. from what i understand, comparing the standard versions of each product:

- bitwig (https://www.bitwig.com/userguide/latest/synth/) has an fm synth (FM-4), a modular synth (Polymer) with one osc (including wavetable)/one filter/one envelope, and a two-osc subtractive synth (Polysynth), and a sampler (no multisamples in the standard edition)

- ableton (https://www.ableton.com/en/live-manual/12/live-instrument-reference/#live-instrument-reference - note that this manual has a few inaccuracies about availability because they added a bunch of stuff to Live 12, see https://www.ableton.com/en/live/compare-editions/) has a complex analog subtractive synth (Analog), a simpler subtractive synth (Drift), a few purpose-specific synths (some drum synths that don't actually have documentation, Collision for percussion, Electric for e-pianos, Tension for strings), and the "Simpler" sampler , which like bitwig doesn't support multisamples and also lacks some other advanced features in the suite's Sampler plugin

so what bothers me here is that ableton doesn't give you wavetable or FM synths here - those are in the suite version only (Wavetable and Operator).

this is where my VST question comes into play. should i stop worrying so much about these built-in instruments in a world where i could just get free or cheap VSTs? particularly, Vital and Surge seem like they could fill in any gaps around a lack of wavetable/fm synth stuff in ableton's standard edition. and if so... what other factors should i be thinking about when it comes to which DAW i should drop money on? could i even get away with just buying the Intro version of Ableton and going in fully on free VSTs?

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Rageaholic
May 31, 2005

Old Town Road to EGOT

I'll throw a vote in for the DAW I've been using my whole career: Reason. It comes with a bunch of built-in instruments and is pretty easy to learn. I mean, I started using it when it had way fewer built-in instruments and was able to navigate my way around it without even using many YouTube tutorials (mainly because those weren't really a thing when I started, so I kinda had to figure it out for myself).

There's a new version coming out in June, though, so you may want to wait until then. The full version right now looks to be $499 and includes a free upgrade to the new version next month. There's also Reason+, which is their subscription model. It's $1 for the first month and then $20/month after that. Reason+ has even more built-in instruments and effects and such, plus more get added all the time.

This is an overview of the current version, though this will likely be outdated next month when the new version comes out:
https://www.youtube.com/watch?v=o_3u4Vxt_Ko

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