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Elendil004
Mar 22, 2003

The prognosis
is not good.


Mzbundifund posted:

The biosculptor pod from Ideology can do it.


Can it? Am I doing it wrong (100% possible).

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OwlFancier
Aug 22, 2013

Isn't there the normal healing cycle and the one that heals long term injuries? I think you have to research that one?

Mzbundifund
Nov 5, 2011

I'm afraid so.
You need to do the bioregeneration cycle, not the medic cycle. It is unlocked by an extra research and costs 2 glitterworld medicine.

Jack Trades
Nov 30, 2010

I wish forming caravans wouldn't suicide just because there's a small fire between the base and the edge of the map.

bitterandtwisted
Sep 4, 2006




I had a mysterious leathery stranger ask to join. The description said she was a joybringer and her being around would make everyone happier so I said ok. She instantly started a social fight lol

OwlFancier
Aug 22, 2013

Oh a nice (possibly 1.5) touch, you can now tell bills to deliver the product to a linked storage group.

Jack Trades
Nov 30, 2010

Quest: Take care of this prisoner for 7 days (prisoner has a lethal disease that will kill it in 5 days)

Jack Trades fucked around with this message at 16:48 on Apr 23, 2024

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

Jack Trades posted:

Quest: Take car of this prisoner for 7 days (prisoner has a lethal disease that will kill it in 5 days)

Doin that disney land strat of not letting them die on their land

Retro42
Jun 27, 2011


Found out two interesting things about Anomaly yesterday:

1. Cult Chanters can be solved by just calling in some void monsters to deal with them. Gorehulks vs Chanters with me lobbing mortars was a fun little encounter.

2. Enslaved Cult Chanters are stupidly low maintenance. Between Bliss lobotomy and Inhumanization they are basically meat robots.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Jack Trades posted:

Quest: Take care of this prisoner for 7 days (prisoner has a lethal disease that will kill it in 5 days)

a top priority now with Anomaly is to break open an ancient cryptosleep room so you have a few sleep pods ready to go for when you get a really awesome clone with a medical problem you can't readily fix (crumbling mind e.g.)
but then you also have some ready for this kind of thing

BattleMaster
Aug 14, 2000

If you capture someone with death refusal and they die during organ removal, they revive with all their parts in perfect condition so you can go back for another round

Jack Trades
Nov 30, 2010

Having two tentacle arms gives you as much of a mood penalty as having one tentacle arm.


:cthulhu:

OwlFancier
Aug 22, 2013

How do body modders feel about tentacle arms?

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:

bitterandtwisted posted:

I had a mysterious leathery stranger ask to join. The description said she was a joybringer and her being around would make everyone happier so I said ok. She instantly started a social fight lol

Don't worry
be happy
or else

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Good question, there’s narrative justification for going either way, though I think if it’s limited to mundane prosthetics and chrome it should be called something more specific.

Carcer
Aug 7, 2010
Assuming the negative thought provided by the limb don't go away with body modder I don't think the positive will outweigh it even at max fleshmass bits.

Inadequately
Oct 9, 2012

OwlFancier posted:

How do body modders feel about tentacle arms?

My transhumanist colonists are all pretty hyped about their tentacle arms and fleshmass organs, they get no mood debuffs from having them and it makes them happy to be modded. I guess body modification is body modification no matter what form it takes.

Inadequately fucked around with this message at 17:23 on Apr 23, 2024

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Transhumanists are a funny bunch who are happy even if their prosthetic is a peg leg.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
you know in Dwarf Fortress when you're settled in an undead biome and how loving terrifying it is to have undead critters roaming everywhere making more undead critters out of anything they run into? someone made a mod to make shambler zombies attack wildlife :toot:

https://steamcommunity.com/sharedfiles/filedetails/?id=3225438725&searchtext=

Jack Trades
Nov 30, 2010

Do you have astma? Don't worry, simply mutate your lungs into having eyes on the inside.

Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface

Flesh Forge posted:

it's not that there aren't content-ful options to play a very interesting low-tech game, it's that the vanilla content will still send centipedes and other top tier bullshit at you that the Correct Response for is "use high tech item X" as seen just one post up from yours
e: you can cope with the hard poo poo once you work up several advanced psycasters, which is great, the problem is you will be getting the top tier bullshit long before you can reasonably do this (it takes many ingame years to build up)

In vanilla when choosing a world to spawn just turn off mechanoids and the higher tech factions.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Mzbundifund posted:

You need to do the bioregeneration cycle, not the medic cycle. It is unlocked by an extra research and costs 2 glitterworld medicine.

sick, thank you

Broken Cog
Dec 29, 2009

We're all friends here
The latest patch that rebalanced anomaly with normal events did something to when advanced anomalies show up. I'm getting revenants on year 2 with 4 dudes in the colony.

Edit: Without attuning the monolith, mind you

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Telsa Cola posted:

In vanilla when choosing a world to spawn just turn off mechanoids and the higher tech factions.

Well yeah you can do that, but then there's no progression any more :shrug:
Thankfully there’s a mod specifically for this problem, "Ignorance is Bliss" which throttles most raids/sieges based on your tech level

OwlFancier
Aug 22, 2013

Revenants aren't (or weren't, maybe less so if they're not flammable) an especially difficult anomaly IMO. I think metalhorrors are harder and they're one you can get from a bunch of things.

They're quite structured in how they work, though you do ideally want some way of detecting them.

Broken Cog
Dec 29, 2009

We're all friends here

OwlFancier posted:

Revenants aren't (or weren't, maybe less so if they're not flammable) an especially difficult anomaly IMO. I think metalhorrors are harder and they're one you can get from a bunch of things.

Revenants are rough when you have few colonists. And metalhorrors are actually an event, the "source" is basically just flavour that the game picks when it triggers.

OwlFancier
Aug 22, 2013

Oh sure, they aren't a pushover, but in terms of anomaly threats they're probably one of my preferred ones. The game thinks so too, I think, they are a bit easier to contain than metalhorrors.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:



Well then.

The victim would've become 114 years old.

Apparently it counts as executing a prisoner. Yikes, it's double-dipping for -30 mood on the ritual target.

Broken Cog
Dec 29, 2009

We're all friends here

OwlFancier posted:

Oh sure, they aren't a pushover, but in terms of anomaly threats they're probably one of my preferred ones. The game thinks so too, I think, they are a bit easier to contain than metalhorrors.

Yeah, I managed to get it by chain-slowing it with psychic burden as it tried to run after getting my second colonist. Proximity Sensors are godsends against them as they let you prepare

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


isndl posted:

Transhumanists are a funny bunch who are happy even if their prosthetic is a peg leg.

Transhumanists are fine with this

Jack Trades
Nov 30, 2010

Purely theoretically, how ethical would it be to use lovecraftian rituals to sap the lifeforce from the person that attacked you and invaded your home with the intent to murder you?

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

First off, stop calling them that, the State Department recommends the term 'terrorist'
E: 'communist' or 'socialist' are good alternatives

OwlFancier
Aug 22, 2013

Jack Trades posted:

Purely theoretically, how ethical would it be to use lovecraftian rituals to sap the lifeforce from the person that attacked you and invaded your home with the intent to murder you?

OwlFancier posted:

I think of it as high velocity community service. Shoot at me you lose 10 years.

QuarkJets
Sep 8, 2008

Antigravitas posted:




Well then.

The victim would've become 114 years old.

Apparently it counts as executing a prisoner. Yikes, it's double-dipping for -30 mood on the ritual target.

Wow I guess that answers the question of whether you can die of old age in rimworld, brain liquification who would have thought

Jack Trades
Nov 30, 2010

Who put a roguelike dungeon crawler into my colony management game?

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I think the brain liquefied because I had been using that pawn a few too many times. I will retry the experiment with someone older with less brain damage.

HelloSailorSign
Jan 27, 2011

Broken Cog posted:

The latest patch that rebalanced anomaly with normal events did something to when advanced anomalies show up. I'm getting revenants on year 2 with 4 dudes in the colony.

Edit: Without attuning the monolith, mind you

If you look under scenario options where you can dial in the various settings and difficulty, there's a setting for Anomaly events that says on default that there's an 8% chance an event can be an advanced Anomaly event without having activated the monolith, and something like 30% when it has been activated?

Jelly
Feb 11, 2004

Ask me about my STD collection!
Very cool that your colonists won't put out fires in geothermal reactors and you are just forced to watch it burn down until it is destroyed

Did they also change something to make batteries explode more violently for no reason?

Wasting like half of the components on my map for no loving reason

Jelly fucked around with this message at 22:22 on Apr 23, 2024

Jelly
Feb 11, 2004

Ask me about my STD collection!
Also why the gently caress can't you multi-select poo poo anymore if there's more than one thing going on at the tile? Why does it have to select like one or two other items and multi-select them as well? I can't loving select a bunch of slag chunks by double-clicking anymore, I have to select every single one.

This game is arguably much worse than the last time I played it.

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Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Jelly posted:

Very cool that your colonists won't put out fires in geothermal reactors and you are just forced to watch it burn down until it is destroyed

Did they also change something to make batteries explode more violently for no reason?

Wasting like half of the components on my map for no loving reason

Zzzt explosions are based on the amount of stored power. More stored power means bigger explosions.

Not sure why your pawns wouldn't try to put out a fire on a geothermal unless they were physically blocked from accessing it somehow.

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