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I just got the Age of rebellion core book - and it's really neat! Except that I've read the sections on Duty about four times and cannot figure out how you are supposed to increase a character's Duty score. Do you spend XP on it? If so, what does it cost? Does the GM just hand it out in exchange for accomplishing appropriate tasks? What's a good rate to dish it out? Is there a section on this in the book that I'm missing? Some errata I can't find on FFG's website? Edit: Haha, "Big Idiot, Bad Post" - is this the new "Stupid Newbie" avatar?
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# ¿ Aug 19, 2014 13:42 |
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# ¿ May 5, 2024 18:49 |
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alg posted:The GM chapter handles this. I am either dense (totally possible) or have a defective book, because I am looking at the core book right now and can't find anything more specific than these lines in the GM section: Age of Rebellion posted:Since the Player Characters can gain Duty at character creation, as well as earn it though their actions, GMs should make sure to reward players with high Duty scores for their commitment and accomplishment ... the completion of an adventure should alter the amount of Duty the characters and party carry forward. Is that it? That's as specific as the book gets? If so, that's cool, but I was sort of hoping for a guideline on advancing Duty, like the book gives for handing out XP.
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# ¿ Aug 19, 2014 23:10 |
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alg posted:Weeeeeird. So in the Beta, there is a sidebar. It encourages a reward of 1-10 duty for achieving the goal of their Duty, with magnitude based on how much they did toward their duty. I'm still searching, but it's not in the "Using Duty" section of the GM chapter. That seems reasonable enough - so reasonable that I can't believe they yanked it from the final core book!
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# ¿ Aug 20, 2014 12:23 |
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That could be fun, especially if said wife is some kind of seriously tough pirate queen herself.
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# ¿ Aug 21, 2015 20:41 |