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Geop posted:I THOUGHT I WAS THE ONLY PERSON WHO KNEW ABOUT THIS GAME And yeah, it's possible to lose more than just your leg. Though losing two is death if your total HP pool isn't reduced to zero yet. Let me tell you, it's pretty hard to keep fighting without your weapon arm.
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# ¿ Jun 12, 2015 12:30 |
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# ¿ May 3, 2024 15:34 |
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rojogames posted:Episode 3 - The Magic Cock Ring is now available. Kobold sized hole? Kinda. Try leading the baby Trog to the hole. Also, what's your setup for the 360 controller being used for the whole VSIM swordplay?
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# ¿ Jun 14, 2015 09:10 |
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rojogames posted:I tried this and sadly it didn't seem to want to work for me. Maybe someone else will have better luck. Yeah, guess I misremembered since it's been over ten years since I played the game. I lack the means to record reliably, but I tried hitting up the game again. The way in is even more obtuse. The kobolds on the raft, if you've used the crate entry, are not initially hostile to you if you focus on the Trog. Fight the Trog off, the kobold on the raft will attempt to jump off and run into the hidey hole. Fucker fell four times into the water, but the fifth, he hid in the causeway. I do not know if he gets an item out for you or not. Bug or not, the kobold survived. It might influence the way kobolds see you later in the game, though.
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# ¿ Jun 17, 2015 13:23 |
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Oh gosh, I forgot Tony Jay was in this game. Then hearing the guy's delivery of the sorceror brings back so many fond memories.
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# ¿ Jun 19, 2015 21:32 |
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Huh. They didn't even give Sir Tony loving Jay a VA mention?
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# ¿ Jun 30, 2015 00:07 |
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rojogames posted:There seem to be two sets of credits. I think the first set is for the Limb from Limb xpac, and then the ones that follow are for the original game. Tony Jay is credited around 11:55 in. Well colour me stupid
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# ¿ Jun 30, 2015 14:54 |
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And that brings me to material I never have seen before. Limb From Limb never saw much release where I live at the time, and I never 'd it either. I'll enjoy watching this. EDIT: Huh. They refined the dungeon mechanics and cleaned the platforming up a bit? That's one way to start things off, I guess. What are the different weapons you can equip anyway? Dinictus fucked around with this message at 19:24 on Jul 26, 2015 |
# ¿ Jul 26, 2015 18:43 |
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rojogames posted:Depends on the character. For example Enric only has the 3 - sword, axe, morning star. Some characters like Maya can dual wield which I believe has a slightly special control scheme to allow use of the offhand weapon. I'm not sure if all characters have different weapons. For Enric I think the sword is the easiest just due to the reach and the damaging portion of the hit box, but honestly I haven't messed around too much with the additional weapons or other characters. Oh right, dual wielding. I think you either need to double-tap the direction of the weapon you intend to move via VSIM, or you program in the animation suite for custom attacks that you can play at the press of a button.
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# ¿ Jul 26, 2015 20:04 |
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# ¿ May 3, 2024 15:34 |
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Jeez, those weevils sound unfun and unfair. I take it there's no way to prevent that first kobold from staying hostile to you if you manage to slay the first weevil without hitting the blue bugger?
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# ¿ Aug 3, 2015 13:00 |