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Trails of Cold Steel is the sixth entry in the Trails series, along with the first entry of the third story arc. Wait, what? The Trails series contains seven games split into three different story arcs. Each arc takes place in a different region of the same continent and covers a different set of events. Of the seven games that exist, only three have been released in English, with two more due out in the next year. LP Format This is going to be a VLP in some combination of live and post-commentary. I'll be editing out some random battles and pointless running around for brevity, unless the audience would prefer I left everything in. Spoiler Policy This LP is a no spoiler LP, but with a couple of tiers. While I'm sure a lot of us have played all the games, my co-commentators have not, so let's not assume everyone's familiar with every detail of the series. Trails of Cold Steel spoilers None. Please do not talk about any events that occur any later than the most recent update. Speculation is fine, vague comments like 'I hate this next boss' are acceptable, but in general, just talk about what we've seen. On the other hand, if I missed something pretty cool, let me know and I'll add it. Trails in the Sky spoilers If it adds to the discussion, fine, but clearly mark them. That said, only discuss events in Sky and Sky SC; Sky the 3rd is off-limits. Crossbell spoilers Just don't. Yes, the events happen concurrently. No, we're not talking about it.
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# ? May 30, 2016 22:57 |
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# ? May 19, 2024 15:36 |
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Episode 1: In Media Res (fixed audio) Commentary audio is a bit loud. I'll try to fix that in the future. Some Numbers fucked around with this message at 00:44 on Jun 4, 2016 |
# ? May 30, 2016 22:58 |
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don't talk when the game is talking, were you raised in a barn
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# ? May 30, 2016 23:24 |
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Actually if I remember correctly, it'd be VIII in the Legend of Heroes series, but they stopped counting after Ao. >_>
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# ? May 31, 2016 00:39 |
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Logicblade posted:Actually if I remember correctly, it'd be VIII in the Legend of Heroes series, but they stopped counting after Ao. >_> Yeah, I realized that after we did the recording. That's not the only factual error I made in that video!
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# ? May 31, 2016 00:46 |
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The video got kind of...weird looking once they got outside. I don't remember it looking that way in game for sure, though it may look different on PS3 than Vita. Also yeah, please talk less when voice acting is going on.
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# ? May 31, 2016 02:48 |
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Really Pants posted:don't talk when the game is talking, were you raised in a barn Lynkericious posted:Also yeah, please talk less when voice acting is going on. Please this, from what I've heard of it this game's voicework is very good.
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# ? May 31, 2016 03:49 |
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IT CONTINUES! Also increased workload-alternatively: do cut and uncut versions of audio. Although really you'll probably just be doing cut stuff/some scripting/coaching to keep chatter down at key points.
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# ? May 31, 2016 03:57 |
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The fun begins, ho ho ho Though, screenshot lps have their advantages as well, but it's ok. I kind of was expecting longer videos per part, but I guess it's fine. I wonder how many parts there are going to be. Well with editing cutting out stuff it shouldn't be too terribly bad.
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# ? May 31, 2016 04:28 |
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To echo others, when in-game characters are talking, please try not to drown it out with commentary. It makes both the voice acting and the commentary hard to follow. I meant to ask this before, but from the big absence of "W00t"s from your co-LPers when Alfin and Olivert were shown on screen I take it that your buddies never played a Trails game before, right? Either that or they simply don't like Ollie, which would rank them at most one or two places above pond scum, veneral disease and U.S. congress in respectability. :P Anyway, I'm not overly fond of this particular medias res-approach. I get Falcom wanted to attract new audiences, so they went with Squenix' blitzkrieg approach of throwing you right in the middle of things, rather than forcing new players to go through a multi-hour introduction and world-building session like Trails in the Sky FC did, but since Cold Steel has a similar introduction and world-building session coming right up, which is equally taxing on the average adrenaline junkie's attention span, I kinda wonder what the point is since people who can't stand the Trails pace of doing things will still drop out, just a little later than they would have with Sky. I'm not overly fond of suddenly getting 7 characters and a whole slew of arts and crafts shoved in my face without an introduction and at least I knew what arts and crafts were and how they worked. Still, bitching aside, Atrocious Raid is still an extremely awesome piece of music.
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# ? May 31, 2016 10:50 |
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Erpy posted:To echo others, when in-game characters are talking, please try not to drown it out with commentary. It makes both the voice acting and the commentary hard to follow. The whole in media res thing might distract new players, but it was specifically put there for series veterans. Specifically, the Japanese fans who played the Crossbell arcs. Ewie has completed Trails in the Sky FC up to chapter 3. Colin has never seen a single game in this franchise.
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# ? May 31, 2016 15:21 |
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Slur posted:Ewie has completed Trails in the Sky FC up to chapter 3. Colin has never seen a single game in this franchise. Not entirely true, Colin's seen the barest start of FC's prologue.
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# ? May 31, 2016 15:38 |
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Really Pants posted:don't talk when the game is talking, were you raised in a barn Episode 1: In Media Res (no commentary)
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# ? Jun 1, 2016 06:44 |
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It's been a really quiet week, so let's liven up the weekend with Episode 2: Welcome to Thors Military Academy No commentary Some Numbers fucked around with this message at 01:01 on Jun 4, 2016 |
# ? Jun 3, 2016 17:30 |
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Well, the commentary no longer drowns out the game's voiceover this time. Now it's kinda the other way around. Of all the commentary in the video, I probably got around 50% of it. most of which played when no voiced lines were audible at the time. Which is a pity because I've already completed the game twice, so I don't watch LP's just to see what happens. I know that already. The reason I'm watching LP's is to get the reactions of the LP-ers on the game and what happens in it. Now, the volume of the commentary in itself is alright. If both the voiceover and the commentary are heard at the same time, one is always going to drown out the other, so if I can make a request: please ask your fellow commentators to refrain from speaking whenever voiceover is being played. We won't be able to hear what they're saying anyway, so they might as well not speak. Likewise, if one of your buddies is speaking, just let him finish his sentence before pressing X to advance to the next line of dialogue. If Statler and Waldorf don't get the hint and keep talking while you want to get on with the dialogue, a quick kick to the ankle will often do wonders. Keeping the voiceover and the commentary separate might take some getting used to, but if you can get used to it now, it'll make the rest of the LP a better experience to watch. Erpy fucked around with this message at 18:30 on Jun 3, 2016 |
# ? Jun 3, 2016 18:25 |
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Erpy posted:Well, the commentary no longer drowns out the game's voiceover this time. Now it's kinda the other way around. I will definitely try to keep them from talking over the game audio in the future. I believe that will stop being a problem once we get through my first batch of post-commentary videos.
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# ? Jun 3, 2016 18:34 |
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The previous game we LP'd was one where the story and cutscene work was one where people had no displeasure at us talking over them, to put it diplomatically. Starting the next time we record, we can try to reduce how much we talk over the scenes, but frankly I believe that is the purpose of including the option to view videos with no commentary over cutscenes. And anyways, you wouldn't want me to give up on the jokes!!!!! Like repeating Trista over and over!!!!
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# ? Jun 4, 2016 00:08 |
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Okay, I re-edited the audio for both episodes and both boosted and leveled out the volume on our commentary.
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# ? Jun 4, 2016 01:02 |
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I think it's more that this game has a good story with decent VA so being able to hear it is nice. And can be done without talking all over it.
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# ? Jun 4, 2016 01:09 |
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Is all of the commentary post commentary? I don't really know where they mention the conversion for units though MisawaMahoKodomo fucked around with this message at 03:34 on Jun 4, 2016 |
# ? Jun 4, 2016 03:30 |
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MisawaMahoKodomo posted:Is all of the commentary post commentary? It's going to be post commentary for the next few episodes and then live for a few episodes.
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# ? Jun 4, 2016 03:37 |
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Istvun posted:The previous game we LP'd was one where the story and cutscene work was one where people had no displeasure at us talking over them, to put it diplomatically. Like mentioned, this game has some fairly good voicework and story parts so it's simply a more pleasant experience if they're not "interrupted" by voice-over commentary and viewers can focus on one thing at a time. MisawaMahoKodomo posted:Is all of the commentary post commentary? Apparantly the only time the units are mentioned in-game is in 3rd where there's a quiz that's kind of meta to begin with. 1 rige = 1 centimeter 1 arge = 1 meter 1 selge = 100 meters 1 torim = 1 (metric) ton The "selge" is used most often, so simply divide that one by 10 to get an idea of the distance. Unless you're accustomed to the imperial system in which case; shucks for you. Erpy fucked around with this message at 09:32 on Jun 4, 2016 |
# ? Jun 4, 2016 07:15 |
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Huh, any particular reason why? (for the post commentary thing) I think live commentary is better, though post commentary isn't totally impossible (no idea about post commentary with 3 people of all things) For the past two videos, the general thing was that I couldn't really hear anything, so I was mostly concentrating on trying to figure out the commentary to the point things went kind of eh. Well the game's just started, plenty of time to, uh, work things out? Due to the way things work, not sure if there's gonna be much, if anything, to vote on, assuming anything's up for vote
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# ? Jun 4, 2016 16:31 |
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MisawaMahoKodomo posted:Huh, any particular reason why? (for the post commentary thing) So that I could edit out trash mob fights.
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# ? Jun 4, 2016 17:02 |
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Huh. Well I guess it can't be helped. Is there a list of what will and will not be gotten in this playthrough and what not? Though it might be a bit early and some of the stuff might entail mechanical spoilers or so.
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# ? Jun 4, 2016 17:07 |
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I'm actually ok with the commentary as is. I can tell the game's voice acting is good, it's just that right now, we're in the prologue of an JRPG so nothing too important or fast paced is really going on anyway.
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# ? Jun 5, 2016 06:22 |
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Time to actually meet some of our characters! Episode 3: Trouble Has a Way of Dropping in on Me No commentary
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# ? Jun 6, 2016 17:04 |
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Well hopefully the commentary will be better when it's live. I was thinking that, (while it'd be kind of silly) it'd be interesting to hear the commentary without the voices (so they don't clash...though I suppose not all scenes are voiced)
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# ? Jun 7, 2016 05:11 |
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Happy Friday! Episode 4: Let's Just Say I Haven't Got a Drop of Noble Blood No Commentary
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# ? Jun 10, 2016 17:11 |
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In which I demonstrate how bad I am at video games. Episode 5: Are Monsters Like This Common in the Empire? No Commentary There's one more episode from this batch and then I'll be posting live recording episodes. Which have their own problems
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# ? Jun 13, 2016 18:26 |
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Late on this, but I'm sad you didn't call episode 4 "Arts & Crafts 101".
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# ? Jun 13, 2016 20:32 |
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I'm surprised how little response this is getting so far--on the other hand, the prologue of this game is pretty flagrantly tutorial mode, and there's only so much you can do to talk about that.
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# ? Jun 13, 2016 20:33 |
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I'd wager that Motivate's costs are basically about setting an increased threshold to cast. In that respect it's like certain money cards in Magic and other TCGs/LCGs, that the game wants you to invest something up front to offset a useful effect. These two cards from Android: Netrunner each give a net 4 credits (that game's currency) but also require a threshold of 5 credits to even be used. And despite this they're still auto-includes in most appropriate (corporation/runner, respectively) decks.
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# ? Jun 13, 2016 20:53 |
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XainZero posted:Late on this, but I'm sad you didn't call episode 4 "Arts & Crafts 101". Wow, that didn't even occur to me. I've just been pulling lines I like from the episodes. Alectai posted:I'm surprised how little response this is getting so far--on the other hand, the prologue of this game is pretty flagrantly tutorial mode, and there's only so much you can do to talk about that. Yeah, there's not a lot going on in the prologue, but it's going to finish in Episode 6.
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# ? Jun 13, 2016 21:09 |
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Alectai posted:I'm surprised how little response this is getting so far--on the other hand, the prologue of this game is pretty flagrantly tutorial mode, and there's only so much you can do to talk about that. 1) Trails games tend to start slow. Not much to comment, especially from that in media res opening. 2) Rean's is objectively a worse protagonist than Estelle. By the prologue, she had accused her father of an illi-jit-mate relationship and assaulted an injured boy because she heard him y-e-l-l-i-n-g. I trust Falcom to give him a personality later on, but for the moment he has all the personality of your average harem comedy protagonist. But drat if this game isn't Persona, Legend of Heroes edition. Not that it's a bad thing, mind you.
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# ? Jun 13, 2016 21:37 |
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Omobono posted:But drat if this game isn't Persona, Legend of Heroes edition. Not that it's a bad thing, mind you. It absolutely is. This is will come up more later.
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# ? Jun 13, 2016 21:46 |
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Between the militarism, themes of industrialization and class conflict, and Chancellor Rogue0071 fucked around with this message at 22:05 on Jun 13, 2016 |
# ? Jun 13, 2016 22:03 |
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Omobono posted:1) Trails games tend to start slow. Not much to comment, especially from that in media res opening. Yeah, it's kind of hard to beat out Estelle as a main character--though at least Rean isn't a complete cipher like most games in this genre tend to be--he's got his own bundle of backstory and issues that just kind of get glossed over because he doesn't want to deal with them. I'm fairly happy with the groundwork that gets laid at least over the course of this game, and I'm hoping Cold Steel 2 has the right payoff for it.
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# ? Jun 13, 2016 23:09 |
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# ? May 19, 2024 15:36 |
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Some Numbers posted:In which I demonstrate how bad I am at video games. I suspect you would be slightly better at this vidya game if you used Elliot's craft. Well, if his starts with his best craft, which he might, but I am not sure of.
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# ? Jun 14, 2016 01:10 |