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Major Isoor posted:Oh, has anyone played The Saboteur, btw? I noticed it came out on Steam the other day, so I'm curious about it. Never played it years ago when it first came out, but I vaguely recall people liking it as a stealthy-action game at the time. No idea how well it holds up though, of course! It’s pretty cool iirc. Been like 20 years tho lol.
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# ? Mar 20, 2024 12:30 |
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# ? May 4, 2024 12:06 |
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The notoriously hard to please Dr Oetker loved it. And grafe but grafe likes Metroid Other Mom so god knows really. But you can throw grandpas out of guard towers etc.
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# ? Mar 20, 2024 12:31 |
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Lunchmeat Larry posted:Trying to decide if I have too much self respect to buy a game titled Sniper Ghost Warrior Contracts 2 on the Steam sale or not... I haven’t put as much time into 2 just because there’s a million other games out there but I enjoyed 1 a good bit and 2 seems like a pretty good improvement over it from what I played.
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# ? Mar 20, 2024 13:53 |
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And yeah I remember really loving the Saboteur when it was new-ish, but I haven’t revisited it since then to see how it holds up.
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# ? Mar 20, 2024 13:55 |
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Regarding Saboteur, sounds good! I'll have to check it outPunished Chuck posted:I haven’t put as much time into 2 just because there’s a million other games out there but I enjoyed 1 a good bit and 2 seems like a pretty good improvement over it from what I played. Yeah, I played through both a year or so ago. I found them both to be enjoyable, and the second is indeed slightly better, gameplay-wise. Although that being said, I kinda preferred the original SGWC's snowy map, over yet another 'dime a dozen' desert map like in SGWC2. Just personal preference, though
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# ? Mar 21, 2024 01:50 |
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Seventh Arrow posted:SGWC2 is on my review list, but unfortunately I will be dog sitting at my sister’s for a week and will only have access to my crappy laptop. Tom Clancy's Splinter Cell: Canine Theory [timg][/timg] admin edit phone number removed
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# ? Mar 26, 2024 19:49 |
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iks remove that picture for his sake if he doesnt delete it in time^^^^^^^
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# ? Mar 27, 2024 02:57 |
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Woops, thanks for pointing that out and taking action.
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# ? Mar 27, 2024 03:06 |
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Spotting hidden codes, phone numbos etc via environmental storytelling... shout-out to a classic Immersive Sim Trope I see
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# ? Mar 27, 2024 09:57 |
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the villains were immediately apprehended and punished with treats and head-scritches!
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# ? Mar 27, 2024 11:20 |
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Lunchmeat Larry posted:Spotting hidden codes, phone numbos etc via environmental storytelling... shout-out to a classic Immersive Sim Trope I see Hah! Yeah, there was probably a post-it note with Seventh Arrow's four digit locker combination somewhere in the photo too, eh! Naturally, I bet it's 0451 (Seriously though, drat - good swift action by the admin! I imagine this was the sound effect that went through IA's head when he noticed it)
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# ? Mar 27, 2024 11:50 |
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Major Isoor posted:Hah! Yeah, there was probably a post-it note with Seventh Arrow's four digit locker combination somewhere in the photo too, eh! Naturally, I bet it's 0451 Nah, everyone expects 0451! I used 1562 instead
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# ? Mar 27, 2024 15:06 |
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The Chameleon Once again, we have a stealth game offering from the ever-prolific Antonio Freyre, the stealthbro who brought us Undetected and No Sun To Worship. And boy howdy, do I hope you love pixels! The big-pixel approach is something that he makes a selling point of, and in the graphics options, you can set the Pixelation to "High", "Low", or "None." I suppose the idea is that Freyre is reveling in lo-fi retro nostalgia? Anyways, whether fat pixels is your thing or not, the developer really excels in providing memorable and captivating level design regardless of its blockiness. You start the game off as an escaped lab subject (this isn't a spoiler, it's made obvious from the start) who is tasked with escaping the immediate facility. Over time you gain many powers, the first of which is the ability to camouflage yourself as a guard. However, these abilities take up energy the more you use them so you have to be judicious in their use. You have the ability to knock out guards as well, but this will deplete all of your energy, leaving you vulnerable for a while. If you get caught, guards will slap you in the ol' porkchop and you will respawn at the last checkpoint. You still have all of your powers though, so if you're patient enough you could conceivably take out the 120+ guards in the facility. There's not much more to say than that, as it's a pretty short game. The story is interesting as far as it goes but it doesn't get much of a chance to develop over the hour or so that you'll be spending with the game. It's pretty fun for what it is - not as good as Undetected, but more enjoyable than No Sun To Worship. It's only 5 bucks, I heartily endorse it.
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# ? Mar 29, 2024 21:41 |
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lol
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# ? Apr 1, 2024 20:40 |
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GOG stealth sale! Lots of games you probably own already at low, low prices! https://www.gog.com/en/promo/20240403_stealth_sale
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# ? Apr 8, 2024 15:25 |
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thanks, that one almost slipped by me
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# ? Apr 8, 2024 18:03 |
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Metal Gear Solid V: The Phantom Pain I'm probably at a disadvantage compared to the rest of you when it comes to the Metal Gear series. I was limited to PC back then and missed out on the adventures of Solid Snake, but fortunately I still had titles like Thief and Splinter Cell to introduce me to the art of sneaking. So I have no idea what a "Punished 'Venom' Snake" is, or what a Sahelanthropus is. The intro was bewildering and made of seemingly interminable cutscenes. I'm sure this was all very cool to fans of the series, but nonetheless I do know good stealth gameplay when I see it and I think MGS V has a lot to offer in that regard. But I'm getting ahead of myself. The open-world gameplay begins in the scorched sands of Afghanistan somewhere at the dawn of the 80s - here it's your job to locate and extract Miller, which sets the stage for your further escapades. After investigating some operations by the Soviet commies, you start to encounter a paramilitary group named Cipher. They are led by a man whose scarred face resembles a skull. Surprisingly, he is named Skull Face. What else can I say about the story? You encounter 10-story robots, zombie mercenaries, a (literal) Burning Man, and a nearly naked, big-titty sniper who becomes your sniper girlfriend. There is a tremendous amount of content in the game, but paradoxically not quite enough, either. Kojima's relationship with Konami was famously getting increasingly frayed and development time/budget started facing greater crackdowns as time went on. The main plot only kinda-sorta resolves, and that abruptly. Snake's voice acting (provided by Kiefer Sutherland) is minimal at best. Plot points vanish into the ether. If you're playing for the story and characters, you may be disappointed in that regard, although there are still highlights to be had. After a few missions, your team starts to build up a 'mother base', which is really kind of cool. I get the impression that this mechanic was in previous games, but it's a clever way of giving the player something to do between sorties. You eventually build and expand this ocean HQ with resources that you've gathered out in the field, as well as the money that you earn from doing missions and other tasks (and also those sweet conflict diamonds that somebody's family probably died for). This is tied in to the fultoning mechanic, which I also really liked. If you're not familiar with it, Snake is able to 'fulton' soldiers and mercenaries out in the field by attaching a balloon to them so HQ can bring them back to base. This not only adds to your base's personnel (who can later go out on missions of their own), but also gets rid of bodies. Having said that, if you fulton too close to their neighboring comrades, they'll sound the alert so you still have to carry their bodies outside the outpost somewhat. The mercs that you kidnap seem strangely compliant, mind you. When you visit your base, they have a high degree of deference to the horned lunatic that just balloon'ed them out in the middle of the ocean. Amusingly, you can improve staff morale by punching them in the face, which is usually the opposite of how it works in the jobs that I've had. A lot of effort has gone into the game mechanics, and it shows. Mobility is good, I didn't encounter a lot issues with getting stuck on objects, phasing out of the world, or any of the other weirdness that you can often encounter in open-world games. Fortunately you're not forced to traverse the desert yourself (you later move on to Africa), you have the option of riding your trusty horse (a semi-stealthy travel option, can traverse rocky pathways), a jeep (or even tank), as well as a bipedal 'Walker' robot. You can also run into patrols if you go on the main roads, and obviously if you're spotted, they will try to murder the heck out of you. However, you can mostly avoid the roads and also you can hear vehicles from quite far away. Did I mention sound? The sound design and implementation is also exceptional, it's very easy to pinpoint where guards are and what kind of environmental nuisances might lie in the path ahead. Speaking of the path ahead, scouting will play a big part of infiltrating outposts if you don't want to go to the big Cardboard Box in the Sky. You're equipped with a set of binoculars that you can use to zoom in and mark guards from a safe distance. Ocelot will give you supplemental intel, including any persons of interest. There are different levels of trouble that you can get into - there seems to be a mild alert, where guards will look around briefly, but then go back to what they were doing; a 'heightened interest' alert, where they will investigate what they saw (a good opportunity to make them end up on a milk carton), and then there's the status where everyone has a red exclamation mark over their heads and you can only escape with a bunch of bullets tearing through you. The way that guards can adapt to your preferred methods of taking them out are fiendishly inventive. If you kill/tranquilize them with a lot of headshots then more soldiers will don helmets; more nighttime operations means more guards with flashlights, etc...guards will also eventually ignore magazines that are thrown to distract them; take out or disable the cameras a lot, and they'll start deploying armed, bulletproof ones. Mind you, you have a lot of gimmicks in your favor as well. In Afghanistan, there are random sandstorms that render the enemy practically blind and deaf, giving you the opportunity the safely whittle down a crowded outpost. Everyone's familiar with the famous cardboard box, but in TPP you can 'ship' yourself from any place that has a platform for it, thus giving you a free teleport to another outpost. I would suggest playing at higher difficulties, since sneaking up on dudes at nighttime once you've leveled up a bit can be a bit of a snoozefest. The save scheme fits right for an open-world game like this - you get checkpoints that are fairly frequent out in the field, but not so in outposts. You can kind of cheese it by going out of bounds and forcing a checkpoint, but I suspect that would get tedious fast. You get just enough saves to keep a modicum of tension, and sense of reward when you complete a mission. I could say more, but basically TPP has a lot of great sneaking in it and is open-world stealth done right. It's currently on sale until May 6, so - make the legend come alive!
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# ? Apr 30, 2024 19:09 |
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Play the other MGS games right now
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# ? Apr 30, 2024 20:26 |
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well...
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# ? Apr 30, 2024 20:37 |
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what the hell
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# ? Apr 30, 2024 20:43 |
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lmfao. goldmine
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# ? Apr 30, 2024 20:44 |
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just play the games on original console hardware. hope this helps.
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# ? Apr 30, 2024 20:48 |
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Fungah! posted:lmfao. goldmine
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# ? Apr 30, 2024 20:50 |
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MGSV was also my first Metal Gear anything, and it was a pretty wild experience.
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# ? Apr 30, 2024 20:51 |
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If you have a working PS3 just buy the MGS Legacy Collection op.
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# ? Apr 30, 2024 20:51 |
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lol Cool,
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# ? Apr 30, 2024 20:53 |
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MeatwadIsGod posted:If you have a working PS3 just buy the MGS Legacy Collection op. This
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# ? Apr 30, 2024 21:16 |
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lol new type of guy discovered. gamer who has to be convinced to try metal gear solid
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# ? Apr 30, 2024 21:30 |
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Seventh Arrow heel turn
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# ? Apr 30, 2024 21:37 |
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while I enjoyed Chrono Cross, I'm just not sure on its previous gen prequel, "Trigger." hearing that current ports don't have that old translation charm. are we sure it isn't just nostalgia?
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# ? Apr 30, 2024 21:59 |
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lol i just remembered japanese hd surrealism
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# ? Apr 30, 2024 22:24 |
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Fungah! posted:lmfao. goldmine
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# ? Apr 30, 2024 22:41 |
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The Something Awful Forums > The Finer Arts > Imp Zone > FPS games Doom Eternal I've never played Doom (1993), but
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# ? Apr 30, 2024 22:44 |
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Sub-Actuality posted:The Something Awful Forums > The Finer Arts > Imp Zone > FPS games
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# ? Apr 30, 2024 22:46 |
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Sub-Actuality posted:The Something Awful Forums > The Finer Arts > Imp Zone > FPS games
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# ? Apr 30, 2024 22:49 |
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genuinely excited for seventh arrow to experience more mgs games. you're going to loving love them dude
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# ? Apr 30, 2024 22:50 |
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Sub-Actuality posted:The Something Awful Forums > The Finer Arts > Imp Zone > FPS games
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# ? Apr 30, 2024 23:04 |
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MGS5 was my first metal gear as well as my last. I don't really like stealth games but I respect them.
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# ? Apr 30, 2024 23:13 |
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you might like peace walker
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# ? Apr 30, 2024 23:18 |
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# ? May 4, 2024 12:06 |
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Sub-Actuality posted:The Something Awful Forums > The Finer Arts > Imp Zone > FPS games
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# ? Apr 30, 2024 23:27 |