|
POsibr posted:Also, it is entirely possible to save Tarhiel from dying. One way is to run directly to the spot where he falls, before it happens (would probably require a lot Speed to make it, also precise positioning). Somehow, when he hits your head, the game doesn't register it as a proper surface and does not mete fall damage out. This was definitely true for the older versions, not sure if it has been corrected since. He just says he doesn't want to talk about it and exits the conversation. According to usep he apparently is also tagged as a merchant and a smith, but since he has no money and nothing to sell and won't talk to you anyway its pretty moot.
|
# ? Mar 18, 2018 17:35 |
|
|
# ? May 20, 2024 05:33 |
|
POsibr posted:Also, it is entirely possible to save Tarhiel from dying. One way is to run directly to the spot where he falls, before it happens (would probably require a lot Speed to make it, also precise positioning). Somehow, when he hits your head, the game doesn't register it as a proper surface and does not mete fall damage out. This was definitely true for the older versions, not sure if it has been corrected since. you can ask him about the scrolls of icarian flight. his response is "I don't want to talk about it."
|
# ? Mar 18, 2018 18:19 |
|
So, I set up a personal challenge to make everyone in Seyda Neen love the poo poo out of my Redguard knight. I think I’ve gotten my Speechcraft up to 70-something and my Personality up to 65-ish. There’s still a couple holdouts who are at 0 disposition. I’m still not quite at the breakpoint where I can chain multiple successes on them at such a low score. There’s really only three NPCs in town I can think of that you’d want max relations with, the merchant and the two trainers. Especially the trainers. Having 100 disposition with a trainer saves you piles of septims. E: don’t forget to rest up to full stamina before social-spamming people. Don’t want to make those checks even harder. Pvt.Scott fucked around with this message at 18:51 on Mar 18, 2018 |
# ? Mar 18, 2018 18:40 |
|
double nine posted:you can use levitation or slowfall spells to stop your flight before impact, but even so ... if you use them all, they're gone! And you might need them later! Yeah, there are absolutely ways to get out of it. But if you're just proceeding through this game on your first playthrough, without being aware of most of that stuff, it is highly probable that you will hit this scene before you have any of those tools.
|
# ? Mar 18, 2018 19:28 |
|
Huh. There are 4 trainers in Seyda Neen. Two upstairs in Arrile’s Tradehouse, one in the locked warehouse upstairs and the Imperial guy who asks you about your class and star sign. How bout that?
|
# ? Mar 18, 2018 22:02 |
|
Pvt.Scott posted:Huh. There are 4 trainers in Seyda Neen. Two upstairs in Arrile’s Tradehouse, one in the locked warehouse upstairs and the Imperial guy who asks you about your class and star sign. How bout that? I wonder if anyone made a romance mod for that dude, asking what you do and what your sign is sure sounds like a first date.
|
# ? Mar 18, 2018 22:12 |
|
Skwirl posted:I wonder if anyone made a romance mod for that dude, asking what you do and what your sign is sure sounds like a first date. is yours.
|
# ? Mar 18, 2018 22:58 |
|
FactsAreUseless posted:There are a few ways we can do this, and the choice Oh god
|
# ? Mar 18, 2018 23:24 |
|
Tuxedo Ted posted:Oh god That's what Fargoth says during their Friday night "census meetings."
|
# ? Mar 18, 2018 23:33 |
|
Pvt.Scott posted:That's what Fargoth says during their Friday night "census meetings." By Azura, by Azura, by Azura!
|
# ? Mar 19, 2018 03:29 |
|
Well, this thread came to creepy fanfic surprisingly early. And, we haven't met Uncle Crassius yet.
|
# ? Mar 19, 2018 16:20 |
|
POsibr posted:Well, this thread came to creepy fanfic surprisingly early. Of course, I have some about this, but better to wait a while. Like most other things I have to say.
|
# ? Mar 20, 2018 00:27 |
|
|
# ? May 20, 2024 05:33 |
|
Just a heads-up: The font and background colours you've set in morrowind.ini translate flawlessly into openmw.cfg, and they're used correctly. (In case anyone didn't know, you don't have to put up with dark-red positive numbers, choices, and so on in the text and stat windows.)
|
# ? Mar 28, 2018 16:25 |