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phew. time to finally see the second hhalf of eviternity after getting kinda bored with this level 3 months ago and grinding it out over the last two days. for a level of this size & monster count its surprisingly low energy. and just drags on forever. i didnt love it but i did eventualyl appreciate the design of it, i was surprised to realize how far in you could conceivably still have picked a different path, and it was kind of a hidden "hub & spoke" level after all. neat! the final fight was whatever. was expecting something way more grandiose after a adventure of that size.
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# ? Feb 17, 2024 04:59 |
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# ? May 4, 2024 13:16 |
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barnold posted:i replay FEAR and the expansions every year or two and it never gets old. the AI is so good for a game from 2005. played the sequel and Reborn on my 360 last year and it was not as good but pretty fun. then i tried 3 and it felt like i was playing black ops. rip It's fun to read about how the AI was designed per a GDC talk from the developers. Some of it was smoke and mirrors that suggested greater complexity (e.g., sound clips that made it sound like the enemies were coordinating their moves when in actuality they weren't). The effect is very convincing.
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# ? Feb 19, 2024 11:57 |
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I finally got off my rear end and uploaded the imp zone pack to the adoring public. the release thread is here: https://www.doomworld.com/forum/topic/143496-the-imp-zone-game-club-community-pack-25-maps-cl2/ I wonder what the reception will be like. congrats again to all the imp mappers - it is an awesome WAD.
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# ? Feb 20, 2024 04:15 |
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quote:SA still exists?! Wow! Blast from the past... I'll give this a whirl... I think it's already had a great reception
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# ? Feb 20, 2024 08:05 |
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Sir Mat of Dickie posted:I think it's already had a great reception lol
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# ? Feb 20, 2024 14:27 |
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In Training posted:I finally got off my rear end and uploaded the imp zone pack to the adoring public. the release thread is here: https://www.doomworld.com/forum/topic/143496-the-imp-zone-game-club-community-pack-25-maps-cl2/ I wonder what the reception will be like. congrats again to all the imp mappers - it is an awesome WAD. Nice, grats to all the imp mappers and Sir Mat of Dickie posted:I think it's already had a great reception lol
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# ? Feb 20, 2024 15:07 |
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MAP19 of eviternity 1 was also long as gently caress but I had a better time with it than 32. The look was cooler, the combat was more finely tuned and i liked the music better. I hope theres no more 90 minute monstrosities though they really are just really drat self indulgent. I dont need a whole rear end video game from one map. Spread out the love!
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# ? Feb 22, 2024 18:35 |
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In Training posted:I finally got off my rear end and uploaded the imp zone pack to the adoring public. the release thread is here: https://www.doomworld.com/forum/topic/143496-the-imp-zone-game-club-community-pack-25-maps-cl2/ I wonder what the reception will be like. congrats again to all the imp mappers - it is an awesome WAD. ah jeez as a newbie myself who only just started doom mapping im really mad at myself for missing this! def gonna play this tho ----------------
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# ? Feb 22, 2024 23:04 |
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Sir Mat of Dickie posted:It's fun to read about how the AI was designed per a GDC talk from the developers. Some of it was smoke and mirrors that suggested greater complexity (e.g., sound clips that made it sound like the enemies were coordinating their moves when in actuality they weren't). The effect is very convincing. its wild to remember how the simplest ai used to blow our minds. i remember in half-life being shocked the first time i ducked behind a corner and the grunts threw a grenade around the corner that landed at my feet. but then you consider that this was, what, five years off from doom monsters whose entire ai routine was basically if see player, shoot, if not see player, move randomly ----------------
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# ? Feb 23, 2024 09:34 |
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Hi Imp Zone! I'm planning to stream a playthrough of the Imp Zone Game Club Community Pack at 9PM EST this Friday, if any of the mappers are interested in seeing their work get played: https://www.twitch.tv/weirdsandwich
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# ? Feb 23, 2024 13:15 |
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nice. I'll be tuning in at work
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# ? Feb 23, 2024 17:41 |
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Weird Sandwich posted:Hi Imp Zone! I'm planning to stream a playthrough of the Imp Zone Game Club Community Pack at 9PM EST this Friday, if any of the mappers are interested in seeing their work get played: nice, can't wait to leave snarky comments about how much better I am at Doom 😎
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# ? Feb 23, 2024 22:43 |
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Weird Sandwich posted:Hi Imp Zone! I'm planning to stream a playthrough of the Imp Zone Game Club Community Pack at 9PM EST this Friday, if any of the mappers are interested in seeing their work get played: ----------------
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# ? Feb 23, 2024 22:48 |
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missed the first 7 levels but i watched the MAP08 -> MAP16 run including secret levels and had a blast. good stream, good dooming and once again, good poo poo everybody who made levels. i took notes for bugfixing and will be doing some editing in the lead up to the idgames candidate. sorry everyone who wanted unpegged door sectors in your final vision. they will be viciously excised.
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# ? Feb 24, 2024 08:17 |
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Good maps people, had a blast playing! Most of these didn't feel like beginner maps at all, and even the less polished ones were still real fun. Gonna finish off the wad next week, same time again or maybe a bit later on so In Training won't miss their next map
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# ? Feb 24, 2024 09:22 |
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Ok going to stream again this Friday and start the remainder of the wad around 10:30 EST. (The stream will start earlier at 9:00 again but with a different wad until 10:30)
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# ? Mar 1, 2024 10:54 |
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Tuning my rear end in.
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# ? Mar 2, 2024 04:05 |
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Thanks again for streaming! Was awesome to see the whole pack get played, bummer that my secret blue door broke...
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# ? Mar 2, 2024 06:51 |
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Hey thanks for joining again The last third of the wad was very fun, even the rougher maps were a good time. Looking forward to seeing what the Imp Zone mappers come up with next! Also Breach was the wad I was thinking of that did the hell-corrupted tech base concept really well.
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# ? Mar 2, 2024 08:10 |
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Caught the rest of your time with MAP23 and found some more spots to tweak. thanks again for streaming the whole thing! I had a great time watching, ive got a grip of fixes to make, the dehacked version to test (courtesy of Dieting Hippo) and this bad boy can be shipped off to the idgames archive
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# ? Mar 3, 2024 20:39 |
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Here's a change log for Public Candidate 1.1code:
If you hate it I can revert it. This is based on watching some random footage plus weird sandwich's complete playthrough. At this point, I think maybe I'd like to do a rework of MAP15's secret exit, but otherwise, we are pretty good for the final idgames archive upload.
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# ? Mar 3, 2024 23:57 |
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In Training posted:Here's a change log for Public Candidate 1.1 hell yeah Weird Sandwich posted:Hey thanks for joining again The last third of the wad was very fun, even the rougher maps were a good time. Looking forward to seeing what the Imp Zone mappers come up with next! finally got to see the vod, it's cool and mortifying to watch someone playing through my map lol. thanks for streaming it
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# ? Mar 4, 2024 01:19 |
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In Training posted:Here's a change log for Public Candidate 1.1 That sound's good, I didn't think about someone not finding the shop for that long. I've been working on my map here and there, I updated the blue skull area and started editing the whole yellow card path. I probably won't finish for a long time though, so whatever changes you think would help are welcome.
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# ? Mar 4, 2024 02:25 |
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finished MAP02 of my upcoming project....lookign for some feedback. gonna release map01/02 as a demo to motivate me to finish the drat thing. its a Boom pack, cl9, and eventually will be 6 levels. check it out. >>>DOWNLOAD<<<
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# ? Mar 17, 2024 21:04 |
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nice work on the maps. i found the shotgun room in map01very late despite looking around the level a bunch before finding a new location. i don't know if it's intended for you to find that shotgun room early, but i got the ssg and chaingun before that. nice secrets, fun use of level geometry to make fights more intense as you progress through the map. evil loving start on map02 lol. at least it's at the beginning, so trying again isn't that big of a deal. i got lost on both maps because sometimes the path to follow isn't that clear. i eventually found my way but i feel like i would have found it faster if there were some eye catch that would lead me to progression.
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# ? Mar 17, 2024 23:00 |
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French Accent posted:nice work on the maps. i found the shotgun room in map01very late despite looking around the level a bunch before finding a new location. i don't know if it's intended for you to find that shotgun room early, but i got the ssg and chaingun before that. nice secrets, fun use of level geometry to make fights more intense as you progress through the map. you can do things in different orders in MAP01, it was originally more linear but Im glad I cracked it open bc map02 is much more linear. and are there any specific spots you remember the progression wasnt obvious? I can think more about ways to make it obvious what to do...
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# ? Mar 17, 2024 23:58 |
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i think i understand why i got lost on map01: i sequence broke by jumping to the blue keycard because i didn't find the shotgun room, i figured it was optional. when i activated the blue keycard switch, half of the monsters that were supposed to jump in, didn't jump in (only the cacos and barons appeared), so getting to the exit was easy. the confusion stems from this sequence break, i think. another thing i want to point out is the elevator switch half way into the map. i wasn't sure what it did and missed that it made the elevator descend. that's because there are pillars blocking the view towards it.
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# ? Mar 18, 2024 00:30 |
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I'm gonna make that lift way more obvious and last longer. It's weirdly limited for basic progression!
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# ? Mar 18, 2024 06:41 |
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I had been tinkering w/ MAP02 for so long I had all this pent up energy. I started and finished map04 yesterday lol. 03 & 05 are sketched and need lots of work but I might wind up actually finishing this set after first drafting it over a year ago. Very cool
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# ? Mar 18, 2024 18:09 |
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my garish and gimmicky MAP04 is in the books - 3 maps down, 3 to go.
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# ? Mar 22, 2024 05:14 |
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are there any modded levels for Outlaws or is it just the map pack (USER WAS PUT ON PROBATION FOR THIS POST) ----------------
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# ? Mar 22, 2024 16:01 |
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what the gently caress.
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# ? Mar 22, 2024 16:03 |
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Fungah! posted:what the gently caress.
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# ? Mar 22, 2024 16:08 |
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Fungah! posted:what the gently caress.
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# ? Mar 22, 2024 16:10 |
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Where were these freaks in January? I'm pissed lol
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# ? Mar 22, 2024 16:13 |
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Fungah! posted:what the gently caress.
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# ? Mar 22, 2024 16:22 |
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Fungah! posted:what the gently caress.
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# ? Mar 22, 2024 16:58 |
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Dude, WELCOME to the community!!!
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# ? Mar 22, 2024 17:02 |
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fire emblem reverse nutsack deflation hack
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# ? Mar 22, 2024 17:05 |
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# ? May 4, 2024 13:16 |
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Bicyclops posted:fire emblem reverse nutsack deflation hack lmao
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# ? Mar 22, 2024 17:14 |