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More like Twenty Twenty FUN!
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# ¿ Jan 2, 2021 20:41 |
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# ¿ May 23, 2024 16:26 |
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SkyeAuroline posted:"Fantasy XCOM RPG" is something I'm interested in, though less "troupe play" and more "roll a new character if yours dies, otherwise keep a running cast" because the latter allows for running stories much better. "Force a fantasy tactical combat game into an intentionally loose narrative framework & break fundamental mechanics to get where you want to go" is not, and that's all that Band of Blades is. Some really good setting writing and ideas shoved into the absolute wrong framework for its goals. It could have been done well in a system that actually supported combat-heavy play.
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# ¿ Jan 6, 2021 12:58 |
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Yawgmoth posted:I never said that it was? Also the complaint is the attitude of fozzy fosbourne posted:so it doesn’t matter Splicer fucked around with this message at 21:33 on Jan 7, 2021 |
# ¿ Jan 7, 2021 21:27 |
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aldantefax posted:Does anybody have suggestions for effectively sorting and storing RPG books? Splicer fucked around with this message at 13:17 on Jan 8, 2021 |
# ¿ Jan 8, 2021 13:15 |
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All of which is unfortunately useless if you just want to sit down and have a nice game of whatever rather than an extended teaching moment. Don't get me wrong, I love learning new games and teaching people new games, but there's a reason why all my favourite games are either co-op or have a huge amount of indirect competition components.
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# ¿ Jan 12, 2021 23:47 |
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Elector_Nerdlingen posted:That's a very cool concept. What do you think the implementation might look like?
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# ¿ Jan 14, 2021 12:16 |
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Star Trek Adventures except instead of dice everyone gets a flute
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# ¿ Jan 14, 2021 12:32 |
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Jimbozig posted:There are other mechanics attached to implement choice depending on your class. Sword alchemists smear potions on their blades while staff alchemists hurl flasks of potions lacrosse-style over long distances, etc.
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# ¿ Jan 14, 2021 23:35 |
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Leraika posted:It's, again, completely arbitrary, and I've found that saying 'this block of mechanics can only work for a staff and this block of mechanics only works for a wand' only turns off new players who have a specific concept in mind, even if you go 'oh but you can reskin to whatever you want' afterwards. There doesn't have to be a default! You could say 'boosting magic weapon' and 'mobile magic weapon' and get the same result. When you make an attack with your X, you grant an Opportunity to everyone adjacent. <- this feels wandy Using an attack action with your X ends your turn. <- this does not you may take your attack action before your move action. <-this feels wandy If you hit an enemy with an attack from your Y on your turn, they may not take advantage of Opportunities against you for the rest of your turn. <- this feels staffy
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# ¿ Jan 14, 2021 23:58 |
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aldantefax posted:At my wizard school, everybody gets a gun at Grade 5.
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# ¿ Jan 15, 2021 21:56 |
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Glutes Are Great posted:You won't believe what the forums software let's happen, I mean, we are lucky that this year when updating the copyright date the site didn't go down for another three days
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# ¿ Jan 20, 2021 13:39 |
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aldantefax posted:Thread ideas:
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# ¿ Jan 21, 2021 11:13 |
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mellonbread posted:There's a similar thing going on in the Rifters setting. The internet became so infested with self modifying viruses that nobody does any networking outside of airgapped, walled gardens.
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# ¿ Jan 23, 2021 11:32 |
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Halloween Jack posted:According to an apocryphal rumour, Firefly beat it to the punch. Always wondered if there was any truth to the notion that Firefly was somebody's Traveller game.
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# ¿ Jan 27, 2021 10:05 |
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Arivia posted:they is cool goon otspIII!
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# ¿ Jan 29, 2021 19:59 |
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Evil Mastermind posted:Something just occurred to me; despite everyone being in isolation for almost a loving year now, have we ever had a thread dedicated to solo rpgs/board games? And then post in the new threads thread, I have a few board games with explicit 1 player modes
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# ¿ Jan 30, 2021 13:52 |
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El Grillo posted:Does anyone know of a decent online multiplayer card game platform that my brother and I could use to play cribbage and other traditional card games with our 80+ year old dad? Does Tabletop Simulator have a decent card game mode?
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# ¿ Jan 30, 2021 19:19 |
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Counterpoint: Do
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# ¿ Jan 31, 2021 16:57 |
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Nuns with Guns posted:Lmao the other one they pitch about negotiating a peace between feuding Earth Kingdom communities is also literally the plot of the most-disliked episode of the original Avatar series. I understand the premise itself isn't bad, but come on you could find a million better callbacks to make.
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# ¿ Feb 3, 2021 18:06 |
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aldantefax posted:Anybody playing any games recently? Just wrapped up another GURPS session and gonna run D&D tomorrow, then more GURPS on Friday. Hooray!
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# ¿ Feb 6, 2021 23:04 |
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Len posted:You guys are much better at naming things than I am, my next plot arc of Monster of the Week is taking place at a renaissance/larp festival in Kentucky. The gimmick of the place is that it's not people dressed as elves/goblins/etc larping what it's like to be in Ye Olde World but is instead actually elves/goblins/etc doing a reenactment
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# ¿ Feb 7, 2021 00:02 |
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Len posted:Life as an elf/goblin/etc when you could just be yourself and not put on the illusion of being human Lost Property: Contains things you lost. Do not touch the exhibits. A whole bunch of very mundanely named shops, like "Siobháin's Grocery" or "Nails by Aiyana". Completely unremarkable outside the makeup and costumes. e: obviously they're not the owners' real names, they're not suicidal. "Dragon Fighting Exhibition". Dragon themed arm wrestling competition or backyard MMA exhibition. A lot of the "costumed" attendees seem heavily invested in the outcome. A facepainting booth. Get a new face for the day! Splicer fucked around with this message at 12:01 on Feb 7, 2021 |
# ¿ Feb 7, 2021 11:30 |
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Nuns with Guns posted:I've thought for a while that a Dark Souls-like game in pen and paper format would really suit Spellbound Kingdoms' fighting style trees really well. It's a good way to capture the "plan around potential outcomes, dodge, and attack appropriately" you get in the real-time combat of those types of video games, but in a more static format. Unless you mean exposing the combat matrix to the players from the beginning, that could work. Or you could reveal each segment as it's used. Nuns with Guns posted:Yeah, it feels like a perennial problem when you get tactical, ability-based games of "how do you stop the PCs from dropping all their supernova attacks turn 1 and obliterating the boss?" And I've seen games where they put a timer in place that incentivizes holding back or flat blocks you until a certain condition or stage is triggered in a fight, but I'd like to see more games where you're deliberately building on prior attacks you made, and where you might need to think tactically about how your attacks leave you open, or how you might need to swerve to a more defensive maneuver based on the active state of an enemy.
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# ¿ Feb 10, 2021 15:18 |
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Nuns with Guns posted:That would be a cool thing to try, though it does run into the wider issue 4e has of defining and comfortably fitting each class into a designated role. Sometimes 4e was great about that (Defender mechanics) but other times they clearly struggled to define that niche (Controllers). It'd be a lot of work keeping all those roles consistently defined, balanced, and also unique on a per-class basis.
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# ¿ Feb 10, 2021 17:44 |
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Kestral posted:On the subject of rarely-seen mechanics, what systems have good base-building / community-building subsystems? I know they're in Pendragon and Harn, and a little bit in Dungeon World, but I can't recall where else it's been done well.
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# ¿ Feb 13, 2021 14:13 |
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My Lovely Horse posted:Pedant is excellent. One I need to remind myself to use more often when the situation calls for it. And it comes from nothing worse than "teacher/schoolmaster" if wikipedia is to be believed (although in a few years we'll probably get "it's disdainful towards the idea of education and science" ).
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# ¿ Feb 14, 2021 11:24 |
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mellonbread posted:I like playing online, but I strongly dislike the way maps and tokens work in every virtual tabletop I've used. Nothing has ever come close to the ease of just drawing on a chessex grid with a wet erase marker and throwing down a couple random objects to sub for miniatures. I've tried hooking up a graphics tablet and using it in roll20, but you still have to wrestle with the clunky web interface. Tabletop simulator gets you part of the way there, but adds a lot of friction with the physics simulation - pieces falling through the table or ricocheting off each other and flying into space, an undo function which doesn't work because it's trying to remember the position of every 3D object.
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# ¿ Feb 18, 2021 21:36 |
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Needs an entry for "So my friends keep telling me that the recipe on page 53 is literally poison, and while yes there have been some deaths, a good cook knows how to work around that."
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# ¿ Feb 22, 2021 21:23 |
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Oh no, my friend group star trek adventures interest check has suddenly jumped from "not quite enough" to "far too many".
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# ¿ Feb 24, 2021 00:00 |
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My Lovely Horse posted:I think, on reflection, the basic problem always was that I had players who were dead set against sacrificing anything. Like, not just "it's poo poo if my character dies randomly" or "it's poo poo if a rust monster eats my sword" but also "it's poo poo if we take damage or have to spend daily spells." And it was starting to be like, if I can't sell you on the low stakes and the ebb-and-flow of a regular combat, how can I sell you on the high stakes of the plot? ...is as far as I got before I read the part about them getting mad about casting spells
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# ¿ Feb 28, 2021 14:40 |
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Yawgmoth posted:If it was just one player I would say "toss out the jackass and keep going" but it sounds like the whole table was just terrified of the idea of expending resources of any type, which makes me wonder how they function in real life. Like do they go around saying "I can't believe you expect me to spend money on food! It could be carrying salmonella!" or whatever?
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# ¿ Feb 28, 2021 17:21 |
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Xiahou Dun posted:I loathe the “D&D causes brain damage” thing because it’s ableist and facile, but it is true that only playing certain kinds of games exclusively can lead people to have some very weird and unhelpful expectations.
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# ¿ Mar 1, 2021 11:18 |
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Plutonis posted:It doesn't help with the impression outsiders have of this forum as being full of spiteful indie designers who hate the biggest market share owner.
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# ¿ Mar 1, 2021 13:45 |
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hyphz posted:Neither TSR nor Paizo were giant when they started. Not that their existence as giants doesn’t make competition harder, but tactical design by small firms is totally possible. e: Which is why I really wish the not poop version of SotDL would come out so it wouldn't be "Do you want to play D&D but good? OK first off, please ignore all the poop jokes no wait come back" Splicer fucked around with this message at 20:40 on Mar 1, 2021 |
# ¿ Mar 1, 2021 20:37 |
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Arthil posted:They tried that though, and it was called 4th Edition. And then people got upset that it was "Just like World of Warcraft" and so we bounced back from a game focused on tactical combat and some semblance of balance to... 5th Edition.
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# ¿ Mar 2, 2021 01:18 |
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CitizenKeen posted:My four year old kid loves my 5th Edition Monster Manual. He's memorized it. Splicer fucked around with this message at 22:38 on Mar 3, 2021 |
# ¿ Mar 3, 2021 22:36 |
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My Lovely Horse posted:In my new D&D game my prospective Skaven player adjusted his concept towards being more party-friendly but still a rat person, mechanically simply a reflavoured halfling, and we said what the heck, halflings in our world are just ratfolk now, makes it all a little more unique. My Lovely Horse posted:Then we hashed out the details and I got a sinking feeling as I realized we were making a race of literal rat people who were facing prejudice for their association with disease and pestilence, and who were, in a society modelled after medieval Europe, also traditionally that society's merchants and traders. Splicer fucked around with this message at 16:06 on Mar 18, 2021 |
# ¿ Mar 18, 2021 14:35 |
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Plutonis posted:Gloss over what, doing actual good writing and worldbuilding? Wouldn't abandon those, they all make for good hooks.
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# ¿ Mar 18, 2021 16:05 |
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Plutonis posted:It would be unfortunate if the ratkin were actually an evil race, but not if they are victims of bigotry and misfortune
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# ¿ Mar 18, 2021 17:54 |
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# ¿ May 23, 2024 16:26 |
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gradenko_2000 posted:Men with guns bust in and interrupt the current goings-on
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# ¿ Mar 21, 2021 03:12 |