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ajkalan
Aug 17, 2011

The new version of Burn My Dread Last Battle is a stinker, nothing about it works. Deep Mentality is a bit worse, because it replaces the distorted autotune vocals with clean singing that isn't as appropriate to the scene in which it plays. In Memories of the City, the Memories of You piano leitmotif and the guitar solo again are too clean. Everything else is fine or good.

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Sunk Dunk
Apr 14, 2021
https://www.youtube.com/watch?v=AMO-eAwvvuY

Ytlaya
Nov 13, 2005


The only slightly concerning thing here is that the character models when running around look kind of bad in this video, like they're lower resolution and upscaled or something.

Otherwise it seems pretty neat.

DC Murderverse
Nov 10, 2016

"Tell that to Zod's snapped neck!"

Some of the time/travel elements feel like ideas that they might have picked up from the early days of Persona 5 development when they were gonna do a world tour.

NikkolasKing
Apr 3, 2010




10:09 "His interactions effect his popularity in the race."

I wonder what that might mean? Like I asked about months ago now if there might be multiple endings or routes. Definitely doesn't seem like it but still curious about this. Maybe it's just a Bad End if you don't get enough "points" with NPCs?

I am very happy at the level of party customization in this.

Still very hyped.

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?
Archetypes are literally Personas and it's really funny to hear the description as if they're a new thing.

anakha
Sep 16, 2009


Neeksy posted:

Archetypes are literally Personas and it's really funny to hear the description as if they're a new thing.

You expected Hashino to come up with something new and original? :v:

amigolupus
Aug 25, 2017

Almost done with my playthrough of the PSP port of P2 IS and I'm reminded why I love the duology a lot. IS goes all-in on the concept of what if people's rumors and conspiracy theories come true and it's fun how unhinged it gets. Some scattered thoughts on the game:

- I kind of feel like while the PSP port's UI is cleaner, there's parts of it that are jankier than the PSX version. For example, you press left/right to jump down a page in the menu. Which is okay until you're in a shop or the tarot card creator and realize they removed the dedicated button to pick 10 items at a time. Or how pressing up/down to pick options feel like you're double-tapping the button all the time. Or how the battle UI being a more standardized action selection screen makes it clunkier to switch around Personas. Or how they removed the option in the battle settings to toggle battle animations on/off but don't tell you there's a shortcut to do it in fights by pressing the start button. The PSP UI is a sidegrade at best and a downgrade at worst, imo.
- I don't remember if the random encounter was this bad in the PSX version, but I'm going to guess yes because SMT do be like that. Buying a bunch of Disguise Kits from the casino and keeping at least one Persona that knows Estoma feels practically mandatory.
- There is so much dialogue if you talk to your crew and the NPCs every time a new plot beat happens, goddamn. I feel like that added more than half of my playtime lmao.
- Everyone having access to every Arcana really helps sell the concept of Personas just being your mask and how some of them fit better than others. Admittedly, it does bog down the battle in menu-ing, but I still like it more than Modern Persona having it be a super special deal. Or how the Velvet Room isn't just some blessing for the MC, but something anyone can stumble onto when they're crossing the line of consciousness or unconsciousness.
- Fusion spells do break the game's difficulty on its knee... but only if you already have a guide for them. The Wind spell + Sonic Punch or Zio + Tackle physical fusions can absolutely shred a boss's HP (which is probably why very few Personas know Sonic Punch or Tackle) I know folks here say the P2 games are easy, but I feel like a person playing the game blind and not experimenting around as much would definitely have a rough time.
- The nazis are the most annoying common enemies in the game. Some are machines and you need to bring Elec skills because they're strong against anything else, some are strong against magic and weak to physical attacks which is annoying if they're grouped with others, some have instakill physical attacks to gently caress you over if you have a magic-repelling Persona.
- I will say that most of IS's bosses aren't exactly memorable, skill-wise. EP improves a lot on this by giving bosses some gimmicks, to the point that I can actually remember several boss fights from EP while none with IS.
- Eikichi getting his early character development and badass moment was cool, but I do wish the plot with Miyabi wasn't ignored until near the end of the game. Feels like it could do a bit more commentary on beauty standards and bodyshaming and what that does to kids.
- Lisa's problems with being bullied because of her foreign looks as a kid and being looked at as a prize when she's a teen really blows away P5's attempts with Ann, huh? Hell, for all we know, there's probably some super rich weebs out there who do move to Japan and raise their kid without knowing a lick of English. I also like how nasty Lisa can get when snapping at others, because it makes her character feel less sanitized compared to the girls from Modern Persona. It also helps that others do call her out when she goes too far and that Eikichi gives as good as he gets. Lisa's a messy bitch and I love her for it.
- While Tatsuya can express an interest in Maya, you never get the sense that she's taking it seriously. She acts flattered in their group contact, but you can tell she's just having fun teasing him. It also helps that Tatsuya himself is a 3rd year and 18, so it's a dynamic that's a lot less skeevy than you see in P5. Maya herself is great. Once you get Jun, she's the only adult so she has to remain strong and be someone the kids can rely on. Then it gets turned around on its head in EP where Maya's in a group of people around her age and turns out being a grown-up is messy, but they still find it in them to step up and offer a helping hand to a kid in trouble.
- Jun's situation is super hosed and what he did is messed up, but it helps that he doesn't see himself as blameless for being controlled by Nyarlathotep's lies. He knows he's still got some culpability over what happened and just wants to make things right. It's nice that Tatsuya is given a choice to say whether he doesn't hate Jun, hate him for what he did, or say he only did what he would've done if their roles had been reversed. Jun's family backstory is also kind of a burn against P5 giving the MC the option to date his teacher. Jun's mom used to be a super-popular student in high school who pursued and dated Jun's dad, who was thought to be the resident cool teacher at the school. She graduated, they got married, she got a career as an actress...and the marriage imploded over the years because of the differences between them. It's just refreshing to see a game just say that teacher/student relationships aren't something to be fawned over.

Sorry if this got a bit long in the tooth. :shobon: I know there's that EP PSP translation patch which I'm going to try soon. IThe JP PSX version originally had a way to load up a completed save of IS so you get some bonuses, so I can only hope it's possible to do it in the PSP port, even if I played the US version of IS.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
My old person complaint about P3R is that Nyx is so easy now that you don't hear the very good Battle Hymn of the Soul on loop.

Sunk Dunk
Apr 14, 2021
How are the persona animations? Worth a watch?

Hunt11
Jul 24, 2013

Grimey Drawer
P4 is a lot of fun and don't bother about the rest.

Harrow
Jun 30, 2012

Specifically the original Persona 4 animation, not the Golden one. It's a surprisingly solid adaptation of the game and maintains a lot of the fun and charm. The dub is great, too. Johnny Yong Bosch is having a lot of fun with Yu's increasingly ridiculous deadpan.

People seem to like the Persona 3 movie adaptations but I haven't seen them so I don't know myself.

Arist
Feb 13, 2012

who, me?


P4A is decent, I personally don't love the way they adapt the protagonist at times but I'm pretty alone there. They expand on the material in some smart ways, too. Episode 12 is a standout.

P4GA has a conceptually neat gimmick that immediately runs its course and doesn't have much else going for it.

P5A is utterly pointless. Adds basically nothing to the material.

The P3 movies are primarily notable for making the fanbase go feral if you ever speak the manga name for the protagonist instead. There's some good songs on the OST but it's still not really worth it.

Harrow
Jun 30, 2012

Oh yeah, I love the way P4A adapts the protagonist, it's one of my favorite parts of it. That said I'm a sucker for the "so deadpan he zips right past 'straight man' and into 'somehow even more ridiculous than everyone else'" comedy trope.

Arist
Feb 13, 2012

who, me?


See, that's the part I like, I just don't like when he comes across as too-cool-for-school

Harrow
Jun 30, 2012

Ah, I could see that. To me it felt like a natural extension of his deadpan comedy scenes, to have that develop into this over-the-top cool guy persona, but I could see it falling flat, too.

anakha
Sep 16, 2009


Harrow posted:

Specifically the original Persona 4 animation, not the Golden one. It's a surprisingly solid adaptation of the game and maintains a lot of the fun and charm. The dub is great, too.

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
Random gripe but I really wish these games would have a mechanic that lets you set a default persona that your protagonist reverts back to automatically when a fight is over. It is remarkably annoying to have to remember to set your Persona with auto-buffs or Invigorate manually between fights, especially since most combat is short one-turn affairs.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
'Deadpan nerd' Yu is pretty much his canon personality now though, since it's bled over into Q and DAN (less Arena).

The King's Game scene is probably where it stretches the 'so cool' part a bit, but it's still a fun scene.

CullenDaGaDee posted:

Random gripe but I really wish these games would have a mechanic that lets you set a default persona that your protagonist reverts back to automatically when a fight is over. It is remarkably annoying to have to remember to set your Persona with auto-buffs or Invigorate manually between fights, especially since most combat is short one-turn affairs.

I think it does? I know 5 does.

It should be in settings I think, under Persona memory or something.

LibrarianCroaker
Mar 30, 2010

CullenDaGaDee posted:

Random gripe but I really wish these games would have a mechanic that lets you set a default persona that your protagonist reverts back to automatically when a fight is over. It is remarkably annoying to have to remember to set your Persona with auto-buffs or Invigorate manually between fights, especially since most combat is short one-turn affairs.

That exists in p3r, and I'm pretty sure was in p5r too but I'm too lazy to boot it up to check. Go into the settings and switch the Persona Memory option.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

CullenDaGaDee posted:

Random gripe but I really wish these games would have a mechanic that lets you set a default persona that your protagonist reverts back to automatically when a fight is over. It is remarkably annoying to have to remember to set your Persona with auto-buffs or Invigorate manually between fights, especially since most combat is short one-turn affairs.

This is absolutely a thing, in 5, 5R and 3R, I made Personas with all three auto-ma skills so I leave that as my lead and not having the ability to change that setting would make this way more annoying. It's a setting, I just can't remember what its called right now. Persona Memory?

CullenDaGaDee
Aug 20, 2023

I got the will to drive myself sleepless
Dope, I'll have to check that out. Total ignorance on my part, the default settings were fine for me on this game so I never had any reason to check there and in my mind it should be a thing on the persona screen.

Edit: Yep, Persona Memory under game config. I'm guessing I never noticed this because it's a little nested behind 3 different menu options and it's a little counter intuitively named. You want it to be set to Off so that your in battle switches don't carry to the next fight. The way I was thinking this would work is that it'd just be a box to check in the persona menu for your default Persona.

CullenDaGaDee fucked around with this message at 16:32 on Apr 23, 2024

Harrow
Jun 30, 2012

As much as I complain about the new vocals on some tracks, drat do I love Color Your Night. Easily my favorite of the new tracks, just an impeccable vibe

WrightOfWay
Jul 24, 2010


Harrow posted:

As much as I complain about the new vocals on some tracks, drat do I love Color Your Night. Easily my favorite of the new tracks, just an impeccable vibe

It's one of my favorite songs in the series. It's so good.

Majorian
Jul 1, 2009

Inverted Offensive Battle: Acupuncture Attacks Convert To 3D Penetration Tactics Taking Advantage of Deep Battle Opportunities

ChaosArgate posted:

This is absolutely a thing, in 5, 5R and 3R, I made Personas with all three auto-ma skills so I leave that as my lead and not having the ability to change that setting would make this way more annoying. It's a setting, I just can't remember what its called right now. Persona Memory?


CullenDaGaDee posted:

Dope, I'll have to check that out. Total ignorance on my part, the default settings were fine for me on this game so I never had any reason to check there and in my mind it should be a thing on the persona screen.

Edit: Yep, Persona Memory under game config. I'm guessing I never noticed this because it's a little nested behind 3 different menu options and it's a little counter intuitively named. You want it to be set to Off so that your in battle switches don't carry to the next fight. The way I was thinking this would work is that it'd just be a box to check in the persona menu for your default Persona.

Holy moly, I wish I had known about this earlier! Would have saved me a lot of trouble, lmao

ApplesandOranges
Jun 22, 2012

Thankee kindly.
To be fair, it's something that you don't really need to mess with for a while til you get access to auto-buffs.

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?
Overall: P3R's new, original tracks are great, but the remixed versions of the older songs are just not as good.

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?

amigolupus posted:


- There is so much dialogue if you talk to your crew and the NPCs every time a new plot beat happens, goddamn. I feel like that added more than half of my playtime lmao.
- Everyone having access to every Arcana really helps sell the concept of Personas just being your mask and how some of them fit better than others. Admittedly, it does bog down the battle in menu-ing, but I still like it more than Modern Persona having it be a super special deal. Or how the Velvet Room isn't just some blessing for the MC, but something anyone can stumble onto when they're crossing the line of consciousness or unconsciousness.

- Lisa's problems with being bullied because of her foreign looks as a kid and being looked at as a prize when she's a teen really blows away P5's attempts with Ann, huh? Hell, for all we know, there's probably some super rich weebs out there who do move to Japan and raise their kid without knowing a lick of English. I also like how nasty Lisa can get when snapping at others, because it makes her character feel less sanitized compared to the girls from Modern Persona. It also helps that others do call her out when she goes too far and that Eikichi gives as good as he gets. Lisa's a messy bitch and I love her for it.
- While Tatsuya can express an interest in Maya, you never get the sense that she's taking it seriously. She acts flattered in their group contact, but you can tell she's just having fun teasing him. It also helps that Tatsuya himself is a 3rd year and 18, so it's a dynamic that's a lot less skeevy than you see in P5. Maya herself is great. Once you get Jun, she's the only adult so she has to remain strong and be someone the kids can rely on. Then it gets turned around on its head in EP where Maya's in a group of people around her age and turns out being a grown-up is messy, but they still find it in them to step up and offer a helping hand to a kid in trouble.
- Jun's situation is super hosed and what he did is messed up, but it helps that he doesn't see himself as blameless for being controlled by Nyarlathotep's lies. He knows he's still got some culpability over what happened and just wants to make things right. It's nice that Tatsuya is given a choice to say whether he doesn't hate Jun, hate him for what he did, or say he only did what he would've done if their roles had been reversed. Jun's family backstory is also kind of a burn against P5 giving the MC the option to date his teacher. Jun's mom used to be a super-popular student in high school who pursued and dated Jun's dad, who was thought to be the resident cool teacher at the school. She graduated, they got married, she got a career as an actress...and the marriage imploded over the years because of the differences between them. It's just refreshing to see a game just say that teacher/student relationships aren't something to be fawned over.

Sorry if this got a bit long in the tooth. :shobon: I know there's that EP PSP translation patch which I'm going to try soon. IThe JP PSX version originally had a way to load up a completed save of IS so you get some bonuses, so I can only hope it's possible to do it in the PSP port, even if I played the US version of IS.
I liked these observations in particular, and share the same feelings on a lot of it. The writing quality and actually engaging with these characters' home lives and how that made them how they are is just so much higher than the ones after, despite those games spending more time in daily-life scenarios.

cardinale
Jul 11, 2016

Neeksy posted:

Overall: P3R's new, original tracks are great, but the remixed versions of the older songs are just not as good.
in the dorm theme i get salty that they replaced the sample cd guy's "dance, wanna put you in a trance" with Lotus Juice "dance, if you want to go ahead". No LJ! That's not as good!

Ytlaya
Nov 13, 2005

cardinale posted:

in the dorm theme i get salty that they replaced the sample cd guy's "dance, wanna put you in a trance" with Lotus Juice "dance, if you want to go ahead". No LJ! That's not as good!

It's kind of funny how literally low-energy the updated lyrics are

"If you wanna go ahead...I'm just gonna be chilling on my bed :smith:"

Booky
Feb 21, 2013

Chill Bug


amigolupus posted:

Sorry if this got a bit long in the tooth. :shobon: I know there's that EP PSP translation patch which I'm going to try soon. IThe JP PSX version originally had a way to load up a completed save of IS so you get some bonuses, so I can only hope it's possible to do it in the PSP port, even if I played the US version of IS.

yeah the EP PSP patch has a save transfer for US/EU IS PSP included, since the jp ver kept the save transfer :)

anakha
Sep 16, 2009


Neeksy posted:

Overall: P3R's new, original tracks are great, but the remixed versions of the older songs are just not as good.

Speaking of which, the OST's out on Spotify now.

KonvexKonkav
Mar 5, 2014

It's a shame that the gameplay is pure rear end because everything else about the Persona 2 games sounds fantastic.

Gaius Marius
Oct 9, 2012

P2 isn't that bad. P1 is significantly more tedious and boring despite having many more systems to engage with.

Artelier
Jan 23, 2015


Can someone briefly explain P2's system to me? I have heard it described as "easy" which is in line with me trying out the game like a decade ago, but I also wasn't sure what I was supposed to be doing? Like in the modern Personas/SMT I understand trying to build a team variety that covers a lot of weaknesses to hit, but in P2 I felt like I was just doing stuff and it was working in the few hours I put into it. At no point did I "get" the battle system like I do in newer games where say I was fusing to create a super OP/just fun themed build or anything like that.

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?
You fuse personas to maximize fusion spell possibilities and just do as many of those as possible to both rank up Persona but also end the battle with a fusion spell to create a chance for mutation. Repeat this process as you get new personae.

amigolupus
Aug 25, 2017

Artelier posted:

Can someone briefly explain P2's system to me? I have heard it described as "easy" which is in line with me trying out the game like a decade ago, but I also wasn't sure what I was supposed to be doing? Like in the modern Personas/SMT I understand trying to build a team variety that covers a lot of weaknesses to hit, but in P2 I felt like I was just doing stuff and it was working in the few hours I put into it. At no point did I "get" the battle system like I do in newer games where say I was fusing to create a super OP/just fun themed build or anything like that.

I want to say it can be broken down into three gameplay loops:

1) Raising your Persona's rank in fights: All Personas start at rank 1 and get experience each time you use them in fights. If you happen to finish a fight using a Fusion spell, there's a chance one of the people participating in the fusion will get a Persona Mutation. These bonuses include raising a Persona's rank by 2 (which is how you can easily max out a Persona), increasing each of their base stats by 2 (this is repeatable so low-level Personas with a good spell list can keep up), unlocking an additional spell, or the Persona itself being able to change into a different Persona (either a higher tier one, or from the Minor Arcana). The better the affinity your character has with their equipped Persona, the higher the chance they can proc a mutation.

Unlocking new fusion spells on your list either include a lot of experimentation, equipping the Orb of Solving accessory to people so you can peek at what your currently equipped Personas can do, or just look up a guide. :v:

2) Demon contact: Once you're kicking rear end in a dungeon, this is how you get the cards needed to make new Personas. Talk to a demon and raise their Interest three times to get them to give you cards of their Arcana. However, not all Arcana* have accompanying demons to get cards from, so what you're supposed to do is raise a demon's Happiness three times. If the character initiating the contact is the same level or higher as the demon, they are offered a chance to make a pact with the demon. Raising the interest of a demon you have a pact with will make them give you blank tarot cards. You then go to the Velvet Room and ask the Demon Artist to turn these into any Arcana cards you need.

3) With this, you can then start crafting a stock of Personas in the Velvet Room. You can summon any as long as they're only 5 levels higher than your highest-leveled character. You mentioned building a team with spell variety to hit a lot of weaknesses, so your instincts are right. There's also a couple of things to consider in building a team. One is having a roster that covers a wide variety of elements that allows you to perform Fusion spells anytime. When summoning a Persona, you can teach them an additional element using Spell cards, which you win from fights, from asking for items in demon negotiation, or from casino rewards. More spell synergy means you get to change Personas less during fights.

The other thing to consider are level-up bonuses. Each Arcana gives you a different stat bonus if you have them equipped on someone when they level up. You can use these to slowly affect the other party members' build into something you prefer (like giving Eikichi more Dex or Agi). Since everyone has different affinity for different Arcana, keeping around Personas with different level-up bonuses means they get to spend less SP overall in dungeons.

* There's an extra arcana, The Fool, which have some strong Personas with great resistances. There's one NPC that mentions it exists, but there's no clue in-game on how to actually get one.

The system is definitely not as deep as the ones that came after it, but it is nice that there's no wrong way to go about it as long as you engage even a tiny bit with the system.

Item Getter
Dec 14, 2015

amigolupus posted:

2) Demon contact: Once you're kicking rear end in a dungeon, this is how you get the cards needed to make new Personas. Talk to a demon and raise their Interest three times to get them to give you cards of their Arcana. However, not all Arcana* have accompanying demons to get cards from, so what you're supposed to do is raise a demon's Happiness three times. If the character initiating the contact is the same level or higher as the demon, they are offered a chance to make a pact with the demon. Raising the interest of a demon you have a pact with will make them give you blank tarot cards. You then go to the Velvet Room and ask the Demon Artist to turn these into any Arcana cards you need.

Just to expand on it a little bit, in the Velvet Room you don't fuse Personas like in the other games, but you have a stock of tarot cards of every Arcana and you have to pay Igor in the Velvet Room 80 Chariot cards or whatever to summon a Persona. You only get a handful of these cards (plus free tarot if you are in a pact with the demon) from each encounter where you successfully contract a demon, meaning you have to grind tarot cards by talking to the same demon several times across different encounters and using the same "contact skills" on them (which are entertaining the first couple times you see them but get old pretty fast.), just to stock up enough cards to summon like 1 or 2 new personas. It's a lot more tedious than the way demon contacting works in every other Persona and SMT game.

MechaX
Nov 19, 2011

"Let's be positive! Let's start a fire!"
I need to get back to IS at some point after I finish this 3R playthrough, but I feel like IS and EP would go a lot more smoothly these days with like, x3 Persona Rank up and Tarot Card accumulation. Doing either somehow feels as slow as molasses despite having an absolutely batshit encounter rate in some dungeons.

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Neeksy
Mar 29, 2007

Hej min vän, hur står det till?
The trick is to figure out which demon in the dungeon gives out the most cards, contracting them, and then collecting all the free tarots that you can use to buffer the collectible ones you don't feel like grinding out the normal way.

The game also doesn't need you to fuse personas at nearly the same frequency as 3-5, and most of them are not just encounter demons.

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