That was a really cool mission. Does this game have a map/campaign editor? With the relatively simplistic setup of maps and triggers I think you could make an awesome series of maps.
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# ? Mar 18, 2022 17:05 |
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# ? May 19, 2024 00:29 |
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I see you didn't use many mines during this mission, but I did see a lot of choke-points where it would have come in handy (at least from my perspective). I'm guessing from the amount of money we'll be getting from all of the bonus missions that we'll be going into the final mission with all of the boosts.
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# ? Mar 18, 2022 18:34 |
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I really enjoyed this mission. The moba layout makes for an interesting blend of needing to attack and defend. Unless you have siege guns, because this level gets chumped by those monsters with all the BP it gives you. Put one in each lane and you only have to worry about towers spawners and their like.
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# ? Mar 18, 2022 21:15 |
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Donkringel posted:Does this game have a map/campaign editor? It does not. Definitely agree this would have been a good game for it, but ... one-man dev on the other hand *shrug*. Tombot posted:I'm guessing from the amount of money we'll be getting from all of the bonus missions that we'll be going into the final mission with all of the boosts. I don't think I'll have enough money for all of that, but I'm going to try it without *any* boosts. Because I'm insane. We've reached the point in the game where the missions are all new to me, I've seen a bit of the final plot map but haven't actually made a serious attempt at it myself, so ... we'll see if I can do that or not. Re: mines - once they start throwing around things like tower spawners I just don't think they are as useful, and since I was bouncing around to multiple paths ... I just wanted lots of guys with grenades. If they had brute/enraged/spitter spawn I might have gone a different route.
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# ? Mar 21, 2022 17:46 |
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I wish you luck. I'm awfy worried the last mission is gonna throw some serious bullshit at you.
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# ? Mar 22, 2022 09:15 |
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The Grotto Hunt (36:05) Second hunt mission was definitely challenging and more tense. Not particularly looking forward to tangling with the Abyss version. For now though, we'll be on the Ruins style of random maps next.
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# ? Mar 30, 2022 19:09 |
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This mission looks like it was made even more difficult due to the lack of Build points, you really had to squeeze every bit of efficiency you could out of everything they gave you.
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# ? Mar 30, 2022 20:10 |
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Ruins (31:57) Infested Planet is now openly admitting that the difficulty is unreasonable at this stage. Kind of makes you curious just exactly how much joy there will be when we're fully to the sharp end of the stick.
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# ? Apr 9, 2022 19:00 |
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Wow, those initial mutations just combo's together so well in a giant middle finger to anyone that took out a hive.
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# ? Apr 10, 2022 02:15 |
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I feel like by "full compliment of weapons," what they meant was "Come here only after you've gotten access to all your unlockable options" rather than buying a bunch of extra help for the mission... But either way, those were some nasty mutations at the start. Nice improv.
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# ? Apr 10, 2022 07:30 |
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You were basically paralyzed at the beginning there, great job worming your way out of it. Also, the name of the map being "Ruins" had me assume that this would open up a bit more lore about the planet and it's origins, but it just looks like an ordinary map to me.
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# ? Apr 10, 2022 20:15 |
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TeeQueue posted:I feel like by "full compliment of weapons," what they meant was "Come here only after you've gotten access to all your unlockable options" rather than buying a bunch of extra help for the mission... Thanks. This is possible, but there's also the 'veteran squad' bit. I just don't think that means 'all riflemen' but you could take it multiple ways. Tombot posted:he name of the map being "Ruins" had me assume that this would open up a bit more lore about the planet and it's origins, but it just looks like an ordinary map to me. None of the random maps give you lore, that's only for the plot ones and well, only one of those left. Randoms are just 'go deal with this crap and get more money' and that's about the size of it.
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# ? Apr 10, 2022 21:34 |
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Forgot to mention this here before, but taking a brief haitus from doing more missions as the final expansion for AI War 2 is coming. Once that launch is passed and has died down (I would estimate round the end of the month), I'll be back updating this.
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# ? Apr 10, 2022 21:47 |
Strategic Sage posted:Forgot to mention this here before, but taking a brief haitus from doing more missions as the final expansion for AI War 2 is coming. Once that launch is passed and has died down (I would estimate round the end of the month), I'll be back updating this. Do you do requests? Once the campaign is over can you save up and unlock all the mercenaries possible for one hard mission and roflstomp the aliens? I know you mentioned also doing the other version with the morale and such, but thought it could be a neat side idea.
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# ? Apr 11, 2022 16:14 |
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Donkringel posted:Do you do requests? Once the campaign is over can you save up and unlock all the mercenaries possible for one hard mission and roflstomp the aliens? I know you mentioned also doing the other version with the morale and such, but thought it could be a neat side idea. A full set of mercenaries is insufficient to stomp the aliens on the hardest difficulty maps on extreme. It will be your lifeline against a horrible death.
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# ? Apr 11, 2022 17:21 |
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Donkringel posted:Once the campaign is over can you save up and unlock all the mercenaries possible for one hard mission and roflstomp the aliens? I know you mentioned also doing the other version with the morale and such, but thought it could be a neat side idea. Depends on the request, really. In this case, I don't know if I can win the rest of the missions without buying mercs, so I'm just going to say 'we'll see'.
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# ? Apr 11, 2022 21:36 |
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Ruins Raid (29:46) Made it through another Raid map. I'm enjoying these less as we go up, as so much of it seems to be determined by what mutations I get and when. On the other hand it is teaching me better ways to deal with some of the mutations. There are a couple - including Vile Tongues which I think are bugged as they seem to be spawning twice back-to-back some of the time - which seem to be a hard 'nope, you're not winning this time' draw when they hit early on. In any case another hurdle cleared and we have another uninspiring trip to Survival land coming up before finishing up the storyline.
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# ? May 2, 2022 14:37 |
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Is there a reason you don't make much use of minigunners or flamers? You used flamers against carapace enemies, but I've usually mixed one or two of them in with my standard group pretty quickly since they seemed better at keeping riff-raff out of the way of all the other shots aiming towards the hive. Minigunners are surprisingly durable (practically immortal when supported by a healer) even on expert as well , and they effortlessly mow down defenses you'd otherwise spend rockets on so you can make your ammo stretch to more hives before you need to back off. A pair of them are practically impossible to stop, though that's a luxury few maps can provide. There's plenty of counters to them, of course. Assassins in particular really aggravated me, but I didn't try the tactic of swapping out my soldier's equipment so of course I'd hate them. Anything involving mimic eggs was annoying or painful depending on how attentive I was. Still, keeping the soldier count down to just 6 or 7 and getting more upgraded soldiers may help with some of the maps.
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# ? May 3, 2022 01:36 |
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In general I just find it more effective to go a little higher on the soldier count and not go into the elites unless necessary, because the loss of one soldier like that is quite painful given how much longer they take to respawn and it means a big chunk of your BP is doing nothing in the interim. Nothing super-specific or complicated, it just seems to work more consistently for me in most situations.
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# ? May 6, 2022 01:30 |
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Strategic Sage posted:In general I just find it more effective to go a little higher on the soldier count and not go into the elites unless necessary, because the loss of one soldier like that is quite painful given how much longer they take to respawn and it means a big chunk of your BP is doing nothing in the interim. Nothing super-specific or complicated, it just seems to work more consistently for me in most situations. So you mean to tell us that you have to beat the swarmers at their own game, eh...?
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# ? May 6, 2022 11:41 |
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Elite Survival (19:50) We found something worse than the Survival map. Elite Survival does the same thing, except the time between waves is shorter and the mutations/spawns start pretty much immediately. I had to take an aggressive approach suggested by a viewer, basically the 'human wave', and throw concern about my marines well-being to the winds to get on top of this one. Didn't bother playing out further than that for sake of my sanity, and viewer sanity maychance by enhanced as well. This is definitely in the category of 'doing this only for the LP', if I wasn't recording this game you can bet I would be skipping this scenario. Story Mode is now rounding the final turn, as it were. You can be totally forgiven if you've forgotten about the plot - I had to sort of check myself and do a 'wait, what was going on? Oh yeah, killed the general clone, got bioweapons to try to take down the Harvester, the whole gang is back for one final ride, yeah'. Endgame is up next, and it has a doozy of a gimmick; after that, the worst of the Randoms await. Strategic Sage fucked around with this message at 15:02 on May 15, 2022 |
# ? May 15, 2022 14:57 |
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Oh boy! Does it make purchases more expensive or something as irritating as that?
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# ? May 16, 2022 09:39 |
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I'll spoil enough to say it's not about what I'm able to do. It's about the Harvester being not nice to the human race in a new way.
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# ? May 17, 2022 17:02 |
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Samovar posted:Oh boy! Does it make purchases more expensive or something as irritating as that? Oh no, it is much, much sillier than that. We're gonna need those bioweapons.
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# ? May 17, 2022 20:47 |
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Endgame (37:54) The 'plot finale' of Infested Planet is here. Used a variety of strategies in this one but it's really all about the start in this map. Start fast or die fast. And there are words about what happens to our characters afterwards at the end as well. Apparently the crazy plan was in fact enough to end the Harvester threat ... at least here. The pain has not yet ended for the Story Mode though. There are yet five more servings of suffering among the Random maps to be 'enjoyed'.
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# ? May 24, 2022 15:28 |
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The end, no moral. No, it's not just you. I'm giving 33%/33%/33% odds to the Doctor going mad with power in the sequel, her loving up the harvester storage and releasing it on a populated planet, or both.
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# ? May 24, 2022 16:44 |
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I don't know what y'all are on about. That ending was just good ideas.txt Well, except for drake. Settling down with a new career that doesn't get him nearly killed repeatedly and strings don't have to get pulled for him to actually get paid? What was the man thinking? FoolyCharged fucked around with this message at 17:12 on May 24, 2022 |
# ? May 24, 2022 17:10 |
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Y'know, when you titled this thread "This Planet Blows", I thought you were subtly implying that in the final mission we would use some kind of bomb to destroy the entire planet to stop the bugs from spreading. Regardless, very well done on that final story mission, you certainly made it look easier than it probably was.
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# ? May 24, 2022 22:38 |
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'Blows' as in 'Sucks', not as in 'Explodes' Or just Owen Wilson in Shanghai Noon.
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# ? May 25, 2022 15:02 |
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The Abyss (39:45) Wasn't supposed to go live till tomorrow morning, but whatevs - I pushed the wrong thing apparently and am rolling with it. Mostly just glad there is only one more difficulty tier (in the Story) after this. The 'fun' continues to escalate, and many marines died in this misadventure.
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# ? Jun 1, 2022 07:09 |
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Missed the last mission when it was posted, what a bummer. Wasn't expecting the Harvester to paraphrase the Bible as it's last words, tho.
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# ? Jun 2, 2022 17:10 |
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Better late than never and all that jazz
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# ? Jun 3, 2022 21:24 |
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While the aliens don't have a pre-set kill limit before they shut down human wave attacks are nonetheless effective.
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# ? Jun 5, 2022 19:14 |
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Abyss Raid (32:56) A trend is definitely developing here. No matter what I start out trying to do, by the end the carnage has grown and a new record for marine deaths set. But hey, we smashed the previous mark for profit, so at least there's that? Three more scenarios left in the Story, with the final Hunt mission coming up next.
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# ? Jun 9, 2022 16:30 |
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Strategic Sage posted:
That was a delightful mess. Looking forward to when you end up killing more soldiers than aliens!
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# ? Jun 9, 2022 20:56 |
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Yeah I think I'll pass on that thanks.
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# ? Jun 10, 2022 02:33 |
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Thanks for doing an Infested Planet LP! I started playing this game back when it was a flash game (Attack of The Paper Zombies) and it hooked me with the soothing cycle of watching the overall enemy patterns, pushing out some strongpoints, watching how enemy patterns adjust, repeat. I think a key element in what makes Infested Planet 'feel right' is the economy that always lets you refund %100 and always lets soldiers respawn as long as you hold at least one base. It gives players the freedom to always re-tool their strategy. The game lets you mess up and you usually feel like you have safe opportunities to bounce back. Also, allowing orders to be issued while the game is paused is a feature I wish every single player RTS offered. It's a game I recommend to others so hopefully this thread encourages more people to pick it up. If anyone in the thread buys it, the planetary campaign DLC is a must-buy in my opinion. It generates dynamic campaigns with lots of replay value and give you more opportunities to try out tech and loadout strategies. (edit) Also I love the environmental art in this game, and the crazy number of enemies that can be on screen without any performance hit. I hope if Rocket Bear ever makes a sequel they don't make it 3D. Scut fucked around with this message at 11:59 on Jun 10, 2022 |
# ? Jun 10, 2022 11:54 |
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Abyss Hunt (56:55) The Hunts are now over. I made a number of fairly poor mistakes at the end, but took what I thought was a rather amusing approach to cheesing the final Hunt map here, which actually didn't occur to me until partway through the mission. Took a long time obviously, but there's something to be said for not having to deal with all the extra mutations. Just two Terminus left now, and we'll see if I end up having to use any of my saved up cash to get through those.
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# ? Jun 22, 2022 18:56 |
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Now you're just showing off... But where would the nest spawner... spawn if there were no original nests on the map?
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# ? Jun 22, 2022 20:52 |
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# ? May 19, 2024 00:29 |
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They can't. All of those mutations, clone strike, assassins, tower spawners, all the ones that need a hive to spawn at, they will just keep trying - and failing - to spawn at their usual intervals.
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# ? Jun 22, 2022 21:18 |