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Nybble posted:lol, this rips. Turn 1 is a bit tight with the shortened timer on mobile, but you can definitely get the OTK on desktop. speaking of "better on Desktop" - the Duos Battleground is actually really good if you use the pings and icons to communicate with your partner. It's really well thought out, there's even some indicators for Partner Double/Triple minions if you aren't paying attention to their screen, so it might be okay even passively paying attention. Definitely give it a shot, especially if regular BG is a bit boring. Nybble fucked around with this message at 20:02 on Apr 19, 2024 |
# ? Apr 19, 2024 19:59 |
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# ? May 6, 2024 04:35 |
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i'm really enjoying Duos
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# ? Apr 19, 2024 22:22 |
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Pro tip for pings on mobile in Duos: You have to use a two-finger tap for the menu to come up. Also my partner came up with a mechanism to print massive minions every round with golden Orc-estra, Brann, and the Naga/Dragon spell craft to activate battlecries. They were creating 300/300s every round and sending them over to me. Absurd
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# ? Apr 20, 2024 00:06 |
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Ladders been feeling like endless Warriors and DKs so Wheel Warlock has been on a tear for me
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# ? Apr 20, 2024 06:30 |
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Macdeo Lurjtux posted:Why is the Naga giant there? You can spending mana on spells this brawl? Just another option to hit with pendant for the heal, but yeah, guess it's cuttable.
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# ? Apr 20, 2024 09:37 |
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EDIT: Wrong thread I will say though, I’ve made my own spin on elemental shaman and it’s been quite fun playing and beating top tier decks with it. Shudderblock into Kalimos for 18 face damage never gets old when I can pull it off
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# ? Apr 20, 2024 13:16 |
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Orc-Estra Conductor should probably grow per guy rather than per trigger. wasn't a super long game either (ended up at +220-something)
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# ? Apr 21, 2024 14:05 |
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Whelp didn’t finish my weeklies this week, gently caress me for not playing according to the new HS schedule
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# ? Apr 21, 2024 23:27 |
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Disargeria posted:Whelp didn’t finish my weeklies this week, gently caress me for not playing according to the new HS schedule you should still have nine more hours, and apparently the requirements were dropped on the backend even if there needs to be another patch to change the text in the quest pane
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# ? Apr 21, 2024 23:34 |
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don't think i'll play 32 mini cards this week lol. insane they did this. probably won't win 10 games either. didn't finish all 3 last week either. if i did i wouldn't play 32 loving minicards. also, just remove the double zilliax module. change it to... i don't care. all it's there is to combo with stealth and be unfun.
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# ? Apr 22, 2024 03:22 |
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On the plus side, winning 10 tavern brawls was basically a coin toss and a couple of seconds APM'ing like crazy.
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# ? Apr 22, 2024 04:51 |
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That weird, pretty sure my weeklies last week were just the normal ones?
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# ? Apr 22, 2024 07:31 |
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Whether it’s good or not, losing matches because a Stealth Zillax doubled itself then got Windfury is incredibly uninteresting. There’s so few meaningful ways to interact.
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# ? Apr 22, 2024 07:55 |
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Yeah Virus Rogue has to be on their radar as a future nerf contender.
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# ? Apr 22, 2024 07:58 |
If you kill that Zilliax though Virus Rogue has no plan B
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# ? Apr 22, 2024 15:16 |
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Disargeria posted:Whelp didn’t finish my weeklies this week, gently caress me for not playing according to the new HS schedule Yep. I know I'm an addict but between this and Duels going away I can't think of a time I was less happy with the game.
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# ? Apr 22, 2024 15:45 |
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I'll probs finish up all the quests in an hour or so. Takes like 3-4 hours total? Just about doubles the time to do them. The win 10 in Ranked is bullshit for people who don't have good decks. Anyway have a new deck: ### DB DK Head # Class: Death Knight # Format: Wild # # 2x (1) Irondeep Trogg # 2x (1) Staff of the Primus # 2x (2) Cult Neophyte # 2x (2) Dirty Rat # 2x (2) Distressed Kvaldir # 2x (2) Down with the Ship # 2x (2) Far Watch Post # 2x (3) Chillfallen Baron # 2x (3) Coldlight Oracle # 1x (4) Helya # 1x (4) Maw and Paw # 2x (4) Tomb Traitor # 1x (5) Loatheb # 1x (5) Magatha, Bane of Music # 1x (6) The Headless Horseman # 1x (7) Mutanus the Devourer # 1x (7) Patchwerk # 1x (8) The Primus # 2x (11) Chained Guardian # AAEBAfHhBAj6DqbvA+bkBZP7Be3/BYuSBr2xBq/0Bgv4B/foA+GkBIf2BPX3BYL4BfL4Bbv5Bev/BdCeBtGeBgAA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
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# ? Apr 22, 2024 16:30 |
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Doctor Spaceman posted:Yeah Virus Rogue has to be on their radar as a future nerf contender. Any nerf would kill this deck. Currently it falls like a house of cards against any hard removal - it's frustrating to play against when it highrolls, but it's nowhere near overpowered.
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# ? Apr 22, 2024 16:50 |
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Imo it should be nerfed/killed because that kind of deck just shouldn't exist in the game. Plenty of other fun and interesting combos in the game.
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# ? Apr 22, 2024 16:55 |
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Szarrukin posted:Any nerf would kill this deck. Good!!!
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# ? Apr 22, 2024 19:26 |
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GTO posted:That weird, pretty sure my weeklies last week were just the normal ones? the patch that changed them was on tuesday the 16th, so if you busted last week's out on monday or early tuesday they would've been the normal ones and right now they display at the ridiculously high values like 15 wins, but server-side they're the new, very slightly less ridiculous values like 10 wins, and will complete when you hit those values even though the client-side UI still shows the higher ones
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# ? Apr 22, 2024 19:32 |
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I had been grinding a Plague Deathknight deck towards legend and constantly bouncing between ranks 1-3 in diamond, and then I decided to just craft the last couple of rares for a Zilliax Rogue deck and hit legend in only an hour or two more. It's really hard to deal with for other players outside of racing for lethal and hoping the Rogue doesn't don't draw enough of the right components in time. Killing Zilliax is a lot easier said than done when it's not only ~7 health with stealth and elusive, but also has reborn so killing it just resets the clock on its growth until you do it a second time. If you don't kill it twice in one turn the Rogue player might get a reborn sparkbot to give it another shot anyway, if not divine shield. The Zilliax will usually hit the board on turn 4 (3 with coin) too, so however you plan to kill it needs to not cost much mana on top of drawing it early. The most absurd part of the deck is definitely pulling a windfury sparkbot, it's not consistent but if you pull it the game is just over. If you don't want the deck concept to be completely shut down then the windfury sparkbot would have to be replaced at the very least. Stalling out the perfect draw scenarios by increasing the mana cost of the "double attack" Zilliax component would probably help a lot without killing the deck completely, Zilliax being on the board already when you hit 4 mana is pretty hosed.
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# ? Apr 22, 2024 23:23 |
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I've lost a few to the rogue deck and sap was the problem for me. Without untargeted removal a taunt minion is your best defence but they can just sap it, twice in a row in my case. I always thought sap was a druid card, had to look it up just now to see that it's a rogue one.
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# ? Apr 23, 2024 17:04 |
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whooooo, time to burn down the entire meta lol https://us.forums.blizzard.com/en/hearthstone/t/dev-insights%E2%80%94upcoming-card-adjustments/126720 quote:Hey everyone!
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# ? Apr 23, 2024 18:11 |
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not only that but they're also hitting like every minion in battlegrounds https://twitter.com/PlayHearthstone/status/1782816717736972319?t=OxDM9e1FQO1YTfBSwo9WCg&s=19
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# ? Apr 23, 2024 18:26 |
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skaboomizzy posted:whooooo, time to burn down the entire meta lol I’m so happy about this, this has probably been the most destructive expansion for the long-term health of the game since they did the Stormwind quests
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# ? Apr 23, 2024 18:28 |
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Balance changes sound like a good idea. Its got a bit like solitaire where the decks are fun but there isn't enough counter play. Just hope there are still some fun decks left afterwards.
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# ? Apr 23, 2024 19:01 |
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Weirdly this month I ended up enjoying the power and simplicity of the current meta decks that I ended up jamming dragon priest enough that I accidentally hit legend with it and now (less successfully) have been running painlock post legend. So by personal metrics it’s been a great meta. Fine with getting a bunch of refund dust and some new things to experiment with next month though. Just hope they don’t manage to leave something strong untouched by mistake and have to do an immediate 3rd round of changes
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# ? Apr 23, 2024 19:11 |
GTO posted:Balance changes sound like a good idea. Its got a bit like solitaire where the decks are fun but there isn't enough counter play. Just hope there are still some fun decks left afterwards. I agree with this. I think the meta would really benefit from a full balance patch, so while this is daunting, I think it’s long term very healthy
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# ? Apr 23, 2024 19:13 |
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Burn it all down, Standard has been miserable IMO.
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# ? Apr 23, 2024 19:14 |
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boy you weren't kidding about BGs, that's A LOT of cards
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# ? Apr 23, 2024 19:32 |
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Firebert posted:I’m so happy about this, this has probably been the most destructive expansion for the long-term health of the game since they did the Stormwind quests This feels like an overreaction
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# ? Apr 23, 2024 21:01 |
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This meta isn’t nearly as bad as Stormwind, but that’s a low bar That blue post is interesting because it indicates a complete philosophical adjustment rather than tinkering around the edges and hitting outliers. Maybe we can finally get off the “nerf the best deck, everything else moves up in rank” carousel for an expansion or two. I wonder if we’ll see any complete reworks as opposed to number adjustments. They very rarely do that, but it’s tough to imagine them getting where they say they want to be by just turning their usual knobs.
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# ? Apr 24, 2024 03:14 |
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bravesword posted:This meta isn’t nearly as bad as Stormwind, but that’s a low bar Agree, Stormwind was too linear with the feed-forward quest rewards and the solitaire nature of them. I feel like they have a lot of interesting and theoretically balanced cards in the current Standard meta, but maybe too much variance? Even if I have a 55% win rate, the 45% of the time losing to repeated Sunset Volleys from tentacles or two turn 4 7/7s from Forge of Wills, or an Odyn Warrior that curved their early armor and removals... it just feels bad. Another advocate here for Casual Wild.
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# ? Apr 24, 2024 04:07 |
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I wonder if they'll do : Wheel of Death - damages both players until one dies - so they can race you for health and it only works as a counter to extreme control decks. Rogue zilliax - only stealth for one turn. Reno hero - wipe both sides or something thematic like leave one minion on each side (like an actual standoff). Maybe remove limitation on next turn play or change to 'you can only play 1 minion' vs only room for one.
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# ? Apr 24, 2024 07:04 |
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GTO posted:I wonder if they'll do : My big bet for wheel of death; make it so it triggers on the OPPONENTS turn, not yours (extra turn to counter, gets rid of Drakkari shenanigans in wild). Reno yeah, I'm expecting 'clear both sides' would be a fair thing. Timewinder, I'd expect either more dragons to activate, cost increase, or both. It's too easy to fire off. For the wild changes, I am absolutely hoping that Time Warp and (possibly) Ice Block are once per game effects; And that the effect of Shadestone Skulker should, realistically, only trigger once, even with Snowfall in place. I'm not sure Naval Mine alone is the right card to target. (Comedy option, though, make Naval Mine target both heroes). Floop should probably refresh, rather than gain mana, so you don't have stupid 70 mana turns. Olpainless fucked around with this message at 09:57 on Apr 24, 2024 |
# ? Apr 24, 2024 09:52 |
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GTO posted:I wonder if they'll do : The deck already runs a bunch of the magnetic spider bots to allow for swinging to clear taunts or hit face before stealthing back up, so that wouldn't do a whole lot. The spark bots can roll non-duration stealth too. Making wheel of death inflict damage instead of killing the player makes the identity of the card a lot more boring. I would assume that the simplest nerf would be to extend the turn timer before it kills you, but that would actually require their art department to redo the wheel for the animation so that seems unlikely. I'm kind of curious if it would still be a remotely viable card if it destroyed the other player's deck too instead of killing them.
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# ? Apr 24, 2024 10:06 |
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wheel of death to 10, delays wheel lock and kills tentacle abuse in one stroke
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# ? Apr 24, 2024 13:07 |
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Were people really complaining about tentacle decks?? What in the world
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# ? Apr 24, 2024 15:59 |
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# ? May 6, 2024 04:35 |
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ferroque posted:Were people really complaining about tentacle decks?? What in the world Yeah I don't know about tentacles, I don't think they are too powerful at any rank?
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# ? Apr 24, 2024 16:05 |