|
Mr_Companie posted:
very good deck for the current festival, a+ no notes.
|
# ? Apr 23, 2024 22:54 |
|
|
# ? May 6, 2024 02:04 |
|
tried out the abuelo's awakening/rakdos joins up/metamorph combo in the festival queue on a whim and went 5-0 with zero issues, lol. tempted to try to ladder with it
|
# ? Apr 23, 2024 23:01 |
|
Brawl is the worst loving format, you try to have fun any way at all and all your opponents are the sultai emergent ultimatum control piles or the 5-color first sliver or niv reborn control piles.
|
# ? Apr 24, 2024 00:31 |
|
A Moose posted:Brawl is the worst loving format, you try to have fun any way at all and all your opponents are the sultai emergent ultimatum control piles or the 5-color first sliver or niv reborn control piles. nah i just play brews that don't go into the top tier queue and don't fight those decks
|
# ? Apr 24, 2024 00:49 |
|
flatluigi posted:nah i just play brews that don't go into the top tier queue and don't fight those decks I mean I didn't think my new selvala brew was top loving tier, is there some broken combo with her that I'm the last to know about? I made the deck and played 10 games and saw like 3 commanders.
|
# ? Apr 24, 2024 00:56 |
|
Someone playing three consecutive Tinybones Joins Up to begin a draft game is a bit much.
|
# ? Apr 24, 2024 01:11 |
|
MonsieurChoc posted:Should I play the Great Train heist in monored? Twinferno is more impactful in a wider variety of situations. Getting three casting triggers from two cards or an instant double strike is usually enough to push you over the top for the same or less mana. Between that and demonic ruckus you'll be set. In a lot of situations the freat train heist is just a dead card. Mr_Companie fucked around with this message at 01:59 on Apr 24, 2024 |
# ? Apr 24, 2024 01:28 |
|
Drafting Archetypes: OTJ Grixis https://www.youtube.com/watch?v=a5UESsYieDs Sam Black is starting with Grixis because RB and UB are underperforming, everyone is focusing on green, but he has done well with these colors. When green gets even more contested, this will be more important to know how to play. Gameplan These colors want to burn the opponent out. A primarily “non-attacking” style of gameplay. Creatures can be used defensively, and you get value from spells. There are a lot of cross-synergies between these colors’ mechanics (primarily crimes, outlaws, and doublespells) that create feedback loops. You want to have a lot of deserts, not just for fixing but for crime triggers. Even deserts that only have one of your colors will be worth it. Look for mechanic enabling cards at common: draw cards, kill creatures, do crimes. Your creatures are probably going to be anchored by uncommons and rares with good abilities; you don’t usually have big beaters. You will probably be heavy in two mechanics, and that should determine your primary colors and which is a splash. Black is often where you start as it has the strongest base, and then you probably find red or blue cards that synergize with the mechanics you have. Most of these mechanics have incidental loss of life. Mercenary decks want flying, lifelink, and first strike creatures that can be pumped to push damage through. You’re usually making tokens to chump block, preventing opponent from damaging you with tricks, and gaining card advantage from draw and discard. Control gameplay through tokens and lifedrain. Prioritize cheap removal; you’ll probably chump block most big creatures. You need to manage your life total; take some hits early to set up value if you can gain life later (black is good for this). Err towards “not attacking” unless it will be a huge swing, which might be enabled by mercenaries pumping, but leave a blocker behind. Don’t trade life unless you’re very far ahead. This archetype doesn’t really want counterspells (that’s more for Esper colors) because of the conflict with doublespell. Key Uncommons Blue: Nimble Brigand (unblockable curiosity), Metamorphic Blast (easy crime trigger and doublespell initiator), Slickshot Lockpicker (reusing spells) Black: Blood Hustler (grows from crimes, lategame drain); Rakish Crew (outlaw typal blood artist); Unfortunate Accident (removal and outlaw); Unscrupulous Contractor (if you can support it by making mercenaries, plenty of value) Red: Brimstone Roundup (mercenary generator); Longhorn Sharpshooter (direct damage) Multicolor: Intimidation Campaign (grind value); At Knifepoint (mercenary generator); Vial Smasher, Kraum, and Slick Sequence are lower priority. Key Commons Blue: Take the Fall (the best common for Grixis: 1 mana crime spell that replaces itself). Loan Shark (minor doublespell advantage) Black: Consuming Ashes and Desert’s Due (good removal, this archetype needs a lot). Raven of Fell Omens, if you’ve drafted well, should trigger every turn, Desperate Bloodseeker serves as a life cushion and crime trigger. Red: Highway Robbery is easily banked for doublespelling; it could be the best red common, you want to dig to your good uncommons and rares in this archetype. Iron-First Pulverizer triggers crimes and benefits from doublespells, but don’t take it too highly; one or two should wheel. Explosive Derailment is solid removal. Lands: A desert that’s half-on-color, take over most commons. Dual on-color deserts should be taken over most cards.
|
# ? Apr 24, 2024 01:29 |
|
A Moose posted:I mean I didn't think my new selvala brew was top loving tier, is there some broken combo with her that I'm the last to know about? I made the deck and played 10 games and saw like 3 commanders. It’s not you, it’s that wizards hasn’t balanced brawl tiers since alchemy ixalan loving poq entered the format. So sick of that loving cat.
|
# ? Apr 24, 2024 01:40 |
|
Bugsy posted:It’s not you, it’s that wizards hasn’t balanced brawl tiers since alchemy ixalan loving poq entered the format. So sick of that loving cat. It is fun to counter & watch them instant scoop as they have no plan b.
|
# ? Apr 24, 2024 01:52 |
|
I gotta give it to WotC…I thought that a super big, slow to rotate Standard would be bad but I think it’s a great format right now. Lots of cool decks.
|
# ? Apr 24, 2024 02:30 |
I still think it might be more fun and diverse if we had less old reliables around, but standard has definitely been fun around set releases and I've been less annoyed at the change than I expected since I still found new things to play with. If anything golden oldies packs with only standard cards people actually play would've been rad to catch up on wolf bat and Kamigawa stuff. I really look forward to upcoming rotation, I think I'll be in a pretty decent spot to build having played all sets in it. Many of the decks out of reach are still hinges cards from the oldest sets since I open so few packs of them ever since then or missed the set entirely. Lots of little mechanics and themes that don't quite survive the meta that night flourish for a bit post rotation. It'll also be my first rotation so that'll be neat to see.
|
|
# ? Apr 24, 2024 02:45 |
|
I play random bullshit in brawl and rarely fight competent enemies. And when I do I just concede.
|
# ? Apr 24, 2024 03:04 |
|
I think the problem is that arena uses your hidden MMR as well as your commander for Brawl matchmaking, so if you've been playing for a while, that's just what your brawl queue looks like. An unending stream of tryhard bullshit. You will see multiple people running the exact same deck, except maybe with the commander swapped out to try to game the matchmaking algorithm.
|
# ? Apr 24, 2024 03:20 |
|
I play multiple different commanders and see very different pools of opposition. It's really annoying because the deck with no interaction that just does fun battlecruiser things tend to get matched up against Poq (which is almost unwinnable), while the mono-black deck with a good amount of interaction tends to see a lot of Etali (which is still winnable but ultimately not a very fun matchup).
|
# ? Apr 24, 2024 06:16 |
|
In a format full of explosive turns, High Noon is an extremely good Magic card.
|
# ? Apr 24, 2024 07:28 |
|
Getting back into drafting on arena after a few years break. How does this deck look? Did I make the correct cuts? Idk if I'm being too greedy playing Betrayal at the Vault and Bounding Felidar. Is two deserts enough for the Outcaster Greenblade? Tumbleweed Rising seems interesting but I'm afraid I'd get blown out if I get a bad hand and was forced to play it into open mana with only one creature on board.
|
# ? Apr 24, 2024 09:03 |
|
Kin33 posted:Getting back into drafting on arena after a few years break. How does this deck look? Did I make the correct cuts? Idk if I'm being too greedy playing Betrayal at the Vault and Bounding Felidar. Is two deserts enough for the Outcaster Greenblade? Tumbleweed Rising seems interesting but I'm afraid I'd get blown out if I get a bad hand and was forced to play it into open mana with only one creature on board. Cuts: see below Greedy: Betrayal is fine (it can be really good, you just have to be careful with your spot). Felidar...has issues (you have to untap with it, 6 mana is a lot, needs a board). But with your two Snakeskin Veils, maybe. Deserts: yeah that's fine Tumbleweed: yeah idk, it can be good but probably not in this deck. You have too many low-power creatures and also enough selection of cards that don't need setup I'm interested in playing Bristeback Sentry, I think Thunder Lasso could be decent for you, and apparently Sterling Keykeeper has surprisingly decent stats. Steer Clear is not great in an aggressive deck, I'd cut that. You don't want to cut too many mounts but I think the Bighorn, the Grizzly or Felidar could go (probably the latter). Finally, I'd cut one of the Naturalists. It's a good card, but it doesn't really do much for your deck. Also your 3 slot is p bloated.
|
# ? Apr 24, 2024 10:44 |
|
Artisan MWM deck. Went 5-1. Really, you're badgering them to death and closing with Marauder. I'm not positive on the Ashes. I had big dreams of recurring and saccing miners and whatnot, but it didn't really happen. In theory maybe it could. And honestly most games never made it to Badlandsing an Armadillo or something. Still, the 3 life landcycle is dece. Deck 3 Patient Naturalist (OTJ) 174 9 Swamp (SLD) 1132 4 Desperate Bloodseeker (OTJ) 86 2 Trash the Town (OTJ) 186 3 Badlands Revival (OTJ) 194 2 Hardbristle Bandit (OTJ) 168 9 Forest (SLD) 1134 4 Stubborn Burrowfiend (OTJ) 184 4 Hollow Marauder (OTJ) 90 4 Festering Gulch (OTJ) 257 3 Honest Rutstein (OTJ) 207 2 Spinewoods Armadillo (OTJ) 182 3 Consuming Ashes (OTJ) 83 3 Forsaken Miner (OTJ) 88 2 Corrupted Conviction (MOM) 98 3 Unfortunate Accident (OTJ) 111
|
# ? Apr 24, 2024 16:36 |
|
Giving that a swing and the 22 lands are kind of brutal given the amount of removal cards that require two pips. Mana screwed in 3/3 games so far, with two of them losing to bombs with ample Unfortunate Accidents and Consuming Ashes withering in the hand. edit: Did a tweak of that with 24 lands, non-outlaw kill spell in place of the Unfortunate Accident's, and three of the 6/5 rare worms and had more smoother travels. Crux of the deck is fun, multiple turns where the field goes from zilch to a full board. CatstropheWaitress fucked around with this message at 18:19 on Apr 24, 2024 |
# ? Apr 24, 2024 17:17 |
|
Got my first 7 win deck of the format; GW is strong as advertised and Snakeskin Veil is a truly messed up limited card. I think I got at least one win I shouldn't have because an opponent refused to trade for my Goldvein Hydra, but fortunately I punted a game to compensate. Final boss was a very funny game against a gold player where they shame-scooped after double blocking a saddled Trained Arynx with a mercenary token and a Vault Plunderer.
|
# ? Apr 24, 2024 20:19 |
|
I've been looking at 17lands data, and it's insane how cactarantula and spinewoods paladin are 2 of the best commons in the set. I'm not really sure how blue is supposed to work though. The creatures mostly seem bad, and they seem like you need to run only like 12 creatures and 11 spells to make it work, but the spells also seem kinda bad? Like the best blue common is a 4-mana 2/2 flyer that could also be a quash, but probably not both. Jailbreak scheme seems ok, putting something on top of the library for 3 mana, when that usually costs like 5 I think. A lot of the cards seem expensive and don't do as much as other colors.
|
# ? Apr 24, 2024 21:18 |
|
they're the best creatures in the set because aggro barely exists so a giant idiot that doesn't stay dead in your hand it's very good and yeah blue struggles as a main colour because it's commons are weak and the play patterns around play 2/draw go archetypes aren't good, but quash/spirit is still tops because casting it on 5 is very possible, mostly because of the aforementioned lack of aggro.
|
# ? Apr 24, 2024 21:27 |
|
A Moose posted:I've been looking at 17lands data, and it's insane how cactarantula and spinewoods paladin are 2 of the best commons in the set. I kept being lured into UR in my early drafts by getting passed multiple of the synergy gold cards, and it was still not great. You have to work so hard to make your stuff work.
|
# ? Apr 24, 2024 21:28 |
|
Simply Simon posted:And another OTJ Premier However, then I had a game with Gisa on T3 and they just conceded when they didn't find a fourth land; then I did this: So that's three removal back-to-back getting me a Desert every time + a drain + a free attack; they were completely and utterly chanceless. This was the deck firing on all cylinders for sure. The final match was insane; I admit I played my removal badly and probably on the wrong targets, so I ultimately deserve the loss. However, I had a crazy turn where they alpha striked, and I flashed in Gigapede, killing one attacker, and blocking a second (Cactarantula, which made me go stupid with removal. I probably should have just let them draw a card). However, they discarded Harvester of Misery! However I specifically had kept up Snakeskin Veil, so the Cactarantula lived to kill their spider, and their last creature also died without trading because they felt so safe to attack with the Harvester up. I untapped, smashed and made them discard a card with Hollow Marauder. Easiest game ever made. They just play a land on their next turn. I untap, attack for lethal... ...they had Back For More as their last card. RIP
|
# ? Apr 24, 2024 21:50 |
|
I'd just like to say that, while I don't know how well it fares in terms of win/loss ratio, Return the Favor is the most satisfying card I have ever had the privilege to play in any card game, and I would love to see more cards like it.
|
# ? Apr 24, 2024 21:57 |
|
CharlieFoxtrot posted:lol do I play Gisa here? 2-3, never cast Cage or Gisa lol Got completely owned by Lazav that always stayed 1 p/t above what i could deal with every turn
|
# ? Apr 24, 2024 22:10 |
|
Jesus christ, this draft deck started with p1p1 Bristly Bill and got better from there, currently 3-0, lets see if this goes 7-0 https://www.17lands.com/deck/5e36c843f3124c08b3c04b7b47afb348
|
# ? Apr 24, 2024 22:51 |
|
Another late night OTJ Premier which I'll play out tomorrow https://www.17lands.com/draft/c681cc4ebe6e45798c15e22c88960999 I'll stop doing Golgari bullshit when they stop passing me the cards. Green seemed pretty dry after a few early picks, but I did get a very late Naturalist, so I figured the GY side of G might be there - and it was! I got a second Armadillo, I got Rutstein, I got Revival. I picked a bunch of fixing and Deserts because you never know, right? And then I opened Calamity, validating that. Also got the perfect deserts. Easy splash. There's definitely some choices I could be making differently here - e.g. play the 3/2 surveiler for GY synergy, smoothing draws etc. - I could be splashing Skewer the Critis, I could play Skulduggery. Great Train Heist seems worth splashing, but maybe it's not? Discuss my choices.
|
# ? Apr 24, 2024 23:30 |
|
I would definitely take the sterling hound over the bedrock golem. every extra surveil trigger is a little more juice for your varmint explosion later. and you wont be saccing lands for a while with how top-heavy your curve is
|
# ? Apr 24, 2024 23:39 |
|
EclecticTastes posted:I'd just like to say that, while I don't know how well it fares in terms of win/loss ratio, Return the Favor is the most satisfying card I have ever had the privilege to play in any card game, and I would love to see more cards like it. I had an opponent vigorously highlighting their own Lassoed by the Law for multiple turns when I had a Voracious Varmint out, and when I finally went to disenchant it they Return the Favored it onto my own Mystical Tether. I wasn't influenced by their highlighting, but I could tell by their emotes that they were VERY proud of their play (and frankly, so was I lmao)
|
# ? Apr 25, 2024 00:03 |
|
A Moose posted:Jesus christ, this draft deck started with p1p1 Bristly Bill and got better from there, currently 3-0, lets see if this goes 7-0 yeah that was an easy 7 wins. I even beat a Bonny Pall, with Snakeskin Veil backup. I lost a game due to not paying attention. I wanted to Punishment for 0 to clear my opponent's 7/7 token, got distracted thinking about what I would do with the rest of my mana, and ended up accidentally casting Punishment for x=2, nuking 2 of my guys and leaving me without enough mana to cast anything else.
|
# ? Apr 25, 2024 00:11 |
|
Tinybones looks great on paper then you just chump block and he goes away. Maybe if he had trample he would be ok
|
# ? Apr 25, 2024 00:13 |
|
Started a new sealed pool.... I think it wants me to run red..... Sealed pool for those who are interested: https://sealeddeck.tech/l3fB0gEbPZ Maybe Naya or Jund. Haven't decided yet.
|
# ? Apr 25, 2024 01:47 |
|
Magda there is really icing on the cake, ain't it? Naya gets you Buried in the Garden, but I feel like just sticking to GR would be fine given you have decent red commons and plenty of good support green (two snakeskin veils? god drat).
|
# ? Apr 25, 2024 03:28 |
Haha red is running rampant today. Luckily on a whim I decided to play an unarmed Ixalan orzo deck I had that turned out to be an Amalia Lifegain deck. It did fantastic tonight in standard against all the red, only lost once to red from a combo of misplay turn 1/2 lands and my opponent just getting all the parts to kill me turn 3 by saccing a 7 scamp. Otherwise it's really easy to get a good wall of Lifegain going to just tank through aggro. The bats are an MVP, turn 1 against one opponent I just immediately bailed because they had a hand of nothing but removal and board wipes lol
|
|
# ? Apr 25, 2024 05:14 |
|
Tinybones Joins Up would have a higher win rate on arena if it said "Target opponent" rather than "any number of target players"
|
# ? Apr 25, 2024 12:47 |
|
Venuz Patrol posted:I would definitely take the sterling hound over the bedrock golem. every extra surveil trigger is a little more juice for your varmint explosion later. and you wont be saccing lands for a while with how top-heavy your curve is
|
# ? Apr 25, 2024 12:58 |
Finally trophied in an OTJ premier draft with this deck after probably 8-10 drafts that were mostly 3-4 or 4-3 results: I was a bit worried going in because of the lack of bombs, but leaning into the "pack removal, do crimes" aspect was strong enough to get me there. Overall I really like the format, feels very dynamic and fun even though sometimes you just get run over by someone with every on color bomb possible.
|
|
# ? Apr 25, 2024 15:48 |
|
|
# ? May 6, 2024 02:04 |
|
Really enjoying White in this set. Had a couple great drafts (6-0 & 5-3) playing WR & WGu. It feels like rope-a-dope strategy where I kept going down to low life and then stalling them until they ran out of gas and then climbing back up to win. Forgot to take a screenshot of the WGu deck but a combination of Wrangler of the Damned putting out chump blockers long enough for Fortune Loyal Steed + Holy Cow to climb out of massive life deficits and then Bonny Pall, Clearcutter finish off the games was extremely satisfying. At one point I was down to 3 life while they were on 66 and still won. WR feels really strong and people keep passing me Ertha Jo or Form a Posse really late in packs. This was the 6-0 deck.
|
# ? Apr 25, 2024 18:12 |