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caedwalla
Nov 1, 2007

the eye has it
IMO intercessors are extremely frustrating to play against when you're new to KT. It's oppressive running into models who shoot twice, have a 3+ save, bracketed rerolls via doctrine, etc when you don't know the rules well enough to deal with all that. My first real game of kill team was against them and by TP3 I was bodied.

Now that I've played several games and understand conceal vs engage better, among other things, they're much less intimidating. Hunter Clade also seems like one of the fiddlier teams to start with so that probably didn't help.

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caedwalla
Nov 1, 2007

the eye has it

Ristolaz posted:

Now I'm thinking, what if kill team had some kind of coop wave defense mode, similar to the tyranid thing for 40k that goonhammer was developing

There are fan rules for a Kill Team coop campaign mode called uhh Acolyte I think? Has its own team composition rules though so you can't bring your Arbites or whatever 1:1. I remember thinking it was cool but didn't have anyone to get it off the ground with.

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