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Tenzarin posted:So all this time they are wasting because they could just make another space marine dlc. If only they'd churn out space marine games like cod does I'd never have a complaint ever again
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# ? Jul 22, 2015 01:24 |
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# ? May 2, 2024 23:29 |
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xxEightxx posted:If only they'd churn out space marine games like cod does I'd never have a complaint ever again This but only if there was a voice converter that changed everything other people said in voice chat into Ork.
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# ? Jul 22, 2015 02:13 |
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If this thing ever exists I'm totally fine with the wait to have Eldar and Orks in Space Marine multiplayer. Especially if it means I don't have to play on eastern European servers whenever I get the Space Marine itch.
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# ? Jul 22, 2015 03:15 |
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Orv posted:If this thing ever exists I'm totally fine with the wait to have Eldar and Orks in Space Marine multiplayer. Especially if it means I don't have to play on eastern European servers whenever I get the Space Marine itch. I never had anything but problems with Space Marine multiplayer in general. It was always a laggy piece of crap. If the netcode in this ends up being half-decent, at least that would be an improvement in general. Even if we end up fighting more guys from Croatia.
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# ? Jul 22, 2015 03:36 |
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Space Marine with dedicated servers please.
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# ? Jul 22, 2015 13:00 |
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Zaodai posted:I never had anything but problems with Space Marine multiplayer in general. It was always a laggy piece of crap. If the netcode in this ends up being half-decent, at least that would be an improvement in general. Even if we end up fighting more guys from Croatia. Pc? I didn't really ever have problems on the ps4.
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# ? Jul 22, 2015 16:59 |
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Stanley Pain posted:Space Marine with dedicated servers please. Basically this. I really liked the Space Marine multiplayer when it came out, so long as the host was on a fiber line. It seemed like any time there was a player migration it always went to the person with the worst connection imaginable. If they had dedicated servers for it and coop on day 1 I would of stuck it out way longer.
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# ? Jul 22, 2015 20:06 |
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DeathSandwich posted:Basically this. I really liked the Space Marine multiplayer when it came out, so long as the host was on a fiber line. It seemed like any time there was a player migration it always went to the person with the worst connection imaginable. If they had dedicated servers for it and coop on day 1 I would of stuck it out way longer. Exactly. This is what made it so intolerable. At least with dedicated servers, everybody should be on a roughly equal playing ground and the server will hopefully not be a potato hooked into a coat hanger.
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# ? Jul 22, 2015 20:21 |
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Not gonna lie. I would shell out $60 for a re-release of Space Marine but with dedicated servers, and don't none of you try an' tell me you wouldn't. Cause you are all in this thread too.
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# ? Jul 23, 2015 08:43 |
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Space marine was a bad game, the two gimmicks were no cover and healing by killing. Despite no cover they immediately and consistently have enemies up on balconies you have to tediously shoot while taking damage, so go sorta stand behind this thing while your halo shield recharges, but space marines dont use cover so we didnt put it in. Lets give you a gun that shoots through obstacles instead of letting you clip to cover because now you can stand behind that crate and take care of the shoota boyz by tediously shooting them all through the box. Lets double down on this by having a turret sequence where you have to take cover in this fashion explicitly. Whether your heals would work was dependent on the length of the kill animation which was totally random, and you took unmitigated damage while doing them so often your healing move would actually leave you with less health than before. Easily solved by running arond a box while your shield regens then popping out and repeating! The audiologs were boring, which is weird considering you could just pay some people to read the little transcriptions in the rulebooks and be a hundred times better. It looked nice, the jetpack was good when it let you use it and customising your own space marine in multiplayer gave me a boner but it failed on the fundmentals. -- In Eternal Crusade chat its funny that the new unreal4 footage looks exactly like the alpha footage but in unreal engine, lotta progress there guys.
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# ? Jul 23, 2015 23:25 |
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nopantsjack posted:Space marine was a bad game, the two gimmicks were no cover and healing by killing. While the single player game was kinda boring and had artificially inflated "difficulty" the multiplayer aspect, when it wasn't being hosted on a potato, was surprisingly fun.
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# ? Jul 24, 2015 00:07 |
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Sazabi posted:Not gonna lie. I would shell out $60 for a re-release of Space Marine but with dedicated servers, and don't none of you try an' tell me you wouldn't. Cause you are all in this thread too. Alas, i think theres at most like 8 of us left and we cant finance a video game for that
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# ? Jul 24, 2015 01:32 |
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They should have pitched it as a persistent universe quasi-MMO. STAR SERF (Citizenship is not guaranteed!) They'd get all the dollars then. Make it rain in Doritos Blast HQ.
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# ? Jul 24, 2015 02:17 |
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Zaodai posted:They should have pitched it as a persistent universe quasi-MMO. STAR SERF (Citizenship is not guaranteed!) They'd get all the dollars then. Make it rain in Doritos Blast HQ. They did pitch this game like that then decided that was too hard to make.
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# ? Jul 24, 2015 03:05 |
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randombattle posted:They did pitch this game like that then decided that was too hard to make. Nah, their pitch was never even that ambitious. IT was just that you'd group up with friends in your battle barge and go fight tyranids in hallways or some poo poo. I don't recall them ever talking about taking over planets FOR THE EMPEROR or anything. It wasn't even pitched entirely as a Planetside clone, much less a persistent universe. And they still found it too hard to make.
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# ? Jul 24, 2015 03:12 |
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Zaodai posted:I don't recall them ever talking about taking over planets FOR THE EMPEROR or anything. It wasn't even pitched entirely as a Planetside clone, much less a persistent universe.to make. This is exactly what they said the game would be like in the beginning. They rapidly scaled down.
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# ? Jul 24, 2015 04:13 |
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nopantsjack posted:Space marine was a bad game, the two gimmicks were no cover and healing by killing. nopantsjack posted:Space marine was a bad game, the two gimmicks were no cover and healing by killing. Sorry, I meant a re-release of Space marines multi-player only. https://youtu.be/sZ2dbz7XF80 this one the other hand is only worth 15 or so max.
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# ? Jul 24, 2015 23:15 |
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Zaodai posted:Nah, their pitch was never even that ambitious. IT was just that you'd group up with friends in your battle barge and go fight tyranids in hallways or some poo poo. I don't recall them ever talking about taking over planets FOR THE EMPEROR or anything. It wasn't even pitched entirely as a Planetside clone, much less a persistent universe. And they still found it too hard to make. Well lets take a look back at what we started with in this very topic. Doink9731 posted:Warhammer 40,000: Eternal Crusade is a 3rd-person, Massive Combat RPG. Players select one of the factions of the 41st millennium and fight other players for control of an open, persistent world, claiming territory in massive battles and hacking their way through procedural content while earning the right to customize their characters in a deep progression system drawn from Warhammer 40,000 lore. So let's take a look and remove everything that is canned. Doink9731 posted:Warhammer 40,000: Eternal Crusade is a 3rd-person
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# ? Jul 26, 2015 07:38 |
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randombattle posted:stuff Close enough...
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# ? Jul 26, 2015 15:51 |
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It went from "Planetside 2 with 40k things but BETTER" to "Space Marine multiplayer but... but worse"
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# ? Jul 26, 2015 23:19 |
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The MMO HMO > Eternal Crusade: Disappointment Terminus
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# ? Jul 27, 2015 14:39 |
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Paineopticon posted:It went from "Planetside 2 with 40k things but BETTER" to "Space Marine multiplayer but... but worse" It cant be hard to copy planetside! They had the perfect plan too, all the free players only could be orks.
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# ? Jul 27, 2015 17:33 |
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Paineopticon posted:It went from "Planetside 2 with 40k things but BETTER" to "Space Marine multiplayer but... but worse" Nah it's pretty much exactly Space Marine multiplayer except now when you leave a server there's a bunch of useless metrics for who's "winning".
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# ? Jul 27, 2015 21:07 |
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They should just make a turn based first person shooter.
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# ? Jul 27, 2015 22:00 |
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Tenzarin posted:They should just make a turn based first person shooter. Someone loving reskin xcom, put skulls on everything and add a dark gritty filter Cash money homie
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# ? Jul 27, 2015 23:33 |
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Declare the game Exterminatus, it is too far gone to save now.
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# ? Jul 27, 2015 23:56 |
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Waroduce posted:Someone loving reskin xcom, put skulls on everything and add a dark gritty filter I would play this game. Bonus points if you play as Blood Ravens and the XCom style research involves stealing poo poo from other chapters and claiming them as great relics.
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# ? Jul 27, 2015 23:58 |
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So I guess I should stop being excited for this and keep futilely looking elsewhere for the Orky dream? Why can't anyone make a Warhammer MMO without running it into the ground.
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# ? Jul 30, 2015 21:50 |
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Sard posted:Why can't anyone make a Warhammer MMO without running it into the ground. Because GW want to keep too much of the money and too much creative control so no half decent developer will touch it.
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# ? Jul 31, 2015 14:19 |
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Sard posted:So I guess I should stop being excited for this and keep futilely looking elsewhere for the Orky dream? I know man, the freemium players only getting to be Ork BoyZ sounded so loving good. How could they gently caress up plantside + warhammer?
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# ? Jul 31, 2015 17:37 |
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BigPaddy posted:Because GW want to keep too much of the money and too much creative control so no half decent developer will touch it. To give an example on this : in Space Marine they had a gun called I believe the vengeance launcher. It was a gun made specifically for the game that shot mines. The reason this gun came around was because relic wanted to put in a grenade launcher weapon that you could A) fire in an arc and B) blow up gads of orks with. Games workshop 86ed this idea because Space Marines with grenade launchers is not codex. They weren't allowed a grenade launcher in the game because their line of overpriced plastic tokens don't use it.
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# ? Jul 31, 2015 18:28 |
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DeathSandwich posted:To give an example on this : in Space Marine they had a gun called I believe the vengeance launcher. It was a gun made specifically for the game that shot mines. The reason this gun came around was because relic wanted to put in a grenade launcher weapon that you could A) fire in an arc and B) blow up gads of orks with. Games workshop 86ed this idea because Space Marines with grenade launchers is not codex. They weren't allowed a grenade launcher in the game because their line of overpriced plastic tokens don't use it. Well I'm glad they kept out this grenade launcher, sounds lame as poo poo. The weapons in space marine were great.
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# ? Jul 31, 2015 18:58 |
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# ? May 2, 2024 23:29 |
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Pfft, I used to equip my Space Marines with grenade launchers all the time back in the day when you could do that. Once cannon, always cannon, never forgot Ultramarines aren't a founding chapter
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# ? Jul 31, 2015 19:23 |