|
medibot posted:The differences between the Shimomura-directed and Sakurai-directed Kirby games make a significant difference in how the games feel. In Shimomura's "Dream Land" series, the pace is more relaxed, and abilities tend to have one function. The emphasis is on changing abilities by changing out part of the combination that makes up the ability: the helper or ability in Dream Land 2 and 3, or one of the two abilities in 64. One minor change that I think would improve Kirby 64 in this regard would be the ability to split a combination ability apart, thereby allowing the player to exchange half of it, rather than having to give it up entirely to change abilities. However, I recognize that in implementing such functionality, the control complexity necessarily increases, which stands in opposition to the overall design of Kirby games. In Sakurai's "Adventure" series, the pace is faster, and abilities tend to have more functions. It deemphasizes a frequent changing of abilities and instead encourages sticking with an ability that you like and adapting its move list to the game's challenges. Both directors have valid approaches, and preferring one to the other is largely a matter of personal taste. I vaguely remember being able to throw a combined ability star at ability-bearing enemies to replace one of the two abilities with theirs, but I might be remembering wrong. I know for sure you can create combination stars by throwing single-ability stars at the right enemies.
|
# ? Dec 18, 2014 17:58 |
|
|
# ? May 4, 2024 22:45 |
|
The combined star would just act as if you inhaled and spat out 2 or more enemies at once, if I'm remembering correctly. One mechanic I really liked in Crystal Shards was that you could hold an enemy above your head, and they would sometimes do unique things. Where does Kirby's Adventure lie in this dichotomy of Shimomura and Sakurai? I feel that game is relatively fast paced, but also features the one-function powers - though has a lot of them instead of the standard six you see in Dreamland 2 and 3.
|
# ? Dec 18, 2014 21:57 |
|
MR. J posted:The combined star would just act as if you inhaled and spat out 2 or more enemies at once, if I'm remembering correctly. One mechanic I really liked in Crystal Shards was that you could hold an enemy above your head, and they would sometimes do unique things. That's a Sakurai game, but it was still pretty early. Regardless, I'd say it's closer to a later-Sakurai style Kirby than a Shimomura one because Adventure feels a lot more open and fast paced and is generally more of a beat em up, unlike the Dreamland series.
|
# ? Dec 18, 2014 22:03 |
|
Adventure has one-use powers because it's an NES game. It's otherwise really fast-paced and built like the rest,
|
# ? Dec 18, 2014 22:23 |
|
One of my friends is a professional animator. It's so adorable
|
# ? Dec 19, 2014 00:41 |
|
Bellmaker posted:One of my friends is a professional animator. Oh. My. God. Cosmetic upgrade for Leaf?
|
# ? Dec 19, 2014 03:48 |
|
Dr. Fetus posted:Yep. I actually didn't like using powers against bosses in the older Kirby games. They felt way too weak, especially since they could only do one attack. It seemed like just swallowing stars and spitting them back was more effective. I like the power-centric kind of Kirby games in Super Star and the rest of the series.
|
# ? Dec 19, 2014 04:17 |
|
Ramengank posted:Oh. My. God. It's the needle/leaf combo power.
|
# ? Dec 19, 2014 04:20 |
|
Male Man posted:It's the needle/leaf combo power. Nah, it's the Mega Evolution of Leaf.
|
# ? Dec 19, 2014 04:31 |
|
Y-Hat posted:In Kirby's Adventure, the only boss I preferred using the old suck-up-and-spit-out method against was King Dedede. In Dreamland 2 and 3 as well as Kirby 64, powers were used less as a way to defeat bosses and more as a way to solve puzzles. I also prefer the Sakurai style of Kirby, though more for the added mobility Kirby enjoys. Getting around and avoiding hazards is a lot smoother than in Dreamland 2/3 and 64. In the Shimomura games, it can sometimes feel like you're fighting the controls as much as the enemies, at least when you're coming off a Sakurai-style game and getting used to how sluggish Kirby feels in the other ones. What's amazing is how Nago's triple jump made even Dedede laughably easy, just because you can traverse the boss arena quickly and easily. The mere restoration of what, in Super Star, is normal movement, renders a great deal of the challenge moot.
|
# ? Dec 19, 2014 05:13 |
|
Bellmaker posted:One of my friends is a professional animator. I looked for days for a good Kirby Christmas avatar. This would have been perfect.
|
# ? Dec 19, 2014 05:27 |
|
Shame Sakurai doesn't work at HAL anymore, because I really want that air ride 2 with a bigger city mode
|
# ? Dec 19, 2014 06:06 |
|
Pixeltendo posted:Shame Sakurai doesn't work at HAL anymore, because I really want that air ride 2 with a bigger city mode There's always Smash Run to fill the void.
|
# ? Dec 19, 2014 06:38 |
|
tinkerttoy posted:There's always Smash Run to fill the void. The challenge system is ripped straight from Air Ride, Smash Run is basically City Trial, the set up of the rest rooms in All Star mode with the chill music and healing items is just like the Arena, and Subspace Emissary is essentially a Kirby platformer to the point where several of the original Subpace enemies are just Kirby enemies with a different model.
|
# ? Dec 19, 2014 11:19 |
|
InspectorCarbonara posted:It's funny how much Sakurai has made Smash Bros a Kirby game in disguise. It's as if he wants to say "Hey, I want to work on Kirby again, instead of this really stress inducing work where some dweeb will try to challenge me to a game of Smash for the right to balance characters."
|
# ? Dec 19, 2014 14:59 |
Bellmaker posted:One of my friends is a professional animator.
|
|
# ? Dec 19, 2014 15:02 |
|
ArcadePark posted:It's as if he wants to say "Hey, I want to work on Kirby again, instead of this really stress inducing work where some dweeb will try to challenge me to a game of Smash for the right to balance characters." I dunno, the entire reason he left HAL was because he was tired of making sequels. Kind of begs the question of why he keeps doing Smash Bros.
|
# ? Dec 19, 2014 15:26 |
|
It's more that Sakurai's output is a big katamari ball of systems that get dragged from one game to the next , I think.EclecticTastes posted:I dunno, the entire reason he left HAL was because he was tired of making sequels. Kind of begs the question of why he keeps doing Smash Bros. I'm guessing it's because Iwata keeps begging him to do it and he basically gets carte blanche do to as he wants with whichever IPs he wants.
|
# ? Dec 19, 2014 15:49 |
|
EclecticTastes posted:I also prefer the Sakurai style of Kirby, though more for the added mobility Kirby enjoys. Getting around and avoiding hazards is a lot smoother than in Dreamland 2/3 and 64. In the Shimomura games, it can sometimes feel like you're fighting the controls as much as the enemies, at least when you're coming off a Sakurai-style game and getting used to how sluggish Kirby feels in the other ones. What's amazing is how Nago's triple jump made even Dedede laughably easy, just because you can traverse the boss arena quickly and easily. The mere restoration of what, in Super Star, is normal movement, renders a great deal of the challenge moot. I love Kirby 64 to death but going back to it after playing Return to Dreamland or any other Sakurai game feels like you're running through molasses constantly, and the minute you puff up to fly your momentum just disappears. It makes Kirby 64 speedruns really boring to watch because it boils down to "how fast can you get Fire/Fire and how good are you at air cancelling?"
|
# ? Dec 19, 2014 16:11 |
|
I like the more relaxed pace of Kirby 64, but I won't defend its speedrun as being particularly interesting. This is something I've noticed in many Kirby speedruns. There tends to be an ability that gives Kirby the fastest movement possibly, and the run is all about using that movement mode. Please enjoy Kirby at the pace and style of your choice.
|
# ? Dec 19, 2014 17:14 |
|
And thus Kirby ate Santa to gain the power of Christmas. Bellmaker posted:One of my friends is a professional animator. Also, I kind of wish he spit out some presents as his attack after he ate the tree. Or some ornaments. Ornanents would work too. Shinarato fucked around with this message at 18:07 on Dec 19, 2014 |
# ? Dec 19, 2014 17:48 |
|
I mean, dude made Kid Icarus: Uprising and Meteos. I didn't even know that when they came out, I just simply knew that they were Sakurai games from the menus.
|
# ? Dec 19, 2014 19:44 |
|
I figured this is relevant- it's a demonstration of how hosed the Spider Wizard (forgot his name) is when Kirby finally catches up to him. There are some spoilers for this game, though,so watch at your own risk.
|
# ? Dec 19, 2014 20:43 |
|
Aw. I was hoping, based on that video title, that there was an alternate death animation that didn't involve lava frog getting squashed to death. Now I'm sad.
|
# ? Dec 19, 2014 20:44 |
Suspicious Dish posted:I mean, dude made Kid Icarus: Uprising and Meteos. I didn't even know that when they came out, I just simply knew that they were Sakurai games from the menus. Ah yeah, Sakurai sure loves his wacky menus. Can't really blame him, either.
|
|
# ? Dec 20, 2014 02:31 |
|
VolticSurge posted:I figured this is relevant- it's a demonstration of how hosed the Spider Wizard (forgot his name) is when Kirby finally catches up to him. There are some spoilers for this game, though,so watch at your own risk. When this guy says spoilers he means footage of Kirby defeating the final boss of this game. The most extreme type of spoilers. Please be aware.
|
# ? Dec 20, 2014 03:30 |
|
Great Joe posted:Ah yeah, Sakurai sure loves his wacky menus. Can't really blame him, either. They're designed by his wife, actually. People complained in the leadup to Smash 4's release that Sakurai was wasting pics-of-the-day by showing off how much he liked the menus but I don't think they realized that he was indirectly showing his appreciation for his wife's hard work.
|
# ? Dec 20, 2014 07:17 |
|
ChaosArgate posted:They're designed by his wife, actually. People complained in the leadup to Smash 4's release that Sakurai was wasting pics-of-the-day by showing off how much he liked the menus but I don't think they realized that he was indirectly showing his appreciation for his wife's hard work. I mean no disrespect to Mr. Sakurai when I say this, but given how consistently great Mrs. Sakurai's menus are I think she has a higher average hit rate than him.
|
# ? Dec 20, 2014 08:10 |
|
Cleretic posted:I mean no disrespect to Mr. Sakurai when I say this, but given how consistently great Mrs. Sakurai's menus are I think she has a higher average hit rate than him. On the other hand, I have a feeling that Masahiro is the prettier of the two.
|
# ? Dec 20, 2014 08:51 |
|
EclecticTastes posted:On the other hand, I have a feeling that Masahiro is the prettier of the two. You have a strong assumption that Mrs. Sakurai aged normally.
|
# ? Dec 20, 2014 09:00 |
|
ArcadePark posted:You have a strong assumption that Mrs. Sakurai aged normally. I could only find one not-so-great picture of Michiko Sakurai, but it appears that we're talking about the best-looking couple in the entire games industry.
|
# ? Dec 20, 2014 10:10 |
|
Super edit: I may have misunderstood what was going on here.
George fucked around with this message at 10:52 on Dec 20, 2014 |
# ? Dec 20, 2014 10:34 |
|
George posted:It's really important for any woman to look hot. Otherwise, gently caress her to death. Well, in fairness, I was just making a joke about Masahiro Sakurai looking like some sort of supermodel, sorry if it ended up a bit of a misfire.
|
# ? Dec 20, 2014 10:46 |
|
EclecticTastes posted:Well, in fairness, I was just making a joke about Masahiro Sakurai looking like some sort of supermodel, sorry if it ended up a bit of a misfire. I guess I misunderstood what you were saying.
|
# ? Dec 20, 2014 10:52 |
|
The next video will be late due to curious and previously unanticipated sorcery at the end of the game. Please wait patiently, and try not to get agitated at each other in the meantime. I do not want to see people do things that will result in punishments. The good news is, we are very near to rescuing King Dedede! I'm sure he will be very pleased to see us when we arrive to help him out.
|
# ? Dec 20, 2014 16:22 |
|
medibot posted:The good news is, we are very near to rescuing King Dedede! I'm sure he will be very pleased to see us when we arrive to help him out. And why wouldn't he be? Since when has Dedede ever been less than thrilled to see Kirby?
|
# ? Dec 20, 2014 16:55 |
|
I wonder if King Dedede is indigestible and thus the only being Kirby truly respects?
|
# ? Dec 20, 2014 20:30 |
|
Wouldn't that apply to all the world bosses he's fought so far as well?
|
# ? Dec 20, 2014 21:57 |
|
They won't let you enter the boss stages in Hypernova mode.
|
# ? Dec 20, 2014 22:24 |
|
|
# ? May 4, 2024 22:45 |
|
Carbon dioxide posted:They won't let you enter the boss stages in Hypernova mode. Oh, you say that now. You say that now.
|
# ? Dec 21, 2014 02:40 |