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loving finally! I've been asking about this for years now. Day 1 sale for me.
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# ? Sep 17, 2015 02:12 |
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# ? May 9, 2024 01:32 |
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I'd totally consider playing this again if the new Unlimited version lets a private server modify it enough to fix the terrible skill grind and artificial cap on skill level that required paying for a subscription.
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# ? Sep 17, 2015 04:41 |
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Rolf is answering questions about the details for Wurm Unlimited in this thread: http://forum.wurmonline.com/index.php?/topic/130568-frequently-asked-questions-thread/ Here's a few quick highlights:
Ziggy Starfucker fucked around with this message at 05:30 on Sep 17, 2015 |
# ? Sep 17, 2015 05:20 |
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Ziggy Starfucker posted:Rolf is answering questions about the details for Wurm Unlimited in this thread: http://forum.wurmonline.com/index.php?/topic/130568-frequently-asked-questions-thread/ sweet jesus how can one man hate freedom so much rolfcode is its own dedicated circle of hell
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# ? Sep 17, 2015 05:52 |
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Piglet posted:Well one obvious side effect of this "host your own server" thing is that it'll be harder to annoy people if that's what you're after. You'll either just get banned by the server owner or the annoyed people will find a different server or start their own private server.. Yeah, I have a feeling Wurm won't see the equivalent of UO:F. I'd rather they just turn the MMO part free to play and reduce the grind. I could never really justify dipping my toes into this game because of all the grind.
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# ? Sep 17, 2015 06:24 |
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i'll be running a wurm server on day 1 i should be able to support at least a few hundred players Impotence fucked around with this message at 15:40 on Sep 17, 2015 |
# ? Sep 17, 2015 15:35 |
Biowarfare posted:i'll be running a wurm server on day 1 Ok friend I'll try it
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# ? Sep 17, 2015 17:12 |
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Eonwe posted:Ok friend I'll try it game master eonwe
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# ? Sep 17, 2015 17:27 |
Gross
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# ? Sep 17, 2015 17:48 |
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actual quote from their forum: "I would actually hope this game sells for 100$ in the Steam store… With all the premium time I have paid for development, make sure you sell this for a good price, because it might be your last game income." lol
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# ? Sep 17, 2015 21:27 |
lol
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# ? Sep 17, 2015 22:02 |
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Maybe I can replicate some famous ramps like the Bright Angel trail or Angels Landing.
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# ? Sep 17, 2015 23:34 |
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Biowarfare posted:i'll be running a wurm server on day 1 Fantastic, I was gonna ask about getting a private server set up. I won't have much free time to spare until mid-October but then I'll write up another thread and maybe I can help out with the map generation if there's community tools available by that point. Regarding pubbie trolling, if we have 400-600 server population cap to work with then we can cultivate a pubbie community in a separate public server where we adjust the rules/settings and pass out in-game currency in a way that slightly favors the spergs but not to the point where it drives everyone away like in the actual Wurm servers. Then we'll have our own private goon server with Challenge settings (30x skillgain, fast action timers, 21 initial skill for essential skills and attributes, whatever else we decide is fun) and we can either make new accounts on the pubbie snowglobe server with GM-spawned tools or temporarily link the servers through boat travel for occasional server invasions. I can help with moderating the pubbie snowglobe and if we actually make their game experience enjoyable most of the time I think they'll tolerate the occasional bit of privately sanctioned larceny, vandalism, and roleplaying of Syrian refugees in their local chat. Also if there's enough hardware available then a 3rd linked wilderness server with full PvP and a rotation of crazy themed maps would be pretty awesome. Once the map generation tools are available we could make a Nile River-themed map that's mostly desert and mountains, or a Grand Canyon-themed map at like 1/4 scale with rope bridges
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# ? Sep 18, 2015 08:40 |
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lol
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# ? Sep 18, 2015 10:01 |
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thats spergy as gently caress but yeah i have a lot of resources, no idea how much wurm consumes but i assume a lot because wurm
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# ? Sep 18, 2015 14:31 |
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Yeah second thought it's probably too much effort and bullshit to manage a pubbie community in wurm, but having at least two servers is still a good idea so we can have a home base server for our permanent village deeds while experimenting with different settings, maps, and public visibility on a different linked server
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# ? Sep 18, 2015 16:48 |
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is there any docs on the wurm unlimited server yet? i mean the big question is probably "does it even support linking two servers"
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# ? Sep 18, 2015 16:54 |
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Biowarfare posted:docs lmbo rolf docs it definitely doesn't come with any anti-cheat, so a public server isn't going to be an option unless you're open hardcore automation
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# ? Sep 19, 2015 09:20 |
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Biowarfare posted:is there any docs on the wurm unlimited server yet? i mean the big question is probably "does it even support linking two servers" Yes it does, so expect people to go a bit mad and almost all servers being connected to each other. Its one of the few pieces of info I have gathered in between laughing at all the existing Wurm players and how they are acting as if the sky is falling. Its those players which are one of the reasons why Wurm never has taken off, well and the fact it has a skill grind that's worse than real life, looks like it was made in the 90's and has a developer whose incompetent, but if it wasn't for all those things it would have been a success.
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# ? Sep 19, 2015 09:39 |
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GROVER CURES HOUSE posted:lmbo rolf docs i am actually curious how a server would do if it encouraged macroing / how accelerated growth would be / encouraging people to afk macro overnight and seeing if they get killed by other invaders
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# ? Sep 19, 2015 13:25 |
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Biowarfare posted:i am actually curious how a server would do if it encouraged macroing / how accelerated growth would be / encouraging people to afk macro overnight and seeing if they get killed by other invaders 95% of the macros people would write would be considered basic UI functionality ityool 2015 vv Also, most non-grognards played with sound off and did all their grinding by alt-tabbing in once every few minutes, so I don't think you'd see much change in that regard.
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# ? Sep 19, 2015 15:07 |
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GROVER CURES HOUSE posted:95% of the macros people would write would be considered basic UI functionality ityool 2015 vv I played with the sound on unless I was sawing, sawing is STILL THREE TIMES AS LOUD AS ANY OTHER SOUND.
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# ? Sep 19, 2015 15:18 |
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GROVER CURES HOUSE posted:95% of the macros people would write would be considered basic UI functionality ityool 2015 vv yeah but partially my plan is this: - we encourage overnight afk botting, and possibly even have a few basic macros given out to everyone by default - this causes us to have inflated daily active user count at all hours - also it would be hilarious to see other people pillage afk villages based on timezones
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# ? Sep 19, 2015 18:09 |
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Biowarfare posted:yeah but partially my plan is this: I like the idea of using bots to keep a constant user count on a public server to encourage pubbie activity, although with the new Steam integration it'll only be possible to run one Wurm client per Steam account. I noticed that with the fast skillgain and skill curve on the Challenge servers you really don't need to grind or use macros at all for essential skills like carpentry or blacksmithing - you just start making a full set of high quality tools for yourself and when you finish in about 2-3 hours you're nearly at the maximum effective skill rating. Niche skills like lockpicking and channeling are still a pain to grind though, and attributes still take a long time too although you don't really need to grind them unless you're doing PvP or enchanting. Bulk creation of construction materials like planks and rock shards is probably the most useful application for macros
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# ? Sep 19, 2015 22:57 |
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i will play if i can start off just maxed out so i can build sweet poo poo.
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# ? Sep 19, 2015 23:12 |
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Wurm Unlimited is on sale now for preorders through a non-Steam site that will send a Steam key during the release date in 2 weeks - if you get an error about region locking you can change the website region through the drop-down menu in the top-right corner . The price is $29.99 with a 20% discount for preorders and a 10% discount for purchases made up to a week after the release date. Also it looks like the community is making good progress on support for custom maps and there will probably be some tools available at release for making new maps from scratch or from a heightmap generated by a different terrain generation program. Also Rolf compiled a FAQ full of random details about Wurm Unlimited that he's posted about on the official forums: http://forum.wurmonline.com/index.php?/topic/131135-faq/ Regarding the goon server settings, I'm thinking we should have the private goons-only server basically run like Minecraft creative mode, so fast (~4 seconds) action timers, everybody starts with max skills and characteristics, Freedom rules for PvP and property protection, and we can hand out silver coins so people can protect their dick castles and giant mountain ramps with settlement deeds. If Bio has enough spare hardware for a second server then that should be the pubbie test server and we can change the settings and maps periodically and try to create a functional macro-based virtual economy or a Mad-Max PvP free-for-all hellhole or a pubbie griefing skinner box or whatever people think would be entertaining. Ziggy Starfucker fucked around with this message at 19:00 on Oct 7, 2015 |
# ? Oct 7, 2015 18:55 |
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Really could do with a thread in the main Games forum creating for this nearer time of release, given its new form is not a MMO. Very surprised by the price, I was expecting it to be high but hes priced it very competitively.
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# ? Oct 8, 2015 07:07 |
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the problem is though, how do we entice pubbies into actualy playing ont his poo poo
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# ? Oct 8, 2015 08:24 |
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Yeah next week I'll start drafting up a new thread and post it on the Monday before release. If anybody has good screenshots or gifs for the OP post them here. Getting pubbies to try our server will be easy if public server listings are available at launch, it's keeping them from leaving after we wall their corpses in that's the tricky part. What if we ran the pubbie server like a reality TV show - we give silver coins to five different people so they can found villages, and each week we run some kind of challenge and the loser gets eliminated by having their town wrecked by our alt accounts or super-powered goon server accounts over the weekend. This will give pubbies an incentive to manage and grow their own villages and send invitations to newcomers as soon as they spawn in for the first time. This also limits how often we can gently caress pubbies over and also makes it the fault of the victim for losing the challenge instead of us just being dicks and griefing people, so I think this will make it less likely that pubbies get sick of our poo poo and leave for another server. We could even give an advance date for the weekend raids and turn them into giant planned PvP siege events. At the end of each month we reset the map, and we have a raffle for the silver coins for the next scenario with members of winning villages getting more raffle tickets to discourage people from consolidating into the same megatown each time. Also any pubbies that settle alone in the wilderness are free game and can be wrecked by goons or pubbies at any time until they join a village. Ziggy Starfucker fucked around with this message at 06:09 on Oct 9, 2015 |
# ? Oct 9, 2015 06:07 |
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Amstrad posted:I'd totally consider playing this again if the new Unlimited version lets a private server modify it enough to fix the terrible skill grind and artificial cap on skill level that required paying for a subscription. Seconded. Maybe, I dunno. Wurm with goons is fun, I took part in the dirt bridge project once long ago.
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# ? Oct 11, 2015 00:04 |
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Ziggy Starfucker posted:Yeah next week I'll start drafting up a new thread and post it on the Monday before release. If anybody has good screenshots or gifs for the OP post them here. If unrestricted cross-server play is a thing, I'd rather see our server being 'the hive of villainy' and whatnot. Essentially, we play the part of 'Pirate Island', and crash different servers whenever we feel like it. We could call ourselves the Vikings and say we're here in the name of the gods and whatnot if we want to RP at them at the same time to make them even more mad when the wave of naked invaders rush through their villagers. With the 'games' essentially knocking out the weakest links in our server, hopefully we'd end up with the best of like-minded people living in our server to conduct massive raids against fortified pubbie servers. If Public/Private settings are can be changed at any time once the server has started, it'd be ideal to look for the perfect spot for a huge castle to build up before allowing others in, so that we have a near impregnable base to always sortie out of. It might just be that I feel like being autistic spending hours building walls again like in the last challenge server again, but hopefully if this becomes real I'd have the time to do it all over again like that time.
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# ? Oct 11, 2015 02:42 |
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Karistar posted:If unrestricted cross-server play is a thing, I'd rather see our server being 'the hive of villainy' and whatnot. Essentially, we play the part of 'Pirate Island', and crash different servers whenever we feel like it. We could call ourselves the Vikings and say we're here in the name of the gods and whatnot if we want to RP at them at the same time to make them even more mad when the wave of naked invaders rush through their villagers. With the 'games' essentially knocking out the weakest links in our server, hopefully we'd end up with the best of like-minded people living in our server to conduct massive raids against fortified pubbie servers. The servers have to be linked i.e. both servers have to agree to being linked together. You can customise a lot with the servers from release (e.g. skill gain speed, action timers, etc) but given the server code can be fully decompiled thanks to being java it will be fairly straightforward to create new modifications to make a server do what ever you want it to. The game has a lot of promise and you should be able to remove all the things that makes playing Wurm such a painful experience.
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# ? Oct 11, 2015 17:46 |
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# ? May 9, 2024 01:32 |
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New thread is up, hope there's enough interest to keep it near the front page: http://forums.somethingawful.com/showthread.php?threadid=3747466
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# ? Oct 19, 2015 07:30 |