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I sort of like it because it means you can't sit there for an hour getting increasingly frustrated as you fail repeatedly and have to restart. It lets you cool off, take a break, practice the game without any tension of needing to get it perfect then and there. But then again it also means those three shots you get are super tense so eh?
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# ? Feb 14, 2015 18:17 |
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# ? May 1, 2024 15:00 |
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I dunno how I didn't know this, but there's a game in the Japanese version that never made it to the english version, because it was too hard to localize, since manzai is a real cultural thing and probably filled with a bunch of impossible-to-translate puns. Check these birds The raw bgm is great too
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# ? Feb 17, 2015 03:21 |
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NO LISTEN TO ME posted:I dunno how I didn't know this, but there's a game in the Japanese version that never made it to the english version, because it was too hard to localize, since manzai is a real cultural thing and probably filled with a bunch of impossible-to-translate puns. This song is stuck in my head again. Setup Joke, Hai Hai... But yeah, that game would have been hard to carry over and keep the same feel.
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# ? Feb 17, 2015 03:36 |
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Ariong posted:https://www.youtube.com/watch?v=SpsezVsd0No While this is incredible, I gotta go with: https://www.youtube.com/watch?v=k4F7rj5DtfQ
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# ? Feb 17, 2015 06:03 |
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NO LISTEN TO ME posted:I dunno how I didn't know this, but there's a game in the Japanese version that never made it to the english version, because it was too hard to localize, since manzai is a real cultural thing and probably filled with a bunch of impossible-to-translate puns. Oh yeah. So manzai skits in general are your classic "idiot and straight man" situations with a lot of back-and-forth. In essence it's the same as any double act you'd see in the west, except the staple jokes are different and it tends to revolve a lot around puns. (Not that western ones don't too - Who's on first?). The Rhythm Heaven manzai game consists solely of the worst kinds of lame "old man gag" type puns based on two words sounding almost the same, and this game would probably be impossible to translate if you wanted to stay faithful to that. The crow is obviously the straight man. Whenever the idiot does the pun properly, he just goes "yeah, yeah". Whenever he screws it up, the crow gets mad and shouts "donaiyanen!", which is a Kansai dialect thing (because manzai is closely associated with Osaka, many manzai performers speak Kansai dialect) basically amounting to an exasperated "what the heck?" or "what are you saying?" or "so what?". Just for the sake of curiosity, the first few are as far as I can figure: 布団が吹っ飛んだ - futon ga futtonda - "the futon was blown away". みかんが見っかんない - mikan ga mikkannai - "can't see any tangerines", I think..? Sounds nonstandard. お金はおっかねぇ - okane wa okkanee - "money is scary" They're all like this. There's nothing meaningful about them, they're just dumb, stupid Kansai dialect puns. Hyper Crab Tank fucked around with this message at 14:13 on Feb 17, 2015 |
# ? Feb 17, 2015 11:40 |
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Thanks for giving that little translation, it's really interesting. Would you mind translating one of the failed puns too?
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# ? Feb 17, 2015 13:40 |
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ThatPazuzu posted:Thanks for giving that little translation, it's really interesting. Would you mind translating one of the failed puns too? The boke bird is just saying the first half of the line and then going "baii~n" instead of following through with the pun. I don't know if this is supposed to be a reference to something or what it's supposed to be. Some other puns from the game: イクラはいくら? - ikura wa ikura? - "how much is the salmon roe?" プリンがたっぷりん - purin ga tappurin - "a lot of pudding" 魚が、まさかなぁ - sakana ga, masaka naa - "no way, a fish?" 鳥肉は取りにくい - toriniku wa torinikui - "chicken meat is hard/expensive to get" 草が臭い - kusa ga kusai - "the grass is smelly" Hyper Crab Tank fucked around with this message at 14:20 on Feb 17, 2015 |
# ? Feb 17, 2015 14:12 |
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AweStriker posted:One of the edit videos that's always stuck with me is one that seems to have been lost to the internet - it was of Lockstep from the DS Rhythm Heaven, with stabbing Spies. Not lost to the internet at all! It's called "Luckstab" and it can be found at https://www.youtube.com/watch?v=fMOPdEtd0PE
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# ? Feb 18, 2015 03:51 |
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Audio's better this time, I think. Also I'm hopefully gonna bang these out a bit quicker in the future.
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# ? Feb 19, 2015 06:09 |
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The other time signature is going to be cut time, isn't it? Unless it's something completely bizarre like 5/8, but that's not exactly common.
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# ? Feb 19, 2015 06:17 |
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Jsor posted:The other time signature is going to be cut time, isn't it? Unless it's something completely bizarre like 5/8, but that's not exactly common.
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# ? Feb 19, 2015 06:22 |
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I really enjoy the changing emphasis on the SeeSaw one. I also like this variation of it. Sweet Date Also, a variation on Double Date. Rhythm Pony - SeeSaw Some of you may notice a trend in my links. Follow them or ignore as you like. I enjoy the TF2 versions that others are linking, too. This really is an education in music theory, and I finally get to see what all the remakes are based on. Keep up the great work! Edit: I didn't realize I was embedding, sorry about that. HomestarCanter fucked around with this message at 17:41 on Feb 19, 2015 |
# ? Feb 19, 2015 07:30 |
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I've seen a few of these. Remix 4 seems to be the most popular to re-invent. Normally I can feel where the input should be in my bones, but See-saw I just cannot figure out. So if where the person lands modifies how fast the other person lands, but then there's the big leaps, and there doesn't seem to be a pattern...
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# ? Feb 19, 2015 07:35 |
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Added Space posted:I've seen a few of these. Remix 4 seems to be the most popular to re-invent. Normally I can feel where the input should be in my bones, but See-saw I just cannot figure out. So if where the person lands modifies how fast the other person lands, but then there's the big leaps, and there doesn't seem to be a pattern... Yeah, I think that if I were playing that game, I'd find the audio cues much more useful than the visual ones. I can kinda see how it works, but not fast enough to react appropriately.
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# ? Feb 19, 2015 07:42 |
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I do like the musical analysis and gameplay combo you have going here. But (not to be a pedant) I'm not sure if I agree with your conclusions regarding 3/4 and 6/8 time. 3/4 time CAN have each beat emphasized, but I'd say that different forms emphasize different beats. A waltz emphasizes the first beat of each measure, but something like a mazurka can particularly accent the second or third. And many of Johann Strauss Jr.'s waltzes have the 6/8 emphasis (ONE-and-a-TWO-and-a) while being written in 3/4 time. Case in point, the Blue Danube Waltz. It's especially noticeable around 2:48 or so.
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# ? Feb 19, 2015 07:58 |
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HomestarCanter posted:-snip- Please don't poo poo up a cool thread with my little pony crap.
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# ? Feb 19, 2015 08:07 |
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Yeah, I really hope you're not planning to post pony versions of the entire drat game. Maybe make a thread for it elsewhere? It's kinda tacky to derail the thread with it.
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# ? Feb 19, 2015 08:11 |
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Davin Valkri posted:I do like the musical analysis and gameplay combo you have going here. But (not to be a pedant) I'm not sure if I agree with your conclusions regarding 3/4 and 6/8 time. 3/4 time CAN have each beat emphasized, but I'd say that different forms emphasize different beats. A waltz emphasizes the first beat of each measure, but something like a mazurka can particularly accent the second or third. And many of Johann Strauss Jr.'s waltzes have the 6/8 emphasis (ONE-and-a-TWO-and-a) while being written in 3/4 time. Case in point, the Blue Danube Waltz. It's especially noticeable around 2:48 or so. Yeah, there'll be outliers in any system, of course people will play around with the rules. It's why weird times exist in stuff like prog music, there's set conditions that most people use, but it's perfectly valid to bend them as well.
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# ? Feb 19, 2015 08:53 |
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In my experience playing and conducting, waltzes generally "feel" like ONE two three, ONE two three. Even in the underwater theme you played that's what my bones feel. (Though the backing is evenly stressed, when it works with the melody, I think it clearly stresses 1 on each measure). I also slightly disagree about 4/4. You're right about ONE two THREE four, but I think the third beat is generally less emphasized than the first. It's more like ONE two THREE four. When one and three are equal, you're usually secretly in 2/4 (e.g. for a lot of songs you'd file under "marches"). In general, the downbeat is usually the strongest IME.
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# ? Feb 19, 2015 10:31 |
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A note: You mentioned at the end that we've seen the first "column" of games now, which is true, but might be a bit confusing since you haven't shown the menu at all yet.
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# ? Feb 19, 2015 12:45 |
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I find your description of 4/4 emphasis a bit strange, too. The third beat is nowhere near close to same emphasis as the first, if it is stressed at all. Compare polka and samba with tango and cha-cha-cha: first two are 2/4, the other two - 4/4. (And here's a march, which is 2/2)
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# ? Feb 19, 2015 16:22 |
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Cathulhu posted:Please don't poo poo up a cool thread with my little pony crap. May I ask how this is any different from people posting Team Fortress 2 versions of videos, including ones that the OP hasn't even shown the original of? You can, you know, NOT click my links.
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# ? Feb 19, 2015 17:03 |
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For the record, you aren't posting links, you're embedding videos. You probably just have embedding turned off in the forum settings so they show up as links to you.
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# ? Feb 19, 2015 17:09 |
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Admiral H. Curtiss posted:For the record, you aren't posting links, you're embedding videos. You probably just have embedding turned off in the forum settings so they show up as links to you. Oh, poo poo, really? I apologize and will edit those to normal links.
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# ? Feb 19, 2015 17:37 |
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Re: Time signature stuff, yeah, you're all pretty much right, I should've taken a more general approach to it instead of saying definite stuff. Oh well! I'll probably put in some annotations in the video just to correct myself. I'm still feeling this stuff out I guess.
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# ? Feb 19, 2015 18:57 |
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Hey, has this been abandoned already? I would really like to see more of this game.
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# ? Mar 22, 2015 23:25 |
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TheDarkFlame posted:Hey, has this been abandoned already? I would really like to see more of this game. Bluh, no, this month's been weirdly rough for me, I'll get back to it eventually, promise.
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# ? Mar 27, 2015 13:35 |
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NO LISTEN TO ME posted:Bluh, no, this month's been weirdly rough for me, I'll get back to it eventually, promise. Looking forward to when you get back to it- but by all means take your time! Can't rush the beat!
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# ? Mar 27, 2015 18:56 |
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NO LISTEN TO ME posted:Bluh, no, this month's been weirdly rough for me, I'll get back to it eventually, promise. That's great to hear! I'm loving this LP so far.
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# ? Mar 28, 2015 03:54 |
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NO LISTEN TO ME posted:Yeah, I really don't like the way this game handles perfects. They should be available all the time after you get a superb, it was a pain in the rear end to wait for them.
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# ? Mar 29, 2015 13:02 |
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# ? May 1, 2024 15:00 |
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Oh, there are lots of unconventional time signatures. It's interesting that some games seem to get the bulk of the challenge in the remixes. I didn't see any little white Screwbots or giant seesaw leaps.
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# ? Apr 3, 2015 01:38 |