|
Luebbi posted:Glad to see you jumped in! First off, from the things you tell us I take it you're using the Kick Off! Box. Did you make sure to use the Season rules? If whoever kicked the ball down the pitch started the game with a momentum, you've been using the correct ruleset. Furthermore, many of the players in the box got their cards updated. You can use the App GBManager to have all the current cards. Updated cards, free rules and a short pamphlet on what changed from the Kick Off! Box can be found here: https://hub.guild-ball.com/ Thanks a lot for this. We were definitely using the new rules, (even if getting a few of them wrong). Discarding those cards makes a lot more sense. I'll add in Brick and Friday for the next match.
|
# ? Feb 4, 2020 08:44 |
|
|
# ? May 5, 2024 20:06 |
|
hooman posted:Thanks a lot for this. We were definitely using the new rules, (even if getting a few of them wrong). Discarding those cards makes a lot more sense. Ended up adding in Mallet and Friday and the game was much better. I kicked off with Mallet. Stole the ball top of the second turn with Flint and kicked a goal, the kickoff went to Friday who ran and scored one back. Ball ended up with Honor, who, after Mallet generated some momentum, ran forward and gave flint a snap shot. Ball came back to Spigot who along with Hooper beat the snot out of Mallet, giving my opponent the momentum lead and leaving Mallet on 1 health going into the third turn. Spigot finished off the knocked down mallet for the momentum, jogged forward and kicked in for a 10-8 victory (we played with reduced teams and points to win). Another really enjoyable game, the guy I am playing with and I are getting much faster at playing. Looking forward to trying a full game with the Captain, 4 Squaddies and Mascot.
|
# ? Feb 8, 2020 16:42 |
|
Sounds great! Glad the teams worked out for you, and you had a close match. Finding out who to use for the kick off is one of the more intricate parts of the game. See it as a threat extension; a good bet is to take a model who can use the extra early movement to come into the enemy to beat on them, or to snatch the ball and slam in a goal. IKicking off with Flint, for example, puts him 5" closer to the enemy team... and already in threat of getting the ball back later in the turn. I gave Alchemists a try this weekend. Hosted a small tournament with only 6 players and got thorougly stomped. I had only played them once before and they're quite tricky to get used to. Played Midas every match, got a couple of goals and understood at least a bit of the mechanics of the team. Hope I'll get to play them again soon! As a gimmick, I'd made a Bingo Sheet for the tournament, including stuff like "deal 7+ damage with a single attack", "get a Takeout/goal with your mascot", "fail 2 passes in a game", "get a goal with 2 or less dice" and so on. I remarked at the beginning that it'd be quite hard to get multiple bingos. Out of the 6 people, one guy got one bingo... and the guy who won the tournament filled in the entire sheet except for a single field. He loves adding challenge to his games. Bloody lunatic.
|
# ? Feb 9, 2020 20:06 |
|
Guild Ball is dead
|
# ? Aug 22, 2020 02:07 |
|
Yep brief discussion about it in the death thread.
|
# ? Aug 22, 2020 03:19 |