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How do you deal with Trining Lampreys (or I guess any enemy that keeps multiplying or teleporting away)? I whipped up a bunch of normality gas grenades mk. III and kept lobbing them and standing in the gas since I'm melee focused but there seems to be no end to them.
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# ? May 8, 2024 06:43 |
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# ? May 16, 2024 12:52 |
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You'd need a lot of normality, since you need to successfully contest both leftover lampreys over multiple turns as you mop up, odds are that they'd get a success via number of attempts and you'll have to repeat it a bunch. I think the real solution is to write them off as 'why bother'. If you must kill them, I've not tried it but maybe freezing everything solid would do? Comedy answer: hand-e-nukes.
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# ? May 8, 2024 08:32 |
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Normality gas breath
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# ? May 8, 2024 10:53 |
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I’ve taken them out by just being fast enough to kill all three of them before they can react. Very high quickness and Juke on a short blades character, or swipe +lunge or charge on a fast long blades character. They’re definitely super annoying, though.
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# ? May 8, 2024 11:00 |
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Lakbay posted:How do you deal with Trining Lampreys (or I guess any enemy that keeps multiplying or teleporting away)? I whipped up a bunch of normality gas grenades mk. III and kept lobbing them and standing in the gas since I'm melee focused but there seems to be no end to them. Freeze them solid, normality is saving throw-based and thus too unreliable to bother with. A small stack of Freeze Grenade MK3s is a good thing to have on you for a lot of reasons, or better yet, a Freeze Ray. Or both.
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# ? May 8, 2024 13:17 |
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Right, almost forgot what I came to the thread for: Vantabloom-based extradimensional assassins seem to be capable of movement. This was really cool, but I'm not sure it's intentional, as regular vantablooms do not walk as far as I've ever seen.
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# ? May 8, 2024 13:18 |
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Tuxedo Catfish posted:Right, almost forgot what I came to the thread for: Vantabloom-based extradimensional assassins seem to be capable of movement. This was really cool, but I'm not sure it's intentional, as regular vantablooms do not walk as far as I've ever seen. Maybe in their dimension all flowering plants can walk. Rather provincial of you...
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# ? May 8, 2024 13:43 |
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Also a really minor thing but the circle of light in the chord of Rermadon doesn't list its resistance-granting properties in its item description. e: Did something happen with the way the AI uses Teleport? My followers are constantly wasting their cooldowns to teleport next to me while I'm just walking around, it's really annoying and makes Dagasha's Spur practically worthless compared to how useful it used to be. Tuxedo Catfish fucked around with this message at 17:14 on May 8, 2024 |
# ? May 8, 2024 13:49 |
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Spring Molting Beta Out Now! https://steamcommunity.com/games/333640/announcements/detail/4196867895996866145?snr=2___ quote:Hello friends!
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# ? May 10, 2024 22:17 |
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Just saw it on steam, and hot-drat am I in for it! Also Unormal, your game is doing god's work selling dictionaries, I've had to look up yet another one of your adjectives today.
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# ? May 11, 2024 01:27 |
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Mouse movement in ASCII mode doesn't seem to work in the new beta. The performance improvements are extremely noticeable, however. The game hasn't run this well since liquid spatter was added. e: hotkey-based menu selection also seems to be broken (e.g. I can't move to "quit" on the main menu by pressing Q) Tuxedo Catfish fucked around with this message at 01:46 on May 11, 2024 |
# ? May 11, 2024 01:41 |
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Congratulations on the UI advancements. My will is holding firm for 1.0, though. Stop trying to tempt me.
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# ? May 11, 2024 04:12 |
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RIP UALRAIG
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# ? May 11, 2024 04:17 |
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After however many years, rip to my antlered brother. May you freeze ray Mehmet eternally in heaven.
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# ? May 11, 2024 06:44 |
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Cantorsdust posted:Congratulations on the UI advancements. My will is holding firm for 1.0, though. Stop trying to tempt me.
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# ? May 11, 2024 10:54 |
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Cantorsdust posted:Congratulations on the UI advancements. My will is holding firm for 1.0, though. Stop trying to tempt me.
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# ? May 11, 2024 21:08 |
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Do wonder what the endgame for the story is. Think they'll explain everything or still leave it ambiguous?
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# ? May 11, 2024 21:37 |
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Aurubin posted:Do wonder what the endgame for the story is. Think they'll explain everything or still leave it ambiguous? I give it a 0% chance of explaining everything, because a) there's way too much to explain, and b) the writers understand the importance of leaving things ambiguous and letting the reader infer things themselves.
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# ? May 11, 2024 21:49 |
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verbal enema posted:RIP UALRAIG ngl I miss big ualraig already
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# ? May 11, 2024 21:55 |
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a satisfying ending of some sort is important to me, but they're really hard to stick in any game, Qud probably harder than most that I'd even have Qud on the list of games I care about the ending is a feat in itself
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# ? May 11, 2024 23:44 |
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JonBolds posted:ngl I miss big ualraig already ngl congrats to Yrame on her transition, she seems a lot happier lately.
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# ? May 11, 2024 23:53 |
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FlocksOfMice posted:ngl congrats to Yrame on her transition, she seems a lot happier lately.
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# ? May 12, 2024 00:04 |
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Cantorsdust posted:Congratulations on the UI advancements. My will is holding firm for 1.0, though. Stop trying to tempt me. I've been waiting patiently for 1.0 but have now been tempted. Perfect time to try out the game for the first time on the Gaben Deck as I do a couple of upcoming trips. Is it weird when you've watched all the GDC and indie game con videos but have yet to actually play a game?
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# ? May 12, 2024 00:31 |
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victrix posted:a satisfying ending of some sort is important to me, but they're really hard to stick in any game, Qud probably harder than most dunno, the lack of resolution in Duskers just amplifies the creepy horror atmosphere, because whatever happened there's not a fuckin thing you can do about it.
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# ? May 12, 2024 00:49 |
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i feel like post-Chavvah there are pretty heavy signposts regarding who the major players in the endgame are and what our options will be in terms of interacting with them namely i will be surprised if the answer isn't "the Seraph is Resheph, Resheph is either a more sinister or at least more cowardly figure than most of the world thinks he is, we have the option of killing him in a boss fight or pursuing a much more resource-intensive pacifist option" Tuxedo Catfish fucked around with this message at 01:06 on May 12, 2024 |
# ? May 12, 2024 00:59 |
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Endings are hard but we have the 1.0 capstone outlined and it's good.
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# ? May 12, 2024 02:25 |
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I don't suspect we'll learn detailed info about the wider universe or life at the height of eater society, but I expect we'll get some more concrete details about Resheph for sure. I expect the conflict of the ending is gonna be something like Resheph wants to break the interdiction and become the leader of a new Eater Space Empire, but the coven's super Sci-fi defense system maintaining the interdiction could gently caress everything up. I expect the coven itself is long gone so we won't get concrete info about why the coven did all this, hints that could go towards either jealousy of our power or ptoh's corruption needing to be locked down. We might get a choice between maintaining the interdiction, helping Resheph, or killing Resheph to become the new space emperor ourselves.
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# ? May 12, 2024 10:09 |
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also please tell me all Qud assets are like triple backed up rn
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# ? May 12, 2024 11:09 |
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this includes humans
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# ? May 12, 2024 11:09 |
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victrix posted:this includes humans There's cryotubes with "Clone of Unormal" hidden in secret bases all over the county.
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# ? May 12, 2024 11:14 |
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FurtherReading posted:There's cryotubes with "Clone of Unormal" hidden in secret bases all over the county. secret bases cost a lot though? might as well just spam extra clones in any remote mountain shed, random basement, or infinite procgen sewer. he'll figure something out.
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# ? May 12, 2024 14:25 |
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FurtherReading posted:There's cryotubes with "Clone of Unormal" hidden in secret bases all over the county. Is that was the thing in my shed is? I'd been wondering.
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# ? May 12, 2024 21:21 |
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Every taco bell has a secret.
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# ? May 13, 2024 02:54 |
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Please, everyone and their mom knows about the cloning vats in the Taco Bell.
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# ? May 13, 2024 12:57 |
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Why do you think one of the bathrooms is always out of order/occupied
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# ? May 13, 2024 16:46 |
Oh no, someone told the people of Joppa about windows. How am I supposed to rob them now? (New UI is absolutely fantastic-looking, btw)
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# ? May 13, 2024 19:01 |
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Unless I'm missing something the laptop (hjkl movement) controls setting is no longer around. Is this gone for good? huge bummer if so
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# ? May 13, 2024 19:31 |
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CRAYON posted:Unless I'm missing something the laptop (hjkl movement) controls setting is no longer around. Is this gone for good? Just trying to simplify our support lives since the default of shift+arrow keys works for most new players on numpadless keyboards. You can freely rebind to hjkl if you want, of course.
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# ? May 13, 2024 21:09 |
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Excellent work all around, just one VERY niche bug: undergoing the Cloaca Surprise transformation with both Carapace AND a stinger causes your carapace to also occupy your left hand. Probably due to adding the second tail.
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# ? May 13, 2024 21:56 |
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# ? May 16, 2024 12:52 |
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Unormal posted:Just trying to simplify our support lives since the default of shift+arrow keys works for most new players on numpadless keyboards. You can freely rebind to hjkl if you want, of course. Reiterating my thanks that rebinding to hjklyubn was mostly painless. I was afraid that those keys would all be overloaded with esoteric commands, and I would have no context for reassigning them meaningfully. I think I only had to reassign four of them, and they were all basic commands. The game told me where there would be collisions. Not only that, but the menus and other stuff all accept these rebinds, and even the help text reflects my rebinds instead of assuming I'm using the defaults. Pretty darn respectful for a roguelike or a video game, period. Y'all give more thought to usability than a lot of other games of this subgenre do, and I hope it pays off for you in the handheld scene.
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# ? May 14, 2024 20:40 |