|
I believe that was the afformentioned Eye, which was originally a straight up Beholder completely. It's odd that there was only one monster they redrew, considering how many drat monsters are just as flagrant as that one.
|
# ? Oct 12, 2015 10:35 |
|
|
# ? May 2, 2024 06:50 |
|
Wounded Land posted:My favorite part of the NP guide was when I got the AD&D 2nd Edition Player's Handbook years later and was like "oh, now I get what they were going for with the art." "Why do golems cast FAST and SLOW spells? How come Kary resists ice?" *opens D&D monstrous manual*
|
# ? Oct 12, 2015 14:37 |
|
Choco1980 posted:The "hall of giants" is a pointless corridor on the left hand side early into the earth cave where the encounter rate is jacked up to nearly 100% and every fight is with Giants. It's a decent grinding spot at that point in the game outside of the peninsula of power if that's your thing. The entire point of it is for grinding, especially if you're dumb and want to buy steel armor without needing to spend more than an hour or two farming it. Just be glad it's not the rear end in a top hat rooms all over the place in FF2. It's definitely not an untended thing like the Peninsula or the grind spot east of the first village (not town/castle) in DQ3. Never buy the Steel Armor though. The defense boost isn't worth the cost and you could just take that money and go outfit your entire party in silver gear instead, with change left over for level 5-6 spells.
|
# ? Oct 12, 2015 20:05 |
|
Gabriel Pope posted:"Why do golems cast FAST and SLOW spells? How come Kary resists ice?" FF1 is the best console D&D game ever made.
|
# ? Oct 12, 2015 20:41 |
|
Gabriel Pope posted:"Why do golems cast FAST and SLOW spells? How come Kary resists ice?" I actually didn't know until you mentioned it that D&D stone golems can cast slow. I wonder where that comes from.
|
# ? Oct 12, 2015 21:10 |
|
If you think about it, it may not be that the golems can actually use magic, but can instead break up the ground and make it hard to get proper footing, hence making the characters act slower than they normally would. Then again, I have zero experience with D&D stuff, so it's possible I could be (and probably am) very wrong.
|
# ? Oct 12, 2015 21:31 |
|
Mraagvpeine posted:If you think about it, it may not be that the golems can actually use magic, but can instead break up the ground and make it hard to get proper footing, hence making the characters act slower than they normally would. Then again, I have zero experience with D&D stuff, so it's possible I could be (and probably am) very wrong. The inevitable wiki says nope, they can just cast a Slow spell. No word on why FF1 golems can haste themselves though.
|
# ? Oct 12, 2015 21:57 |
|
TooMuchAbstraction posted:The inevitable wiki says nope, they can just cast a Slow spell. No word on why FF1 golems can haste themselves though. Clay Golems can haste themselves.
|
# ? Oct 12, 2015 22:07 |
|
Zurai posted:Clay Golems can haste themselves. Iron Golems are auto-hasted as well IIRC.
|
# ? Oct 12, 2015 22:29 |
|
Evil Fluffy posted:Iron Golems are auto-hasted as well IIRC. Oh god no it would take too much memory to have enemies have innate effects. They just have a high 76 accuracy. And can use a poison ability.
|
# ? Oct 13, 2015 00:25 |
|
Orange Fluffy Sheep posted:Oh god no it would take too much memory to have enemies have innate effects. They just have a high 76 accuracy. Besides, FF1 doesn't have turn frequency and Haste only influences number of hits. And there are innate effects, that being Regen-type enemies. Sort of. It's secretly built into enemy type, even though Regen is the only type that's supposed to have an effect. However, it doesn't work so they don't regenerate the 2HP/turn they're supposed to
|
# ? Oct 13, 2015 01:50 |
|
The White Dragon posted:Besides, FF1 doesn't have turn frequency and Haste only influences number of hits. There's a reason why Nasir holds a lifetime achievement award for being a lovely game programmer and it goes back long before this game.
|
# ? Oct 13, 2015 02:42 |
|
dis astranagant posted:There's a reason why Nasir holds a lifetime achievement award for being a lovely game programmer and it goes back long before this game. Nasir became a superstar programmer in the early 80s because he worked fast, not because he worked clean, as I understand it. I still think it's crazy that his work visa expired while making 2 and 3, so the rest of the crew got work visas for America to work with him back home.
|
# ? Oct 13, 2015 04:24 |
|
dis astranagant posted:There's a reason why Nasir holds a lifetime achievement award for being a lovely game programmer and it goes back long before this game. gently caress, there's an award for that? I better get one when I turn 50
|
# ? Oct 13, 2015 04:32 |
|
Orange Fluffy Sheep posted:Oh god no it would take too much memory to have enemies have innate effects. They just have a high 76 accuracy. In D&D, they meant.
|
# ? Oct 13, 2015 04:33 |
|
The White Dragon posted:gently caress, there's an award for that? I better get one when I turn 50 An early 80s gaming rag gave him one somewhere around 83. Dude cranked out 7 games in 1981, mostly unlicensed arcade ports. dis astranagant fucked around with this message at 04:39 on Oct 13, 2015 |
# ? Oct 13, 2015 04:36 |
|
Choco1980 posted:Nasir became a superstar programmer in the early 80s because he worked fast, not because he worked clean, as I understand it. I still think it's crazy that his work visa expired while making 2 and 3, so the rest of the crew got work visas for America to work with him back home. As I recall, there's a story about one of the NES Final Fantasies where there was a major error in the build the day it was supposed to be sent to have cartridges made, so they called up Nasir and he just started rattling off the necessary code fixes over the phone. Probably apocryphal, but that's the man's reputation. MaskedHuzzah fucked around with this message at 18:42 on Oct 13, 2015 |
# ? Oct 13, 2015 13:35 |
|
Orange Fluffy Sheep posted:Oh god no it would take too much memory to have enemies have innate effects. They just have a high 76 accuracy. I meant in D&D.
|
# ? Oct 14, 2015 04:12 |
|
Evil Fluffy posted:I meant in D&D. It's hard to tell when the two are so similar.
|
# ? Oct 14, 2015 04:35 |
|
So, is this LP still going on?
|
# ? Jan 24, 2016 08:52 |
|
|
# ? May 2, 2024 06:50 |
|
Mraagvpeine posted:So, is this LP still going on? I pestered him in subtext in the FF Megathread, but he either didn't notice or ignored me.
|
# ? Jan 24, 2016 08:55 |