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triple sulk posted:it's scala for llvm scala is bad so this makes sense
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# ? Dec 7, 2015 16:39 |
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# ? May 8, 2024 05:28 |
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Shaggar posted:scala is bad so this makes sense agreed op
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# ? Dec 7, 2015 16:59 |
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Doc Block posted:I wonder if the Unity3D people will adopt Swift/LLVM or if they'll keep on using C# and developing their weird C#->IR->C++ compiler. why would they do this
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# ? Dec 7, 2015 17:01 |
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does it still let you use emojis for variables
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# ? Dec 7, 2015 17:05 |
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Phoenixan posted:can't wait until apple acquires ibm out of the blue introducing zOS X
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# ? Dec 7, 2015 17:29 |
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As a Millennial I posted:why would they do this I was just thinking out loud. With Unity3D you use C# and/or JavaScript to implement your game logic. Well, oops, turns out that's terrible for speed, especially on mobile devices. And since mobile games are Unity's bread and butter, they're spending a lot of time and effort on a C# IL -> C++ compiler so Unity games can have the performance of native, compiled apps. Seems like LLVM would be a better choice, with Swift replacing C# in Unity since it has a lot of the same advantages that C# has over C++, while having the speed of a compiled language. Of course, Swift isn't compatible with C++, and Unity itself is written in C++, so never mind.
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# ? Dec 7, 2015 23:41 |
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But C# rules and swift is terrible.
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# ? Dec 7, 2015 23:57 |
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triple sulk posted:it's scala for llvm
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# ? Dec 8, 2015 00:32 |
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worlds most advanced programming language
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# ? Dec 8, 2015 00:47 |
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# ? May 8, 2024 05:28 |
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Captain Pike posted:But C# rules and swift is terrible. why do you think swift is terrible? whether or not C# is good is irrelevant when
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# ? Dec 8, 2015 01:10 |