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https://www.youtube.com/watch?v=s5VTWEQdVhA
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# ? Feb 10, 2016 00:59 |
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# ? May 6, 2024 20:45 |
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lol
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# ? Feb 10, 2016 01:05 |
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# ? Feb 10, 2016 01:07 |
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A Different Perspective: What I Learned From Playing Half-Life Upside Down by Patrick Klepek
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# ? Feb 10, 2016 01:11 |
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net cafe scandal posted:A Different Perspective: What I Learned From Playing Half-Life Upside Down
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# ? Feb 10, 2016 01:17 |
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# ? Feb 10, 2016 01:20 |
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that part where he gets onto the elevator at around 21:20
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# ? Feb 10, 2016 01:23 |
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this is awesome
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# ? Feb 10, 2016 01:36 |
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OP I'm glad it turned out to almost be a speed run.
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# ? Feb 10, 2016 02:49 |
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the other half life
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# ? Feb 10, 2016 02:52 |
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this is an example of a PU (parallel universe)
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# ? Feb 10, 2016 03:07 |
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ArfJason posted:that part where he gets onto the elevator at around 21:20
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# ? Feb 10, 2016 08:59 |
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# ? Feb 10, 2016 09:03 |
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ArfJason posted:that part where he gets onto the elevator at around 21:20 Lol holy gently caress
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# ? Feb 10, 2016 09:19 |
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the outro lmao
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# ? Feb 10, 2016 20:50 |
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half life but hole
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# ? Feb 10, 2016 21:09 |
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when i first watched that video i thought he was done with it cause there was an impossible part but he kept on trucking resuming after the impossible bit https://www.youtube.com/watch?v=NBIZt8Pp31Q ftw
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# ? Feb 10, 2016 23:15 |
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klapman posted:the outro lmao really catchy hook
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# ? Feb 10, 2016 23:15 |
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he even beats xen by blowing himself up at spawn to the nearest floor before he falls into the void lmao
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# ? Feb 10, 2016 23:18 |
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probably abused the poo poo out of quicksaves to have it all look this good but, drat, what a run
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# ? Feb 10, 2016 23:19 |
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Bobnumerotres posted:he even beats xen by blowing himself up at spawn to the nearest floor before he falls into the void lmao that one where he keeps a tripmine between level loads and uses it as a platform on the next xen stage
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# ? Feb 10, 2016 23:33 |
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# ? Feb 10, 2016 23:35 |
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Bobnumerotres posted:probably abused the poo poo out of quicksaves to have it all look this good but, drat, what a run You can see where he splices the video.
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# ? Feb 10, 2016 23:59 |
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i recall there being no video splicing but rather stitching together the demos of the successful attempts
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# ? Feb 11, 2016 00:07 |
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Oh okay. [gets out microscope to split the hair again]
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# ? Feb 11, 2016 00:18 |
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Towards the end of Part 2 he bumps into a ceiling light which starts spinning and then the bulb part floats away from the string. Lol.
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# ? Feb 11, 2016 00:52 |
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I turned my phone upside down and then I realized the win
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# ? Feb 11, 2016 01:37 |
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... i had not thought to do that haha
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# ? Feb 11, 2016 01:55 |
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Floor puzzles walked past like they don't exist, simple hallways turning into grenade jumps.
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# ? Feb 11, 2016 04:41 |
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finally watched this and lol at when the sample is released as well as the falling elevator
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# ? Feb 11, 2016 08:26 |
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I'm trying to figure out why elevators still work normally
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# ? Feb 11, 2016 13:38 |
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what happens when he does the outside maps?
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# ? Feb 11, 2016 15:29 |
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In Training posted:I'm trying to figure out why elevators still work normally The maps are normal, the camera and gravity are just reversed with console commands frank.club posted:what happens when he does the outside maps? For some reason theres swimmable volumes on top of the walls in most hl and cs maps. You can get there yourself even during normal gameplay without much difficulty. As for those ones whre he walks on edges of walls idk
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# ? Feb 11, 2016 17:46 |
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ArfJason posted:The maps are normal, the camera and gravity are just reversed with console commands That explains why the NPCs seem to glitch out so much
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# ? Feb 12, 2016 03:09 |
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ArfJason posted:For some reason theres swimmable volumes on top of the walls in most hl and cs maps. devs probably put those in for testing as an indicator of "the player is not supposed to reach this//can see void" etc. but drat did that come in handy for this lol it lets him basically warp through some maps
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# ? Feb 12, 2016 03:27 |
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Larry Parrish posted:That explains why the NPCs seem to glitch out so much its also why boxes behave so strange. They slide on whatever surface they are until something moves them vertically. the reverse gravity kicks in and they fall to the ceiling
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# ? Feb 12, 2016 04:04 |
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snark-riding in part 3 is badass
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# ? Feb 12, 2016 04:21 |
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klapman posted:the outro lmao
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# ? Feb 12, 2016 06:07 |
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Ralp posted:snark-riding in part 3 is badass something something scuttlebugs
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# ? Feb 12, 2016 13:57 |
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# ? May 6, 2024 20:45 |
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Ralp posted:snark-riding in part 3 is badass I like the jump where he has to simultaneously detonate a satchel charge and shoot a fully charged tau shot to launch him across a gap
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# ? Feb 12, 2016 14:03 |