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ArfJason
Sep 5, 2011
https://www.youtube.com/watch?v=s5VTWEQdVhA

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PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off
lol

extremebuff
Jun 20, 2010

net cafe scandal
Mar 18, 2011

A Different Perspective: What I Learned From Playing Half-Life Upside Down
by Patrick Klepek

FactsAreUseless
Feb 16, 2011



net cafe scandal posted:

A Different Perspective: What I Learned From Playing Half-Life Upside Down
by Patrick Klepek

Zoq-Fot-Pik
Jun 27, 2008

Frungy!
:staredog:

ArfJason
Sep 5, 2011
that part where he gets onto the elevator at around 21:20

extremebuff
Jun 20, 2010

this is awesome

Wormskull
Aug 23, 2009

OP I'm glad it turned out to almost be a speed run.

Plebian Parasite
Oct 12, 2012

the other half life

apropos to nothing
Sep 5, 2003
this is an example of a PU (parallel universe)

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

ArfJason posted:

that part where he gets onto the elevator at around 21:20

Scrub-Niggurath
Nov 27, 2007

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

ArfJason posted:

that part where he gets onto the elevator at around 21:20

Lol holy gently caress

klapman
Aug 27, 2012

this char is good
the outro lmao

Hizke
Feb 14, 2010
half life but hole

ArfJason
Sep 5, 2011
when i first watched that video i thought he was done with it cause there was an impossible part but he kept on trucking resuming after the impossible bit

https://www.youtube.com/watch?v=NBIZt8Pp31Q

ftw

ArfJason
Sep 5, 2011

klapman posted:

the outro lmao

really catchy hook

extremebuff
Jun 20, 2010

he even beats xen by blowing himself up at spawn to the nearest floor before he falls into the void lmao

extremebuff
Jun 20, 2010

probably abused the poo poo out of quicksaves to have it all look this good but, drat, what a run

ArfJason
Sep 5, 2011

Bobnumerotres posted:

he even beats xen by blowing himself up at spawn to the nearest floor before he falls into the void lmao

that one where he keeps a tripmine between level loads and uses it as a platform on the next xen stage

lesbian baphomet
Nov 30, 2011

Wormskull
Aug 23, 2009

Bobnumerotres posted:

probably abused the poo poo out of quicksaves to have it all look this good but, drat, what a run

You can see where he splices the video.

ArfJason
Sep 5, 2011
i recall there being no video splicing but rather stitching together the demos of the successful attempts

Wormskull
Aug 23, 2009

Oh okay. [gets out microscope to split the hair again]

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Towards the end of Part 2 he bumps into a ceiling light which starts spinning and then the bulb part floats away from the string. Lol.

frank.club
Jan 15, 2011

by Jeffrey of YOSPOS

I turned my phone upside down and then I realized the win

Dongicus
Jun 12, 2015

... i had not thought to do that haha

super sweet best pal
Nov 18, 2009

Floor puzzles walked past like they don't exist, simple hallways turning into grenade jumps.

trying to jack off
Dec 31, 2007

finally watched this and lol at when the sample is released as well as the falling elevator

In Training
Jun 28, 2008

I'm trying to figure out why elevators still work normally

frank.club
Jan 15, 2011

by Jeffrey of YOSPOS
what happens when he does the outside maps?

ArfJason
Sep 5, 2011

In Training posted:

I'm trying to figure out why elevators still work normally

The maps are normal, the camera and gravity are just reversed with console commands

frank.club posted:

what happens when he does the outside maps?

For some reason theres swimmable volumes on top of the walls in most hl and cs maps. You can get there yourself even during normal gameplay without much difficulty. As for those ones whre he walks on edges of walls idk

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

ArfJason posted:

The maps are normal, the camera and gravity are just reversed with console commands


For some reason theres swimmable volumes on top of the walls in most hl and cs maps. You can get there yourself even during normal gameplay without much difficulty. As for those ones whre he walks on edges of walls idk

That explains why the NPCs seem to glitch out so much

extremebuff
Jun 20, 2010

ArfJason posted:

For some reason theres swimmable volumes on top of the walls in most hl and cs maps.

devs probably put those in for testing as an indicator of "the player is not supposed to reach this//can see void" etc. but drat did that come in handy for this lol it lets him basically warp through some maps

ArfJason
Sep 5, 2011

Larry Parrish posted:

That explains why the NPCs seem to glitch out so much

its also why boxes behave so strange. They slide on whatever surface they are until something moves them vertically. the reverse gravity kicks in and they fall to the ceiling

Ralp
Aug 19, 2004

by Jeffrey of YOSPOS
snark-riding in part 3 is badass

program666
Aug 22, 2013

A giant carnivorous dinosaur

klapman posted:

the outro lmao

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

Ralp posted:

snark-riding in part 3 is badass

something something scuttlebugs

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Scrub-Niggurath
Nov 27, 2007

Ralp posted:

snark-riding in part 3 is badass

I like the jump where he has to simultaneously detonate a satchel charge and shoot a fully charged tau shot to launch him across a gap

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