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Breakfast Cult is a Fate Accelerated game of cosmic horror and high school drama. You play students at Occultar Academy, the near-future world's most prestigious occult high school, as they struggle with societal pressures, the servants of the Ancient Ones, and homework. Solve weird mysteries and try to survive until your university entrance exams! Breakfast Cult is a goon project that began as the winning entry to a 2013 design contest and eventually made it to Kickstarter. It's finally available in print (), and some expansion packs are in the works thanks to KS stretch goals. New Rules Breakfast Cult is close to standard Fate Accelerated, with a few tweaks:
Releases Breakfast Cult: The main book, with everything you need to play. Peer Pressure: A pay-what-you-want primer and sample episode for people who want to
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# ? Aug 12, 2016 12:32 |
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# ? May 2, 2024 20:12 |
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Hey, did you know that I played this game with the Six Feats Under crew? It was quite good and if you're on the fence about this game being just another FATE setting, check it out: http://www.sixfeatsunder.com/breakfast-cult/ Agendas are the big thing that really makes the system go a little above and beyond, and also the Old Ones are pretty cool too.
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# ? Aug 12, 2016 12:31 |
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Congratulations to our shill mod on his unlicensed Corpse Party tie-in RPG!
Lemon-Lime fucked around with this message at 17:09 on Aug 12, 2016 |
# ? Aug 12, 2016 12:46 |
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You should also thank Gnome, Dagon, the artists, and Ironicus
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# ? Aug 12, 2016 12:48 |
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I've been in a couple games of this now (yay playtesting, also I helped with some art), and clearly I have played the Best Characters. In seriousness, the NPCs might be my favorite part of Breakfast Cult. There's a ton of them, but they manage to be distinct and bring in a lot of elements without feeling disjointed. Of everything, they really nail down the style of the game. In fact, the majority of them make solid premades for a pickup game or new player. Selecting the NPCs the party interacts with is probably the key part of setting up a BC game, even more than the Ancient antagonist. The NPCs are the ones the party is going to interact with the most, so they really set the tone.
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# ? Aug 12, 2016 15:08 |
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I did the character sheet for this game - here's a form-fillable PDF version that didn't make it into the official release. Might be a bit rough around the edges, but I should be able to fix any major issues with it. http://www.mediafire.com/download/ziyh6r9cc1qa170/bcultsheet-fillable.pdf
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# ? Aug 12, 2016 16:06 |
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Comrade Gorbash posted:In seriousness, the NPCs might be my favorite part of Breakfast Cult. You're just saying this because I wrote one of yours in
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# ? Aug 13, 2016 03:28 |
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Ettin posted:You're just saying this because I wrote one of yours in I like them too, and mine didn't make the cut!
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# ? Aug 13, 2016 03:31 |
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I've been excited to try this game out ever since 6FU did a side game of it! I'm gonna be part a game a friend is doing soon, so I'm hype.
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# ? Aug 13, 2016 05:06 |
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Hey, I was looking at page 81 of Breakfast Cult and I found this thing here The redacted text on the same page reads as follows: quote:ASPECTS I know that's a reference to pigpen ciphers, but all the usual ones start with nonsense. Anybody good with cryptography?
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# ? Aug 20, 2016 03:53 |
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Is that a pirated copy? I don't remember this
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# ? Aug 20, 2016 03:59 |
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Ettin posted:Is that a pirated copy? I don't remember this If it is, someone inserted it into the printer proofs too. The redaction isn't perfect--under the right light you can see the symbols and text, at least in the hardcover book (which I have--thanks, Ettin!).
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# ? Aug 20, 2016 04:01 |
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Breakfast Cult! I did art for this! Specifically this logo! I also playtested an early version of this as my first PBP! Seeing the print version out in the wild is super exciting and I have to get my own copy.
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# ? Aug 20, 2016 04:29 |
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I hear the creator of this game is a stupid moron with an ugly face and a big butt and his butt smells and he likes to kiss his own butt.
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# ? Aug 20, 2016 04:32 |
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Peer Pressure is now available in print.
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# ? Aug 20, 2016 12:41 |
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Got my print copy today, and it's lovely. Softback, bigger and thicker than I expected, pictures're good quality though some are a bit pixellated - low-res source images, I'm guessing. That's just nitpicking, though. And it's WEIRD seeing something I made bound into a proper book.
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# ? Aug 21, 2016 01:00 |
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Finally dropped the first stretch goal: Sweet Shub And Hella Thotep, a Cthulhu Mythos expansion pack. It has Cthuhlu, Nyarlathotep, Shub-Niggurath, the Deep Ones, Mi-Go, Lovecraft's Ghost, and a bunch of obscure references nobody cares about. One of the later stretch goals (Field Trip of Unknown Kadath) has Azathoth, Yog-Sothoth, and the Dreamlands. and if there's anything else I should add I am still open to suggestions!
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# ? Oct 8, 2016 15:47 |
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Weird question: Is it supposed to be 53 pages (well, 59 with front cover and credits and such)? It just looks like a weird number, and the apparent lack of a back cover makes the monkey typesetter in my brain shriek that something's missing. Rather appropriate for Mythos material, really.
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# ? Oct 8, 2016 16:29 |
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Bieeardo posted:Weird question: Is it supposed to be 53 pages (well, 59 with front cover and credits and such)? It just looks like a weird number, and the apparent lack of a back cover makes the monkey typesetter in my brain shriek that something's missing. That said though, I should probably add a couple pages to the end for the print version? DTRPG prefers books this size to have page counts divisible by 4 or one page off, IIRC.
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# ? Oct 9, 2016 01:55 |
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Ah, cool. It didn't seem like anything was missing, but most of the rulebook PDFs I've got seem to copy their print edition layouts, extra space and kind-of redundant back covers and all. I really enjoyed this adaptation of the mythos. It's always fun to see the familiar weirdness through a new lens.
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# ? Oct 9, 2016 04:20 |
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Breakfast Cult is in Bundle of Holding's Bundle of Nerves +4, along with a bunch of other sweet titles.
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# ? Oct 12, 2016 03:42 |
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I picked it up, and I'm am already dreaming about getting to run it! Great job! Sorta spoilers for GM section only stuff, I guess. The Madness of Conflict is probably my favorite of all the threats. I just love the intro write up, and the stunts are great. One idea I had was having two rival cults that act almost exactly the same but would be horrified if you pointed that out to them. Still reading through the NPC's, but they're all top notch too!
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# ? Oct 12, 2016 20:40 |
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Yamatai vs Carcosa clusterfuck.
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# ? Oct 12, 2016 23:02 |
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Hey folks! While we work on Game Over (which should be Soon) I'm putting together a list of corrections for the core book. If there's a typo/formatting problem that's been bugging you (I wrote "approaches" instead of "aspects" on page 14 ), or an image that comes out weird in your copy, please let me know. Thanks!
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# ? Dec 28, 2016 15:08 |
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Hey Ettin, got any more Ancient Ones based on dreams (I saw Cthulhu in Sweet Shub)? Technically this is not for Breakfast Cult purposes but I do like your Ancient Ones.
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# ? Dec 29, 2016 05:26 |
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inklesspen posted:Hey Ettin, got any more Ancient Ones based on dreams (I saw Cthulhu in Sweet Shub)? Nothing as dream-focused as Cthulhu yet (I didn't want to overlap the core book/early xpac AOs too much). The closest so far is Yamatai's Madnesses, who can explicitly communicate through dreams (Empress Jingu, the Madness of Order can send people visions of their perfectly-ordered world and Kajiru-Ouji, Madness of Ambition can talk to anyone who sleeps too close to its prison), and the Wish Engine in the items chapter. For reference, upcoming Ancient Ones: Game Over Artificial Intelligence: The thing dumb nerds believe in, but real and magic C://0r0nz0n: An alien virus that hackers sometimes let into their heads for power Mammon: A Cold One trying to enter the universe through a VR game Yokai Explosion Naru Oni: Definitely not Ao Oni, what's that Thousand Eye Senri: Another Yamatai one, the Madness of Knowledge Vengeful Ghost: Pretty much what it sounds like
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# ? Dec 29, 2016 07:57 |
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That sounds very like my jam. What's the schedule looking like?
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# ? Jan 8, 2017 01:52 |
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Rand Brittain posted:That sounds very like my jam. What's the schedule looking like? Soon, hopefully. Dagon is laying Game Over out in his free time, but with luck we'll be ready in Feb. After that we'll switch to Yokai Explosion. I've been thinking of releasing some GO/YE stuff to tide folks over until then; anything you'd want to see?
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# ? Jan 8, 2017 14:47 |
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Ettin posted:Soon, hopefully. Dagon is laying Game Over out in his free time, but with luck we'll be ready in Feb. After that we'll switch to Yokai Explosion. I've been thinking of releasing some GO/YE stuff to tide folks over until then; anything you'd want to see? Given that I'm going to have yokai play a bigger part in my next mystery (it's what I call episodes), having a look at them would be useful.
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# ? Jan 10, 2017 13:46 |
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# ? May 2, 2024 20:12 |
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Alright so this cipher. I've translated it using the cipher in Sweet Shub. quote:dvgwtaogqxasfag Basic caesar shifts and other analyses imply there is a key that needs to be used, probably with a Vigenere cipher, to make this stuff make any drat sense. I was told to look for clues based on the redacted text, but GAMEOVER does not look to be the proper key, nor the abbreviated names. The only hunch I've got left is that it mentions finding the best students to investigate, which I'd think would mean there's something hidden in the student bios or art to help, but I'm coming up with blanks. If any of you are Crypto Wizards, feel free to pick up from there, because I need a break from this before I go nuts. E: oops i had typos Daeren fucked around with this message at 07:42 on Jan 11, 2017 |
# ? Jan 11, 2017 05:54 |