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Squeezy Farm posted:thief 1, 2, and 3 steam codes are $2 on amazon. jump in gamers Double heads up me and BBG were completely unable to get deadly shadows working a year or so ago well past the tutorial level where the game would crash
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# ? Aug 25, 2016 20:56 |
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# ? May 5, 2024 16:43 |
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I should pick up thief again but I think I'll play it safe and get it on gog
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# ? Aug 25, 2016 20:58 |
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frank.club posted:Double heads up me and BBG were completely unable to get deadly shadows working a year or so ago there are patchers for all of them.. idk if that would fix 3 but the t1 patch works great http://www.ttlg.com/forums/showthread.php?t=138607
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# ? Aug 25, 2016 21:15 |
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Squeezy Farm posted:there are patchers for all of them.. idk if that would fix 3 but the t1 patch works great http://www.ttlg.com/forums/showthread.php?t=138607 I'll see if this works
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# ? Aug 25, 2016 21:40 |
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at least in windows 7, thief 1 runs fine from the original disc. all you have to do is limit it to a single core (just changing some checkboxes), and it's fine funny if t3 is less stable than the original
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# ? Aug 26, 2016 00:01 |
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PleasingFungus posted:at least in windows 7, thief 1 runs fine from the original disc. all you have to do is limit it to a single core (just changing some checkboxes), and it's fine its on the famously broken engine used for deus ex invisible war so its not that surprising at all actually
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# ? Aug 26, 2016 00:04 |
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trying to jack off posted:its on the famously broken engine used for deus ex invisible war so its not that surprising at all actually the link earlier actually fixes it! however, it does still do that insane thing where the game closes and reloads on every level lmao
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# ? Aug 26, 2016 00:45 |
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frank.club posted:the link earlier actually fixes it! however, it does still do that insane thing where the game closes and reloads on every level lmao That's the engine, IW does the same poo poo
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# ? Aug 26, 2016 00:50 |
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i played a lot more of 2 than 1 i think was the crazy alice in wonderland house with the sword in 1 or 2
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# ? Aug 26, 2016 02:25 |
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frank.club posted:the link earlier actually fixes it! however, it does still do that insane thing where the game closes and reloads on every level lmao Benny D posted:That's the engine, IW does the same poo poo yeah, lmao
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# ? Aug 26, 2016 02:25 |
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ArfJason posted:i played a lot more of 2 than 1 i think was the crazy alice in wonderland house with the sword in 1 or 2 just got to that level :cheers;
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# ? Aug 26, 2016 02:40 |
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that levels so cool. I should finish both T1 and T2 some day.
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# ? Aug 26, 2016 02:40 |
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ArfJason posted:that levels so cool. I should finish both T1 and T2 some day. Both drat fine games. You should.
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# ? Aug 26, 2016 03:55 |
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Benny D posted:That's the engine, IW does the same poo poo I think that's the craziest thing I've seen a game do that's just functioning as normal. I don't how games work but it's cool that they're the one developers to ever gently caress up in that extremely specific way
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# ? Aug 26, 2016 04:13 |
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well it loads in really quick but I bet on release it was nightmarish
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# ? Aug 26, 2016 04:26 |
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The Sword was sweet. Thieves Guild... not so much. Cool concept to have a huge underground complex and warring leaders but everything freakin looks the same so I got lost. I distinctly remember seeing a screenshot of The Sword and that was the reason I bought thief as a kid. Nice to finally experience t.
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# ? Aug 26, 2016 04:36 |
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Squeezy Farm posted:The Sword was sweet. Thieves Guild... not so much. Cool concept to have a huge underground complex and warring leaders but everything freakin looks the same so I got lost. oh wait is that stage the one where its like an enormous undergournd set of like catacombs full of structures you have to climb? i remember spending too much time on that stage to the point i fought my hoarding completionist impulses and carried on with the endlevel goal
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# ? Aug 26, 2016 05:36 |
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Squeezy Farm posted:The Sword was sweet. was that the one where you have to steal the sword from constantine's mansion because that poo poo was trippy as gently caress was there a development reason behind why in thief 2 there's a mission that basically repeats twice, that always seemed off even if the story tried to justify it
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# ? Aug 26, 2016 12:13 |
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ArfJason posted:oh wait is that stage the one where its like an enormous undergournd set of like catacombs full of structures you have to climb? i remember spending too much time on that stage to the point i fought my hoarding completionist impulses and carried on with the endlevel goal Nah its the sewer level. the catacombs one has zombies and a much cooler layout
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# ? Aug 26, 2016 12:28 |
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I Said No posted:
quote:Culture Break
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# ? Aug 26, 2016 12:47 |
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In Training posted:I think that's the craziest thing I've seen a game do that's just functioning as normal. I don't how games work but it's cool that they're the one developers to ever gently caress up in that extremely specific way I just looked into this and the answer is kind interesting: in 2007 warren specter taught a master class in game design (lol) at UT and had invisible war director Harvey smith give a lecture about all the mistakes they felt they made in the process of designing IW. One of those points was that the game was also a console title, something they had never worked with before, and they seriously underestimated the technical challenges because Microsoft essentially assured everyone that working on Xbox titles would have little difference from PC development. The technical challenges with regards to memory limitations were much barer than anticipated and the only way they could get the game to run well at all on the console was to build the UNREAL2 engine (which wasn't supported for third party titles so if you needed to gently caress with it you were all on your own) in such a way that it cleared the game entirely from system memory before loading just the section it needed. Carried over to thief deadly shadows because of the console bit again but due to time constraints was never fixed
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# ? Aug 27, 2016 06:39 |
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tldr it's microsofts fault
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# ? Aug 27, 2016 06:41 |
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Ok Harvey said some interesting poo poo: "This was a very difficult game for me... ...I feel like we hosed up the technology management of it, we had bad team chemistry, we wrote the wrong renderer, we wrote the wrong kind of AI, and then we shipped too early." "You will have some hardcore friend who will tell you the most extreme version of what you're supposed to do, and that would be cool. And you will lose 90% of the audience if you do that... If you want to make an indie game, that's fine, sit in a closet and make an indie game and release it for four guys on the Internet... I highly recommend that if that is what drives you.." If on the other hand you're taking $20 million of someone's money, and on the surface you are aiming for an XBox Live crowd, then going to some crazy extreme is probably not a good idea. Unless it's an extreme that will take your audience to some new interesting place. Then if you're going to do that, you're going to spend 80% of the project communicating with the user about this new thing that's interesting.." "So what I think we did with Deus Ex, is that we listened to our super hardcore friends who said Here's how I would fix Deus Ex. .. we had some good friends who told us how Deus Ex was just a giant disaster and here's what they would change. I love those guys, and we really felt sensitive about that.. We're not meeting the demands! or We're not meeting the standards of our very intelligent designer friends. So ashamed! Let's fix all that in the sequel. And we weren't listening to the players of the original game who likedwhat we had done." "In trying to fix some of those.. redundant things, like skills and augmentations that were overlapping.. we eliminated that complexity, and boiled it down to one system that was easier.. on the console interface, easier to learn, but it didn't allow for some combinations, that even if they weren't mechanically interesting, they built a fantasy in the player's head. "For example, [as a game designer] I could let you take the swimming skill, or an augmentation like aqualung, or I could give you a biomod for the sequel called Swimmer, and it has both built into it. They're mechanically the same... but it wasn't the same to the user.. who wanted the fantasy of saying 'I am going to be the aquatic guy, so I'm going to take up these slots [in skills] and these slots [in augmentations] to be the aquatic guy in combination.' Even though mechanically it's the same, in the fantasy it's different." I know this is a ton of words but read it anyway
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# ? Aug 27, 2016 06:51 |
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Interesting. I like how the feedback from the hardcore crowd is what made IW bad, which is something that is still true to this day when you see like 10 people making the same dumbass complaints forever about whatever game they care about
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# ? Aug 27, 2016 11:51 |
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In Training posted:Interesting. I like how the feedback from the hardcore crowd is what made IW bad, which is something that is still true to this day when you see like 10 people making the same dumbass complaints forever about whatever game they care about I think it's especially relevant in our country right now where were learning exactly how much disproportionate power a vocal minority can wield compared to its size
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# ? Aug 27, 2016 15:21 |
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And don't forget the guy who like, made the engine, left after doing so.
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# ? Aug 27, 2016 15:28 |
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got a question here my release day copy of thief 2 had a mspaint spraycan thief with a bow as the securom splash screen. was this normal e: yes it was lol how did this happen Aix fucked around with this message at 18:20 on Aug 27, 2016 |
# ? Aug 27, 2016 18:18 |
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Lost City is a cool level.
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# ? Aug 27, 2016 19:45 |
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did anyone ever play Epic Mickey? i remember hearing about it but never tried it ..... the fact that it had a morality system is so weird to me lol
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# ? Aug 27, 2016 21:12 |
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goferchan posted:did anyone ever play Epic Mickey? i remember hearing about it but never tried it ..... the fact that it had a morality system is so weird to me lol I played like 30 minutes of it and hated it
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# ? Aug 27, 2016 21:28 |
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goferchan posted:did anyone ever play Epic Mickey? i remember hearing about it but never tried it ..... the fact that it had a morality system is so weird to me lol It was really bad
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# ? Aug 27, 2016 21:31 |
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I heard Epic Mickey was so so but the concept art is cool
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# ? Aug 27, 2016 21:36 |
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Spoopy twisted rust skeleton Goofy... drat, right in the childhood.
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# ? Aug 27, 2016 21:37 |
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Epic Mickey.
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# ? Aug 28, 2016 03:47 |
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Lunchmeat Larry posted:there were meant to be two levels in between that were cut for time, they were going to be added in Thief 2 Gold but Looking Glass died before it could be released. rip those sound alright but still completely at odds with garrett's whole not-giving-a-poo poo-about-the-world crap if he needs to pass the time can't he just go rob a bunch of poo poo instead of fight crime like batman
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# ? Aug 28, 2016 13:43 |
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Just completed Thief (1998)
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# ? Aug 28, 2016 20:28 |
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# ? May 5, 2024 16:43 |
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Squeezy Farm posted:Just completed Thief (1998) I'm so proud. My little Squeezy Farm is getting so sneaky.
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# ? Aug 28, 2016 20:49 |