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trucutru
Jul 9, 2003

by Fluffdaddy

Tenasscity posted:

It almost feels like they deliberately overtune certain cards to encourage people to buy more packs.

Well, of course they do! And for the same reason they now print 3 legendaries per class per expansion, and one of those tends to be some always-useful card that finds a space in every deck for that class.

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Yukari
Feb 17, 2011

"That's going in the cringe reel for sure."


Clarste posted:

This is the "Omen of One" after all. I assume each of them will have a different number-based gimmick.

Yeah, all the cards have their number pretty firmly put somewhere in their card.

1 is highlander man
2 summons 2 different destructions one after another
3 is a 3/3 for 3 that has necro(3): spells in opponents hand cost 3 more
4 is a 4/4 for 4 that when evolved can't take 4+ damage
5 is a 5/5 for 5
6 is a 6/6 that reduces the opponents health to 6 max.
7 requires you to take damage 7 times during the match to get its buff.
8 has an enhance of 8.
9 spellboosts your cards 9 times.
10 draws both players 5 cards if it's the 10th turn or later.

trucutru
Jul 9, 2003

by Fluffdaddy
For those keeping track, the game now ends at turn 7, sometimes 8 if you're really good at not dying at 7.

Plan accordingly.

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