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That would be because my code is a hideous mess and I had some incorrect bag comps. I just edited the post with plots which should be accurate. I added a second Cultist token for the story choice at the start of the campaign, and I set Skull to -3 even though it's highly variable throughout the first scenario. The rest of the values are for that first scenario.
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# ? Jan 2, 2022 01:47 |
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# ? Apr 17, 2024 22:03 |
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After a run through Carcosa that ended at the asylum, I think it’s very hard to run Patrice in a smaller party. She can succeed at anything but she doesn’t have much action compression or easy damage. Also, it’s extremely hard to run Dexter flexibly, so many assets want to run in different directions. We could’ve had more luck using portals but with EOTE there are lots of new travel options, mostly in seeker.
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# ? Jan 2, 2022 04:51 |
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Golden Bee posted:After a run through Carcosa that ended at the asylum, I think it’s very hard to run Patrice in a smaller party. She can succeed at anything but she doesn’t have much action compression or easy damage. Also, it’s extremely hard to run Dexter flexibly, so many assets want to run in different directions. I think she needs summoned hounds played with flares and chance encounters to get enough action compression to really pull her weight.
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# ? Jan 2, 2022 05:02 |
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A friend and I have figured how to get around certain disability issues and about to both take our first run through Carcosa. He's got Nathaniel Cho, and I've got Jacqueline Fine. We ran them through the Zealot and they seemed a good team. We took R2 and my friend wants to press directly on even with the four traumas we each took, plus a bonus basic weakness for him. Is it a dumb idea to start a campaign at 7/ 4 sanity/ health for me and 4/ 7 for him?
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# ? Jan 2, 2022 05:38 |
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Xlorp posted:A friend and I have figured how to get around certain disability issues and about to both take our first run through Carcosa. With the bonus ~20 XP or however much you got from NotZ, you should be fine. Both characters have the stats and abilities to help, just bring soak. So I've tried a bunch of parallel Wendy builds and I hate it. Physically searching through the bag to find bless/curse tokens, sometimes multiple times a turn, isn't a good time. If I was playing true solo or just being her in a multiplayer game, it'd be more fun. Doesn't help that I'm two-handing it with Trish in Innsmouth: not only does Trish keep exploding from sanity, but there are too many enemies and neither character can clear them. I thought Armageddon 0 would do a decent job, but those charges don't go very far. Sucks because she looks neat on paper, but in practice it's too finicky. Innsmouth is my least favorite campaign, I've decided. The testless damage/horror I've already mentioned, but the only scenario that stands out is Horror in High Gear: all the others jumble together in my head because they're just Tidal Tunnels and RNG key placement. Edge of the Earth does everything Innsmouth does, but waaayyy better.
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# ? Jan 2, 2022 05:53 |
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Yeah you brought two seekers to a campaign with more than average spawns. That’s gonna be a bad time. Summoned hound or the new EOTE card that gives you fast actions depending on Synergy is good.
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# ? Jan 2, 2022 06:25 |
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Hey now, The Vanishing of Elina Harper doesn't have any of that stuff and it's the best Run Around Town scenario in the game. I won't argue EotE is the clear best campaign, though. I PM'd the OP of this thread and they agreed it was time for a new one, so I'll probably post it within the next day or two. What title should it have? I kind of like this one but I don't know if thread titles are unique. The other idea would be something like "Arkham Horror : The Card Game - Revised Core Out Now." Anyone care?
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# ? Jan 2, 2022 06:29 |
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Arkham The card game: go crazy building Dexter
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# ? Jan 2, 2022 06:31 |
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Xlorp posted:A friend and I have figured how to get around certain disability issues and about to both take our first run through Carcosa. You are going to completely trivialize the campaign with that bonus xp. It isn't really designed for people to bring investigators between campaigns.
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# ? Jan 2, 2022 09:27 |
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Kalko posted:That would be because my code is a hideous mess and I had some incorrect bag comps. I just edited the post with plots which should be accurate. I added a second Cultist token for the story choice at the start of the campaign, and I set Skull to -3 even though it's highly variable throughout the first scenario. The rest of the values are for that first scenario. Ok so I still have a question. The bag with 2 frost tokens contains two separate ways to result in autofail, whereas the bag with no frost tokens only contains 1 autofail. Given this, how can they both max out on the same success percentage?
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# ? Jan 2, 2022 13:10 |
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It's due to rounding. Here's the raw output to six decimal places, upped to 500k simulated pulls. EotE Hard - Zero Frost Tokens EotE Hard - Two Frost Tokens
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# ? Jan 2, 2022 14:39 |
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Huh, that's certainly a smaller effect than I'd have guessed. Always good to see the actual numbers, thanks! Also means the frost tokens are certainly not to be avoided at all costs.
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# ? Jan 2, 2022 14:46 |
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# ? Apr 17, 2024 22:03 |
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Yeah, I found the more pressing concern from having too many in the bag was all the chip damage and other scenario effects that interact with them. In other news, the new thread is up! You can find it here. I've reserved the second post - I might do something like deckbuilding suggestions for each of the investigators in the older cycles as they get released in the new format, or something else. Let me know if you want to see anything added to or removed or changed about it. Kalko fucked around with this message at 09:11 on Jan 3, 2022 |
# ? Jan 3, 2022 09:08 |