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Sometimes developers explain what they did on a game and achieved a particular effect/mechanic/whatever. https://www.youtube.com/watch?v=aAKwZt3aXQM Here's one of the devs for Insanely Twisted Shadow Planet explaining exactly how they got their camera to smoothly transition between point of interest. With some dev commands he explains more or less how it works by averaging the distance and influence of each of the points of interest and I think it's cool do any of you know of more things like this? a making of, a short youtube series, an interview, whatever fits the bill.
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# ? Feb 24, 2017 00:17 |
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# ? May 6, 2024 16:23 |
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https://www.youtube.com/watch?v=L6aPAncMHKA Kojima showing how he made miniatures of the levels in MGS in Lego and used a mini camera on them to show how the player would see the level. No subtitles unfortunately
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# ? Feb 24, 2017 00:19 |
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I was trying to find the written version of this but there's a lot of fascinating info out there from Arc System Works artists and tech directors on how they go the Unreal engine to look like this: https://www.youtube.com/watch?v=yhGjCzxJV3E
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# ? Feb 24, 2017 15:44 |
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How Shovel Knight broke the NES
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# ? Feb 24, 2017 16:57 |
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Two former devs from Insomniac did LPs of Ratchet and Clank 2 and 3. The youtube channel is called useless podcasts. Sorry I can't link it but I can't find the url on the YouTube app
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# ? Feb 24, 2017 17:32 |
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In Training posted:I was trying to find the written version of this but there's a lot of fascinating info out there from Arc System Works artists and tech directors on how they go the Unreal engine to look like this: this is really REALLY cool for anyone interested in animation both 2d and 3d. it was also cool having some suspicions confirmed, like the fact that the intentionally didnt interpolate frames to give it a more 2d low framerate look this is cool too. I think i read this way back but i must have confused something because i thought they strictly adhered to the nes's palette. Was aware of the fact they used the cool konami chip on the sound front.
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# ? Feb 24, 2017 19:06 |
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I guess this isn't strictly game dev but it is an explanation mostly: Ben Heck tearing apart, analyzing the Nintendo Playstation prototype, and then attempting to fix its failing disc drive. They get it running but they can't get the cd audio to work properly. I don't know a whole lot about electronics but I think he makes it easy enough to understand, even if he makes some corny and cringey jokes here and there. https://www.youtube.com/watch?v=ug-CyGXMabg https://www.youtube.com/watch?v=qh91IO9cV48 https://www.youtube.com/watch?v=L2t_NGA52Qc
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# ? Feb 24, 2017 19:14 |
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Every time I read something about how they animate Guilty Gear I wish that I was into fighting games so that I could appreciate it fully
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# ? Feb 24, 2017 19:21 |
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ArfJason posted:I guess this isn't strictly game dev but it is an explanation mostly: Ben Heck tearing apart, analyzing the Nintendo Playstation prototype, and then attempting to fix its failing disc drive. They get it running but they can't get the cd audio to work properly. I don't know a whole lot about electronics but I think he makes it easy enough to understand, even if he makes some corny and cringey jokes here and there.
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# ? Feb 24, 2017 19:21 |
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there's a RockPaperShotgun column called The Mechanic where they interview devs about specific mechanics in their games. Sometimes they go pretty deep and weird, it's cool
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# ? Feb 24, 2017 20:08 |
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watching a speed run of metroid prime 1 at gdq, they had a dev present explaning some of the weird poo poo going on (the run involves a lot of out-of-bounds and room loading manipulation) im sorry i cant remember the year but he got into some neat stuff, like how the game has small simple hallway rooms to buffer loading big rooms like the huge tree in chozo ruins. you dont just fall into the void forever when you go OOB because they programmed it so that samus cant fall unless the game detects a hard floor beneathe her to make it less of a pain to test back in the alpha days. glitches like getting a little more jump distance while manual aiming were noticed by the dev team but had to be kept in the game because they had higher priority bugs that actually caused crashes and the game was being made on an incredibly strict timeline. cool stuff
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# ? Feb 24, 2017 20:24 |
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https://www.youtube.com/watch?v=4ZFtP8LbUYc this is long but a very cool look into the sort of tech powering the uncharted games. dan plays it with a dev who explains how they went from having no idea what to do with the ps3's weird cell processor to maxing out all of its cores and getting them all to communicate to deliver something that looked like it was way beyond anything the PS3 could do. also lots of neat dev stories in there like working a triple shift to deliver a piping hot build for an E3 playthrough the night before the event and sleeping through all the congratulatory calls the next day
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# ? Feb 24, 2017 20:36 |
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https://www.youtube.com/watch?v=HVgokAf416Q
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# ? Feb 24, 2017 20:37 |
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https://www.youtube.com/watch?v=QLnEmJjRo2M
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# ? Feb 24, 2017 20:39 |
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saints row devs play saints row http://www.dailymotion.com/playlist/x2wv60_Volition_Plays_Saints_Row_volition-plays-saints-row/1 there's some pretty cool facts in here, like how saints row 2 was originally going to be set in the 70s.
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# ? Feb 24, 2017 21:06 |
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here u go op. when i have some free time i am going to just start at the top and check out all of these https://www.reddit.com/r/TheMakingOfGames/top/?sort=top&t=all
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# ? Feb 24, 2017 21:07 |
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Double Fine does some interesting stuff with other devs on their YouTube channel
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# ? Feb 25, 2017 00:36 |
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Everything John carmack has ever written
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# ? Feb 25, 2017 00:38 |
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In Training posted:Everything John carmack has ever written this
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# ? Feb 25, 2017 01:10 |
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One of the cooler things Polygon has done was make a series of videos handing different devs mario maker and having them explain their level philosophy. https://www.youtube.com/watch?v=1FbuBY7XWPM https://www.youtube.com/watch?v=sPBlIm5_A7o https://www.youtube.com/watch?v=EJhkDghKoNI
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# ? Feb 25, 2017 02:27 |
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https://www.youtube.com/watch?v=aTVBSxnwiCo i guess it was to promote for Mankind Divided, but Warren Spector and a couple of old Ion Storm devs play the first Deus Ex and talk about the little things they did in the game. already from the opening cutscene, they talk about how they had to render those scenes in realtime as well as the lip-synching so they could avoid accounting for every possible language when putting the game out.
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# ? Feb 25, 2017 03:36 |
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this guy Brad Smith is making a homebrew NES game, and has been posting cool articles about how NES games work https://www.kickstarter.com/projects/1101008925/lizard/posts/1820518
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# ? Mar 2, 2017 06:46 |
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# ? May 6, 2024 16:23 |
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elf help book posted:this guy Brad Smith is making a homebrew NES game, and has been posting cool articles about how NES games work this is really neat thank you
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# ? Mar 2, 2017 08:34 |