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ArfJason
Sep 5, 2011
Sometimes developers explain what they did on a game and achieved a particular effect/mechanic/whatever.

https://www.youtube.com/watch?v=aAKwZt3aXQM
Here's one of the devs for Insanely Twisted Shadow Planet explaining exactly how they got their camera to smoothly transition between point of interest. With some dev commands he explains more or less how it works by averaging the distance and influence of each of the points of interest and I think it's cool

do any of you know of more things like this? a making of, a short youtube series, an interview, whatever fits the bill.

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Plutonis
Mar 25, 2011

https://www.youtube.com/watch?v=L6aPAncMHKA

Kojima showing how he made miniatures of the levels in MGS in Lego and used a mini camera on them to show how the player would see the level. No subtitles unfortunately :(

In Training
Jun 28, 2008

I was trying to find the written version of this but there's a lot of fascinating info out there from Arc System Works artists and tech directors on how they go the Unreal engine to look like this:



https://www.youtube.com/watch?v=yhGjCzxJV3E

an actual dog
Nov 18, 2014

How Shovel Knight broke the NES

free basket of chips
Sep 7, 2012

by FactsAreUseless
Two former devs from Insomniac did LPs of Ratchet and Clank 2 and 3. The youtube channel is called useless podcasts. Sorry I can't link it but I can't find the url on the YouTube app

ArfJason
Sep 5, 2011

In Training posted:

I was trying to find the written version of this but there's a lot of fascinating info out there from Arc System Works artists and tech directors on how they go the Unreal engine to look like this:

[guilty gear stuff]

this is really REALLY cool for anyone interested in animation both 2d and 3d. it was also cool having some suspicions confirmed, like the fact that the intentionally didnt interpolate frames to give it a more 2d low framerate look


this is cool too. I think i read this way back but i must have confused something because i thought they strictly adhered to the nes's palette. Was aware of the fact they used the cool konami chip on the sound front.

ArfJason
Sep 5, 2011
I guess this isn't strictly game dev but it is an explanation mostly: Ben Heck tearing apart, analyzing the Nintendo Playstation prototype, and then attempting to fix its failing disc drive. They get it running but they can't get the cd audio to work properly. I don't know a whole lot about electronics but I think he makes it easy enough to understand, even if he makes some corny and cringey jokes here and there.

https://www.youtube.com/watch?v=ug-CyGXMabg
https://www.youtube.com/watch?v=qh91IO9cV48
https://www.youtube.com/watch?v=L2t_NGA52Qc

Scrub-Niggurath
Nov 27, 2007

Every time I read something about how they animate Guilty Gear I wish that I was into fighting games so that I could appreciate it fully

Bill Barber
Aug 26, 2015

Hot Rope Guy

ArfJason posted:

I guess this isn't strictly game dev but it is an explanation mostly: Ben Heck tearing apart, analyzing the Nintendo Playstation prototype, and then attempting to fix its failing disc drive. They get it running but they can't get the cd audio to work properly. I don't know a whole lot about electronics but I think he makes it easy enough to understand, even if he makes some corny and cringey jokes here and there.

https://www.youtube.com/watch?v=ug-CyGXMabg
https://www.youtube.com/watch?v=qh91IO9cV48
https://www.youtube.com/watch?v=L2t_NGA52Qc
I most enjoy the Ben Heck stuff when he's simply tearing down unknown things and trying to identify the components and what they do. I have absolutely no personal interest in electrical engineering but I get a sort of weird ASMR relaxation from watching it.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
there's a RockPaperShotgun column called The Mechanic where they interview devs about specific mechanics in their games. Sometimes they go pretty deep and weird, it's cool

extremebuff
Jun 20, 2010

watching a speed run of metroid prime 1 at gdq, they had a dev present explaning some of the weird poo poo going on (the run involves a lot of out-of-bounds and room loading manipulation)

im sorry i cant remember the year but he got into some neat stuff, like how the game has small simple hallway rooms to buffer loading big rooms like the huge tree in chozo ruins.

you dont just fall into the void forever when you go OOB because they programmed it so that samus cant fall unless the game detects a hard floor beneathe her to make it less of a pain to test back in the alpha days.

glitches like getting a little more jump distance while manual aiming were noticed by the dev team but had to be kept in the game because they had higher priority bugs that actually caused crashes and the game was being made on an incredibly strict timeline. cool stuff

extremebuff
Jun 20, 2010

https://www.youtube.com/watch?v=4ZFtP8LbUYc this is long but a very cool look into the sort of tech powering the uncharted games. dan plays it with a dev who explains how they went from having no idea what to do with the ps3's weird cell processor to maxing out all of its cores and getting them all to communicate to deliver something that looked like it was way beyond anything the PS3 could do.

also lots of neat dev stories in there like working a triple shift to deliver a piping hot build for an E3 playthrough the night before the event and sleeping through all the congratulatory calls the next day

StabMasterArson
May 31, 2011

https://www.youtube.com/watch?v=HVgokAf416Q

Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!
https://www.youtube.com/watch?v=QLnEmJjRo2M

Retarded_Clown_
Feb 18, 2012

saints row devs play saints row

http://www.dailymotion.com/playlist/x2wv60_Volition_Plays_Saints_Row_volition-plays-saints-row/1

there's some pretty cool facts in here, like how saints row 2 was originally going to be set in the 70s.

GameCube
Nov 21, 2006

here u go op. when i have some free time i am going to just start at the top and check out all of these https://www.reddit.com/r/TheMakingOfGames/top/?sort=top&t=all

Hat Thoughts
Jul 27, 2012
Double Fine does some interesting stuff with other devs on their YouTube channel

In Training
Jun 28, 2008

Everything John carmack has ever written

extremebuff
Jun 20, 2010

In Training posted:

Everything John carmack has ever written

this

Plebian Parasite
Oct 12, 2012

One of the cooler things Polygon has done was make a series of videos handing different devs mario maker and having them explain their level philosophy.

https://www.youtube.com/watch?v=1FbuBY7XWPM
https://www.youtube.com/watch?v=sPBlIm5_A7o
https://www.youtube.com/watch?v=EJhkDghKoNI

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
https://www.youtube.com/watch?v=aTVBSxnwiCo

i guess it was to promote for Mankind Divided, but Warren Spector and a couple of old Ion Storm devs play the first Deus Ex and talk about the little things they did in the game.

already from the opening cutscene, they talk about how they had to render those scenes in realtime as well as the lip-synching so they could avoid accounting for every possible language when putting the game out.

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
this guy Brad Smith is making a homebrew NES game, and has been posting cool articles about how NES games work

https://www.kickstarter.com/projects/1101008925/lizard/posts/1820518

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Hat Thoughts
Jul 27, 2012

elf help book posted:

this guy Brad Smith is making a homebrew NES game, and has been posting cool articles about how NES games work

https://www.kickstarter.com/projects/1101008925/lizard/posts/1820518

this is really neat thank you

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