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It’s been maybe a year or so since I last did a run. Maybe even 18 months. It’s definitely a game I’ll come back and do a run every now and then but I’ve poured about 1400 hours into it over the years, so I’ve been doing other things. It’s kinda like Civ games in that way. Every year or two you just decide to play again and it takes a month sized bite out of your life.
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# ? Dec 27, 2023 19:24 |
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# ? Apr 26, 2024 10:48 |
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Cast_No_Shadow posted:Anyone else still playing? It's been a few weeks but I still play a it with the Legends mod among a few QoL ones. It's stupid broken, but the Scaling Beggar start is so much fun... especially if you edit the files to remove the "can only hire lowborns" restriction it normally has. Seriously, I can't recommend Legends enough for people who are looking to make the game fresh again.
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# ? Dec 30, 2023 19:50 |
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Runs going well, day 60 and out busting camps, trash bros thinned themselves out, old bros are about 8 or 9 and farming for good bros is slowly underway. My famed item luck has been terrible though. A two handed axe that rolled to be almost identical to a great axe, which is ok. 4 famed shields. And some medium armour, which I'm not sure if it's good for a nimble forged guy or not. Mid 200s for mid 20s fat off the top of my head. What's the breakpoints people look for on armour for nimble forged? Edit - looking up what the internet says the armour is in no way good enough for nimble forged so more trash pieces Cast_No_Shadow fucked around with this message at 18:52 on Dec 31, 2023 |
# ? Dec 31, 2023 18:21 |
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For around day 60 I'd say a mid-200s for mid-20s armour would be useful for a really long time, even if it isn't light enough for a nimble bro in the super endgame. Just fit it into your hermit crab armour rotation around the same place as a set of scale armour, and somebody will be wearing it for a really long time.
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# ? Dec 31, 2023 22:02 |
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Yeah true, it helps keep my 2nd gen recruits safe while they level up.
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# ? Dec 31, 2023 22:53 |
Any good LPs for the game?
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# ? Feb 4, 2024 07:14 |
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tithin posted:Any good LPs for the game? FilthyRobot is probably the "classic" BB streamer, he has several seasons on Youtube, here is a recent one. I find them entertaining, though he pretty rigidly sticks to what he likes for builds, etc. https://www.youtube.com/playlist?list=PLQFX9B_9L4-mJDlbl5z-eNvLu7L3jPBuD
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# ? Feb 5, 2024 20:22 |
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Somewyrdsins (YouTube name is slightly different but Google turns it up) and feedingfriendly are both ridiculously good at the game and stream and post runs to youtube. Carvahole is also good and does very indpeth guide stuff. Syns is a very minmaxer type and their gimmick is winning every game (ironman, unexplored, max difficulty no restarts or reloads and win kind of thing) and doing so hard and early. They tend to focus on snowballing the early game quickly and build average or bad bros to do that. Good for learning how to break the game over your knee or just get consistently good starts. They also do challenge runs. Feeding has a similar view on the very start (snowball) but enjoys the late game more and actively searches for and builds god tier bros, where a syns run often ends before day 100 feeding will go to about 300. Carvahole will spend an hour talking to you about how he sets up his formation against goblins. If you wanna know a specific thing in depth they are a good resource. Filthyrobot is outdated these days and is a notably worse player than the others, but is an entertaining streamer. Cast_No_Shadow fucked around with this message at 23:52 on Feb 5, 2024 |
# ? Feb 5, 2024 23:49 |
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I come back every couple weeks to month and play a couple battles on my long game where I swear I will one day clear all the sites, and sometimes do another start until I'm tired of it / get the achievement I'm going for still need to get a Prophet of Dave the Cool
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# ? Feb 6, 2024 01:15 |
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I did a cultist run. I'd have to load it and check but I think I have 3 or 4 absolute rockstars with the main chosen/prophet being a smidge better than the other stars and the rest of the bros are middling chaff. The events are very flavorful.
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# ? Feb 6, 2024 04:12 |
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Yeah, you absolutely can smash the game with questionable bros as long as you get ahead of the gear grind and optimise perks to fix their weaknesses. A team full team of decidedly average bros at level 11ish on day 70 with raider gear plus (mainly raider a few upgrades) can smash any camp on the map.
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# ? Feb 6, 2024 09:45 |
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Cast_No_Shadow posted:Yeah, you absolutely can smash the game with questionable bros as long as you get ahead of the gear grind and optimise perks to fix their weaknesses. Not sure I agree with this statement. The average bandit/undead camp yes; most orc/goblin camps probably, but barbarian chosen or big ancient dead camps absolutely not
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# ? Feb 6, 2024 09:57 |
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I'm not sure I'd take on big nomad camps with raider gear either, at least if they have those special archers Or are we considering training roaming packs into the camp here? Because then everything goes. Edit: Forgot necrosavant camps, I think speed/challenge runners avoid those for a reason, because they're almost pure gear checks Broken Cog fucked around with this message at 12:47 on Feb 6, 2024 |
# ? Feb 6, 2024 12:42 |
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Keep in mind I specifically called out by day 70. Camps scale by tier, distance, and time. Tier and distance are what they are and don't change, time obviously does and that early the biggest barb camp will be a large number of Reavers and a few Chosen. Very doable by that sort of team. Orcs too might have a couple of warriors. Similarly, raider plus, it's a raider nimble baseline with some better weapons (heavy throwers, T3 maces etc) and likely some famed finds. It's a window though, they will keep scaling and your average bros will cap out, but it can be done. Also savants can also be done in the window, big "is it worth it" question that most people decide that it isn't but nets help as does understanding their ai. You don't need to train things either, that's 100% cheese.
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# ? Feb 6, 2024 18:51 |
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I will forever defend train cheese after pulling the barbarian king into a necro camp.
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# ? Feb 15, 2024 16:18 |
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may or may not be responsible for getting one of my men decapitated by another man who I accidently ordered to do a round swing oh well he was a newbie who joined on the road literally moments before
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# ? Feb 19, 2024 06:50 |
verbal enema posted:may or may not be responsible for getting one of my men decapitated by another man who I accidently ordered to do a round swing It was the melon fucker, wasn't it?
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# ? Feb 19, 2024 18:51 |
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dogstile posted:I will forever defend train cheese after pulling the barbarian king into a necro camp. After a while every orc and barbarian camp I did had another army pulled into it. Best was the frost unholds into anything.
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# ? Feb 19, 2024 19:06 |
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Drakenel posted:It was the melon fucker, wasn't it? No we tarred and beat him with chickens It was some deserter guy Later one of the original crew died and that really stung cuz he is the one who lopped Hoggart's head off
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# ? Feb 19, 2024 19:25 |
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Mazz posted:After a while every orc and barbarian camp I did had another army pulled into it. Best was the frost unholds into anything. Best way to totally exploit pulling is to head to a southern town, make them mad, and run the three conscript groups they send after you across the world wrecking everything from like day 3.
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# ? Feb 21, 2024 20:50 |
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verbal enema posted:may or may not be responsible for getting one of my men decapitated by another man who I accidently ordered to do a round swing this is the way of BB. embrace the carnage
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# ? Mar 25, 2024 11:33 |
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I bounced off this game years ago but I tried it again recently and I'm enjoying it. After an easy tutorial and trader run I've been doing cultists. I also wanted to explore an all skirmisher build idea I had and figured cultists would help me lean into that. The idea is that cultists have pretty good starting resolve, fatigue, and health but low mdef, att, and ratt. Normally that's pretty bad, but since all the secondary stats are solid and grow with sacrifices you can level up both attacks and mdef every time. Bros end up pretty good but not great at everything. Throwing is really strong with a natural hit chance bonus and you can pair it with shields, duelists, or two handed weapons easily. I also used swords heavily since they have a natural hit chance bonus. In practice I ended up drifting a little bit from the concept by converting some thieves and brawlers for my tanks on the corners of the line. They still had quick hands but their ranged was so low I just gave them polearms or whips to switch to and used those levels on fatigue and health. Early game wasn't too hard because I just tore through dumb farm boys for victory. I hired cheap and didn't mind if I lost non-cultists bros every fight. It got harder in mid game though, the fresh farm boys weren't cutting it anymore but the cultists weren't good enough to take on the nastier stuff. I had to be really careful about my contracts and felt pretty weak. An issue I ran into is that the really good sacrifice bonuses don't kick in until late in the game, the sacrifice event is just too slow and you can be unlucky with progression even when you get it. I was also using so many throwing weapons that it was hurting my income and I had to search every town for ammo. Cultists are cheap normally, but the skirmisher thing meant every fight cost like 500 gold. Around day 80 things turned around again. By then I had a team of only high level cultists and slaves, with a couple spots open for strong converts. Payouts were high enough that the ammo cost didn't matter anymore. I cleared the orc crisis easily. I was pretty disappointed in the sacrifices though. I'm around 180 now and doing the second crisis. The highest cultist is still only 4 candles but I got the unique armor. I'm feeling ready to start on some end game content. I've also been looking for dumb sellswords because they'd be perfect skirmisher cultist converts but I haven't found a single one. For fun I also picked up a knight, I just give him happy powder when he's upset. I've thought about getting sellswords or beast slayers and trying to farm them for brain damage but I think that would be frustrating.
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# ? Mar 27, 2024 21:41 |
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Set a new personal best for all legendary location cleared by Day 99 (Gladiator EELI random seed) and wanted to share on the internet Wassbix fucked around with this message at 18:21 on Apr 3, 2024 |
# ? Apr 3, 2024 17:27 |
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Wassbix fucked around with this message at 18:22 on Apr 3, 2024 |
# ? Apr 3, 2024 17:35 |
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Got a hankering for lovely dirt peasant merc sim again and am thinking about firing this up. How are the oathtaker and anatomist origins? I haven't played all the OGs, just rebuilding and Lone Wolf (which was by far the more fun of the two for me), and those two looked the most interesting to me so far.
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# ? Apr 3, 2024 17:46 |
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Psycho Landlord posted:Got a hankering for lovely dirt peasant merc sim again and am thinking about firing this up. How are the oathtaker and anatomist origins? I haven't played all the OGs, just rebuilding and Lone Wolf (which was by far the more fun of the two for me), and those two looked the most interesting to me so far. Anatomists are fun if you like super long runs, you get potions that grant special buffs per enemy type killed and you can stack it all on one bro and turn him into Goku and solo Armies Oathtakers don't get normal ambitions but special oaths that grant buffs/penalties - it's not too different from a regular run (you can't get the ambition trinkets, which makes some Legendary fights really hard)
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# ? Apr 3, 2024 17:55 |
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The biggest selling point for Oathtakers imo is that one of the characters you start with has the potential to be an amazing fencer. Also, some of the oaths are busted. The undead one makes the black monolith and the library a breeze.
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# ? Apr 3, 2024 18:17 |
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# ? Apr 26, 2024 10:48 |
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Isn't there a scripted battle with the oathtakers start? Versus oathholders or something?
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# ? Apr 3, 2024 19:01 |