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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?



(Stream link here)

Command Modern Air/Naval Operations (henceforth called CMANO) is developed by WarfareSims, and is the greatest simulation of modern air and naval combat on the market at present. With hundreds of variants of radar, individual weapons systems, platforms and munitions all packed with a relatively simple interface for what it is, featuring nearly any scenario you could dream of (and the facilities to create any that aren't yet there) with many of them being dynamic scenarios that change on every playthrough.



Emphasis on relatively simple. Still, the game is an utter joy to play. This particular thread will focus on Real Time operations. This means no time compression, playing everything second by second, minute by minute. It will be live streamed similarly to my old real-time Silent Hunter 3 LP. I'll be going through multiple scenarios over the course of this thread, but each stream will only cover one.

Table of Contents:

Yankee Team - 5th of April, 4 PM BST to 6th of April, 6 PM BST (26 hour stream)

Scenarios:

Yankee Team:

----------------------------------------------------------------------------------------
- UNITED STATES NAVY - TASK FORCE 77, SEPTEMBER 1966 -
----------------------------------------------------------------------------------------
BRIEFING
----------------------------------------------------------------------------

---------------------------------------------------------------------------------------------------------------------------------------------------

SITUATION

Operation Rolling Thunder, a limited strategic air campaign in Vietnam, is in its second year. The objective of these targeted strikes is to cripple North Vietnam's economy and persuade Ho Chi Minh's regime to stop supplying a communist insurgency threatening the survival of the allied government in South Vietnam - and, indirectly, to block global communist expansion without direct confrontation with the powers of Communist China and the USSR. Unfortunately for us, these latter two have already made contributions to the conflict. Over the past two years, North Vietnam has built up a sophisticated air defense system, with modern surface-to-air missiles and fast jet fighters - thought to be operated in part by Soviet 'advisors'.

Although US Air Force, Navy, and Marines' aircraft have so far delivered the most impressive bombing campaign since World War II, they have done so under numerous restrictions. President Johnson has been closely involved with approving target lists to maximize impact while minimizing political risks internationally. As a result, the capital of Hanoi and the main port city of Haiphong are currently off limits for strikes, and targets elsewhere are chosen with care to avoid civilian and foreign casualties. Border areas close to China are closed to our aircraft, and attacks on airfields are prohibited except in self-defense, due to the risk of killing Russian specialists working there. The focus is strictly on military supply lines leading to the South, and industrial targets that contribute to the North's ability to fund and arm the communist insurgency.

Further complicating matters are doctrine differences between the USAF and the USN, which have made it impossible for the two to cooperate effectively. Instead, there are two completely separate air campaigns in Vietnam - one by the Air Force, the other by the Navy - with neither side being allowed to even enter the other's sector. The Navy's operations area spans four so-called route packages - 2,3,4 and the most dangerous of all, 6B. These cover the northern coastal areas of Vietnam and contain most of its industry and population. So far, we've fared a bit better than the airforce as far as losses - but it is still a hard-fought battle here on Yankee Station.

MISSION

1. Sustain pace of air operations and conduct strikes on pre-briefed targets.

2. Enforce air superiority over your sector by challenging and containing hostile intercept attempts.

3. Interdict the flow of enemy military supplies southward.

You will receive an initial sets of targets at the start of operations, and then additional target lists 1 hour before each scheduled wave of strikes. The strikes will be conducted in phases, each targeting a particular Route Package area.
The suggested timeline for operations is as follows (all times in local):

00:00-06:00
- Preliminary phase (TG 77.3 on station)
  • targets issued throughout AO
  • conduct reconaissance, decide on strike targets, select loadouts and arm aircraft (you should do this for all 3 task groups), establish defensive patrols and support missions, identify threats, suppress hostile forces most likely to interfere with daytime missions, identify and strike coastal shipping

06:00-09:00 - First wave of morning strikes (TG 77.1 and TG 77.3 on station)
  • targets issued for RP2
  • attack first set of targets, protect strike package from threats
09:00-12:00 - Second wave of morning strikes (TG 77.1 and TG 77.3 on station)
  • targets issued for RP3
12:00-15:00 - First wave of afternoon strikes (TG 77.1 and TG 77.2 on station)
  • targets issued for RP4
15:00-18:00 - Second wave of afternoon strikes (TG 77.1 and TG 77.2 on station)
  • targets issued for RP6B
18:00-00:00 - Final phase (TG 77.2 on station)
  • targets issued throughout AO
  • Complete remaining tasks, conduct limited strikes, assess damage to targets
FORCES

US Navy - Task Force 77

You will be in overall command of air operations for the task force, which includes the air wings of 3 total carriers. You will not be in command of the carriers themselves or any of the supporting forces.
  • Task Group 77.1 - 1 Attack Carrier + Escort
  • Task Group 77.2 - 1 Attack Carrier + Escort
  • Task Group 77.3 - 1 Attack/Limited Strike Carrier + Escort
Note: your task force is chosen (at random) from a combination of 9 possible ships at the start of the scenario - each carrier has equal chance of appearing in the scenario. Each carrier's air group is different, but will typically include 2 fighter squadrons, 3 attack squadrons, and various support aircraft.
  • PIRAZ Station - USS Chicago (CG 11) + Escort
The PIRAZ (Positive Identification Radar Advisory Zone) station, callsign "Red Crown", is a cruiser patrol near North Vietnam's coast which provides radar warning and air traffic control in our operations area. They will assist in the task.

Note: while USS Chicago on PIRAZ station is equipped with long-range Talos missiles, do not rely on it to engage MiGs offensively and at max range. Red Crown will use its SAMs sparingly, and mainly in self-defense. It will only fire Talos missiles out to a maximum 50-60nm range in this scenario (as historically).
  • Other forces:
The USAF does not coordinate their operations with us and will be operating on a separate schedule in their own route packages, which are off-limits for our operations. Their aircraft will not enter our sector either. USAF tankers are available on station over northeast Thailand if needed (Tanker Track Lemon). USMC will operate a tanker track off North Vietnam's coast in vicinity of Dong Hoi.

Enemy Forces: North Vietnam
  • Aircraft: 120-150 fighters of MiG-15, MiG-17, MiG-19 and MiG-21 types
  • Air defenses: 150-200 SA-2 missile launchers in 25-30 mobile batteries, with at least 120 available dispersal sites; heavy AAA presence at fixed and mobile locations
  • Naval: Coastal patrol and torpedo craft
Possessing neither numerical nor technical superiority over our air forces, the North Vietnamese air defenses instead rely on ambush tactics and mobility. MiGs and SAMs work in good coordination with low-level AAA, and present a particularly serious threat when they're able to overwhelm strike missions with sudden attacks from multiple directions. As a result, the Navy has adopted Alpha Strike doctrine, which relies on large, concentrated, well-escorted strike packages.

EXECUTION

1. Operational Schedule


TF77 operates around the clock on Yankee Station, with 3 carriers being the standard duty roster. Carriers rotate on the strike line in 12-hour shifts, followed by 12-hour rest periods. One carrier operates midnight to noon (local time), another operates noon to midnight, while a third operates during daytime hours.

For today's schedule, TG 77.3 is on the line 0:00-12:00 (local), TG 77.1 will operate on station 6:00-18:00, and TG 77.2 will be on duty 12:00-0:00. An initial target list will be issued immediately, followed by additional target lists for every scheduled wave of strikes. The heaviest strikes should be planned for 12:00-15:00, when two full attack carriers will be on station and your main objectives will be in route packages 4 and 6B, the most heavily-defended. Plan your operations around this schedule, as the carriers are not under your control and will move on and off station on their own.



2. Operations Area


For operation Rolling Thunder, North Vietnam has been divided into a set of route packages (RPs), each with their own set of targets. The US Navy is responsible for route packages 2, 3, 4, and 6B (as on the map above). Targets for today may be assigned in any of our route packages - plan accordingly.

RP 6B, the northernmost of our operation areas, contains both the heaviest concentration of North Vietnam's industry and population (including parts of the capital Hanoi and the port city of Haiphong), as well as the heaviest concentration of air defenses currently known anywhere in the word. In addition, the area is also under the heaviest restrictions - there is a 10 nm exclusion zone around both Hanoi and Haiphong, and a 30 nm limited zone around Hanoi. Operate here with discretion. By comparison, the southern RPs are more lightly defended.

3. Rules of Engagement


For political reasons, there are complex restrictions in place on operations in North Vietnam. Besides the restricted zones already mentioned, US aircraft are also prohibited from operating within 20 miles of the Chinese border, and must take all due caution to avoid creating civilian and foreign casualties. It is mainly for this reason that objectives like the port of Haiphong - despite its economic importance - are completely off limits. There is too much risk that a wrong target will be attacked.

You must positively identify all targets before engaging. You are explicitly prohibited from attacking air fields, and should avoid unnecessary engagement with Vietnamese air defenses and aircraft as some of these are thought to be manned by foreign personnel (particularly Soviets). Suppress these threats as necessary, but concentrate primarily on carrying out strike sorties.

4. Target Selection and Evaluation


You will receive your first target list for the day within 10 sec of scenario start. Examine the targets and select objectives for strikes. Priority should be given to targets of high military value, infrastructure, and economically-important industry (in particular manufacturing and POL sites). Your performance will be assessed on the number of targets you manage to strike. Further target lists will arrive at 05:00, 08:00, 11:00, 14:00 and 18:00 local time.

Secondarily, your evaluation will also take into account valid targets of opportunity (mainly coastal shipping) and enemy aircraft destroyed during the operation. It will not take into account attacks against enemy air defense units, but you should carry out suppression missions at your discretion.The main negative factors for evaluation will include aircraft losses, attacks on non-authorized targets, and collateral damage to civilian and foreign property.

While we have good intel on the fixed strategic targets, the situation with mobile targets and defenses is less certain. While we know that the enemy's air defenses are concentrated predominantly in the Hanoi and Haiphong area, the NVA have been very good at concealing and moving their SAM sites and supply routes, making surprises over the operation areas likely. Be careful to identify threats. It may be wise to conduct reconaissance prior to strikes. While it may be tempting to concentrate on high-level threats such as SAM sites and MiG patrols, perhaps the deadliest element of NVA's air defenses are the anti-aircraft guns at low level. These are frequenly well-concealed and can be expected to be found throughout your AO, but particularly in built-up areas.

Note that the targets in North Vietnam fall into different categories - and while none of them are friendly to US forces, be careful to evaluate them before attacking. While all targets located in North Vietnam will be marked as either "unfriendly" and "hostile" on the map, you will be penalized for attacking any civilian targets. All air bases are also off limits and attacking them will carry a heavy penalty. Air defense units may be attacked, but no mission points will be awarded for destroying them.

5. Aircraft Readiness

Note that the majority of aircraft on duty with TF 77 are unarmed at the start of the day, and only a few patrol, SAR and reconaissance aircraft will be operational before a carrier's duty time on the strike line. Once you examine the target lists, you should choose your main objectives and begin arming aircraft as soon as possible - keep in mind that it takes 6 hours on average for a strike aircraft to be readied for operation. You may select any valid loadouts from the weapons allocated for the day's operations, and may not exceed quotas for the day. The availability of weapons will be limited, especially for advanced weapons such as AGM-12 and AGM-62 guided munitions. You will receive a limited allotment of weapons for Iron Hand (air defense suppression) missions, including cluster munitions and AGM-45 Shrike missiles, typically available for a single A-4E squadron per carrier.

Once your carrier is on station and aircraft are readied, you may launch strikes at your discretion. The recommended tactic is to send out Alpha Strikes, made up of approximately 1/3 of the planes on board each carrier. The readiness time for air groups is timed so that the first Alpha Strike can be launched immediately once the carrier arrives on station, and a second Alpha Strike will follow 3 hours later as the remaining aircraft are armed and fueled while the first mission is in progress.

Aircraft will then recover on the carrier. As the average time to ready a strike aircraft is 6 hours, you can expect to be able to launch another set of follow-up strikes before the duty time ends. Once an aircraft goes off the line, it will move to a position approximately 100nm southeast of Point Yankee, which puts it out of effective reach of targets in North Vietnam. You are advised to halt air offensive operations at this point, and let the crews rest and recover for the rest of the day.

6. Additional Tasks

Besides the primary strikes, you will be expected to maintain regular patrol stations in the Gulf of Tonkin, and conduct reconaissance into the enemy territory. These will factor into your mission evaluation.
  • SAR patrol - UH-2 helos are expected to be on standby near the coast, ready to recover downed airmen on short notice. (Mission points will be awarded for every 20-minute period that a UH-2 SAR helo is on station within 10nm of North Vietnamese coast)
  • ECM patrol - Jamming of enemy radars and communications should be carried out throughout the period of operations. (Mission points will be awarded for every 35-minute period that a EKA-3B aircraft is on station within 10nm of North Vietnamese coast)
In the course of the day, you may receive SAR requests to recover downed US airmen from rescue points in North Vietnam. You will be alerted and the SAR position will be marked on the map. UH-2 Seasprite helicopters are on standby on the carriers and can be tasked for this duty. Send the helicopter to the objective, and hover over it for ~5 minutes to recover the downed air crew, then return to the carrier. The PIRAZ ships are also equipped with helicopter pads, and can be used as a diversion and refueling point for SAR helos.

CONDITIONS


The weather over Vietnam is tropical and changeable (and dynamically-generated in the scenario), with high humidity and daytime temperatures averaging 28C (82F). The local conditions vary day to day, but in general nights are warm (20+ degrees C) with calm conditions. In the morning, low cloud and mist develops over the sea, but clears soon after sunrise. Mid-morning weather is typically clear and sunny. These conditions may persist through the day, but there is at least a 30% chance of showers or tropical thunderstorms developing during the early-mid afternoon. These will normally clear by evening.

-----------------------------------------------------
End of briefing. Full control of the air group is now yours for the next 24 hours. Start by arming and readying your aircraft for the day's strikes. Good luck, commander!
(Stream begins 5th of April at 4 PM BST and ends at 6 PM BST the next day. 1 hour prep time and 1 hour stoppage time, accounting for interrupts. Strict mission start at 1700 BST)

HerpicleOmnicron5 fucked around with this message at 00:14 on Apr 9, 2017

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Reserved for more scenarios.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Also reserved. These scenarios are big.

VKing
Apr 22, 2008
:allears:
Holy crap this looks loving ambitious. I'm going to be sure to tune in for this.

CirclMastr
Jul 4, 2010

I bet you'll figure out a way to crash a plane into a canal.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Thankfully the port at Haiphong is a no-fly zone, so no risk of that. Also this is not really that ambitious a scenario compared to for example Under African Skies which is two days long, and I'm sure there are some that run for much longer, which I fully intend to cover at some point.

Tevery Best
Oct 11, 2013

Hewlo Furriend
Herp, the more you post the more I want to do the stupid thing and run another LP of something. I'm just not sure if it is to see how you run it into the ground or to save you from yourself by giving you something else to do.

Shine on.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Sudden change of plan, stream will now begin at 12 noon BST, mission starting at 13:00. Thats 4 hours earlier. Sorry about the last minute change, just had a schedule conflict.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Yankee Team - 1966 - USN

ORDER OF BATTLE

TG 77.3:
USS Ticonderoga
  • 8x A-4E Skyhawk
  • 16x F-8E Crusader
  • 8x A-4C Skyhawk
  • 10x AD-6 Skyraider
  • 1x UH-2 Seasprite
  • 2x RF-8G Crusader
  • 3x EKA-3B Skywarrior
  • 2x E-1B Tracer
TG 77.1:
USS Constellation
  • 8x A-4C Skyhawk
  • 2x RA-5C Vigilante
  • 16x F-4B Phantom
  • 2x UH-2 Seasprite
  • 6x A-6A Intruder
  • 8x A-4E Skyhawk
  • 2x E-1B Tracer
  • 5x A-3B Skywarriors
TG 77.2:
USS Coral Sea
  • 16x F-4B Phantom
  • 7x A-4C Skyhawk
  • 2x UH-2 Seasprite
  • 3x EKA-3B Skywarrior
  • 1x EA-1E Skyraider
  • 3x RF-8G Crusader
  • 9x A-4E Skyhawk
  • 1x E-2A Hawkeye
  • 8x AD-6 Skyraider
Schedule:

00:00-06:00
77.3
Recon/Defensive Operations

06:00-09:00
TG 77.1 and 77.3
RP2 - Morning strikes.

09:00-12:00
77.1 and 77.3
RP3 - Morning strikes

12:00-15:00
77.1 and 77.2
RP4 - Afternoon strikes

15:00-18:00
77.1 and 77.2
RP6B - Afternoon strikes: Heavy enemy defense.

18:00-00:00
77.2
Mop-up operations.

:siren:Stream is live:siren:

HerpicleOmnicron5 fucked around with this message at 12:59 on Apr 5, 2017

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Watching now, and this is impressive as all hell.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Nearly 20 minutes into the first phase of morning strikes at RP-2. Stream still live.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


About an hour into second morning strikes. I am currently frothing out of my mouth, gurgling half to death, with the only intelligible words being "why won't napalm work and why are my shrikes so poo poo"

Quicksilver6
Mar 21, 2008



Sounds quite realistic. All the game needs now is to simulate VD outbreaks, panic attacks, and heavy drug use among your troops and possibly commanders, and the simulation will be perfect.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Final evaluation: Average. 260 points or thereaabouts.

LOSSES AND EXPENDITURES:

SIDE: USN
===========================================================

LOSSES:
-------------------------------
4x AD-6 Skyraider
11x F-4B Phantom II
1x A-6A Intruder
7x F-8E Crusader
1x A-4E Skyhawk


EXPENDITURES:
------------------
25x 20mm Mk12 x 4 [100 rnds]
232x ZUNI 127mm HVAR Rocket
62x Mk77 Mod 1/2/3/4/5/6 500lb Incendiary Bomb
29x AGM-45A Shrike [ARM]
64x 20mm M3 [200 rnds]
2x SUU-11/A 7.62mm Minigun Burst [100 rnds]
96x Mk82 500lb Snakeeye
162x Mk82 500lb LDGP
16x AGM-12B Bullpup A
98x AIM-7D Sparrow III
42x Mk81 250lb LDGP
40x Mk83 1000lb LDGP
24x Mk20 Rockeye II CB [247 x Mk118 Dual Purpose Bomblets]
12x Mk84 2000lb LDGP
9x AIM-9D Sidewinder
5x 20mm Mk12 x 2 [50 rnds]
8x AGM-12C Bullpup B



SIDE: USA
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
37x RIM-8E Talos



SIDE: NVA
===========================================================

LOSSES:
-------------------------------
1x MPK Shanghai
12x MiG-17PF Fresco D
2x MiG-21F-13 Fishbed C
1x TK P-4 [Pr.123K]
1x Civilian Junk [35m, Armed]
6x MiG-19PM Farmer D
3x MiG-21FL Fishbed E
4x MiG-21PF Fishbed D


EXPENDITURES:
------------------
35x 25mm/80 Twin Burst [20 rnds]
60x 37mm/63 Twin Burst [20 rnds]
24x AA-1a Alkali Mod 1 [PC-2V]
48x 400 liter Drop Tank
6x 30mm NR-30 Burst [10 rnds]
20x 23mm NR-23 x 3 Burst [60 rnds]
10x 490 liter Drop Tank
12x 14.5mm/73 Twin Burst [20 rnds]
18x AA-2a Atoll [R-3S]
4x AA-1a Alkali Mod 2 [RS-2US]



SIDE: North Vietnam
===========================================================

LOSSES:
-------------------------------
11x Vehicle (Fan Song C [SNR-75M])
7x Vehicle (Spoon Rest A [P-12])
3x 23mm ZU-23-2
7x SA-2d Guideline Mod 1 Single Rail


EXPENDITURES:
------------------
260x 37mm/63 Twin Burst [20 rnds]
270x SA-2d Guideline Mod 1 [S-75M Volkhov, 20D / V-755]
236x 100mm KS-19 Frag
32x 57mm S60 HE
8x 14.5mm/79 ZPU-4 Quad Burst [120 rnds]
54x 23mm ZU-23-2 Burst [20 rnds]
60x 12.7mm/50 MG Burst [160 rnds]
48x 85mm M1939

SIDE: Targets
===========================================================

LOSSES:
-------------------------------
1x Commercial Tugboat
1x Commercial Pilot Boat
4x Ammo Shelter
2x Bridge (Railroad, Single-lane)
1x Commercial Fishing Boat [35m]
1x Bunker (Large C3M)
2x Structure (Oil Refinery)
4x Building (Medium)
4x Bridge (Four-lane 150 Tons)
2x Structure (Tunnel)
1x Building (Large)
2x Structure (Military Base)
4x Building (Small)
3x Structure (Industrial Plant)
1x Structure (Power Transmission Line)
1x Structure (Power Station - Gas)
3x Building (Very Large)
1x Building (Tall Building)


EXPENDITURES:
------------------



SIDE: Civilians
===========================================================

LOSSES:
-------------------------------
1x Civilian Junk [35m, Sail]
1x Civilian Small boat [7m]


EXPENDITURES:
------------------

Thanks to everyone who tuned in today. I'll be thinking of what scenario to do next and when to do it, it might be a longer scenario than 24 hours.

glynnenstein
Feb 18, 2014


That's a lot of SA-2s. Man.

Dandywalken
Feb 11, 2014

What would you say was the leading cause of losses for you? Did you have any blatant mistakes that resulted in losses that you feel were otherwise avoidable?

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Two main issues: First, the mismanagement of altitude and the difficulty of commanding these aircraft with middling (if present at all) radar packages and poor quality, short range missiles. Second was overextension.

E: Looking at scenarios, will post the next one on the weekend.

HerpicleOmnicron5 fucked around with this message at 20:19 on Apr 6, 2017

Stago Lego
Sep 3, 2011
Again, that really cool.
What scenario are you thinking about doing next?

Nevermore214
Aug 26, 2011
Looking forward to the next stream. I've been thinking of doing something crazy like this myself, but figured I wouldn't have the endurance.

You're an absolute madman.

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Stago Lego posted:

Again, that really cool.
What scenario are you thinking about doing next?

I'm still undecided. There are a bunch of great scenarios available and I do not have the time to try them all to find one that flows as well as Yankee Team does in real time, probably going to do "To Kill a Mockingbird" if I can figure out how that scenario actually works, alternatively "Good Morning Malvinas" looks good for an under-24 hour scenario and "Under African Skies" is commonly cited as a great scenario over 24 hours. Not certain yet, but definitely going to do something before the month's end.

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