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Litterbox
Nov 9, 2004


quote:

llarion is a free open source MMORPG that focuses on true role playing. All of the characters that you will encounter during your time here are living, breathing inhabitants of this mysterious world. Each character has their own past, goals, flaws, strengths and personality. Experience glorious adventures as a noble knight or live the life of a hardworking craftsman, acquisitive merchant, or charismatic priest of the gods. The decisions that you make while playing Illarion will actually impact and shape the world around you. Your actions will determine the events that will one day fill the pages of Illarion's history books.



The Illarion Vision

quote:

The vision that drives Illarion's developers and volunteers daily to develop the game Illarion, with no financial reimbursement, is the goal of creating an online role playing game, which concentrates on true role-playing in a classic fantasy world. Illarion is operated for the public without profit, and is free for players.

Illarion provides a huge number of possibilities for the creation of characters, without limiting them to classes. Each player should be able to sculpt their own character and the adventures they experience based on their own imagination, and to have them actively participate in the adventures of other characters. The game thrives on cooperative interaction, even amongst opposing characters. The player will continuously write the history of Illarion. Credible political groups shall support this goal.

Illarion is open to all players, regardless of nationality, language and role-playing experience. The main target audience are casual gamers who maintain a distant relationship with their characters, and are thus able to engage in real role play.

Each player has the right, but also the duty, to shape the game world as they desire. This spans from active participation in in-game events to the use of our game content editors, which are accessible to all players.

No-one should log into the game without knowing of the tasks and adventures he can partake in. The world Illarion is a dynamic, ever-changing world, giving options to players through its quests and events, while thriving and growing from the input of player actions. No-one should play the game merely for the trivialities of the day to day in-game life amongst small groups, but to get involved in the wider, major global events that affect all players equally.

Goals pursued by a player should go beyond generic accumulation of objects, skills and gold coins. Our simple game mechanics ensure that each style of play and each effort is equally rewarded, refraining from the introduction of technical restrictions and keeping monitoring of the players to the bare minimum. Freedom, to bring cooperative role-play into the world as you see fit, is above any point or rule. A player of Illarion is not a consumer of ready-made content, but that which itself shapes the community and the world of Illarion itself.


The Current Storyline

quote:

The lands are in turmoil. The War of the Gems has shaken the realms to their core. Refugees flock to the bastions of the land Illarion that were spared from the hardships of the past. Six gems of power were given to the Lords of these bastions for safekeeping; but jealousy, betrayal and envy are the ever present scourges in the constant struggle for power. Noble Cadomyr, wealthy Galmair or wise Runewick - whose side will you join?


Mandatory MMO wedding.

Character Creation

quote:

Before you make a character reference this list of all the current skills and their associated lead attribute. If you create a new character, keep this list in mind so you don't end up with a weak fighter or a dumb magician and complain that you didn't know how to distribute your attributes.
  • Alchemy: Essence
  • Carpentry: Dexterity
  • Concussion Weapons: Strength
  • Cooking And Baking: Dexterity
  • Distance Weapons: Perception
  • Farming: Constitution
  • Firing Bricks: Constitution
  • Fishing: Constitution
  • Flute: Dexterity
  • Gemcutting: Dexterity
  • Glass Blowing: Dexterity
  • Goldsmithing: Dexterity
  • Harp: Dexterity
  • Herblore: Constitution
  • Horn: Dexterity
  • Lute: Dexterity
  • Mining: Constitution
  • Parry: Agility
  • Poisoning: Perception
  • Puncture Weapons: Agility
  • Slashing Weapons: Strength
  • Smithing: Dexterity
  • Tailoring: Dexterity
  • Woodcutting: Constitution
  • Wrestling: Strength
  • Magic: Intelligence

My suggestion in character creation would be to max the attributes for your character's primary skills and ignore the rest. It is possible to tweak your attributes later in game - but it can get expensive so starting with an appropriate base is advisable.

For a warriors you probably want a combination of Constitution, Strength, Agility, Dexterity, and Perception.
For a Mage you

Important leveling note Illarion has an interesting mechanic called 'Mental Capacity' which, simply put, rewards players who actively participate in aspects of the game other than skill grinding.
Basically this means you will gain skill points faster after an hour in which your character roleplayed, or wandered the world, or did anything other than actively train skills, than in an hour you grinded skill points mindlessly. Think of it as rested XP you're saving up by participating in the game world, and cashing in while you train skills.

Role Playing Advice
Here's some general role playing advice to get you going in the world of Illarion
  • Everyone is an orphan for some reason so i guess you can be too?
  • Be whatever you want to be
  • Find the in-game library and read a few pages of the world's history to make sure your backstory is grounded in Illarion. - While telling an elf you're a street tough from Harlem *IS* role playing it unfortunately does not fit our theme.
  • Start out slow with basic interactions and try to pick up on the world's lore overtime - this will inform your character and make your role play more credible
  • Give some thought to who your character is and let that show in your interactions with others. If you're always reacting you won't feel like you're effectively portraying your character
  • Don’t be afraid to “evolve” as your character gets “wiser” or experienced. Your motivations, character “direction” and mindset can/may change in some way during your character’s storyline.
  • RP is about character interactions and being in character, not one-sided speeches. Live your character, but share the stage.
  • Avoid “taking over” another RPer’s event, scene or grandstanding in a conversation. The “It’s all about me!” mindset can backfire.
  • Not every RPer is a “hero”. Even “normal” people can have adventures. Even the “ordinary” can be “extraordinary”.



Finally, dear goons I invite my neck-bearded brethren to join me in Illarion to set in motion a series of events that will change the world forever! We will corner the market in honey bun production and overthrow the aristocracy!

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