Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Hel posted:

I just figured out how to do this and it makes the puzzle make so much more sense than the timing solution I've seen in every FAQ/walkthrough. It also makes me wish more than ever that you didn't have to share inventory slots between normal & key items.
Actual intended solution to the puzzle : combine plastic bottle + tape, then use the knife on the bottle(like lighting a molotov not combining in inventory) to poke a hole and then throw it at the rat thing, there is a knife in the kitchen if you need one.
Shiiiiiiiiittttttttttt...you gotta be kidding me. I guess I know what I'm going to record when I get home (obviously giving all the credit to you, Hel), cause man, is that ever explained that you can do that anywhere? I only ever knew you could stab the gas tanks to let them drain out (and apparently use that to fill up empty bottles).

Skrewtape posted:

The cinematic at the end of this video kicks a lot of rear end.
"Dammit Carnby! I'm done with your poo poo! NOW GIVE ME THE STONE....*grumble* please."

They really tried their best to make Crowley as non-threatening as possible. And then they build up that huge flying enemy as this visible threat and it just dies. Kinda makes me think they had to scrape a boss fight during production or something.

Adbot
ADBOT LOVES YOU

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

discworld is all I read posted:

Shiiiiiiiiittttttttttt...you gotta be kidding me. I guess I know what I'm going to record when I get home (obviously giving all the credit to you, Hel), cause man, is that ever explained that you can do that anywhere? I only ever knew you could stab the gas tanks to let them drain out (and apparently use that to fill up empty bottles).

"Dammit Carnby! I'm done with your poo poo! NOW GIVE ME THE STONE....*grumble* please."

They really tried their best to make Crowley as non-threatening as possible. And then they build up that huge flying enemy as this visible threat and it just dies. Kinda makes me think they had to scrape a boss fight during production or something.

I think it's explained somewhere in game that you can stab the bloodpacks with the knife or screwdriver but never the bottles. My first attempt was actually trying to pour the bottle and then throw it, but that just interrupted the stream before throwing.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Hooray for learning with Hel and things go...ummm differently this time around: Bonus 6- Multiple ways to skin all your flesh off. Also we get to see the many singularvaried ways to use the blood pack.

But the footage for the next bit is recorded, and I was able to get it in under 35 minutes...and there's a bonus video that was about 20 minutes of additional content. Those that have played the game can probably guess what the bonus footage is of.

Kibayasu
Mar 28, 2010

Well I'm sure there's got to be some kind of positive use for being able to use the lighter to explode a plastic bottle that has been taped to an enemy which is right in front of you.

Samizdata
May 14, 2007
Stupid reality impinging on my horror game!

That was priceless. Cheers.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

discworld is all I read posted:


Hooray for learning with Hel and things go...ummm differently this time around: Bonus 6- Multiple ways to skin all your flesh off. Also we get to see the many singularvaried ways to use the blood pack.

But the footage for the next bit is recorded, and I was able to get it in under 35 minutes...and there's a bonus video that was about 20 minutes of additional content. Those that have played the game can probably guess what the bonus footage is of.

Yes exactly like that, perfect execution.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I loved how you exploded so suddenly and violently the explosion didn't have time to render; unless I blinked it was just light the bug, turn into a ragdoll glitch with no inbetween.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?



So here we are at the second to last chapter of the game and the developers decide to throw us a massive curve ball. Thankfully, I'm a benevolent person and cut out the tedium for you the viewer (though if you really want to see what I cut out, there is a video covering that: Bonus 6- Forced extreme gardening!

But since we are near the end, let's cover the plot so far. Edward Carnby wakes from a 70 year stupor where he was a vaguely evil jerk carrying around the Philosopher Stone which houses Lucifer's soul and he now has to do a test to see if he's actually a cool dude or just a jerk. Meanwhile a guy who's possibly a Templar is also trying to get the stone for reasons as yet undisclosed and there's a art dealer/love interest who coincidentally is also necessary in this fated path towards Lucifer. Seems about par for the course for the Alone in the Dark franchise honestly.

p.s. this is my attempt at a Halloween treat. I was thinking of making a Remothered video but I figured it'd be better to finish this up before doing something else.

marshmallow creep posted:

I loved how you exploded so suddenly and violently the explosion didn't have time to render; unless I blinked it was just light the bug, turn into a ragdoll glitch with no inbetween.
So I was a bit curious myself and went frame by frame with the original video and this is the best I could get.



I assume this leaves more questions than answers though.

coleman francis
Aug 8, 2007

Tap tap
The ketchup bottle
None will come
Then axolotl
Hair Elf
Seeing as all the monsters are weak to fire, I wonder what hell in this universe looks like. A frozen wasteland? Or endless dark alien tunnels ALA Realms of the Haunting.

Kibayasu
Mar 28, 2010

Every good idea this game has is brought back down by just how awkward everything is. It reminds me of an indie game with big ambitions but sub-par execution, Hydrophobia (AitD came out first though). Hydrophobia has some really impressive water physics and then decided it wanted to be a third person shooter, a score attack game, an action platformer, a puzzle game, and the first in a trilogy... all in a game that was 3 hours long. The developer even set up an in-game tool to submit bug reports or suggestions. It was all for naught though because there just wasn't enough talent there.

But I can't hate Hydrophobia and I can't hate Alone in the Dark because damnit, the effort is at least on display.

coleman francis posted:

Seeing as all the monsters are weak to fire, I wonder what hell in this universe looks like. A frozen wasteland? Or endless dark alien tunnels ALA Realms of the Haunting.

Given the aversion to light, the black goo, and all the references to the Lightbringer I'd bet on dark and damp.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Speaking of awkward poo poo, my evening was spent trying to figure out exactly what the game expects for the final chapter (which involves being told to get 50 spectral vision to see something....but then needing to actual get 70 spectral vision to reach the final, final bit) and that took roughly an hour. Then spending the next hour getting the next part down...only to have the game hard lock and crash during a cutscene. So the question is now whether I can bypass the cutscene, if the cutscene fails every time (in which case finishing the LP might not be possible), or what I can do. Sigh, hopefully I can try more tomorrow and do a recording, but it's nice to give you lovely people a glimpse into the tedium that went into making this roughly 4 hour LP. Here's a hint:

Samizdata
May 14, 2007

discworld is all I read posted:

Speaking of awkward poo poo, my evening was spent trying to figure out exactly what the game expects for the final chapter (which involves being told to get 50 spectral vision to see something....but then needing to actual get 70 spectral vision to reach the final, final bit) and that took roughly an hour. Then spending the next hour getting the next part down...only to have the game hard lock and crash during a cutscene. So the question is now whether I can bypass the cutscene, if the cutscene fails every time (in which case finishing the LP might not be possible), or what I can do. Sigh, hopefully I can try more tomorrow and do a recording, but it's nice to give you lovely people a glimpse into the tedium that went into making this roughly 4 hour LP. Here's a hint:


As always, we appreciate the love, time, and effort that go into a quality LP.

So cheers to you, and there's beers on me if ever we shall meet.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

discworld is all I read posted:

Speaking of awkward poo poo, my evening was spent trying to figure out exactly what the game expects for the final chapter (which involves being told to get 50 spectral vision to see something....but then needing to actual get 70 spectral vision to reach the final, final bit) and that took roughly an hour. Then spending the next hour getting the next part down...only to have the game hard lock and crash during a cutscene. So the question is now whether I can bypass the cutscene, if the cutscene fails every time (in which case finishing the LP might not be possible), or what I can do. Sigh, hopefully I can try more tomorrow and do a recording, but it's nice to give you lovely people a glimpse into the tedium that went into making this roughly 4 hour LP. Here's a hint:


Sounds like an excellent opportunity to show off the chapter skipping stuff :P , No but seriously I hope it works out for you, It'd be sad to have the LP fail at the last moment.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Hel posted:

Sounds like an excellent opportunity to show off the chapter skipping stuff :P , No but seriously I hope it works out for you, It'd be sad to have the LP fail at the last moment.
Well that's the ol' rub. For the final chapter you can't just skip to that part until you've done certain stuff. So I might have to record up until the roots are taken care of, save, and then hope that it'll open up the chapter select for that mission. Or it could have just been a cutscene that triggered; sadly won't know till I waste another hour getting up to that point.


Samizdata posted:

As always, we appreciate the love, time, and effort that go into a quality LP.

So cheers to you, and there's beers on me if ever we shall meet.
It's nice to hear; just sometimes weird to think how much time I end up investing in some of these endeavors. Like with Koudelka, it's maybe a seven hour game but I probably ended up putting 50 hours into it doing test runs, grinding up magics, doing hidden items that required me to idle for 20 hours. But in the end, I think it's worth it.

Samizdata
May 14, 2007

discworld is all I read posted:

It's nice to hear; just sometimes weird to think how much time I end up investing in some of these endeavors. Like with Koudelka, it's maybe a seven hour game but I probably ended up putting 50 hours into it doing test runs, grinding up magics, doing hidden items that required me to idle for 20 hours. But in the end, I think it's worth it.

I concur. And now (other than sucking at video games), you know why I don't LP.

Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

Every time you hold the flash light up Edward's weirdly large rubbery hands make me think that he's actually a Spitting Image puppet from the 80s.

Samizdata
May 14, 2007
I gotta say, I find it ironic that our host decided to LP a game about what is functionally Hell.

To hear his offhand stories, it is apparently actually Hell.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Samizdata posted:

I gotta say, I find it ironic that our host decided to LP a game about what is functionally Hell.

To hear his offhand stories, it is apparently actually Hell.
Oh, it's not ever quite that bad. I think the worst experience I had was way earlier when I did Silent Hill 2; now on the PC version it had an option after you beat the game that was just called 'Ending Cinematics', so in my mind that meant it would save the ending cinematic and I'd just unlock them then record them later. So I get all the endings by playing through the game probably 8 or 9 times (just cause I hosed up sometimes with abusing Maria or not looking at something enough), and I've got all them ready to go....but then I tried to actually view the cinematics. Now it thankfully didn't crash (since it did take a bit of workings to get the PC version to run properly on Win 7 and a multi-core processor), but the issue was that when the game said ending cinematic it apparently meant just the credits. Now obviously the credit sequences are great and useful, but I kinda needed to show the actual endings (though yes, I know there are probably a billion videos out there already showing all the endings) and thus I then tried my best to speed run through Silent Hill 2 another 8 or 9 times while trying to fill the mysterious criteria to get the endings. And that would take roughly about 4 hours a piece and considering I was unemployed, I basically shoved all this into a week solid of nothing but speed running Silent Hill 2 and learning to just absolutely loathe the game. That's why, even now, I look back on that LP and cringe at the quality and it being spliced up to support the 10 minute time limit I had and the one random episode I decided to test out subtitles and think to myself "gently caress I should really re-do this"....then I think about the dumb poo poo I did and I think "Nah"....

But good news is that avoiding that one cutscene allowed me to not crash and the footage for the final AiTD update is recorded and edited down, so hopefully that'll get up in the next couple of days. Also was trying to find some way to play the Wii version of the game but am coming up short, though it looks like the PS2 version is the same as the Wii. So maybe I can show that off.

Scaramouche posted:

Every time you hold the flash light up Edward's weirdly large rubbery hands make me think that he's actually a Spitting Image puppet from the 80s.
Edward is almost entirely made of jellybones. That's the only way he's been able to survive at all.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?



Well there you have it; the ending. We spent a third of the game in a hotel, a third of the game escorting and saving Sarah, and the final third of the game doing random bits of gardening in a mostly empty, open-world environment with all that leading up to a cliffhanger ending with a follow-up game that never existed. So looking back in retrospect, I still stand by the fact that this is at least a somewhat competent game with interesting (albeit shallow) game mechanics that just never really gets past the tutorial stage to get to an actual story. Instead we get constant text messages near the end of the game trying to fill us in on Templars and all sorts of other stuff that culminates in a rather awe-inspiring, but ultimately lackluster, 'Path of Light'....which is just a series of short puzzle rooms and suddenly a new character who's never mentioned anywhere else in the game. I don't know, I hate to paint it this way but a lot of my good will towards the game was squandered with the final chapter. I should let you guys watch it before you take in the full girth of my input though.

But yeah, the bonus videos this time around are: Bonus 7- The Good Ending and while I was loving around to see if Crowley had more to say near the end: Bonus 8- The True Ending.

Carlioo
Dec 26, 2012

:krakentoot:
That felt kind of... abrupt. Where do you even go in a sequel? Play as Edward-Lucifer and destroy humanity? Play as someone completely new trying to take down Edward (which I guess they could do since they already did it in this game)? Play as Edward and take down Sarah-Lucifer? If it's supposed to be a cliffhanger, it doesn't really lead to anything.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
I get the feeling that the 'good' ending would be canon and the next game would have you fighting Luci-Sarah and her hordes as they take over the world. Or as she slowly takes over some neighboring borough of New York. Or maybe they'd do half the game focusing on that and spend the other half interspersing parts of Edward's past 70 years to show what he's been up to to show his real fall from grace or what not. I don't know really...the endings were just odd as you say.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

discworld is all I read posted:




Well there you have it; the ending. We spent a third of the game in a hotel, a third of the game escorting and saving Sarah, and the final third of the game doing random bits of gardening in a mostly empty, open-world environment with all that leading up to a cliffhanger ending with a follow-up game that never existed. So looking back in retrospect, I still stand by the fact that this is at least a somewhat competent game with interesting (albeit shallow) game mechanics that just never really gets past the tutorial stage to get to an actual story. Instead we get constant text messages near the end of the game trying to fill us in on Templars and all sorts of other stuff that culminates in a rather awe-inspiring, but ultimately lackluster, 'Path of Light'....which is just a series of short puzzle rooms and suddenly a new character who's never mentioned anywhere else in the game. I don't know, I hate to paint it this way but a lot of my good will towards the game was squandered with the final chapter. I should let you guys watch it before you take in the full girth of my input though.

But yeah, the bonus videos this time around are: Bonus 7- The Good Ending and while I was loving around to see if Crowley had more to say near the end: Bonus 8- The True Ending.

Thanks for the ride & for getting me to replay parts of it again in a different way. Honestly whenever I remember this game I think it's longer than it really is, and I think it's not entirely the roots fault.
While I like the idea of the open world they only really use it for the roots and there are far too many of them and only like 3-4 are actually challenging or interesting, most are just sitting there. the Arkham games have the same problem with the Riddler trophies but at least those aren't need for the basic ending . I'm still sad that they never got to make a sequel both for the cliffhanger and because with a bit more polish and refinement of their ideas & mechanics it would probably have been a much better game.

Also Clock Tower 2? Which one? The one that's actually a sequel or the one that's really dumb?

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug
There were some really neat sections of this game. It's a pity that all the endings are such wet farts.

Thanks for another great LP!

Fiendly
May 27, 2010

That's not right!
I always wanted to see an LP of this game, and the one on the archives by Hbomberguy taught me a valuable lesson for my own LPs: Don't overly praise a flawed game just because you like it and want others to like it as well. If not for the part where it makes you trudge through the "open" world and do three quarters of the sidequests to progress, this game would've had more good ideas and charm than sloppy design and atrocious dialogue. I love that they let you kill the love interest, it's such a terrible idea that undercuts all the annoying interactions with her throughout the game and leads to nothing. They really burned everything to the ground with that ending, as though they didn't even want a sequel and just wanted to make everyone unhappy.

Samizdata
May 14, 2007

discworld is all I read posted:




Well there you have it; the ending. We spent a third of the game in a hotel, a third of the game escorting and saving Sarah, and the final third of the game doing random bits of gardening in a mostly empty, open-world environment with all that leading up to a cliffhanger ending with a follow-up game that never existed. So looking back in retrospect, I still stand by the fact that this is at least a somewhat competent game with interesting (albeit shallow) game mechanics that just never really gets past the tutorial stage to get to an actual story. Instead we get constant text messages near the end of the game trying to fill us in on Templars and all sorts of other stuff that culminates in a rather awe-inspiring, but ultimately lackluster, 'Path of Light'....which is just a series of short puzzle rooms and suddenly a new character who's never mentioned anywhere else in the game. I don't know, I hate to paint it this way but a lot of my good will towards the game was squandered with the final chapter. I should let you guys watch it before you take in the full girth of my input though.

But yeah, the bonus videos this time around are: Bonus 7- The Good Ending and while I was loving around to see if Crowley had more to say near the end: Bonus 8- The True Ending.

Well, that was...a game. Cheers for the LP. I look forward to the next, as I have previously enjoyed all your LPs I was aware of. What was the "gardening" music? Whatever it was was a hoot.

Also, more kudos for calling it as you see it. If there is a bad thing in a game, call it a bad thing.

coleman francis
Aug 8, 2007

Tap tap
The ketchup bottle
None will come
Then axolotl
Hair Elf
So wait, what would have happened if Edward said 'nah' and never brought his half of the stone to the gate or even had the 'key' not opened it, would lucifer just not have showed up? Does beating the game mean you lost the game??

Thanks for the LP duder. I have the urge to go back and replay New Nightmare now.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Fiendly posted:

I always wanted to see an LP of this game, and the one on the archives by Hbomberguy taught me a valuable lesson for my own LPs: Don't overly praise a flawed game just because you like it and want others to like it as well. If not for the part where it makes you trudge through the "open" world and do three quarters of the sidequests to progress, this game would've had more good ideas and charm than sloppy design and atrocious dialogue. I love that they let you kill the love interest, it's such a terrible idea that undercuts all the annoying interactions with her throughout the game and leads to nothing. They really burned everything to the ground with that ending, as though they didn't even want a sequel and just wanted to make everyone unhappy.
It was truly the end of the second season of Twin Peaks where Lynch comes back long enough to make a truly bizarre troll.

But yeah, I was a bit torn during the credits if I really wanted to push the idea that people should play the game themselves. I can't say it's something truly unbearable to play like 'Escape from Bug Island' or the bizarre and boring FPS 'Legendary' but it's hard for me to say that people would actually get anything more out of playing this themselves that I didn't show off. I guess if they wanted to see some of the weird landmarks in the park? Or question why they didn't actually want to model anything in the park after things in Central Park itself? I just mostly bring up the option since it is fairly cheap if people are curious; I mean it's not like Splatterhouse which will run you like $15 used.

coleman francis posted:

So wait, what would have happened if Edward said 'nah' and never brought his half of the stone to the gate or even had the 'key' not opened it, would lucifer just not have showed up? Does beating the game mean you lost the game??

Thanks for the LP duder. I have the urge to go back and replay New Nightmare now.
Yeah, that part is sadly a bit vague. If you let the timer run out there's just a blinding flash of white light...and ummmm everyone regrets it? They kinda make it out to be that the gate will still open even without the keys and it's just a matter of time. In the end though, both endings are kinda bad because Lucifer still gets out; it's just a question if Edward is around to still stop it afterwards or not with his new pal Hermes.

And I think I always meant to play New Nightmare, but watching videos of it makes it seem like all the enemies are just massive bullet sponges.

Samizdata posted:

Well, that was...a game. Cheers for the LP. I look forward to the next, as I have previously enjoyed all your LPs I was aware of. What was the "gardening" music? Whatever it was was a hoot.

Also, more kudos for calling it as you see it. If there is a bad thing in a game, call it a bad thing.
It's from a band called The Mae Shi and they were good until they broke up and moved on to other things.

And I don't really ever have qualms about calling something bad, I just find it's too easy sometimes to jump to negativity. This game is actually pretty straight forward and it's difficult to get lost or not know what to do; it's just janky and weird sometimes with design choices. So I tried my best to stay positive and show that this supposedly difficult game wasn't really that bad...but yeah, fully had no issues saying that the last bit of the game was really dumb, and somehow felt overly padded and rushed at the same time.

Hel posted:

Also Clock Tower 2? Which one? The one that's actually a sequel or the one that's really dumb?
I think in your heart of hearts, you know the answer...The Struggle Within

Still, someone in the comments did mention the old Elvira adventure game and that made me curious about doing an LP of Waxworks instead (just because that's more straight horror) but that overall just seems like a frustrating mess. And my girlfriend is still in my ear about doing Shadow Hearts but I just don't think that'd work.

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.
I can't help but wonder if the choice Edward was suppose to make was to either shoot himself while Lucifer possessed him, thus ending his threat, or not and let Lucifer run amok. Sarah just screwed over the one chance humanity had.

Selenephos
Jul 9, 2010

To be fair it's not completely unheard of for Alone in the Dark to ignore the previous games. New Nightmare was a different Carnby but still somehow had the first three games happen and it was explained through Carnby reincarnating, then this game ignores New Nightmare and then Illumination ignores practically everything.

But yeah, it's a game which needed a better developer, better publisher, better writer, bigger budget and more time but the basic premise wasn't bad.

Samizdata
May 14, 2007

discworld is all I read posted:

It's from a band called The Mae Shi and they were good until they broke up and moved on to other things.

And I don't really ever have qualms about calling something bad, I just find it's too easy sometimes to jump to negativity. This game is actually pretty straight forward and it's difficult to get lost or not know what to do; it's just janky and weird sometimes with design choices. So I tried my best to stay positive and show that this supposedly difficult game wasn't really that bad...but yeah, fully had no issues saying that the last bit of the game was really dumb, and somehow felt overly padded and rushed at the same time.

And I don't mean being a "grumpy" or "cynical" LPer, but more being willing to say "Hey, look, a wart."

I say your YT response, so I found the video and linked back to it in my response.

As far as game selection goes, the only thing I would say is stick with your weird horror milieu. I will be there to watch.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

discworld is all I read posted:

I think in your heart of hearts, you know the answer...The Struggle Within

Still, someone in the comments did mention the old Elvira adventure game and that made me curious about doing an LP of Waxworks instead (just because that's more straight horror) but that overall just seems like a frustrating mess. And my girlfriend is still in my ear about doing Shadow Hearts but I just don't think that'd work.
Nice, maybe your LP can help me make sense of it, or at least as much sense as can be made.
The premise of Waxworks sounds really racist, so if it's just tedious and doesn't do anything especially neat I'd suggest skipping it.

Kacie
Nov 11, 2010

Imagining a Brave New World
Ramrod XTreme
Crowley getting chumped was especially pleasing to me for some reason.

Sarah wanting to violently assault Hermes seems entirely reasonable, seeing as he set up a fail-deadly system. Not to mention that without a car, there would have been no way to get back to the museum in time -- and Hermes built this long before steam engines were a thing.

The ending made no sense, unless the prophesy was mostly a lie that Lucifer set up, and the only question (as others have mentioned) is whether Lucifer gets to take over a human and lead armies, or just comes through that convenient doorway with said army. The whole path of light becomes a test to find a worthy, sturdy host and ensure that there are at least two ways get free.


Thanks for showing us the game! I really love your LPs, and you cheerfully live up to the LP motto of playing games that I enjoy seeing, but would never want to play myself.

Looking forward to whatever you do next.

Adbot
ADBOT LOVES YOU

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.

Kacie posted:

Sarah wanting to violently assault Hermes seems entirely reasonable, seeing as he set up a fail-deadly system. Not to mention that without a car, there would have been no way to get back to the museum in time -- and Hermes built this long before steam engines were a thing.

The way I see it, Sarah made the lock much earlier than intended due to Theo's notes. And the lock wasn't suppose to be made until Hermes was there, but no one knew that.

  • Locked thread