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Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself
Nice update! Is that the "Blue Marble" mod I've heard about? I saw an LP awhile back that was using it and it was too pretty for me, heh. I think you're right about Moai, but I'd wait until we grab that stone in the desert first. It might be a good idea when we get back around to Chucat to drop a dotmap pattern in there and see what we can make of it. Don't forget with Civil Service we can run some irrigation from those rivers around Rome and the oases to help out, you don't need food resources (but not having one means you probably don't prioritize settling there).

Edit: Said nice update was on the bottom of the last page, click here!

Chucat posted:

Courthouses + Caste + Bureaucracy are all great. I'm not sure about your current maintenance but the civics and courthouses will definitely fix that.
Macemen are flat out not needed.

Yeah, I think the last screenshot showing my expenses at 100% was the one where I was finishing Aesthetics. I was at about -40GPT at that point, and it's around -60 at the end of this update (more units and 2 more cities, each new city raises the cost on all of them until you cap at around -15 per city or so). So I'm at the "courthouses in the frontier are nice" part, not "why am I running out of money what happened :gonk: " part.

It ends up being a pretty big update, with war about to erupt, enough wonders built you'd think I was playing Augustus instead, and a lot of in-depth looks at tech trading strategy for the early-ish game.

Immortal Julius Caesar Part III
https://lpix.org/sslptest/index.php?id=150736

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Chucat
Apr 14, 2006

Sorry, been a bit of a busy week, I'll take my turns tonight hopefully. I've taken a quick look and there's quite a few things I'll need to talk about, most of it is decent though!

...though I think you gave me the wrong save.

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

Chucat posted:

...though I think you gave me the wrong save.

Yeah, that's the same save as the one Ibble posted.

I ended up splitting the next Immortal Rome update in half, here's the first one. Spoilers: what I was expecting to be a romp against a backwards AI turns into a brutal slog through Creative culture at tech parity (he has everything I do but knights by the time I take the first city). I had some very strange RNG, too. And while I'd naturally like y'all to read all the updates, these two involve me pulling basically every trick in the book to get around peace-vassaling and WFYABTA, and especially part 5 might be interesting. But for now....

Immortal Julius Caesar Part IV
https://lpix.org/sslptest/index.php?id=150784

biosterous
Feb 23, 2013




I don't have much to comment, and I haven't read the latest update yet (about to do that!), but thanks for posting these! I enjoy reading them.

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

biosterous posted:

I don't have much to comment, and I haven't read the latest update yet (about to do that!), but thanks for posting these! I enjoy reading them.

Aww, thanks! :glomp: They're fun but a lot of work to do, so I'm glad you appreciate it!

Here's the 2nd half of the Rome-Mongol war, which involves maximum chicanery to avoid a peace-vassal flood, and the AP almost ruining everything. If you're here for some of the more esoteric elements of Civ4's diplomacy system, then I go into it a fair bit in this update.

Immortal Julius Caesar Part V
https://lpix.org/sslptest/index.php?id=150851

RedMagus
Nov 16, 2005

Male....Female...what does it matter? Power is beautiful, and I've got the power!
Grimey Drawer
That was some nice fancy diplomatic footwork there, thanks for explaining this!

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself
You're welcome! Civ4 has that weird design where the facts of its diplomacy system are transparent, but the ramifications might not be. For example, the 4X I've played the most is Master of Orion 2, and you usually can't get AIs to declare war on someone they like more than you (that's ignoring the "Simtex penalty" since Civ4 doesn't have anything like that). In Civ4, it doesn't matter if an AI likes you more than the other party, they'll still accept a vassal and declare on you as long as it's possible at all for it to happen if your victim asks. So your goal is usually to get your allies to the affinity range where they'll reject those attempts (which for most is Friendly, and for Catherine even that doesn't work) or take advantage of 10-turn treaties and such.

This update is the reconstruction period. The threat of Victoria getting redcoats is too imminent to go after her, but that doesn't remain an issue for long anyway. Also, the first couple updates were about how useful Imperialistic is (securing turf, Great Generals), this one really shows off Organized.

Immortal Julius Caesar Part VI
https://lpix.org/sslptest/index.php?id=150906

It's been 2 weeks, anybody want to page Haifisch (he's doing a Rune Factory LP here) or replay the turnset? Also, Jon and Jay, any news about the religious challenge updates?

Edit: The repeated image early on looks like an LPix bug; the one listed for 247 is correct, but it's not displayed because it's pulling from the previous one's subdirectory (or whatever the long number in the URL is). Here's the right one.

Wayne fucked around with this message at 06:59 on Apr 25, 2018

Chucat
Apr 14, 2006

Yeah, I'll give him until tomorrow and then drop him a PM, I can do the turns this weekend pretty easily.

Smiling Knight
May 31, 2011

quote:

On the other hand, this will put her back to Friendly, and remove the threat of her backstabbing me.

Isn't Catherine infamously the only AI who will declare war while at "friendly"? Or I am confusing the plot to declare war and surprise attack AI choices?

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

Smiling Knight posted:

Or I am confusing the plot to declare war and surprise attack AI choices?

Yep, there are different rules for an AI to plot war on their own, versus being bribed in by another party. Nobody will plot on their Friends (but about half apparently plot at Pleased, and if they started before you raised that relationship, then they can still declare on you), and nobody but Catherine can be bribed in on Friends either. In addition, you have to meet a certain threshold with the civ you want to hire, too: I couldn't get Boudica into a war because she has to be Pleased with you to do it. Catherine is one of the rare leaders who has to be Friendly to bribe in on anyone (normally only peaceniks like Sitting Bull work that way)... but if you are, you can get her on anyone.

Here's the next update, with our next war. We didn't have a tech advantage last time, but we definitely do this time, and it, uh, makes a difference!

Immortal Julius Caesar Part VII
https://lpix.org/sslptest/index.php?id=150948

berryjon
May 30, 2011

I have an invasion to go to.
Unless something goes horribly wrong, I think I'll try a stream on Sunday of me going for a Religion victory. Or at least trying to. Who knows, by that point, the succession game might finally get back to me. ;)

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
Hey look, a savefile that's not me being an idiot and forgetting that BC years go backwards.

(Sorry for the delay, this thread is so slow it gets buried in my bookmarks basically instantly.)

Wayne posted:

Nice update! Is that the "Blue Marble" mod I've heard about? I saw an LP awhile back that was using it and it was too pretty for me, heh.
Yes, it was! I've been using it so long I forget I even have it, although it's really obvious when you compare the ocean color in my screenshots vs anyone else's.

For the uninitiated: It's a mod that just changes some terrain graphics, one or two leader graphics, and menu colors. No gameplay changes, just prettier everything. :sun:

Haifisch fucked around with this message at 05:53 on May 4, 2018

Chucat
Apr 14, 2006

No problem, I'm taking a look at the save now:

Firstly, the good news.



We're number 1 in every category that matters, and we also have at least double the cities of everyone else. Good job on expanding and working improved tiles and building soldiers. Firstly the little things I noticed:

- Happiness Problems

We have a bit of a happiness problem, this isn't really anyone's fault, we didn't prioritize religious techs and we haven't got a religion spread to us so far, so we're losing out on at least 2 happiness per city. Calendar will fill in the hole there a little bit by giving us Spices and Sugar. But we're going to need something a bit more substantial, namely a Civic.

Enter Hereditary Rule.



You've all been really good at building military, we have a combination of 12 Praets/Warriors in our territory, alongside 2 for fogbusting/scouting, that gives us, right now this second, 2 units per city, which is an additional +2 happiness, alongside Calendar, that essentially raises our popcap in every city by 4, that's really good! To help us along, I'm going to start pumping out Warriors in Rome 2.0, for reasons I'll get into later on.

- Cities too far away from each other



Once again, you've been pretty good at avoiding this, Neapolis is the only city where that's an issue, but it's extremely close as the crow flies, so a single galley will fix that issue right up. Now the bad one.

- Sending out Settlers unescorted



Do NOT do this, I saw it done when I loaded up the save file beforehand so it's a semi-common habit. But do not, for the love of god, send out Settlers on their own without anything covering them at all. Barbarians and animals can spawn in the fog and anything can just kill your Settler instantly, meaning we waste 100 foodhammers. It gets even worse if you plant a city somewhere out of the way like this and then slowly see a Warrior walk towards it while you can't do anything about it. It's not a good feeling.

As for the city, I'm thinking we'll put it here.



It should have enough food to work the 3 mines there, which will give it some pretty hefty production, after this one we'll just start hugging the coast both ways and snagging some good city sites, if there's a big lame desert, just ignore it.

I'll take the turns properly tonight/tomorrow when I'm in the house for more than an hour, in the meantime, we've got two main tech options:

Calendar --> Meditation --> Priesthood --> Monarchy

This one will give us some religious techs, annoyingly though, they'll be of questionable usefulness because we don't have a religion (with the exception of Priesthood where we could snag the latest Oracle known to man).

Calendar --> Alphabet --> Tech Trade --> Monarchy

We're missing quite a few techs including Hunting, the religious prereqs to Monarchy, and some other stuff. We know the AI has the religious techs since they founded 3 religions, so they might be able to give us them, this way is a bit more 'fun', and we do want Alphabet at some point, so...

I'm leaning towards the latter, but I'll let you lot decide.

RickVoid
Oct 21, 2010
Alphabet + Tech Trade sounds good to me. See if we can't get a little caught back up tech wise.

berryjon
May 30, 2011

I have an invasion to go to.
Excellent! I'm after Chucat, so I should be able to do my turn on my next day off, which is Wednesday.

But instead, I'll be taking a crack at a Religious Victory today. Join me at about Noon mountain time (about 2.5 hours from the time of this post) as I start up a streat at https://www.twitch.tv/berryjon and try to pull one off.

Or fail horribly. As long as I can make it entertaining. ;)


edit: Plan aborted. My brother and his wife decided to do the birthday party for their oldest today and invited me over. With next-to-no warning. :sigh:

berryjon fucked around with this message at 17:47 on May 6, 2018

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

RickVoid posted:

Alphabet + Tech Trade sounds good to me. See if we can't get a little caught back up tech wise.

Exactly. And I wouldn't bother trading for the religious techs yet until we need them (except Poly since it unlocks other useful things like Literature). The more AIs that have a tech the cheaper it is, and the likelier they'll be to trade in the first place (meaning you can arrange better deals). Only pick them up if we're in a position to bulb or tech something like Philosophy and get our own religion that way.

Chucat is exactly right about the settler, too. A good habit to get into is having a warrior (or better unit) "fog-bust" the area where you plan to settle so you can guarantee there won't be any barbarians approaching. It's actually less risky than escorting the settler, since unless you're using a chariot you're slowing your expansion down, and if a barb archer kills your escort you lose your settler anyway.

Jumping to the other end of the game, the 2nd-to-last Rome update. I was hoping to finish it here, but I couldn't keep myself from breaking down and going over every battle and everything like usual. :sweatdrop: I'm like the old guy in JRPGs who has to exposit everything you already know at the end of the game, just in case.

Immortal Julius Caesar Part VIII
https://lpix.org/sslptest/index.php?id=151012

berryjon posted:

edit: Plan aborted. My brother and his wife decided to do the birthday party for their oldest today and invited me over. With next-to-no warning. :sigh:

Argh. Well, still looking forward to seeing it next time! I'm on a trip next week but I'll be back by Sunday if that's the best day of the week for you.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

quote:

in the end Free Speech meant he won so I had to nuke him.
:allears:

Chucat
Apr 14, 2006

Alright, so I'm starting the turns proper now, I'll just get us up to T99, unless something egregious comes up, in which case it'll be 109.

Anyway, let's look at our cities first:



Rome is our capital, it's currently doing okay but the happiness crunch is sorta getting to it, it also has a couple of unworked cottages, so I take a couple of the food tiles away and have it work Cottages instead, to get us more money and get the tiles growing properly, the Library will take the same amount of turns regardless.



Same story here, we'll take away the Clam and use the Cottage, once Calendar drops we'll have a citizen freed up that can work whatever



Once again, the same thing, take away from food and work cottages, we'll work the food once we get Calendar.



Now this place is interesting, I've got a little plan for this place, it's going to carry on working almost the same tiles (swap a food tile for a cottage), but it'll pump Warriors while growing quickly, we'll also want a Work Boat here at some point.



Here we're going to take Rome's Copper, lose a Sugar (for now), finish the Worker, then grow with a Work Boat and then get a Lighthouse, I recommend that we Workshop the plains tiles here and make this place a decent production city.



I uh...this is sorta what the city placement rules were all about. I switch Neapolis1 to have its chop go into a Work Boat, have this city work the clams so it'll at least get some extra gold (and it can start growing next turn), and just leave it as is.

Either way, my shuffling gets us from 27 BpT to 30 BpT, meaning we now 2 turn Calendar while completely breaking even. Woo.

My other plans involve getting the Settler back so it can settle nice and close to us, and having a Praet fogbust.

T90: Not much happens, Work Boat pops so we can improve Neapolis' clams, Settler is slowly moving back, should be safe, and I'm getting a couple of roads done before Calendar the next turn.

Also our happiness pre-Calendar.

T91:



Our happiness Post Calendar. Just so you know what's going on, Calendar allows Spices, Incense, Sugar, Dyes, Silks and Bananas to be improved, the first four of those grant happiness, the last grants health. Normally it'd take us at least a turn or two to get Planations hooked up to get the benefit, but since Neapolis was built on Spices, we get it straight away, which accounts for the +1 happiness. Sugar will be hooked up in a couple of turns, and that'll grant us an extra happiness, and then we can trade away our excess Sugar for something else.

We also start Alphabet and I sign OBs with everyone because why not.

T92:



We now have Sugar hooked up, and our Happiness crunch is partially over.

T94:



Ravenna founded, it'll steal the Clams for a while and build a Granary while growing, this place will be production (using Mined Hills).

T96:

Our Great Prophet pops, we'll be sitting on him for a turn to see if I'm able to do something cute with him once Alphabet pops, I begin putting Scientist specialists into any city that can lose a non-cottage/production tile and still grow, there's quite a few. Rome gets 2, Antium gets 1, Cumae gets a whip for 1-2 next turn, Rome 2.0 gets 0 for now, while I work on my plan.

T97:

We get Alphabet, I'm not exactly hot on tech trading but we do the following...stuff.

Brennus: Writing for Meditation.
Darius: I misread and actually just bullied Poly and Hunting out of him.

98 and 99 go off without incident pretty much, however, this leaves you a couple of options...

We have a Great Prophet and are currently religionless.

Here are the vanilla plans:

1) If we fill in the Poly, Mono, Meditation and Priesthood block, we can burn the Great Prophet on Theology and get a religion straight away, however, we won't be able to get the Shrine or anything like that.
2) We go straight for Oracle in Rome 2.0 and use that to snag the world's latest Code of Laws, use our Great Prophet on the Holy city, switch to Caste and OR and just put as many Scientist specialists as possible in Rome 2.0
3) Use the Great Prophet on a Golden Age.

However there is an option 4:

4) We go for Code of Laws while building an Oracle in Rome. We use the Oracle on, believe it or not, Civil Service. If we found Confucianism AND it is in a financially rich city (aka something that can support several cottages), put the Shrine there, if not, use the Prophet on a Golden Age while revolting into Confucianism, Bureaucracy and Organized Religion (and maybe even Hereditary Rule). However, DO NOT finish Oracle before you research Code of Laws. I've set us up to do this.

Other stuff:

Pump out more Settlers and Workers in everywhere that isn't Rome or Rome 2.0, expand by hugging the coast.
Have Rome 2.0 make whatever until we enter Caste, and then have it just run a massive amount of specialists (like 6 or 7), first Great Scientist we get goes in Rome to make an Academy, second makes an Academy in Rome 2.
I've put a Galley between Neapolis and Neapolis1, use this to transport workers between there quickly.
Improve the tiles around Ravenna, namely the food tiles and mine the hills, that'll be a good production city.

Savefile:

https://chucat.s-ul.eu/RieRZo8q

Ibblebibble
Nov 12, 2013

Yeah sorry about the weird placement of that last city. I saw the spices and every other tile in the vicinity looked poo poo so I decided to try go for that one.

berryjon
May 30, 2011

I have an invasion to go to.
Save file saved. I'll get to it either tomorrow evening after I come home from work, or Wensday, which I have off.

berryjon
May 30, 2011

I have an invasion to go to.
Turns played through 119 (20 turns). Video processing now on my comp, and I'll put that up tonite then a full post either later tonight or tomorrow depending on how tired I am.

EDIT SO I DON'T TRIPLE POST:

Video of update here: I mutter and sputter a lot, but I'm being totally casual.

https://www.youtube.com/watch?v=2PE2CsdmKcA

berryjon fucked around with this message at 05:09 on May 9, 2018

berryjon
May 30, 2011

I have an invasion to go to.
Let's Play Civ 4 - Succession Game - Turns 99 to 119
- berryjon


[url]https://www.youtube.com/watch?v=2PE2CsdmKcA
[/url]

Today's update is also available in "berryjon mucks around for 30 minutes" video format by clicking on the above image.


Let's see what we're starting with here.... and holy crap! Brennus has a barbarian city right outside his borders. This will either be a huge pain for him, or a free city. I'm betting in the latter because it never pays to underestimate the AI.

And we're also researching Code of Laws (Good!), and are currently 5 turns away from bankrupcy. Let's not do that. In fact, lets review our cities and see what I can do to fix things. I like positive cash flow and positive research flow.


Rome is up first. Yeugh. Happiness is right on the edge. I should reduce growth to put in a couple of specialists. And we have our Great Prophet hanging around for our first religion, which we should get in this update. The Oracle is set to be built in eight turns, which is two turns after Code of Laws. I uh.. forgot Chucat's plan at this point, so I think I'm just going to wing it.


Antium is ... there. I mean, I did found this city (I think), but it still has no lighthouse. We're still far away from it hitting its stride, alas. But it will get there. Eventually. And why are you building that Workboat?


Here we have Cumae. Still not sure what we're going to do with it, but it can still go in a few directions. Mostly in the direction of cottages. Also another happiness edge case.


Rome 2.0, ROME HARDER. Plenty of food ... holy shite! +10 food per turn?!? Uh... we need to stop you from growing right quickly. You are well on your way to outclassing our actual capital.

We ... uh ... might want to consider moving our capital. Eventually. Maybe. But not right now. Rome 2.0 only has 4 hammers, and we'll need a Forge and some Engineer specialists before that.


Neapolis1 is coming along nicely. I suspect it's going to be a target in the inevitable war with someone to our south. Ragnar most likely. Man, I can't wait for the civic that lets all our cottages produce hammers.


Neapolis (without the 1) is still in that odd, awkward position. I would much rather let the two guys down here fight it out when they expand toward each other, but this place was picked to grab at luxury resources to help stave off the eventual happiness crunch. Which is happening ... now.


Ravenna is just here now. Lots to see, lots to do. Later.

But now, let's get things rolling!


First thing is first. Let's whip out this worker. This will help stave off the happiness ceiling for the city, and more Workers are always a good thing.


In Rome 2.0, I whip the Spearman, and reorganize to reduce growth in the city. Then, I COMPLETELY FORGET THAT I NEED TO ACTUALLY STOP THE GROWTH.

And this is why I call myself a casual player. Because I make mistakes like that.


Now, this Scout is caught between the Barbarian city and Brennus. But we have Open Borders with him, which means we can send our Scout through and see what he's got and where. You know, for the inevitable invasion and all that jazz.


I also check our Tech development. WE DON'T HAVE MASONRY YET? Once we get Code of Laws, that's getting filled in, post-haste. But I'm also plotting out where to Oracle to.


I know this Galley is supposed to act as a quick-transport between the two Neos, but I think I shoudl quickly run along the coast here, and see just how big the inner sea is at this time. And more exploration means more Trade Routes!


And more Fog-of-War busting for eventual settlement.


Turn 100! I start Cumae on a Galley to do some coastal Fog busting.


I start Rome 2.0 on Moai Statues. It's not really what I want to build at this time, but it's better than the alternatives. There's only 9 water tiles present, but that's still a good chunk of hammers later in the game. It would also go much faster if we had access to STONE already!

Waitaminute... I remember where there's stone. And Rome's got a Setter in the que....


And this stack of Workers needs to start on that plantation. Man, I love how having multiple units in a tile can make things so so much faster!


And get used to that unhappy icon over Rome 2.0. It will take religion to fix that now!


Turn 101 reminds us that there's still one more civilization out there to encounter and plan the subjugation of.


Antium finishes off that Workboat, and starts on a Settler. The Workboat is going to hang out for when Ravenna's border expands, getting access to more fish-based resources.


And here is where I discovered that I frakked up. Rome 2.0 needs to stop growing, I need to do something about the happiness issue, and I'm not ready to waste a turn going into Hereditary Rule at this point. Although technically as this is a succession game, are we a rotating Oligarchy?


This is the best I can do for now.


Fog busting to the North reveals Ice and Beavers. Looks like we have an upper limit to our growth space in this direction!


This stack of Workers gos to finish off the development of the land around Rome 2.0. One more Cottage, and we're set!


And now Rome is unhappy too. I'm usually better than this people, I swear! I just, you know, haven't really played any Civ 4 since my last stream over a month ago. I really need a religion. Oh well, 3 more tuns to Code of Laws!


Turn 102, and we have redundant Spices added to the list of things we can trade in the future. You know, in hindsight, I should have shopped around see if anyone had a spare luxury they would trade for Spices. That would offset my Happiness some.

But instead, I start Roading and Farming that wheat over there.


And if you look in the upper-left, here I am trying to figure out what a good balance between money and science is, as I want to get CoL before the Oracle finishes. I don't like running this low, but we're expanding really fast, and I want CoL for the Courthouses sooner rather than later, but later will come later if we're running a debt.


I seriously consider Whipping out the rest of the Oracle, but I don't have the population at this point, and once again, I need CoL first. Also, trying to resolve happiness by killing my pops. Uh... The Whippings will continue until Morale Improves?

Of course, if I paid attention, I would have realized that 10% of our economy is going into Espionage, and I could have dipped into that to make things better for a little bit. But I like to play with that mechanic turned off.


Medina now becomes a legitimate trade route option for us. Actually, this gives me an evil plan. Let me see if I can pull it off.


And Brennus only has three cities. What the hell guys? We've got eight right now! Step up your game before we win!


And our scout on the other side of Brennus meets our last competitor on Turn 104 Charlemagne of the Holy Roman Empire!

...

Waitaminute. We're Rome. How can he take that title from us? CIVILIZATION!!!!!

I also snag Open Borders from him, for the nice points.


Ah, good. Ravenna has expanded. Time to use up that Work Boat that's been sitting there for a while.


Man, Darius is in really tight spot with the Desert on one side, and the ocean on the other. We'd better expand to keep him away from us! ;)


On one hand, YAY! Religion! On the other hand, it's not our religion. It's Darius'. So instead of flipping to Judaism now, I decide to stick it out to Confucianism.


Turn 106! Confucianism! Now, where is the Holy City? Also, Courthouses for everyone! Let's get our Economy back on track!


ROME 2.0?!?!?! Oh man, this city is gonna rock! Let's get that Great Prophet we've been sitting on over there to build the Holy Temple there. Except that I have to choose between Revolting into a Religion or picking up Caste System at this time, and I go for Religion, and wait for the cool-down before switching Civics. Now I just have to expand my faith!


Welp, that's not good. Those Scouts are ending their turn adjacent to a Barbarian Archer.


And now they're dead. Sorry guys, mea culpa.


But the important part is that we get Masonry! Which means we now have access to the Great Lighthouse!


I pick up Monarchy next, for the Rule and for the Winery for certain Luxuries.



And on Turn 108, I Oracle out to Civil Service.

I'm sorry guys, but I just made all our Praetorians obsolete. But on the other hand, Bureaucracy!



I also do a two-fer, and switch us out into Caste System at the same time. This should be good.


Excellent! Great Prophet arrived, and built the Kong Miao! Which will help spread our religion faster, and generate more gold as time goes by!


And Rome 2.0's Happiness problems have been fixed. For now. Need to keep the population steady while I get more options.


This Praetorian is going to stay up here in case of Barbarians as I've got a plan to put a Settler this way.


WHAT DO YOU MEAN, YOU FAILED TO SPREAD THE FAITH? ARGLBLARGL!


First Courthouse on the way! Time to get the Economy back on course! In a few turns, that is.


And let's get that Galley moving. The world isn't going to explore itself, you know!


Starting a road toward the city that Rome's Settler is going to found. It will have access to Stone!


You know what? 6 turns for the Great Lighthouse sounds like a very good thing! Extra Trade Routes in all our cities means MORE MONEY!


Preatorian Fog busting while heading for the area of the next city.


Settler to go north of Ravenna, and another Courthouse!


Right here.


Rome's Settler goes here for the expansion onto Stone, and for further control of the inland sea we have going on here.


Monarchy done, I go for Currency next. The Forum is our unique replacement for the Market, which gives us additional Great Person points in addition to the extra gold from the Market.


New City! But wait, this name doesn't seem right. It's like we're missing out on something important. After all, aren't cities supposed to recognize great things?


Much better.


Have I mentioned that Courthouses are going everywhere now? Because they are. And they're cheap.


Rome 2.0 has a Temple now. It's time to spam Missionaries!


And on Turn 116, City #10! I think we should stop putting down more cities until our economy is back from being in shambles. And no naming a city after me. That would be crude.


Currency GET! Now to back fill in Monotheism. This will allow the next player to pick what tech they want, rather than let me commit them to something for the first few turns.


And building the Lighthouse has given us 11 more Gold a turn from the extra Trade Toutes just by being built! More money for everyone!


And because Rome needs the Courthouse the least, I'll build a Forum there for more money!

And that's that. Turn 119 entered into without a problem, so the next player can take their options with that.

Just click this link for the save file!

berryjon fucked around with this message at 22:02 on May 9, 2018

Chucat
Apr 14, 2006

Hey, I'll just go over some of the stuff, apologies if I sound mean or anything, also if I didn't go into more detail so stuff was unclear, sorry about that too:

- Growing into unhappiness doesn't matter at all, we're getting Monarchy AND a religion in around 10 turns, which is at least 3 faces of happiness across the board, we WANT to grow into unhappiness so we can either just explode in tile usage once the civics/techs/religion kicks in OR whip it off with Slavery.

- Work Boat in Antium is to improve the Crabs at Ravenna straight away when the borders pop.

- Rome 2 WANTS to grow, that's why I crammed 5 soldiers in there and said "I'm going for Hereditary Rule", the city can grow to some absurd size so it can just continue to grow while running 7 or so specialists. Also do not build Moai Statues in Rome 2.0, the city is a perfect Great Person farm, which means the only water tiles it's gonna be working are food tiles (so it can stay stagnant at some comical size), of which there are...1.



Basically something like this.

Prav
Oct 29, 2011

aaaaa work that silver tile you guys are killing me

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AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


i love following the whispers-down-the-lane confusion of succession games

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