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Has anyone thought about backporting Starfinger's mechanics into Pathfinder? * the 5-foot-step being a Move action * the change to HP and Stamina points * the Resolve point system * the change to iterative attacks * the change to combat maneuvers Those are all fairly straightforward. The only ones I think require much more effort are trying to adopt the weapon-damage scaling (rather than using the normal +1 to +5 magic weapons layout) and the changes to AC (since Starfinger doesn't have shields, and the to-hit vs AC scaling is also different this time around).
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# ? Mar 4, 2018 04:15 |
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# ? May 5, 2024 18:28 |
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Not even energy shielding for armor? As much as that is dumb it also doesn't make sense. Didn't they want to be able to port Pathfinder stuff into the system?
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# ? Mar 4, 2018 04:44 |
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Nomadic Scholar posted:Didn't they want to be able to port Pathfinder stuff into the system? They gave us a whole chapter in the book to "port" stuff from Pathfinder into Starfinder. This legacy chapter is a mess within the mess of the rulebook. I still don't know why they wasted the space for it.
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# ? Mar 4, 2018 08:17 |
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Hitlers Gay Secret posted:They gave us a whole chapter in the book to "port" stuff from Pathfinder into Starfinder. This legacy chapter is a mess within the mess of the rulebook. I still don't know why they wasted the space for it. Having an ultimately silly conversion system is a time-honored tradition.
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# ? Mar 4, 2018 09:41 |
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Between Pathfinder and Starfinder, which would you recommend to someone interested in trying organized play who hasn't played any D&D-likes since 3.0? I'm leaning toward trying to get in on the ground floor with Starfinder (though because it's so close to the beginning it bugs me a bit that I already missed the first few scenarios), but going with the more popular older brother that's more familiar and has had time to flesh things out and find its identity doesn't sound all bad either, especially since the introduction of a new faction seems like a decent jumping in point. Edit: The next Starfinder scenario seems to be a follow up to 1-00, which I guess had a boon that would be nice to have for this one? Would it make more sense to wait around for an opportunity to play 1-00 before hopefully getting a chance to do 1-09 in the future, or am I dramatically overthinking this? Dr Kool-AIDS fucked around with this message at 19:48 on Mar 4, 2018 |
# ? Mar 4, 2018 16:42 |
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Sinteres posted:Between Pathfinder and Starfinder, which would you recommend to someone interested in trying organized play who hasn't played any D&D-likes since 3.0? I'm leaning toward trying to get in on the ground floor with Starfinder (though because it's so close to the beginning it bugs me a bit that I already missed the first few scenarios), but going with the more popular older brother that's more familiar and has had time to flesh things out and find its identity doesn't sound all bad either, especially since the introduction of a new faction seems like a decent jumping in point. To answer this in good faith, the rules for Starfinder are choppier than in Pathfinder, but there's no significant difference in tone. It's designed to be completely familiar to Pathfinder players.
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# ? Mar 5, 2018 00:11 |
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The early Starfinder Society scenarios are kinda janky since they were created before a lot of the rules were set in so you haven't missed much. I'd recommend Pathfinder just because you're more likely to find groups.
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# ? Mar 5, 2018 02:14 |
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I mean, from what people are saying, narratively the Starfinder stuff may as well just be Pathfinder for all they're using their sci-fi setting, so there's also that.
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# ? Mar 5, 2018 06:46 |
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My gtoup are playing through the Starfinder AP, halfway through book 1. The first space combat went surprisingly well, and was through quite quick, but we had a reasonable string of high rolls that made it inconsequrntial. In general the first book os ok at best, started reading the second book of the AP and the first sections seems to be hot garbage. May just finish the first bit and home brew around the key plot points.
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# ? Mar 5, 2018 07:12 |
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As the homebrew Starfinder game I am in goes on the main things I like l are the setting, the lack of iterative attacks and splitting hp into easily replenished stamina and more difficult to replenish hp. I could go into why but who cares why something is liked/good. The giant list of levelled weapons is the main thing which jumps out at me as something I don't like. Seems like they could have worked in some kind of automatic damage progression instead so a laser rifle just grows with you and later maybe there is an automatic variant and military variant. What does having to swap to a new slightly higher damage gun every 3 levels add to the game? This would be a pretty simple houserule and cut down lists of 9 variants of one weapon type down to 2-3 if you just split them by versions which actually do something different. Space Skeleton fucked around with this message at 07:19 on Mar 5, 2018 |
# ? Mar 5, 2018 07:14 |
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Space Skeleton posted:The giant list of levelled weapons is the main thing which jumps out at me as something I don't like. Seems like they could have worked in some kind of automatic damage progression instead so a laser rifle just grows with you and later maybe there is an automatic variant and military variant. What does having to swap to a new slightly higher damage gun every 3 levels add to the game? This would be a pretty simple houserule and cut down lists of 9 variants of one weapon type down to 2-3 if you just split them by versions which actually do something different. Honestly, it's probably because making that much gearporn made somebody feel good in their pants, but then they had to come up with a half-baked system to prevent a Level 1 character from being able to go to the store and buy the Nuclear Samophlange Buster Rifle Mk. 5 right out of the gate. Realtalk though, reading the quotes from the creators in the F&F article for Starfinger makes this sound like Paizo's fantasy heartbreaker of a system. Someone, somewhere was clearly enthused about making everything that went into it, but since they only knew/could use Pathfinder as a reference they were horribly, horribly hamstrung when it came to making an actual space opera/science fiction RPG.
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# ? Mar 5, 2018 21:08 |
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It's TVTropes: the Game.
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# ? Mar 5, 2018 22:48 |
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ProfessorCirno posted:It's TVTropes: the Game. Ready Starfinger One.
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# ? Mar 5, 2018 23:12 |
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LuiCypher posted:Honestly, it's probably because making that much gearporn made somebody feel good in their pants, but then they had to come up with a half-baked system to prevent a Level 1 character from being able to go to the store and buy the Nuclear Samophlange Buster Rifle Mk. 5 right out of the gate. The list of influences in the back of the book vs. what actually got written is very
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# ? Mar 6, 2018 00:55 |
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dont even fink about it posted:To answer this in good faith, the rules for Starfinder are choppier than in Pathfinder, but there's no significant difference in tone. It's designed to be completely familiar to Pathfinder players. Hitlers Gay Secret posted:The early Starfinder Society scenarios are kinda janky since they were created before a lot of the rules were set in so you haven't missed much. I'd recommend Pathfinder just because you're more likely to find groups. Thanks, I think I'll try the next Pathfinder scenario first just to see what I think about organized play in general, and then try Starfinder when the next scenario isn't a direct continuation of one I haven't played if I decide to stick with it, and go with my impressions from there.
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# ? Mar 6, 2018 04:30 |
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Starfinder Pact Worlds released today. No idea how it is yet.
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# ? Mar 28, 2018 17:25 |
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I like Pact Worlds, it gives much needed information on the main setting of Starfinger including a character theme for each planet as well as proving a bunch of neat character options as far a equipment, feats, and spells. Most importantly it provides some cool new player races. So far I only really have one problem with the book and that's bantrids. And my biggest problem with these cute little aberrations is that m=they don't have arms. How are they supposed to do anything if they don't have arms? They're cute and they roll around everywhere, but if they stop rolling they panic and pass out, and THEY DON'T HAVE ARMS! What am I supposed to do with this?
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# ? Apr 3, 2018 01:27 |
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Grab onto those things at its sides and ride it like a scooter?
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# ? Apr 3, 2018 03:21 |
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If I were to GM I would almost certainly have a ship full of them as reoccuring NPC's because they're adorable. I just wouldn't use one as a player.
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# ? Apr 3, 2018 08:42 |
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Posted this in the PF thread before being directed here, having somehow missed this previously:Roland Jones posted:So, some friends had an in-progress Starfinder game going, and because I enjoy playing with my friends even if they're playing with game systems I am not the biggest fan of, I'm in it now. Playing an Operator, and having some trouble deciding on feats and exploits. I am rather annoyed at Shot on the Run requiring Mobility while Operators get to skip that requirement for Sidestep, when Uncanny Mobility nearly obviates the need for Mobility, for example; is Shot on the Run still worth getting Mobility for, or should I look elsewhere? Already been directed away from sniper rifles and won't bother beyond maybe picking up a cheaper one for the hell of it eventually, but the other stuff I'm still curious about. It's unfortunate that most of the feats are boring so it feels like I'm deciding what numbers I want to improve first for the most part. Exploits are a bit more interesting at least.
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# ? Apr 7, 2018 22:24 |
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My friends and I are trying (just in case) to have con legal space dudes. Pazios website info as to what races are allowed is dogshit. Theres two books of more races and gently caress all ways to know if they are playable at a con.
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# ? Apr 7, 2018 23:36 |
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Junkie Disease posted:My friends and I are trying (just in case) to have con legal space dudes. Pazios website info as to what races are allowed is dogshit. Theres two books of more races and gently caress all ways to know if they are playable at a con. Anything but the core races requires a boon in SFS right now.
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# ? Apr 7, 2018 23:44 |
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Where the beans can I keep tabs on that stuff
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# ? Apr 7, 2018 23:50 |
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Junkie Disease posted:Where the beans can I keep tabs on that stuff http://paizo.com/starfindersociety/additional
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# ? Apr 8, 2018 10:18 |
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so play a bunch and get the boon to play the same poo poo (not a bunch out yet) as a new level 1 whatzit
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# ? Apr 9, 2018 01:17 |
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Junkie Disease posted:so play a bunch and get the boon to play the same poo poo (not a bunch out yet) as a new level 1 whatzit Welcome to most organized play settings which actively and explicitly reward system mastery and older players more than newer ones
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# ? Apr 11, 2018 21:00 |
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Ninja Division's Starfinder Miniatures Kickstarter posted:Greetings Starfinders! Those sizes seem off from other miniatures but I'll have to check on that. Not a lot of hopeful people in the comments either.
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# ? Apr 15, 2018 22:37 |
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Looks like Starfinder is getting its own We Be Goblins equivalent for Free RPG Day.
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# ? Apr 16, 2018 17:03 |
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Wait doesn't starfinger already have space goblins?
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# ? Apr 17, 2018 00:10 |
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kingcom posted:Wait doesn't starfinger already have space goblins? Yeah. I was a little surprised that they didn't go that route, but I guess they wanted their own iconic monster race to help Starfinder grow into its own identity, and goblins are old hat now that they're going to be a 2e Pathfinder core race, so they went with CN furballs instead.
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# ? Apr 17, 2018 02:12 |
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Skittermancers are absolutely intended to be Starfinder's goblins. Starfinder also still just has goblins, because it's Paizo. Remember, all of Starfinder is "This is a TOTALLY NEW and ORIGINAL game from Paizo with no connections to Pathfinder! ...Unless you want there to be, in which case, there's a ton of connections to Pathfinder!"
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# ? Apr 17, 2018 03:33 |
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Sinteres posted:Looks like Starfinder is getting its own We Be Goblins equivalent for Free RPG Day. Going to be honest. These guys are a lot cuter than the standard Paizo goblins and their football-shaped heads full of teeth.
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# ? Apr 17, 2018 04:23 |
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So I actually like the space ship combat, as bad and confusing as it seems on paper.
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# ? Apr 28, 2018 07:35 |
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# ? May 5, 2024 18:28 |
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I was a bit bored by spaceship combat. Which I was actually expecting to really enjoy, but it seems to be much more Star Trek much less Star Wars. I would have like to have had to run around the ship more doing things, would have opened up to more interesting role playing I think... But maybe my group is just boring!
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# ? Apr 28, 2018 17:10 |