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Butter Activities
May 4, 2018

Sub Rosa is an early access game about Corporate deals. Except that everyone has guns, most movement and interaction is physics based, and there are lots of angry Brazilians.

The game is still in very early access and has been for a long time. It costs 20 dollars, which I think is a bit much unless the game just really appeals to you like it did me. I discovered it years ago, when it was much more unfinished. This game has been very, very slowly been getting built for a long time. It looks like in the last year the guy who has making it more or less alone teamed up with an more experienced dev and they've made pretty big strides, but the game in the current state is a lot of fun for a certain type of player.

Here's some gameplay from a recent build. A typical round is 10 minutes max, involves 3 teams, one with money, one with a disk that is valuable to one or the other team, and the third team that has to figure out a way to get a hold of the money by some combination of lying, shooting and dealing. Everyone knows what team has what disk that would be valuable to them, but not who has the money. Death is fairly consequential in the new system to players with lots of money, and the game mechanics are pretty good about encouraging a good balance between betrayal and honest dealing. Other behaviors like people being willing to surrender so they can live even if they lose the round actually make sense in this game, so it keeps things interesting. There are variations with mores disks, who they're valuable too, and so on, as well as sometimes an AI car driving around the map with guards you need to kill and so on, so you're never sure what to expect.

https://www.youtube.com/watch?v=2coc-vjyaTY

The gameplay consists of vehicle based combat in a very large world. The control scheme is almost entirely different than any other FPS. Your left and right mouse button represent your dominant and non-dominant hand, and there are contextual keys you hold to then drop, place items inside the object in your other hand, and so on. This means you will actually have to practice reloading your weapon a couple times. If you played Receiver, where you're required to actually go through the steps of operating actual controls on a weapon, you'll see that this game is going for a similar feel. Same with vehicles, the games controls are made to be like a real world car where gas is just the w key and you have to change gears to reverse.

You currently cannot modify the controls. While it's playable, it's very much early access.

https://www.youtube.com/watch?v=lBPDIwQVLu4

In the latest version they've expanded the physics based system quite a bit, which means movement can be pretty weird. As a newer player, you'll find yourself tripping over curbs. Since the weapons are physics based as well, they currently don't actually line up with your crosshair, but how much they're bouncing around is a good indication of how accurate you'll be shooting. You'll have to mess around on an empty server seeing where the bullets actually go vs crosshair to get a feel for it.

The playerbase is very small but generally very helpful. Since movement is actually simulated you'l see experienced players able to pull off some interesting stunts like flip through small windows, though you'll be tripping over curbs (which yes, happens) for a while most likely. Since breaking down and buying the game I've found that during most US timezone hours you'll find a range of 5 to 30 people playing, and using the games discord channel you can usually find one or two people to jump on. Apparently the developer doesn't want too many people playing the game until it's closer to completion, which is unfortunate, but the super-small community has it's upsides.

The game also features integrated voice chat. Mac OSX users I found that to enable it you have to change settings using the actual config file, located in your application support folder. It's generally better to not try and change settings in the actual game and just use the config file.

In the current state people play both the latest release but you'll see people also switch to the old 25 build, which offers a very different "persistent world" gamemode. In that gamemode, the world is a bit bigger, there are 5 different teams and you respawn when you die, but lose you team affiliation and have to ride the train back into town and then get/buy a ride back to your old team if someone can let you in or find a new one that'll take you. 25 also has extra stuff like helicopters and a different control scheme. The downside is that gamemode during peak hours attracts some of the worst pubbies in the game, though thankfully that's self correcting in that you just shoot them and they're no longer on your team.

So people switch between 25 for open world mode and 29 for classic round based gameplay. Personally, the round based gameplay in 29 is still better and focuses the action while removing the tedium.

The game can be purchased on steam here:

https://store.steampowered.com/app/272230/Sub_Rosa/

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