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I also feel like most puzzles in non-puzzle videogames are just a bit too simple to be anything mire than a slight diversion To be fair, I wouldn't want to solve super obtuse La-Mulana stuff in a simple Zelda game either.
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# ? Apr 12, 2024 22:53 |
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# ? May 6, 2024 21:45 |
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Those interactions or diversions aren't really intended as puzzles, they're breaks between intense fighting or story scenes, and their purpose is to exercise a different part of the brain while letting the parts that handle the difficult stuff rest. But yes, the fact that picking up a crank 10 feet away from a hole and then using the crank on the hole is the "default" for what a puzzle in a non-puzzle game is, is a misuse of the word at best (and a failure in the state of videogames at worst, but I don't think you need to go that far).
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# ? Apr 12, 2024 23:39 |