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Bellmaker
Oct 18, 2008

Chapter DOOF



Montegoraon posted:

That transporter is the worst, though. There is absolutely nothing that tells you what the right coordinates are. Some of the 9 possible options transport your team away, but the other side is broken. You have a limited amount of time to randomly guess your current location before they all die in there. Best option: just save scum it.

On the other hand, observing the pulsar by flying 30 lightyears away to catch the light from before its collapse is brilliant in its simplicity and realism (FTL travel aside). :golfclap: Even better is that it's the terribly underused Troi who comes up with it.

Hot take: Troi became 500% better when she put on an actual Starfleet uniform :colbert:

Can you fly towards the black hole to get the info too or is that a game over?

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Montegoraon
Aug 22, 2013
I'm sure we'll find out in an alternate events video.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Bellmaker posted:

Hot take: Troi became 500% better when she put on an actual Starfleet uniform :colbert:

Can you fly towards the black hole to get the info too or is that a game over?

I'm about to record some more for the bonus video, I'll add it to the list. Now that it's been mentioned, I haven't recorded a sequence with the wrong transporter co-ordinates entered either.

I'm going to have another recording session later tonight, which will most likely be the last one for the main playthrough of this LP.

Mage_Boy
Dec 18, 2003

This hotdog is about as real as your story Steve Simmons




I beat this game a long time ago, but I'm now realizing I have no recollection of it, other than the fact that it was a good TNG game. I'm glad to relive it though this LP. It's funny that I remember the 25th anniversary game the most, and remember bits of Judgement Rites. I have both on GoG, I really should run through them again.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
I can't remember the context or reason why but at this point I kept flying into the black hole by accident and dying.

Also I can't believe you leave that Chodak there to die after verifying that they're not actually dead. Even if they can survive without their encounter suit, their ship left and you just abandon them on Allanor with presumably no indication they'll ever be rescued going by Brodnak's indifference to them being dead.

HiKaizer fucked around with this message at 01:57 on Mar 26, 2019

Montegoraon
Aug 22, 2013
Pretty sure the Chodak does die after speaking to them once, if you don't revive them with a medical specialist.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


This is the penultimate episode, the search for the unity device is nearing an end. The last episode will be uploaded in a few days time and it will be over half an hour in length, I'll be working on alternate footage for it in the meantime.

Part 3 - Alternate Scenes (Timestamps are in the video description) (Scanning the rubble on Horst II, Alternative dialogue with the drone, Opening doors on Allanor, Walking on the powered floor plate, Firefight with the Chodak, Captured by the Chodak, Tripping the alarm, Alternate escape plan, Alternative alternate escape plan, Transporter malfunction, Data's plan in action, Attacking the dreadnought.)

Montegoraon posted:

That transporter is the worst, though. There is absolutely nothing that tells you what the right coordinates are. Some of the 9 possible options transport your team away, but the other side is broken. You have a limited amount of time to randomly guess your current location before they all die in there. Best option: just save scum it.

I did add some footage of transporter errors but I'm not sure if I achieved much with it. I tried several combinations but didn't get anything really different from what I uploaded. I'm starting to think that I probably didn't wait long enough in a couple of the scenarios.

Bellmaker posted:

Can you fly towards the black hole to get the info too or is that a game over?

HiKaizer posted:

I can't remember the context or reason why but at this point I kept flying into the black hole by accident and dying.

Also I can't believe you leave that Chodak there to die after verifying that they're not actually dead. Even if they can survive without their encounter suit, their ship left and you just abandon them on Allanor with presumably no indication they'll ever be rescued going by Brodnak's indifference to them being dead.

I flew directly to a black hole but nothing happened. I'm not sure whether I chose a "wrong" one or not, but the Enterprise didn't even register a scratch upon approaching it.

Montegoraon posted:

Pretty sure the Chodak does die after speaking to them once, if you don't revive them with a medical specialist.

The Chodak remained unconscious after speaking to it, Worf definitely mentioned that it had lost consciousness. I'd like to think that there was some form of communication about a rescue operation made behind the scenes.

OutofSight
May 4, 2017
Took some time to catch up with the LP.

I forgot what kind of neat concept the "Unity Device" is.

Basically the sci-fi version of a wishing well: Warp your quantuum reality like you want it to be.
That thing makes every permutation of a death star look like unimaginative childplay. Everyone can build a bigger laser, but who has a universe-affecting reality warper?

Bellmaker
Oct 18, 2008

Chapter DOOF



Eh it's kind of disappointing they didn't have an exploding Enterprise cutscene of SOME kind.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.

OutofSight posted:

Took some time to catch up with the LP.

I forgot what kind of neat concept the "Unity Device" is.

Basically the sci-fi version of a wishing well: Warp your quantuum reality like you want it to be.
That thing makes every permutation of a death star look like unimaginative childplay. Everyone can build a bigger laser, but who has a universe-affecting reality warper?

It's very TNG and Trek, too. Not directly a supergun, but an immense and unsettling take on the stellar engineering concept. It's subtler than one would expect, and you find it with pleasing displays of actual archaeology and astrophysics too. AFU is remarkably well-plotted once you get past the tiresome nature preserve planet.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


The finale of this LP, I'm not going to spoil anything. I think that I've managed to capture most of the alternate options that could be made, including a different ending cinematic.

Part 4 - Alternate Scenes (Distrusting Pentara, Future Picard's warning, Brodnack dead and Pentara betrayal, Pentara dead and Brodnack betrayal, Betraying Brodnack and Pentara, Executing Brodnack, Executing Brodnack alternate choice, Sparing Brodnack momentarily, Picards betrayal, Picards alternate dialogue with the guardian, Picards reward for betrayal, Picard and Pentara's betrayal, Pentara's reward, Picard solo choices (Bugged?), Picard makes the right choice (cinematic), Picard refuses, Freeing Pentara, The wrong choices with Pentara, The right choice with Pentara, A wrong choice with Pentara and Brodnack.)


Thank you, everyone, for your comments, suggestions and support through this LP. It was very enjoyable revisiting this game after a couple of decades, it was a better experience than I remembered from my youth. I would like to say that this LP is over as I think that I have done all that I can do with it. I did have a tentative idea for another bonus video but it depends on whether I can make it workable.

The next game will be Star Trek: 25th Anniversary. If all goes well it will start sometime within the next week.

Rocket Baby Dolls fucked around with this message at 01:13 on Mar 31, 2019

Tiggum
Oct 24, 2007

Your life and your quest end here.


Montegoraon posted:

On the other hand, observing the pulsar by flying 30 lightyears away to catch the light from before its collapse is brilliant in its simplicity and realism (FTL travel aside). :golfclap:
Agreed. I'm a little confused though as to how it can be possible that the only way to travel 30 light-years and get an unobstructed view of it is to go straight into Romulan territory. Surely you can pick just about any direction? It's space. It's mostly empty.

Bellmaker posted:

Hot take: Troi became 500% better when she put on an actual Starfleet uniform :colbert:
I love that they made Troi wear a uniform. It annoyed me to no end that she was allowed to just wear casual clothes at all times. Wearing casual clothes when she's acting as therapist is fine, but as a bridge officer she should always have been in uniform.

radintorov
Feb 18, 2011
Was skipping the dialogue when you entered the Unity Device control room intentional or did the game glitch out there?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Tiggum posted:

I love that they made Troi wear a uniform. It annoyed me to no end that she was allowed to just wear casual clothes at all times. Wearing casual clothes when she's acting as therapist is fine, but as a bridge officer she should always have been in uniform.

I've always liked the way they wrote it in too; It starts when Jellico has temporary command of the Enterprise, and part of his (pretty reasonable) changes is to tell Troi to go put on a goddamn uniform. It just sticks after that episode.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

radintorov posted:

Was skipping the dialogue when you entered the Unity Device control room intentional or did the game glitch out there?

Thank you for pointing this out to me. That was me doing something called "a massive gently caress up." I completely messed up the editing process and somehow failed to pick up on it before uploading the video.

My lift is here to pick me up right at this moment as I have to go to work so I can't do anything about it until I finish, unfortunately. I'll have a new video edited properly and uploaded within twelve hours, if all goes well.

Montegoraon
Aug 22, 2013

Tiggum posted:

Agreed. I'm a little confused though as to how it can be possible that the only way to travel 30 light-years and get an unobstructed view of it is to go straight into Romulan territory. Surely you can pick just about any direction? It's space. It's mostly empty.

It was established that a rapidly expanding nebula is between Federation space and the pulsar, so the light is obscured. Presumably, the expansion obscured the pulsar much earlier than the collapse.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


Apologies for the lack of quality control with the previously uploaded video. During the recording session, I accidentally skipped some dialogue in the ending sequence so I decided to record it again. While editing, I cut out the uninterrupted dialogue and for some unknown reason kept in the dialogue being skipped to reach the ending sequence again.

I've updated the relevant links.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Montegoraon posted:

It was established that a rapidly expanding nebula is between Federation space and the pulsar, so the light is obscured. Presumably, the expansion obscured the pulsar much earlier than the collapse.

Sure, but space is three-dimensional. There's got to be some direction you can go that's not directly toward the Romulans or the nebula.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Tiggum posted:

Sure, but space is three-dimensional. There's got to be some direction you can go that's not directly toward the Romulans or the nebula.

You're already deep in the Neutral Zone to begin with, it's not unreasonable that most of the non-nebula-obscured angles are in Romulan space.

Plus it's a game. The point's to create drama and make you consider all options like Jean-Luc would, and it's a pretty reasonably-written one.

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!
Captain Pentara's line " I like my species the way it is" is acctually stolen from Worf in Best of Both World Pt 2.

and yes the thing you were missing about Brodnack being able to shock both of you is that since you have 2 semi circles, you could use ether one or two in one slot to shock one opponent or split the two between both slots and shot both opponents.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
I'm catching up on some videos, and I have to laugh at Data's suggestion to fly into a black hole to see back in time. I'm laughing because we, right now, have the technology to see what the pulsar looked like 30+ years ago. It's called a telescope. All the Enterprise has to do is fly 30-40 light years away and look in the direction of the pulsar. It's that simple. Every single person on the ship should know that, including the children. It's good that Troi points that out, but really, this should be a no-brainer for anyone on a starship.

Also, a pulsar is what you get if a supernova happens in a star without enough mass to create a black hole when it collapses. It seems unusual for a star to collapse into a pulsar, then later into a black hole.

I never got past the point where you need to fly either deep into romulan space or back to the unity device because of the combat. Good to finally see the ending of the game. It was a no-brainer that no one would keep the device, but I wasn't expecting it to turn out to be some Anomaly Fixer (clearly it's not doing its job well judging by the rest of Star Trek).

Montegoraon
Aug 22, 2013

Stabbey_the_Clown posted:

Also, a pulsar is what you get if a supernova happens in a star without enough mass to create a black hole when it collapses. It seems unusual for a star to collapse into a pulsar, then later into a black hole.

I don't think it's ever been observed, but in theory it's possible. The star just needs to accrete enough mass from its surroundings until it goes over the limit. Also, though this is faaaar more speculative, it might be possible for a pulsar to be prevented from collapsing by the centrifugal effect. Its extremely rapid spin keeps it from become a black hole - a very precarious balancing act. But pulsars do slow down over time, so it wouldn't have lasted forever.

radintorov
Feb 18, 2011
Now that the LP is finished, I have to say that this game really captured the "TNG feel" and the developers made good use of the medium to have locations that would have likely never been featured in the main series.
It's a shame the space combat is clunky like that, and I suspect it might be because it's in real time: the interface for all the available maneuver make it look like it would work really well if it was turn-based instead, since it would allow the player to make proper tactical decisions instead of being overwhelmed by the enemy while trying to maneuver the interface (when not letting Worf just FIRE EVERYTHING).
The Unity Device referencing events from Picard's past also works well and the Borg are used properly, which shows this game came out before Voyager ruined them. :v:

This is definitely a game I would have loved to play back in the day.

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Montegoraon
Aug 22, 2013
Oh man. It's a little late, but I just went and dug the manual that came with this game out of a big, ancient pile. 74 pages. Pretty modest compared to some.

"Welcome to the 24th century! You are about to embark on an adventure, full of intrigue and not a little danger. With the help of your crew on the Starship Enterprise™- Picard™, Riker™, Worf™, Data™, La Forge™, Crusher™ and Troi™- you will unravel an intergalactic mystery that spans millennia."

...I don't think those are all proper trademarks. But that's how it's written.

Apparently, you can use Backspace to review previous dialog. Never knew that.

It's not shown in the LP, but every star and every planet on the map has a bit of flavor text. Not like in Mass Effect, though. It's mostly just basic physical details. The information for planets and stars in Romulan space is hidden, as I recall. You have to actually go there and explore to unlock it. Not that there's any point, and you'll quickly be swarmed by warbirds anyway.

The manual has wireframe models of various ships that appear. It also has Klingon and Ferengi ships, and the chapter on the tactical screen lists Klingon and Ferengi ships as being able to appear.

It describes how you can adjust the amount of power you can fire phasers with, or how to limit the number of torpedoes you load at once, but I'm not sure why you'd ever want to.

The manual doesn't go into what all the battle tactics do, but apparently you can access that information on Data's computer terminal.

We didn't really see Engineering used during the LP. I wonder if that would have made the Chodak battle easier. I'm not sure how optimized the AI is. You can fiddle with all kinds of settings, push your reactors harder than normal, though this causes them to overheat. The ship has an energy supply that you can tap into to draw more power than you produce.

The second appendix contains crew bios. Simple stuff, basically what any fan would know. But it also has the two yellowshirts.

"Ensign Nils Carlstrom
Ensign Carlstrom is a junior security officer on his first assignment out of Starfleet. He serves under the direct command of Lieutenant Worf. Although Nils is a capable ensign, he is very inexperienced and sometimes (LEEEEROY JENKINS) impatient. One of his interests is classical piano, especially Beethoven."

"Ensign Tamara Butler
Ensign Butler is a junior engineering officer serving under Lieutenant Commander La Forge. Even though she is quick to learn and quite level-headed, she lacks field experience. As with Ensign Carlstrom, this is Tamara's first posting after graduating from Starfleet Academy. Some of her off-duty hobbies include folk dancing and drama."

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