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Anime Store Adventure
May 6, 2009


https://www.sovietrepublic.net/post/report-for-the-community-92

I'm glad they're adding more building variants but I have to chuckle at the big hospital. With modded smaller hospitals it sure seems to be more advantageous to spread out a couple smaller clinics people can walk to than use one of the big hospitals. If I ever need the capacity for a big hospital, my republic is already in a probably irrecoverable death spiral as a result of loss of electric or heat. It's like the one variant of building I don't think I'll ever once use.

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Log082
Nov 8, 2008


Anime Store Adventure posted:

https://www.sovietrepublic.net/post/report-for-the-community-92

I'm glad they're adding more building variants but I have to chuckle at the big hospital. With modded smaller hospitals it sure seems to be more advantageous to spread out a couple smaller clinics people can walk to than use one of the big hospitals. If I ever need the capacity for a big hospital, my republic is already in a probably irrecoverable death spiral as a result of loss of electric or heat. It's like the one variant of building I don't think I'll ever once use.

I'm a little interested in the helipads. I don't think I've ever set a hospital up with helicopter access before, and it'll be nice to have it built in. It'll mostly just be useful for aesthetics, though.

WithoutTheFezOn
Aug 28, 2005
Oh no
Plus, you know, things should be centralized.

Anime Store Adventure
May 6, 2009


WithoutTheFezOn posted:

Plus, you know, things should be centralized.

I wish certain things lended themselves more to this, but it’s often so much easier to distribute as much as possible around a city and only centralize shops and worker transit, imo.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Log082 posted:

I'm a little interested in the helipads. I don't think I've ever set a hospital up with helicopter access before, and it'll be nice to have it built in. It'll mostly just be useful for aesthetics, though.

There is / was a roof helipad mod, if I recall.

I've been playing again, and honestly playing too much. One thing realistic really hammers home is that I really, really need to actually plan my changes out from the beginning instead of deciding "uh, I guess I'll jam this in here then" which continues to be a recipe for abject failure.

I keep just jamming things in instead is sticking to the 5 year plan.

:ussr:

commando in tophat
Sep 5, 2019
My republic just got crippled by waste separation randomly deciding to chuck all construction waste into landfill that is feeding incinerator. Now there is construction waste everywhere. Good times :v: . I actually don't know if I ever set that landfill to mixed waste only and only got lucky for 15 years or some bug turned that off. But I also had that happen that fertilizer plant decided to dump mixed waste into where fertilizer should go. Now I wish I had option to discard waste on non-realistic. Or maybe just a good excuse to start a new republic with that small technical university

Polikarpov
Jun 1, 2013

Keep it between the buoys

Volmarias posted:

There is / was a roof helipad mod, if I recall.

I've been playing again, and honestly playing too much. One thing realistic really hammers home is that I really, really need to actually plan my changes out from the beginning instead of deciding "uh, I guess I'll jam this in here then" which continues to be a recipe for abject failure.

I keep just jamming things in instead is sticking to the 5 year plan.

:ussr:

One thing that helped me was pairing housing microdistricts to specific industrial plants. You can roughly calculate the size of population needed for all 3 shifts, add about 20% to cover services and size everything to fit from there.

euphronius
Feb 18, 2009

The game does need a little more micro control on agent pathing to make those mega service buildings “worth it”

euphronius
Feb 18, 2009

Like if I could make a “hospital bus” and have it run a route ever 4 hours and people with hospital needs would know to get on it. I don’t think this is possible yet

Anime Store Adventure
May 6, 2009


euphronius posted:

Like if I could make a “hospital bus” and have it run a route ever 4 hours and people with hospital needs would know to get on it. I don’t think this is possible yet

Yeah if I centralize my services and workers all very heavily my tram stops are filling up so fast its hard to realistically keep up unless I have an absolutely road-choking amount of trams.

Twlight
Feb 18, 2005

I brag about getting free drinks from my boss to make myself feel superior
Fun Shoe
I put things everywhere and I don’t give a drat

Anime Store Adventure
May 6, 2009


https://www.sovietrepublic.net/post/report-for-the-community-93

They added more people all over! Neat.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Aside from looking good, it's also a nice "at a glance" way to see where service issues are occurring, or to realize you forgot to change "Max workers" down from 50 for your monument or whatever while they wait for the materials to arrive over the next month.

Log082
Nov 8, 2008



Oh, that's really cool.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Oh that's nice. I always thought it looked really odd to see roads and farms being worked on with lonely self-driving machines. I will be happy to see my fields tended by hard-working socialist peasants, collectively sweating towards a brighter tomorrow!

zedprime
Jun 9, 2007

yospos
There was always something eerie about people going into fields and disappearing completely.

Buildings are basically the same but whatever consumption was happening was happening behind walls, you know?

Canasta_Nasty
Aug 23, 2005

quote:

It is every citizen's first duty to go into the tanks and become one with all the people

ThisIsJohnWayne
Feb 23, 2007
Ooo! Look at me! NO DON'T LOOK AT ME!




Well that's just great, now I'll have an obsessive motivation to create a modpack of vaults, postapocalypse services, and underground buildings forever

euphronius
Feb 18, 2009

Did not enjoy the breadlines joke.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

euphronius posted:

Did not enjoy the breadlines joke.

I'm willing to let the people who grew up under communism joke about growing up under communism

OwlFancier
Aug 22, 2013

It's very weird seeing the photos on the loading screen and it turns out that no, the game is apparently a 100% faithful recreation of how it looked. The paths and lawns everywhere is deeply uncanny to my eye.

euphronius
Feb 18, 2009

I doubt they did but whatever, I was just saying it seemed like a cheap joke

hailthefish
Oct 24, 2010

euphronius posted:

I doubt they did but whatever, I was just saying it seemed like a cheap joke

3division is a game studio founded in 2003 in slovakia, they absolutely grew up during the declining days of the USSR, the entire game is a sort of ambivalently nostalgic love-letter to the era of the soviet satellite state

Philippe
Aug 9, 2013

(she/her)

OwlFancier posted:

It's very weird seeing the photos on the loading screen and it turns out that no, the game is apparently a 100% faithful recreation of how it looked. The paths and lawns everywhere is deeply uncanny to my eye.

It's called walkability.

I chuckled sensibly at the bread lines joke.

Yaoi Gagarin
Feb 20, 2014

quote:

If you thought our virtual citizens milling about was lively before, wait until you see them lining up for goods and services, reminiscent of the iconic Soviet-era queues. This is not just about aesthetics; it is about adding a layer of realism and historical context.
Are we talking about this part? I didn't even think it was a joke.

euphronius
Feb 18, 2009

I’m not going to get political in games so I’ll just admit we should move on

OwlFancier
Aug 22, 2013

Philippe posted:

It's called walkability.

I chuckled sensibly at the bread lines joke.

Mostly it's just I'm used to much denser construction and more trees. We don't really do giant fields of grass with crop circles of paths criss crossing them in the UK. Modern cities are wall to wall buildings and roads while more rural areas tend to have a lot more tree cover or be actual farmland but they still generally favour terraced buildings clustering along a high street.

It's an odd look to see IRL for me.

OwlFancier
Aug 22, 2013

Sooooo I build a little prison for my starting town just cos you don't want to let that get out of hand and end up with a crime spiral.

But erm. Well... I may have forgotten to assign it to a DO.

So for the past... five years I have been sending people to essentially a death camp?

I feel like the game should have the "building needs supplies" notification turned on by default for prisons.

I also don't think orphanages come with it turned on either.

The General
Mar 4, 2007


Criminals don't need sanitation/supplies. And we've made not having parents a crime soo....

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
I hope you at least remembered to run a prison bus so that your death camp gulag got some work out of them at least

OwlFancier
Aug 22, 2013

I was wondering why I persistently had a handful of people complaining about starvation but couldn't see any housing out of range of a grocery store so I figured maybe they were just the odd person trying to shop at a bad time, no turns out it was everyone who ever went to prison being starved to death.

How do the prison buses work anyway? Do you just run them from the prison to a building and they work shifts?

Polikarpov
Jun 1, 2013

Keep it between the buoys

OwlFancier posted:


How do the prison buses work anyway? Do you just run them from the prison to a building and they work shifts?

Bingo, though they're not very productive workers and best for dumping into mines or gravel pits.

OwlFancier
Aug 22, 2013

Given that the game doesn't have deathcare I think I was already doing that.

Or maybe it does have deathcare and it's just listed as about 0.06t of biological waste.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

OwlFancier posted:

Given that the game doesn't have deathcare I think I was already doing that.

Or maybe it does have deathcare and it's just listed as about 0.06t of biological waste.

It is every citizens final duty to go into the water sorting facility and become one with all of the people

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OwlFancier
Aug 22, 2013

It's not a city but I like building these little secure compounds for high value industries, this one is for nuclear fuel production:



The starter city also came out quite well, had to build a harbour to import large track builders and western vehicles because both those things would be inaccessible without big infrastructure otherwise.

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