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Aye, this does have the stink of a new mechanic in this type of a game that wasn't well implemented.
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# ? Dec 30, 2019 20:20 |
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# ? May 11, 2024 09:15 |
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I really enjoy the Old Mine Road segment, it's one part of the game I always look forward to revisiting. It's not too hard to figure it all out through trial and error, it just takes time and effort. But that time and effort can get frustrating if you're constantly being knocked off of your bike while trying out different combinations against randomised opponents. Apart from the recoil booster guy, it's entirely possible to knock every rider off using any of the weapons if you're skilled and patient enough. The chainsaw is god-mode though as it one-shots almost everyone.
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# ? Dec 30, 2019 23:31 |
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is it actually possible to defeat the chainsaw girl without the fertilizer? I mean, I suppose once you have the chainsaw you can beat her but is it actually possible to defeat her with the other weapons?
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# ? Dec 31, 2019 00:20 |
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Aces High posted:is it actually possible to defeat the chainsaw girl without the fertilizer? I mean, I suppose once you have the chainsaw you can beat her but is it actually possible to defeat her with the other weapons? As far as I know it is possible, you just need to be patient and time your attacks. I will attempt it when I record additional footage.
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# ? Dec 31, 2019 00:36 |
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It's quite a nice bit of casual worldbuilding to have a cave-dwelling biker cult with inexplicable super-technology whose religion somehow involves highway robbery that the government apparently can't or won't do anything about, and everyone's reaction to them is just "Ugh, these weirdos again".
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# ? Dec 31, 2019 00:54 |
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I am disappointed we never got a sequel to this. Maybe since double fine got to do the remaster that can eventually do a sequel
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# ? Dec 31, 2019 01:02 |
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mateo360 posted:I am disappointed we never got a sequel to this. Maybe since double fine got to do the remaster that can eventually do a sequel There were a couple in the works for a short time. I thought that the death of Roy Conrad put a stop to any further talks of a third attempt.
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# ? Dec 31, 2019 01:21 |
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Something always bugged me in the "I don't get it" sense about the sound of the Cave Fish bikes. It always sounded like the Cave Fish were listening to music on the radio, or at least through headphone and loud enough to be heard outside them. Because there was this looping beat on the Old Mine Road that sounded like they were listening to Sound Factory or something, a background woman's vocal. But during the rig chase and cave scenes, the Cave Fish bikes had that zippy bee sound more like the front-leaning sport bikes we know. So it wasn't a sound coming from the bike itself. Now in the remaster, the sound pops up again in a shot of a Cave Fish on its bike in the cave, zipping along, with that looping sound. I still haven't been able to reconcile what that sound is supposed to be. Maybe the Cave Fish are cultish rig hijackers who also listen to early 90's dance techno?
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# ? Dec 31, 2019 02:00 |
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If you forgot to put the hovercraft booster on your bike before jumping, but you have it in your inventory, Ben is nice to slap it on automatically before you do. It's the little things.
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# ? Dec 31, 2019 03:13 |
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SSNeoman posted:If you forgot to put the hovercraft booster on your bike before jumping, but you have it in your inventory, Ben is nice to slap it on automatically before you do. It's the little things. well Ben doesn't want to die thanks to the player not following through on all parts of a puzzle. That and Lucas Arts is not Sierra and this is NOT a King's Quest entry
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# ? Dec 31, 2019 05:47 |
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Bootcha posted:Now in the remaster, the sound pops up again in a shot of a Cave Fish on its bike in the cave, zipping along, with that looping sound. I still haven't been able to reconcile what that sound is supposed to be. I figured it was the sound of their hover engines.
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# ? Dec 31, 2019 11:13 |
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We survived the jump and now we're well on our way to catching up with Maureen and Ripburger. Thankfully, they're on each others doorsteps. Unfortunately, neither of them are welcoming us with open arms.This episode features a lot of bunnies, a lot of pain and a lot of fire.
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# ? Jan 2, 2020 13:12 |
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Maureen getting antiquity on Ben's rear end, I see.
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# ? Jan 2, 2020 14:10 |
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This is the part I always think of when people talk about how Adventure game protagonists take everything not nailed down
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# ? Jan 3, 2020 01:07 |
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the merchandise salesman is one of my favourite NPCs in all of gaming, especially with fun quips like "buy the kids something so they'll shut up on the long drive home"
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# ? Jan 3, 2020 07:12 |
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Rocket Baby Dolls posted:
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# ? Jan 3, 2020 11:02 |
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A triple post here as I've had a lot of free time this evening. The sixth and final video of this LP. We catch up with Mo and we attempt to deal with Ripburger once and for all! The gameplay footage and cutscenes end around the 25:40 mark, the rest of the video features the credits. Feel free to watch them if you want too as there are humorous entries as well as amusing haikus, there are no additional scenes or dialogue. Well, there's a few seconds of something right at the end but you aren't missing anything if you don't see it. Even though I skipped exploring the computer screens due to time limits, I recorded them straight afterwards alongside a few other things that I missed. I did attempt a run of the Old Mine Road with straight fights with the tyre iron, but after fifteen minutes I found out that I didn't have the time or patience to do it. It is possible to take on the chainsaw lady, you just need to avoid the attack as it one-shots you. I did try but after numerous attempts, I started to get overly stressed and decided to stop. Bonus Video - Additional Scenes & Dialogue This video contains the missing dialogue with Quohog. It also contains the scene of winning at the knife game as well as the additional computer options in the cockpit and truck. I'm not going to image tag it here as some people may not enjoy the gore. I decided to play badly at the knife game and recorded just how badly you can mess up Ben's hand: https://imgur.com/4opsRyl Bonus Video - Full Throttle Demo As you can probably tell from the title, this is the demo of Full Throttle, it pretty much plays like an interactive trailer. None of the footage or puzzles is unique, but there is unique dialogue from Roy Conrad that wasn't featured in the main game. I think that the timestamps are 01:30, 04:08, 04:40 & 06:49. Fish Noise posted:Well, those two sure turned into A rather distasteful rug? Thank you everyone for joining me on this very short but very enjoyable adventure. I love Full Throttle and pretty much all of the LucasArts adventure games, which is probably evident as I've LP'd a lot of them already. If all goes well I'll be starting up a new LP next week of The Walking Dead series. Rocket Baby Dolls fucked around with this message at 01:03 on Jan 5, 2020 |
# ? Jan 4, 2020 23:03 |
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Your link wasn't working; this one should. Thanks for the LP. Really a blast from the past.
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# ? Jan 4, 2020 23:55 |
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Thanks for the LP!
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# ? Jan 5, 2020 00:40 |
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klafbang posted:Your link wasn't working; this one should. Thank you! I've updated the links now. TooMuchAbstraction posted:Thanks for the LP! Thank you for being a part of it!
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# ? Jan 5, 2020 01:04 |
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Rocket Baby Dolls posted:A triple post here as I've had a lot of free time this evening. It a good game but it's easy to forget how short it actually is. Rocket Baby Dolls posted:
that demo sure does give a lot away doesn't it?
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# ? Jan 5, 2020 05:29 |
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Yeah, wow, that was really short. Cool while it lasted, though. unlike this rug
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# ? Jan 5, 2020 07:38 |
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I always forget how short the game actually is since I played it as a kid with English as a second language, so that took me waaaaay longer than necessary.
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# ? Jan 5, 2020 10:51 |
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Yeah I got stuck in a few places early on in this game, but once you know what you're doing the game can be done in a very short time.
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# ? Jan 5, 2020 16:32 |
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TBF, that's true of most adventure games; replayability is minimal, even in the ones with multiple paths because a lot of the gameplay experience, for better or worse, was rubbing everything at everything once in a while to get past something particularly moonlogicy, exploring everything after each progress to find what has changed, and of course pixel hunting (gently caress that secret passage). An optimal play-thru, even one exploring everything, does not convey that (and shouldn't). Though, even then, Full throttle was very short even for its time and genre (despite being one of the largest game of its genre at the time, IIRC).
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# ? Jan 5, 2020 18:19 |
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Thanks for putting your lips on this.
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# ? Jan 6, 2020 03:25 |
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Kibayasu posted:Thanks for putting your lips on
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# ? Jan 6, 2020 03:57 |
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Great LP. I get why but it's interesting how much shorter this game is than the other Lucasarts ones.
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# ? Jan 6, 2020 05:39 |
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They really highlighted the hell out of the spot on the wall you're supposed to kick in the remastered graphics. The kick puzzle was a lot more obtuse in the original game, and I think Tim Schafer said in an interview or possibly a Giant Bomb quick look that he got a lot of complaints about it over the years. EDIT: This is what I was thinking of. A good poster fucked around with this message at 06:47 on Jan 6, 2020 |
# ? Jan 6, 2020 06:23 |
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klafbang posted:TBF, that's true of most adventure games; replayability is minimal, even in the ones with multiple paths because a lot of the gameplay experience, for better or worse, was rubbing everything at everything once in a while to get past something particularly moonlogicy, exploring everything after each progress to find what has changed, and of course pixel hunting (gently caress that secret passage). An optimal play-thru, even one exploring everything, does not convey that (and shouldn't). Yeah, but even say Monkey Island takes a decent amount of time to finish even if you do know what you're doing. Granted much of that time is eaten up by the RNG nature of insult sword fighting, but still. This game's short even accounting for that. Budget contraints I'm sure played a hand in it, and it's still good and all, just very short.
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# ? Jan 6, 2020 06:26 |
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when I was a kid I liked playing this game as a quick thing to do after school because I could beat it in about 30 minutes. It was fun (and it was one of the few adventure games that I played multiple times) and I think a lot of it came down to the aesthetic of the game, the attitude. There just wasn't anything else (that I was aware of) that was like it, so I kept playing it and playing it. This game, TIE Fighter, Dark Forces, and Outlaws was actually what I spent most of my computer time on as a young kid. Then a friend introduced me to Command & Conquer and one of my siblings' friends gave us Diablo and suddenly I was playing games not just from Lucasarts thanks very much for the nostalgia trip RBD and a nice LP!
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# ? Jan 6, 2020 07:41 |
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Give 'em hell, Polecat.
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# ? Jan 6, 2020 10:19 |
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A good lp of a too-short game.
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# ? Jan 6, 2020 10:38 |
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Zeniel posted:Yeah, but even say Monkey Island takes a decent amount of time to finish even if you do know what you're doing. Granted much of that time is eaten up by the RNG nature of insult sword fighting, but still. This game's short even accounting for that. Budget contraints I'm sure played a hand in it, and it's still good and all, just very short. I think I was more comparing to some of the early Sierra games (which isn't really fair). You can do Leisure Suit Larry in 20 minutes if you know what you do and cheat at gambling. Compared to Monkey Island, this is definitely short by any measure.
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# ? Jan 6, 2020 11:40 |
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# ? May 11, 2024 09:15 |
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Fantastic LP, man, of one of my favorite games from LucasArts. Rocket Baby Dolls posted:
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# ? Jan 6, 2020 12:42 |