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Hwurmp
May 20, 2005

You go through so many dimensional rips and tears that it's impossible to say.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Which one is the Karl Urban dimension

Dabir
Nov 10, 2012

magikid posted:

*writes about the continuity timeline of multiple dimensions in Doom*
This is fine. I'm doing nothing wrong with my life.

gross, imagine caring about things

bpACH
Apr 5, 2009

Ben Kasack posted:



I won't get into any further lore unless we go beyond Doom II because even what I've typed is WAY more story that one would expect for a simple run-and-gun, kill anything that moves game.

Your summary is about what I would expect for this type of game.

There is a 4 book series expanding on this game and the sequel (and then keeps going after that).

CJacobs
Apr 17, 2011

Reach for the moon!

bpACH posted:

Your summary is about what I would expect for this type of game.

There is a 4 book series expanding on this game and the sequel (and then keeps going after that).

The 4 book series is incredibly good, by which I mean incredibly bad but hilarious, and doesn't really have anything to do with the game. It instead features "Fly" Flynn Taggart, the real hero of the Doom franchise, who is not doom guy no matter how many times they say He Is DOOM

Tiggum
Oct 24, 2007

Your life and your quest end here.


CJacobs posted:

The 4 book series is incredibly good, by which I mean incredibly bad but hilarious, and doesn't really have anything to do with the game. It instead features "Fly" Flynn Taggart, the real hero of the Doom franchise, who is not doom guy no matter how many times they say He Is DOOM

Also the demons are really aliens and the whole invasion of Earth is just a minor part of a larger war between them and a bunch of other aliens. And the Earth's greatest defenders and last hope are the Mormons.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Tiggum posted:

Also the demons are really aliens and the whole invasion of Earth is just a minor part of a larger war between them and a bunch of other aliens. And the Earth's greatest defenders and last hope are the Mormons.

I always wondered if that part wasn't a reference/homage to Sandy Petersen, who wound up doing about a third of the stages of the original Doom from scratch, and another third or so based on another designer's ideas in about 3 months.

Carpator Diei
Feb 26, 2011

KeiraWalker posted:

The theory seems to be, at the moment, that the Earth you're defending in Doom 2016 and Doom Eternal--which the original Doomguy has crossed into through Hell and Argent D'Nur--is the reality in which Doom III takes place. As far as I understand it, this is based on dates in the in-game material lining up (I don't know which dates; can anyone clarify that?), and the general look & feel of the UAC technology you interact with between the three titles (this is what actually has me sold on the idea, after seeing a lot of Doom III gameplay). They do say that Argent D'Nur connects to multiple different "realms" in Eternal, up to and including Heaven & Hell, so it lends credence to the idea.

Huh, in principle, that might be a way to make literally every Doom WAD canon by just saying that it takes place in some parallel dimension that was also invaded by Hell because that's just what Hell does.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

CJacobs posted:

It instead features "Fly" Flynn Taggart
and his inexplicable lemon rage

Carpator Diei posted:

Huh, in principle, that might be a way to make literally every Doom WAD canon by just saying that it takes place in some parallel dimension that was also invaded by Hell because that's just what Hell does.
and sometimes Doomguy just gets trapped inside the nightmare lego architecture of the Great God Imp's Windows 3.1 machine.

ilmucche
Mar 16, 2016

Ben Kasack posted:

I'm commenting late mostly because I'm lazy and more of a lurker, but I figured I'd be the guy who would :spergin: on Doom as it seems no one else has/cared to.

The short "story" of Doom+Doom 2 is as follows: You are B.J. Blazkowicz III (yes, super decedent of BJ of Wolfenstine fame, and even Commander Keen(but gently caress cannon, you are DOOMGUY!!)) who is currently serving time on a remote base on Mars for having punched your superior officer because he ordered you and others to shoot at unarmed civilians and you disagreed with said order. While doing boring patrol, the comms come alive with orders, yells, screams, and hellish noises before going silent almost as quickly. Getting no response to any checks, you enter the base to find out what on Mars just happened. Doom ensues. Upon killing the Spider Mastermind and catching a portal back to Earth, you feel good that you literally went though Hell and back, killing every demon who stood in your way, stopping a potential invasion. That joy fades as you realize that not only did you NOT stop the invasion (and realizing you possibly HELPED cause it) but those bastards killed the one thing in the world you actually loved; your pet rabbit Daisy. Steeling yourself, you slowly walk towards the nearby city, vowing to go John Wick on these mo-fos till every last one is dead, you're dead, or the impossible, they retreat and even then you're not sure you'll stop. Doom II ensues.

I won't get into any further lore unless we go beyond Doom II because even what I've typed is WAY more story that one would expect for a simple run-and-gun, kill anything that moves game. On top of that, you wouldn't even KNOW there was a story to begin with unless you actually read the manual and seriously, who would do that for this kind of game? If you bought the game back then, you knew what you were doing to install and play/run the game and figuring out the controls is simple by either playing and testing or just going to the options to look at the keybindings. Not exactly rocket science.

You forgot the part about the porn movies

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.

Doc M posted:

That was all George Broussard. He'd play some new game, see a feature or level he liked and then demand the developers put it in DNF. It wasn't just "oh, let's copy the intro from Half-Life and the health regen from Halo because that's the popular thing to do", but also smaller stuff like that time he played The Thing and immediately demanded a snow level in DNF. There was no snow level in the final version of DNF, but I'm sure there was at some point.

After dealing with these constant demands for a while, the devs started to get sick of it and suggested that maybe they should stop George from playing new games during DNF's development.

It wouldn't have even been such a bad thing if it weren't incredibly obvious in the released game that all of these copycat mechanics and levels and the like were added entirely because they were "in" at some point during DNF's development, and not because the team thought they could make those mechanics work in their game.

Like, I haven't even played the game past the demo back in 2011, or watched cKnoor's LP in a long while, but I vividly remember how drat near every combat encounter required a box of infinite ammo stashed around some corner or another - the two-gun limit was definitely an afterthought added just because Call of Duty was doing it, since half of the guns were one-note gimmicks only immediately useful in the situation you got them in, and even the workhorses like the shotgun or ripper couldn't carry more than three or four reloads.

ThornBrain
Jan 25, 2011

Hi. I forgot your name. Whatever.
My... point is...
Hi. Your head's on fire.


THY FLESH CONSUMED as a bonus for buying Ultimate Doom : D

Final part is next week!

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Are you planning to (eventually) show off Sigil? It wasn't an official Doom release, but it is a Romero wad meant to be Doom's episode 5. And the difficulty goes places.

anilEhilated fucked around with this message at 20:32 on May 1, 2020

Carpator Diei
Feb 26, 2011
Since it wasn't answered in the video: According to the Doomwiki, Sever the Wicked was not a leftover from the earlier episodes; in fact, it was the first Doom level designed by Shawn Green, who didn't design any levels in the first three episodes (but one level of Doom II, interestingly enough; since Doom II came out before Thy Flesh Consumed, Sever the Wicked might have actually been a leftover of a different sort).

In fact, most of the levels in Thy Flesh Consumed were designed by completely different people than the ones in episodes 1 to 3, which were made by Romero (all of episode 1, except the final level) and Sandy Petersen (everything else, mostly building upon drafts by Tom Hall). Here's the list for episode 4 (level 9 is the secret level):
Level 1: American McGee
Level 2: John Romero
Level 3: Shawn Green
Level 4: American McGee
Level 5: Tim Willits / Theresa Chasar
Level 6: John Romero
Level 7: John "Dr. Sleep" Anderson
Level 8: Shawn Green
Level 9: Tim Willits

(I still kinda can't believe there's an actual person actually named 'American McGee')

Also probably worth noting: There's quite a number of people in the Doom community who consider level 2 of episode 4, 'Perfect Hatred', to be the very best out of all the official Doom maps. With Jacob sounding rather lukewarm on it, this is probably another example of the aforementioned trend that pretty much every official Doom map is considered amazing by some, terrible by others.

Carpator Diei fucked around with this message at 22:07 on May 1, 2020

Tiggum
Oct 24, 2007

Your life and your quest end here.


Carpator Diei posted:

(I still kinda can't believe there's an actual person actually named 'American McGee')

quote:

In explaining where his name came from, McGee has said that his mother was a hippie and was inspired by a woman she knew in college that named her child "America":

"Yes, my mother named me that. She claims a woman she knew in college, who named her daughter 'America', inspired the name. She also tells me that she was thinking of naming me 'Obnard'. She was and always has been a very eccentric and creative person."

KeiraWalker
Sep 5, 2011

Me? Don't worry about me...
Grimey Drawer

Tiggum posted:

"She was and always has been a very eccentric and creative person."

You say "creative," I say "vindictive."

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Carpator Diei posted:

(I still kinda can't believe there's an actual person actually named 'American McGee')

I think he's changed his name to just 'McG' now.

KeiraWalker
Sep 5, 2011

Me? Don't worry about me...
Grimey Drawer
Regarding the actual video... I maintain that Thy Flesh Consumed is the weakest episode of Doom, and Sigil is a much better final episode. I don't consider "fight 3 Barons of Hell on a narrow walkway (and don't you dare backpedal unless you like walking across molten lava)" good level design. Sigil is also "just another Doom 1 episode," and hard as balls, but it never pulled that kind of poo poo. Hell Beneath isn't quite slaughter map-style difficulty, but I feel like the only reason it's as hard as it is, is because it throws a hundred loving enemies at you that you aren't equipped to deal with on a pistol start. I can't think of any other level in Doom (Final Doom notwithstanding) that starts with you facing a dozen shotgunners at point blank with nothing but the handgun.

Granted, telefragging that Cyberdemon in E4M2 is pretty great.

Not so fun: Later on, fighting a Cyberdemon in a space hardly bigger than my 150 sq.ft. living room.

(Amazing to think I hadn't even played Doom until a few weeks ago. Now I have strong opinions on it. Don't even get me started on Final Doom...)

Doomguy's wife is either the shotgun, or Daisy the rabbit. Take your pick.

Much as I don't like TFC though, Sever the Wicked is a pretty awesome level. Definitely my favorite in the episode. I was a little bit confused about the 19 secrets in the stairway though--it turns out the version of GZDoom I played the game with fixed that so the entire area behind that fake wall is flagged as one secret, instead of every individual stair being flagged as one. Seems TFC has a lot of that sort of bug, and GZDoom has fixed all of them. And Jacob is correct; the sound and "A secret is revealed!" text notification you get from finding a secret area is a source port thing. It didn't appear in any official Doom game--source ports borrowed it from Quake.

bladeworksmaster
Sep 6, 2010

Ok.

To add onto the Hell Beneath hate, the way the enemy spawns happen is kinda poo poo in that they start out behind an invisible wall with a teleporter (screencap stolen from Civvie11's Pro Doom series):



But what's behind the wall means the monsters can see and shoot you through it:



Probably the worst Doom level American McGee is responsible for easily.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I thought Sigil was awful. Too much spindly nonsense and teleporters to cover up the bad level design that prevents you from escaping a pit, meanwhile evety enemy on the map gnaws yours ankles

KeiraWalker
Sep 5, 2011

Me? Don't worry about me...
Grimey Drawer

RBA Starblade posted:

I thought Sigil was awful. Too much spindly nonsense and teleporters to cover up the bad level design that prevents you from escaping a pit, meanwhile evety enemy on the map gnaws yours ankles

I know Romero updated it a couple of times to address some complaints, and I only played the final version, so I'm not sure if we had the same experience with it. Still, on the whole, more than likely a valid complaint.

gently caress his obsession with Lost Souls, though. Things can goddamn die in a fire.

Crazy Achmed
Mar 13, 2001

You know what I really miss? The maps between levels showing you where you were going next. There was some sweet artwork there and it helps make the whole things seem a little more cohesive, even if the locations on the map screen look nothing like the levels at all.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Crazy Achmed posted:

You know what I really miss? The maps between levels showing you where you were going next. There was some sweet artwork there and it helps make the whole things seem a little more cohesive, even if the locations on the map screen look nothing like the levels at all.
Yeah, it's a real shame those were only used in Doom 1. As a kid I loved speculating what that cool building over there will look like from inside.

KeiraWalker
Sep 5, 2011

Me? Don't worry about me...
Grimey Drawer
Random unrelated thought.

Why is Blazkowicz wearing gloves when he's holding his weapons, but bare-handed when he's punching things? Is it meant to say that when you're down to punching demons in the face instead of shooting them, the gloves have come off?

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
He wears spiked brass knuckles when punching. Wouldn't want those on under gloves, it'd tear the lining.

Carpator Diei
Feb 26, 2011

Crazy Achmed posted:

You know what I really miss? The maps between levels showing you where you were going next. There was some sweet artwork there and it helps make the whole things seem a little more cohesive, even if the locations on the map screen look nothing like the levels at all.

The recent one-episode WAD Hell-Forged has a pretty neat-looking map:

KeiraWalker
Sep 5, 2011

Me? Don't worry about me...
Grimey Drawer

Loxbourne posted:

He wears spiked brass knuckles when punching. Wouldn't want those on under gloves, it'd tear the lining.

I mean, you'd think he could wear those over the gloves, but I suppose that's a fair point.

Carpator Diei posted:

The recent one-episode WAD Hell-Forged has a pretty neat-looking map:

Oooo, neat. Is the WAD itself any good?

Carpator Diei
Feb 26, 2011

KeiraWalker posted:

Oooo, neat. Is the WAD itself any good?

Haven't played it myself, but it received generally good reviews, and it won one of the 2019 Cacowards*. I've seen some complaints that the levels are a bit larger than they should be at some points, but the general gameplay seems good and the graphics are honestly amazing. It replaces all the weapons with custom ones (some of them have really interesting effects) and adds or replaces a whole bunch of enemies. It's well worth trying out, in any case.
Be aware that is a dedicated ZDoom WAD and uses some of the features associated with that; it's all listed here (don't click on the 'Arsenal' and 'Bestiary' lists if you don't want to get spoiled, they have pictures): https://forum.zdoom.org/viewtopic.php?f=19&t=13397

*For the uninitiated: The Cacowards are an annual award ceremony on Doomworld that honours the 10 best WADs and mods of the year (plus a few extra categories), as determined by some of the most profilic members of the Doomworld community (I don't really know how they decide who gets to be on the 'jury'). It should say something about the scale of the Doom modding scene that there can consistently be a Top 10 list for each individual year.

Carpator Diei fucked around with this message at 17:17 on May 2, 2020

theenglishman
Jun 24, 2009

Carpator Diei posted:

*For the uninitiated: The Cacowards are an annual award ceremony on Doomworld that honours the 10 best WADs and mods of the year (plus a few extra categories), as determined by some of the most profilic members of the Doomworld community (I don't really know how they decide who gets to be on the 'jury'). It should say something about the scale of the Doom modding scene that there can consistently be a Top 10 list for each individual year.

Don't the Cacowards have a Razzie-style award as well? I'm only aware of this story second-hand, but I seem to remember reading that when Doom: Rampage Edition won a Worst WAD of the Year award (or whatever they're called), the WAD's author, shall we say, objected.

CJacobs
Apr 17, 2011

Reach for the moon!
They used to, it was called the Mockaward, but they discontinued it because it didn't really have any place in what's intended to be a celebration of doom modding. It wasn't really used for honest attempts that were bad, more intentionally bad WADs that were not funny.

KeiraWalker
Sep 5, 2011

Me? Don't worry about me...
Grimey Drawer
Kinda blows my mind people are still making brand new poo poo in 2020 for a game that released in 1993. Doom is something else.

CJacobs posted:

They used to, it was called the Mockaward, but they discontinued it because it didn't really have any place in what's intended to be a celebration of doom modding. It wasn't really used for honest attempts that were bad, more intentionally bad WADs that were not funny.

Seems like it would have been a little mean-spirited to give it to an honest attempt that just turned out poorly, yeah. And it also seems redundant, because if an intentionally bad WAD is bad enough in a good way to actually be funny, it'd get a Cacoward; otherwise it's not worth talking about.

Carpator Diei posted:

Haven't played it myself, but it received generally good reviews, and it won one of the 2019 Cacowards*. I've seen some complaints that the levels are a bit larger than they should be at some points, but the general gameplay seems good and the graphics are honestly amazing. It replaces all the weapons with custom ones (some of them have really interesting effects) and adds or replaces a whole bunch of enemies. It's well worth trying out, in any case.
Be aware that is a dedicated ZDoom WAD and uses some of the features associated with that; it's all listed here (don't click on the 'Arsenal' and 'Bestiary' lists if you don't want to get spoiled, they have pictures): https://forum.zdoom.org/viewtopic.php?f=19&t=13397

Well, that does look rather drat pretty. I'll have to remember to try it out.

ThornBrain
Jan 25, 2011

Hi. I forgot your name. Whatever.
My... point is...
Hi. Your head's on fire.


Rip in Purgatory

Thanks all for watching, and look forward to Doom II (in its own thread to keep things clean) next Friday!

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
The cyberdemon in Against Thee Wickedly is actually much easier to dispatch with the plasma gun, which effectively solves the whole BFG range issue. You just need to watch out for the rockets, but the sides of the room provide enough cover if you fire in short bursts.

That being said, the map is still a complete bastard and easily the hardest part of Final Doom.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Now that this is over I'm going to civvie's Pro Doom videos because they're a pretty solid watch if you already haven't and they offer another good opinion on the game. Pretty sure some of it was echoed in the LP even but its been a while since I saw them.
https://www.youtube.com/watch?v=3rCTpwLdYQA
https://www.youtube.com/watch?v=92GT02BA9lU

His Pro Shadow Warrior and Pro Blood videos are a solid watch as well.

Carpator Diei
Feb 26, 2011
Duke Nukem 3D, Quake and Blood also still have active modding scenes, albeit not on the huge scale of Doom. They've all brought forth some recent high-profile mods, though, such as Alien Armageddon for Duke3D, Arcane Dimensions for Quake, and Death Wish for Blood. Between this and all the commercial retro releases it seems like we're living in the best time for 90s-style FPS games after the 90s, interestingly enough.

Fabulousity
Dec 29, 2008

Number One I order you to take a number two.

If I had to reorganize episode 4 to have a more sensible difficulty curve I'd probably go with this:

E4M4: Unruly Evil
E4M5: They Will Repent
E4M7: And Hell Followed
E4M3: Sever the Wicked
E4M2: Perfect Hatred (Exit to secret level)
E4M1: Hell Beneath
E4M6: Against Thee Wickedly
E4M8: Unto the Cruel (Spiderdemon is the boss)

E2M9: Fortress of Mystery and E4M9: Fear can swap places while we're at it. Fear doesn't really thematically fit with episode 4 and would be more at home in episode 2 which still has some tech base elements going on.

Fabulousity fucked around with this message at 22:54 on May 8, 2020

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Hell Beneath is only hard because of your lack of resources, though.

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KeiraWalker
Sep 5, 2011

Me? Don't worry about me...
Grimey Drawer
Yeah, for the amount of poo poo they throw at you all at once, you've got gently caress-all to work with. I don't know how many times I died getting past that one, but it was a number higher than 7.

(I enjoy Doom, but I never said I'm good at it. I'm also playing with a controller.)

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