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You go through so many dimensional rips and tears that it's impossible to say.
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# ? Apr 28, 2020 23:50 |
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# ? May 8, 2024 22:30 |
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Which one is the Karl Urban dimension
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# ? Apr 29, 2020 00:09 |
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magikid posted:*writes about the continuity timeline of multiple dimensions in Doom* gross, imagine caring about things
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# ? Apr 29, 2020 00:24 |
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Ben Kasack posted:
Your summary is about what I would expect for this type of game. There is a 4 book series expanding on this game and the sequel (and then keeps going after that).
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# ? Apr 29, 2020 00:34 |
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bpACH posted:Your summary is about what I would expect for this type of game. The 4 book series is incredibly good, by which I mean incredibly bad but hilarious, and doesn't really have anything to do with the game. It instead features "Fly" Flynn Taggart, the real hero of the Doom franchise, who is not doom guy no matter how many times they say He Is DOOM
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# ? Apr 29, 2020 02:04 |
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CJacobs posted:The 4 book series is incredibly good, by which I mean incredibly bad but hilarious, and doesn't really have anything to do with the game. It instead features "Fly" Flynn Taggart, the real hero of the Doom franchise, who is not doom guy no matter how many times they say He Is DOOM Also the demons are really aliens and the whole invasion of Earth is just a minor part of a larger war between them and a bunch of other aliens. And the Earth's greatest defenders and last hope are the Mormons.
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# ? Apr 29, 2020 02:55 |
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Tiggum posted:Also the demons are really aliens and the whole invasion of Earth is just a minor part of a larger war between them and a bunch of other aliens. And the Earth's greatest defenders and last hope are the Mormons. I always wondered if that part wasn't a reference/homage to Sandy Petersen, who wound up doing about a third of the stages of the original Doom from scratch, and another third or so based on another designer's ideas in about 3 months.
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# ? Apr 29, 2020 03:14 |
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KeiraWalker posted:The theory seems to be, at the moment, that the Earth you're defending in Doom 2016 and Doom Eternal--which the original Doomguy has crossed into through Hell and Argent D'Nur--is the reality in which Doom III takes place. As far as I understand it, this is based on dates in the in-game material lining up (I don't know which dates; can anyone clarify that?), and the general look & feel of the UAC technology you interact with between the three titles (this is what actually has me sold on the idea, after seeing a lot of Doom III gameplay). They do say that Argent D'Nur connects to multiple different "realms" in Eternal, up to and including Heaven & Hell, so it lends credence to the idea. Huh, in principle, that might be a way to make literally every Doom WAD canon by just saying that it takes place in some parallel dimension that was also invaded by Hell because that's just what Hell does.
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# ? Apr 29, 2020 07:14 |
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CJacobs posted:It instead features "Fly" Flynn Taggart Carpator Diei posted:Huh, in principle, that might be a way to make literally every Doom WAD canon by just saying that it takes place in some parallel dimension that was also invaded by Hell because that's just what Hell does.
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# ? Apr 29, 2020 09:06 |
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Ben Kasack posted:I'm commenting late mostly because I'm lazy and more of a lurker, but I figured I'd be the guy who would on Doom as it seems no one else has/cared to. You forgot the part about the porn movies
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# ? Apr 29, 2020 11:54 |
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Doc M posted:That was all George Broussard. He'd play some new game, see a feature or level he liked and then demand the developers put it in DNF. It wasn't just "oh, let's copy the intro from Half-Life and the health regen from Halo because that's the popular thing to do", but also smaller stuff like that time he played The Thing and immediately demanded a snow level in DNF. There was no snow level in the final version of DNF, but I'm sure there was at some point. It wouldn't have even been such a bad thing if it weren't incredibly obvious in the released game that all of these copycat mechanics and levels and the like were added entirely because they were "in" at some point during DNF's development, and not because the team thought they could make those mechanics work in their game. Like, I haven't even played the game past the demo back in 2011, or watched cKnoor's LP in a long while, but I vividly remember how drat near every combat encounter required a box of infinite ammo stashed around some corner or another - the two-gun limit was definitely an afterthought added just because Call of Duty was doing it, since half of the guns were one-note gimmicks only immediately useful in the situation you got them in, and even the workhorses like the shotgun or ripper couldn't carry more than three or four reloads.
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# ? Apr 30, 2020 07:35 |
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THY FLESH CONSUMED as a bonus for buying Ultimate Doom : D Final part is next week!
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# ? May 1, 2020 20:01 |
Are you planning to (eventually) show off Sigil? It wasn't an official Doom release, but it is a Romero wad meant to be Doom's episode 5. And the difficulty goes places.
anilEhilated fucked around with this message at 20:32 on May 1, 2020 |
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# ? May 1, 2020 20:20 |
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Since it wasn't answered in the video: According to the Doomwiki, Sever the Wicked was not a leftover from the earlier episodes; in fact, it was the first Doom level designed by Shawn Green, who didn't design any levels in the first three episodes (but one level of Doom II, interestingly enough; since Doom II came out before Thy Flesh Consumed, Sever the Wicked might have actually been a leftover of a different sort). In fact, most of the levels in Thy Flesh Consumed were designed by completely different people than the ones in episodes 1 to 3, which were made by Romero (all of episode 1, except the final level) and Sandy Petersen (everything else, mostly building upon drafts by Tom Hall). Here's the list for episode 4 (level 9 is the secret level): Level 1: American McGee Level 2: John Romero Level 3: Shawn Green Level 4: American McGee Level 5: Tim Willits / Theresa Chasar Level 6: John Romero Level 7: John "Dr. Sleep" Anderson Level 8: Shawn Green Level 9: Tim Willits (I still kinda can't believe there's an actual person actually named 'American McGee') Also probably worth noting: There's quite a number of people in the Doom community who consider level 2 of episode 4, 'Perfect Hatred', to be the very best out of all the official Doom maps. With Jacob sounding rather lukewarm on it, this is probably another example of the aforementioned trend that pretty much every official Doom map is considered amazing by some, terrible by others. Carpator Diei fucked around with this message at 22:07 on May 1, 2020 |
# ? May 1, 2020 21:01 |
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Carpator Diei posted:(I still kinda can't believe there's an actual person actually named 'American McGee') quote:In explaining where his name came from, McGee has said that his mother was a hippie and was inspired by a woman she knew in college that named her child "America":
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# ? May 1, 2020 21:37 |
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Tiggum posted:"She was and always has been a very eccentric and creative person." You say "creative," I say "vindictive."
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# ? May 1, 2020 22:56 |
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Carpator Diei posted:(I still kinda can't believe there's an actual person actually named 'American McGee') I think he's changed his name to just 'McG' now.
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# ? May 1, 2020 23:06 |
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Regarding the actual video... I maintain that Thy Flesh Consumed is the weakest episode of Doom, and Sigil is a much better final episode. I don't consider "fight 3 Barons of Hell on a narrow walkway (and don't you dare backpedal unless you like walking across molten lava)" good level design. Sigil is also "just another Doom 1 episode," and hard as balls, but it never pulled that kind of poo poo. Hell Beneath isn't quite slaughter map-style difficulty, but I feel like the only reason it's as hard as it is, is because it throws a hundred loving enemies at you that you aren't equipped to deal with on a pistol start. I can't think of any other level in Doom (Final Doom notwithstanding) that starts with you facing a dozen shotgunners at point blank with nothing but the handgun. Granted, telefragging that Cyberdemon in E4M2 is pretty great. Not so fun: Later on, fighting a Cyberdemon in a space hardly bigger than my 150 sq.ft. living room. (Amazing to think I hadn't even played Doom until a few weeks ago. Now I have strong opinions on it. Don't even get me started on Final Doom...) Doomguy's wife is either the shotgun, or Daisy the rabbit. Take your pick. Much as I don't like TFC though, Sever the Wicked is a pretty awesome level. Definitely my favorite in the episode. I was a little bit confused about the 19 secrets in the stairway though--it turns out the version of GZDoom I played the game with fixed that so the entire area behind that fake wall is flagged as one secret, instead of every individual stair being flagged as one. Seems TFC has a lot of that sort of bug, and GZDoom has fixed all of them. And Jacob is correct; the sound and "A secret is revealed!" text notification you get from finding a secret area is a source port thing. It didn't appear in any official Doom game--source ports borrowed it from Quake.
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# ? May 2, 2020 00:30 |
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To add onto the Hell Beneath hate, the way the enemy spawns happen is kinda poo poo in that they start out behind an invisible wall with a teleporter (screencap stolen from Civvie11's Pro Doom series): But what's behind the wall means the monsters can see and shoot you through it: Probably the worst Doom level American McGee is responsible for easily.
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# ? May 2, 2020 01:19 |
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I thought Sigil was awful. Too much spindly nonsense and teleporters to cover up the bad level design that prevents you from escaping a pit, meanwhile evety enemy on the map gnaws yours ankles
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# ? May 2, 2020 01:24 |
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RBA Starblade posted:I thought Sigil was awful. Too much spindly nonsense and teleporters to cover up the bad level design that prevents you from escaping a pit, meanwhile evety enemy on the map gnaws yours ankles I know Romero updated it a couple of times to address some complaints, and I only played the final version, so I'm not sure if we had the same experience with it. Still, on the whole, more than likely a valid complaint. gently caress his obsession with Lost Souls, though. Things can goddamn die in a fire.
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# ? May 2, 2020 04:51 |
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You know what I really miss? The maps between levels showing you where you were going next. There was some sweet artwork there and it helps make the whole things seem a little more cohesive, even if the locations on the map screen look nothing like the levels at all.
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# ? May 2, 2020 07:43 |
Crazy Achmed posted:You know what I really miss? The maps between levels showing you where you were going next. There was some sweet artwork there and it helps make the whole things seem a little more cohesive, even if the locations on the map screen look nothing like the levels at all.
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# ? May 2, 2020 08:14 |
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Random unrelated thought. Why is Blazkowicz wearing gloves when he's holding his weapons, but bare-handed when he's punching things? Is it meant to say that when you're down to punching demons in the face instead of shooting them, the gloves have come off?
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# ? May 2, 2020 14:02 |
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He wears spiked brass knuckles when punching. Wouldn't want those on under gloves, it'd tear the lining.
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# ? May 2, 2020 14:03 |
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Crazy Achmed posted:You know what I really miss? The maps between levels showing you where you were going next. There was some sweet artwork there and it helps make the whole things seem a little more cohesive, even if the locations on the map screen look nothing like the levels at all. The recent one-episode WAD Hell-Forged has a pretty neat-looking map:
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# ? May 2, 2020 14:58 |
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Loxbourne posted:He wears spiked brass knuckles when punching. Wouldn't want those on under gloves, it'd tear the lining. I mean, you'd think he could wear those over the gloves, but I suppose that's a fair point. Carpator Diei posted:The recent one-episode WAD Hell-Forged has a pretty neat-looking map: Oooo, neat. Is the WAD itself any good?
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# ? May 2, 2020 16:52 |
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KeiraWalker posted:Oooo, neat. Is the WAD itself any good? Haven't played it myself, but it received generally good reviews, and it won one of the 2019 Cacowards*. I've seen some complaints that the levels are a bit larger than they should be at some points, but the general gameplay seems good and the graphics are honestly amazing. It replaces all the weapons with custom ones (some of them have really interesting effects) and adds or replaces a whole bunch of enemies. It's well worth trying out, in any case. Be aware that is a dedicated ZDoom WAD and uses some of the features associated with that; it's all listed here (don't click on the 'Arsenal' and 'Bestiary' lists if you don't want to get spoiled, they have pictures): https://forum.zdoom.org/viewtopic.php?f=19&t=13397 *For the uninitiated: The Cacowards are an annual award ceremony on Doomworld that honours the 10 best WADs and mods of the year (plus a few extra categories), as determined by some of the most profilic members of the Doomworld community (I don't really know how they decide who gets to be on the 'jury'). It should say something about the scale of the Doom modding scene that there can consistently be a Top 10 list for each individual year. Carpator Diei fucked around with this message at 17:17 on May 2, 2020 |
# ? May 2, 2020 17:09 |
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Carpator Diei posted:*For the uninitiated: The Cacowards are an annual award ceremony on Doomworld that honours the 10 best WADs and mods of the year (plus a few extra categories), as determined by some of the most profilic members of the Doomworld community (I don't really know how they decide who gets to be on the 'jury'). It should say something about the scale of the Doom modding scene that there can consistently be a Top 10 list for each individual year. Don't the Cacowards have a Razzie-style award as well? I'm only aware of this story second-hand, but I seem to remember reading that when Doom: Rampage Edition won a Worst WAD of the Year award (or whatever they're called), the WAD's author, shall we say, objected.
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# ? May 2, 2020 19:57 |
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They used to, it was called the Mockaward, but they discontinued it because it didn't really have any place in what's intended to be a celebration of doom modding. It wasn't really used for honest attempts that were bad, more intentionally bad WADs that were not funny.
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# ? May 2, 2020 20:28 |
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Kinda blows my mind people are still making brand new poo poo in 2020 for a game that released in 1993. Doom is something else.CJacobs posted:They used to, it was called the Mockaward, but they discontinued it because it didn't really have any place in what's intended to be a celebration of doom modding. It wasn't really used for honest attempts that were bad, more intentionally bad WADs that were not funny. Seems like it would have been a little mean-spirited to give it to an honest attempt that just turned out poorly, yeah. And it also seems redundant, because if an intentionally bad WAD is bad enough in a good way to actually be funny, it'd get a Cacoward; otherwise it's not worth talking about. Carpator Diei posted:Haven't played it myself, but it received generally good reviews, and it won one of the 2019 Cacowards*. I've seen some complaints that the levels are a bit larger than they should be at some points, but the general gameplay seems good and the graphics are honestly amazing. It replaces all the weapons with custom ones (some of them have really interesting effects) and adds or replaces a whole bunch of enemies. It's well worth trying out, in any case. Well, that does look rather drat pretty. I'll have to remember to try it out.
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# ? May 2, 2020 22:41 |
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Rip in Purgatory Thanks all for watching, and look forward to Doom II (in its own thread to keep things clean) next Friday!
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# ? May 8, 2020 20:03 |
The cyberdemon in Against Thee Wickedly is actually much easier to dispatch with the plasma gun, which effectively solves the whole BFG range issue. You just need to watch out for the rockets, but the sides of the room provide enough cover if you fire in short bursts. That being said, the map is still a complete bastard and easily the hardest part of Final Doom.
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# ? May 8, 2020 20:31 |
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Now that this is over I'm going to civvie's Pro Doom videos because they're a pretty solid watch if you already haven't and they offer another good opinion on the game. Pretty sure some of it was echoed in the LP even but its been a while since I saw them. https://www.youtube.com/watch?v=3rCTpwLdYQA https://www.youtube.com/watch?v=92GT02BA9lU His Pro Shadow Warrior and Pro Blood videos are a solid watch as well.
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# ? May 8, 2020 20:44 |
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Duke Nukem 3D, Quake and Blood also still have active modding scenes, albeit not on the huge scale of Doom. They've all brought forth some recent high-profile mods, though, such as Alien Armageddon for Duke3D, Arcane Dimensions for Quake, and Death Wish for Blood. Between this and all the commercial retro releases it seems like we're living in the best time for 90s-style FPS games after the 90s, interestingly enough.
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# ? May 8, 2020 21:11 |
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If I had to reorganize episode 4 to have a more sensible difficulty curve I'd probably go with this: E4M4: Unruly Evil E4M5: They Will Repent E4M7: And Hell Followed E4M3: Sever the Wicked E4M2: Perfect Hatred (Exit to secret level) E4M1: Hell Beneath E4M6: Against Thee Wickedly E4M8: Unto the Cruel (Spiderdemon is the boss) E2M9: Fortress of Mystery and E4M9: Fear can swap places while we're at it. Fear doesn't really thematically fit with episode 4 and would be more at home in episode 2 which still has some tech base elements going on. Fabulousity fucked around with this message at 22:54 on May 8, 2020 |
# ? May 8, 2020 22:23 |
Hell Beneath is only hard because of your lack of resources, though.
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# ? May 9, 2020 18:26 |
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# ? May 8, 2024 22:30 |
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Yeah, for the amount of poo poo they throw at you all at once, you've got gently caress-all to work with. I don't know how many times I died getting past that one, but it was a number higher than 7. (I enjoy Doom, but I never said I'm good at it. I'm also playing with a controller.)
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# ? May 9, 2020 19:55 |