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NOVA DRIFT IS 33% OFF (:tenbux:) FOR TWO WEEKS! Steam Homepage Official Discord Devblog No thread for this game is an absolute travesty, and the dev is celebrating the 1-year anniversary of going Early Access and asked players to spread the word. In the interest of not reinventing the wheel, here's the Steam description: Steam posted:Nova Drift is a 'rogue-lite' space shooter that melds a classic arcade experience with modern action-RPG elements like theory-crafting and deep player choice. Your ship rapidly evolves as you defeat enemies, allowing you to shape its abilities and weaponry to your desires in a matter of minutes. Unlike many ARPGs which can absorb hundreds of hours of time, Nova Drift allows you to take a ship build from inception to execution in a single game session. and here's a post by Too Shy Guy from last June about the game: Too Shy Guy posted:You’ve played Asteroids, right? ‘course you have, even if you don’t remember doing it. The combination of drifting through space with thrusters and a gun against waves of foes (or rocks) is timeless for a reason, because it provides that classic escalating challenge in a way you can never fully predict. Nova Drift understands this and ups the ante; in fact, it goes all in on its roguelike elements and cashes out big with them. Layering an incredibly deep and complex upgrade system over this classic gameplay and polishing it to a mirror shine is a recipe for chaos, and possibly the most fun I’ve ever had with this style of game. Indeed, in the months since that post, new weapons, shields, bodies, mod trees, and even a new game mode have been added. Based on the above roadmap, Beta 1 is complete (though enemies/waves have another rework planned), and Content Pack 2 just released with the Genesis update on March 25th. On the ND discord, the dev estimated that the game is ~90% feature-complete. Wild Metamorphosis Added in September, Wild Metamorphosis is the first challenge mode to be implemented. When WM is enabled, up to two mods every level-up can be Wild Mods, which fall into two categories: recursive and non-recursive. Recursive mods can be taken multiple times, stacking their effects. However, they often come with downsides, which also stack. For example, one recursive mod, Heavy Caliber, causes weapon projectiles to be larger and deal more damage, but also lowers firerate and adds recoil to every shot. Stack enough copies, and any weapon becomes the Noisy Cricket. Non-recursive mods can only be taken once (obviously), and tend to have weird, game-changing effects. Propulsive Munitions, much like Heavy Caliber, adds recoil to every shot, but it also rotates your weapons 180 degrees (behind you, generally). Never stop moving, never stop shooting! Gifs/Build Examples Mods: Siege Weaponry: Firerate increases while trigger is held, but player takes ramping hull damage (which normally bypasses shields) Gemini Protocol: Damage is split between shields and hull if there are enough of each (this includes self-damage) Reflexive Shields: Shoot energy whenever shield takes damage (this is the straight blast of energy in the middle of the flak cannon) Discharge: Whenever weapon is fired, shield takes a bit of damage and emits lightning. Assault Drones: Drones shoot faster, prioritize enemies. Formation - Battalion: Drones line up on either side of the ship, shoot straight forward with very high firerate. Shielded Constructs: Shield protects constructs (drones/turrets/allies) and have improved stats, but no longer protects the player. Overseer: Doubles maximum number of constructs, but player can no longer fire their weapon. Siege Weaponry Burst Fire: Weapon shoots in a 3-round burst, but adds a delay between each burst. Splinter: When projectiles are destroyed, they split into weaker projectiles. Targeting: Adds guidance to projectiles, or improves existing guidance. Homing Strike: Adds broadside projectiles that are weaker, but have much-improved guidance. Blink: Player's ship can teleport a short distance straight forward, low cooldown. Burst Fire, Targeting, Homing Strike Charged Shot: Hold fire to charge weapon, improving weapon damage, velocity, size, and blast radius. Snipe: Improves projectile velocity, increases damage as distance to enemy increases. Warp Strike: A Super Mod* that allows your weapon projectiles to screenwrap once with reduced damage, but the player's ship takes heavy, unmitigatable damage when screenwrapping. *Super Mods are powerful upgrades that require two specific regular mods to obtain. Warp Strike, for example, requires Snipe and Blink. One Year Anniversary Pixeljam Miles on Discord posted:Many of you probably don't know but today (March 27th) marks the 1 YEAR ANNIVERSARY of Nova Drift's Early Access launch. To celebrate that we're going to dedicate all next week to um... celebrating! Each day of next week we've got something special planned. Pixeljam, the publisher, is also doing a giveaway, one of their old games in exchange for filling out a survey (and hopefully spreading the word a bit). Link You get to pick one of Dino Run DX, Potatoman Seeks The Troof, Glorkian Warrior, Last Horizon, Snowball, or Cheap Golf. Gone! Go check out the anniversary stuff this week! This is my first OP, so suggestions are welcome! As a personal recommendation, I bought the game around this past Christmas, and have ~250 hours in it. Game is perfect for people who love Path of Exile-level theorycrafting, but have altitis/don't have the time to invest in a 3-month league. Still only Early Access, though, so if that's a thing for you, consider wishlisting it, at least. Lprsti99 fucked around with this message at 00:16 on Mar 30, 2020 |
# ? Mar 29, 2020 23:40 |
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# ? May 8, 2024 10:40 |
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I took the first code, thanks! I've been really interested in trying out this game, it looks really fun from the videos I had seen of it.
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# ? Mar 30, 2020 00:05 |
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I claimed the 3rd code. Thanks a lot man! I was literally just eyeing this yesterday.
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# ? Mar 30, 2020 00:13 |
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Took the second code! Looking forward to trying this out!
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# ? Mar 30, 2020 00:14 |
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Excellent, enjoy! Please come back with impressions and whatnot, game is tons of fun.
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# ? Mar 30, 2020 00:18 |
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Just finished playing a round of it, and I'm pretty impressed and satisfied with it even if it is still in early access. The movement is responsive and the different weapon types are all really cool and fun, and I made it to about wave 50 and still kept seeing new enemy types. If someone is looking for an arcade style shooter then this one is definitely worth looking at.
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# ? Mar 30, 2020 01:07 |
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Nova Drift owns and has become my go-to game whenever I'm not focused on some other title. It's the perfect mix of easy to learn, hard to master. Still can't get a million points... Hwurmp fucked around with this message at 15:39 on Mar 30, 2020 |
# ? Mar 30, 2020 15:34 |
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First day of the anniversary week! This was just released, it's a shoutout to some streamers who pushed the game early. https://www.youtube.com/watch?v=Q7ZdbWyB7kE IDK what the hell that was at the end Hwurmp posted:Nova Drift owns and has become my go-to game whenever I'm not focused on some other title. It's the perfect mix of easy to learn, hard to master. The only two build styles I've managed to get 1mil+ score on are Hidden Power + Dying Sun and Architect Vortex Mines, because they both clear the screen efficiently without requiring much focus, allowing me to focus completely on trying to survive. That is an admitted weakness with the game currently, one of the most common run-enders is "I lost focus for half a second and got bounced to death." Chimeric (the dev) just recently posted an update on Discord regarding the upcoming enemy rework. Not gonna copy it here, because everyone oughta join the Discord, the dev, publisher, and general community are great . It was also detailed in a recent devblog (after the Genesis update info). Here's the tl;dr: Chimeric posted:I'll break it down:
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# ? Mar 30, 2020 17:06 |
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Ooh, that sounds neat. Just so long as they don't nerf my Barrage Darts.
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# ? Mar 30, 2020 17:18 |
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https://www.twitch.tv/pixeljamgames Today's the 11-year anniversary of the EA launch, so the dev and publisher are gonna be streaming all day, answering questions and playing games and such. Supposed to be lots of key giveaways, too!
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# ? Mar 31, 2020 16:18 |
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For anyone interested in this game but only watches a single video or two, there is a LOT upgrades/power ups in this game and they drastically change how you play it depending on your path. That's what basically makes the game but it won't be a good representative of how that plays out in short snippets of a run or by watching just a couple individual runs.
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# ? Mar 31, 2020 16:33 |
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This game owns. The radically different powerup paths mean that the temptation of "just one more run" is always there every time I die. I think my favourite so far has been a Firefly ship (resilient, high thrust, thrust damages enemies) with a thermal lance weapon (large short range blowtorch out the front of my ship) and then a bunch of upgrades to improve my hull, thrust, increasing the damage enemies take from me plowing into them and reducing the damage I take from plowing into things. Topping it all off with a perk that increases my damage relative to how fast I'm going. I was essentially a high powered needle tearing across the screen smashing through everything in my path Unfortunately that proved to be a problem with bosses that I couldn't smash through in one hit and eventually the sheer density of chunky enemies on the screen meant that I bit off more than I could chew and turned into a glorious fireball. Still, what a way to go.
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# ? Apr 2, 2020 05:02 |
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Bought the game off the strength of this thread, and it's awesome. Some RPGs could take notes from the skill tree implementation. Only problem is, I suck at the game. Don't know if it's the weird interface (keyboard OR mouse?) or my general tendency to steer INTO bullet spam. Doesn't help that half the weapons are point-blank. I'd pay extra to be able to move with my keyboard and aim with my mouse (like most other space shooters).
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# ? Apr 5, 2020 01:12 |
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Cobalt-60 posted:Bought the game off the strength of this thread, and it's awesome. Some RPGs could take notes from the skill tree implementation. I'm fairly sure you can do this, I think I read Chimeric say something about changing the names of the control scheme. I play with a DS4 though, so I'd suggest hopping in Discord and asking there.
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# ? Apr 5, 2020 05:05 |
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Lprsti99 posted:I'm fairly sure you can do this, I think I read Chimeric say something about changing the names of the control scheme. I play with a DS4 though, so I'd suggest hopping in Discord and asking there. To correct myself, I read that in the roadmap that Chimeric posted to Discord (and was just posted to Steam), so not in yet. Content: Chimeric posted a patch to the beta branch: Chimeric posted:Visibility, Features, and QoL Having played a couple games, it does feel like the early game is less brutal, and the edge indicator is nice.
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# ? Apr 7, 2020 23:19 |
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So, nearly a month since I've posted, which is shameful, but it's been crazy, even without the 'rona stay-at-home. There's been a fair amount of work on the game, going by the Discord patch log (and sporadic playtime on my part). One big patch to the stable branch on 4/29, covering most of the beta releases: quote:Version 0.27.20 Additionally, the experimental branch just received an update yesterday (if you decide to give the beta/experimental branches a shot, keep in mind they're potentially really buggy, normal software development warnings). Quoth the dev: quote:This GUI overhaul is a WIP! Please no bully. Finally, for anyone who'd like to see the game in motion, there's a channel on the discord where people post when they're streaming. Obviously I recommend joining the discord, but here's a few people who've streamed recently: https://twitch.tv/baphnedia https://www.twitch.tv/yandrosthemad Lprsti99 fucked around with this message at 04:19 on Jun 24, 2020 |
# ? May 5, 2020 22:18 |
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Well, I've run out of gameplay. Had a fun 17 hours. Reached the point where every playthrough went the same; get weapon/shield/hull (hope I get one of the good ones, since half of them suck), clear 80-120 levels, eventually die when I get chain-knockbacked into 5+projectiles/ships/screenfull of bright shiny death and die faster than I can even see myself, let alone react. Good little game; hope more content gets added.
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# ? Jun 22, 2020 10:30 |
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Cobalt-60 posted:Well, I've run out of gameplay. Had a fun 17 hours. Yeah, same. This game rules, but needs a lot more content/variety because at the highest levels, I am running into the same exact thing.
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# ? Jun 23, 2020 21:28 |
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Cobalt-60 posted:Well, I've run out of gameplay. Had a fun 17 hours. space marine todd posted:Yeah, same. This game rules, but needs a lot more content/variety because at the highest levels, I am running into the same exact thing. Yeah, updates have slowed a bit recently, between the 'rona and the lead dev's first kid about to be born. They're still hard at it though. Chimeric posted an update to the site's blog a couple days ago, there's some pretty neat stuff in the works... E: Should also mention that the current focus of development is Enemies 2.0, which should alleviate getting "chain-knockbacked into 5+projectiles/ships/screenfull of bright shiny death". Lprsti99 fucked around with this message at 14:10 on Jun 24, 2020 |
# ? Jun 24, 2020 04:34 |
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New update! 0.31.19 SYZYGY Major change: you get 7 options to choose from in weapons/shield/body at the beginning. A bunch of tweaks, one new body type. Missile still best weapon, close-range weapons still suck, upgrades are still random, you still can go 20 levels between getting a Tier 1 and seeing any Tier 2 talents. Still fun game; still dying to bullet hell.
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# ? Apr 20, 2021 05:45 |
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Cobalt-60 posted:New update! I'm glad they finally did that. Also I started playing again with my old standby Vortex plus Venom Body. Ditch the Shield ASAP, get the defensive talents and the regenerative burn talents, and the Vortex with just a few weapon mods will burn through most bosses with ease. I just died to wave 100, but he was super low I tried to ram/vortex him before I had damaged him enough and he did his celestial lance thing through me and won. Anyway, great game though the wild-mods are a lot more mild then when they were first introduced.
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# ? Apr 20, 2021 08:04 |
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# ? May 8, 2024 10:40 |
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I actually prefer playing without wild mods, unless I'm going Research body. Being able to complete talent trees is better than most of the random mods. I never got the hang of collision builds; always wind up either too low on health to kill things or eating half a dozen projectiles trying to get close in bullet hell enemies. That's assuming I survive long enough to get all the talents you need just to support it. Similar to the self-damaging talents and mods; the concept is there, but I don't see the execution.
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# ? Apr 20, 2021 23:43 |