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Kerrzhe posted:it worked for FFXIV If Amazon Game Studios still intends to release their original IP MMO 'New World' this year (https://www.newworld.com/en-us , 2 months away from it's stated release date), I think it makes more sense to take the lessons learned from Crucible, along with whatever development assets/technology that can be meaningfully transferred, and focus solely on creating their 1st well-received game. They could even be cute about it and call the game's PvP mode 'Crucible' to add more confusion with Destiny (Destiny's PvP mode has been called 'Crucible' for like 7 years).
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# ? Jul 1, 2020 00:14 |
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# ? May 3, 2024 15:03 |
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i feel like the seattle studio cancelling all their games except crucible and seemingly reintegrating elements from them into the one multiplayer game they ended up releasing killed this game, if they actually relocate people to orange county to try and shoehorn more poo poo into games that don't need it amazon is by far the most incompetent game publisher of all time also yeah this game needs a ffxiv resurrection to live, which considering what saved it was being given to an entirely different project lead and 99% of everything being scrapped, i don't think an incremental process through a closed beta will work. just shut down the servers until at least 2021 and plug away at it with periodic updates, because getting feedback from the handful of sycophants who stick around won't be objective and will only serve for them to craft the perfect game for all 250 of them. at least with completely restructuring a third-person shooter, you can keep a bit more of the content and there's no story or quests to remake
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# ? Jul 1, 2020 01:10 |
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The FF14 thing bothers me because a lot of people use that as "look it can be done!" which is fine, sure, have that hope. But it's a string of circumstances that I think will rarely pay off again for another developer. FF14's failure was so strong that Square brought in another lead entirely, and when he recommended starting over he specifically said "you need to give me full control to do things the way I see fit with no questions asked" and Square, during a time where they weren't doing so hot in the public eye, basically gave the keys to Yoshi who then worked his rear end off where he almost died of exhaustion (No Clip Doc interview) That was lightning in a bottle, and sure you can capture it again but how likely is it? Especially for a western dev? Bioware is hoping they can do it with Anthem, and now Amazon with Crucible, but I don't see a creative director/lead/publisher giving up that control.
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# ? Jul 1, 2020 02:18 |
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I think it's hard to overstate what a rare and precious jewel Yoshida-san is in the corporate video game world: a director with a bold, clear vision who can actually project manage competently. You need someone like that at the helm to have a real chance in hell of turning around a failed project, and his aforementioned rarity is why I suspect this and other, similar reboots (like the Anthem one) will not find the success they're looking for. With vanishingly few exceptions, you only get one shot when it comes to online multiplayer games. Some of the industry titans have enough name recognition behind them to make the bitter pill of an unfinished game more easily swallowed, but if you don't have that, you really need to nail it.
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# ? Jul 1, 2020 03:34 |
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Keep flame lady! Honestly excited to see what it returns as.
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# ? Jul 1, 2020 03:59 |
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I think it needs to come back as a different game altogether. Feels like Amazon are trying to ram home a "sort of Moba meets sort of Fortnite/Apex" and it just doesn't feel like there's desire for it.
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# ? Jul 1, 2020 05:25 |
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I think that putting the game back into beta at least means that the studio recognizes there is a problem, which isn't the entire battle but is at least a good start. Good luck.
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# ? Jul 1, 2020 06:13 |
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I enjoyed it a bit but it was definitely lacking a lot of the polish that the other shooters I play have. I think it'll be good for the game.
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# ? Jul 1, 2020 06:22 |
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Its really a design philosophy thats missing I think. If a game director had a really good vision of where to go with it all the bones are there but as it stands the game just felt... bland? Like an ad for an engine and assets or something?
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# ? Jul 1, 2020 06:32 |
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Hi, your local goon Crucible developer here. It's not under the circumstances I would have liked but I'm glad to see generally positive reaction to the recent news going back into beta. There's a lot of skepticism, which is understandable. We've published our roadmap, which is a subset of things we think we need to do to get back to launch, and it is almost entirely things the players have told us we need. Like Colin said in the recent announcement, we'll know that we're back at launch based on feedback from our public community (as opposed to a small group of 250), and because our metrics show we're ready. Flame lady (Summer is her name) isn't going anywhere, which is good because she's my favorite. In the meantime if you want to have free access to play the game you should sign in now, and I mean like now, because once they flip the switch soon it will be much harder to play if you haven't already logged in. I'm on the team that's updating the design of the main mode (Heart of the Hives) to make it more accessible and understandable, especially to new players. Happy to answer any questions.
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# ? Jul 1, 2020 09:10 |
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Amazon Games needs to fire their leadership and get people that know what they're doing. I imagine its just a backstabbing political poo poo show of golden tongue has beens and losers all pulling high 6 figure salaries. The only way to get past that is to fire them and that'll never happen judging what they're releasing and telling Vino. Syrupy positivity can't will things to get done if there's nothing of substance backing it.
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# ? Jul 1, 2020 18:00 |
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vino’s the best thing about the game tbh
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# ? Jul 4, 2020 03:51 |
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blush
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# ? Jul 6, 2020 04:14 |
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https://www.gamesindustry.biz/articles/2020-07-03-amazon-and-google-are-in-games-for-the-wrong-reasons-opinion pretty much my thoughts, the rationale of amazon games is to be vertically integrated into the rest of their businesses. but just because twitch is going well doesnt mean it will automatically succeed in game dev
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# ? Jul 6, 2020 12:43 |
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https://www.playcrucible.com/en-us/news/articles/final-crucible-developer-update rip. sorry goon
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# ? Oct 10, 2020 01:13 |
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The REAL Goobusters posted:https://www.playcrucible.com/en-us/news/articles/final-crucible-developer-update This has to be some kind of record.
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# ? Oct 10, 2020 01:24 |
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The REAL Goobusters posted:https://www.playcrucible.com/en-us/news/articles/final-crucible-developer-update It's a predictable outcome, but I still always hate seeing the work of hundreds get flushed down the can like this. I just don't think it differentiated itself enough in aesthetics or gameplay to grab and sustain peoples' attention, and that sort of thing is fatal when it comes to an already overcrowded multiplayer market. Games like Fall Guys and Among Us have shown pretty convincingly that you don't need huge budgets to make a breakout hit, but you do need to stand out in a way that will convince people of your product's novelty.
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# ? Oct 10, 2020 01:29 |
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Among Us came out two years ago and nobody cared until what three months ago?
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# ? Oct 10, 2020 01:39 |
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Len posted:Among Us came out two years ago and nobody cared until what three months ago? Nobody english speaking. It was reasonably popular in south america and parts of asia or something.
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# ? Oct 10, 2020 01:42 |
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hobbesmaster posted:Nobody english speaking. It was reasonably popular in south america and parts of asia or something. Not on steam it wasn't
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# ? Oct 10, 2020 01:46 |
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Len posted:Not on steam it wasn't Right, it existed for most of 2018 as a mobile only game. I think June 2019 is when it started getting a little bit of popularity in spanish language youtube?
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# ? Oct 10, 2020 01:49 |
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hobbesmaster posted:Right, it existed for most of 2018 as a mobile only game. I think June 2019 is when it started getting a little bit of popularity in spanish language youtube? So it dropped on steam in November 2018 and went until July 2020 with almost no audience. I'm still not sure how that's a good example of a game that succeeded with minimal graphics
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# ? Oct 10, 2020 01:51 |
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Len posted:Among Us came out two years ago and nobody cared until what three months ago? I'm not sure how this is related to my point, exactly. It was poorly marketed, but the fact that it exploded after exposure on Twitch is down to its core concept and presentation being novel enough for people to want to pick it up and play it themselves.
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# ? Oct 10, 2020 01:54 |
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Vermain posted:I'm not sure how this is related to my point, exactly. It was poorly marketed, but the fact that it exploded after exposure on Twitch is down to its core concept and presentation being novel enough for people to want to pick it up and play it themselves. My point is that it barely had enough players to justify keeping the servers up and that if it wasn't for people being trapped inside the Mafia clone wouldn't have exploded like it did
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# ? Oct 10, 2020 01:58 |
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dang. rip to my boy Drakahl your axe was too cool for school
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# ? Oct 10, 2020 02:09 |
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rip whoever was in charge lost some internal political battle within amazon
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# ? Oct 10, 2020 04:00 |
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also the among us comparison isnt fair to among us, because that game, despite its slow start, has a very tight and well defined gameplay loop. its a simplified werewolf/mafia that always gives the townsfolk something to do, something to fiddle with, even as their world falls apart
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# ? Oct 10, 2020 04:03 |
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Rip. Thanks to folks in this thread for not being toxic about it.Phobophilia posted:rip whoever was in charge lost some internal political battle within amazon First thing I learned when I started developing games with big studios was that no matter how obvious it looks from the outside you can never tell what's going on in a studio from the outside and all of your guesses will be wrong.
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# ? Oct 10, 2020 18:08 |
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I guess that's what happens when the only thing that attracts talent is money. You end up with slimey trash leadership who's only goal is to stay entrenched. I really feel for the developers because I can't imagine all the stupid poo poo they had to deal with. I know there's a running joke about having 'passion' and empathy in games but you really need it in the higher levels. Otherwise you just end up with garbage.
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# ? Oct 10, 2020 18:26 |
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This is I assume because Jeff wants Amazon's first fully released game to be a genre-defining masterpiece. Crucible had too far to go to achieve that, and I guess New World they still have faith can reinvent MMOs but, well, that's a lotta faith.
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# ? Oct 10, 2020 19:21 |
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No, Jeff doesn't think like that. Jeff was a supporter and there's a very nearby parallel world where Crucible could have kept going.
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# ? Oct 10, 2020 21:56 |
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# ? May 3, 2024 15:03 |
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I'm not a big PVP shooter guy, but I feel bad for the Crucible team. It's hard to launch an online game under ideal circumstances, let alone while you're simultaneously trying to figure out your pandemic-era WFH situation.
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# ? Oct 10, 2020 22:04 |