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Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



This isn't meant as a critique of your LP, but wow the sound mixing with the gator in the tunnel could have been done better. Felt like I was standing directly in front of Pavarotti and a pipe organ having an argument considering how loud it was.

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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Wow, Bowlsley has a lot of lines.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Samovar posted:

This isn't meant as a critique of your LP, but wow the sound mixing with the gator in the tunnel could have been done better. Felt like I was standing directly in front of Pavarotti and a pipe organ having an argument considering how loud it was.

That's a fair point and I'll take it on board. This game has been pretty chill for the most part but there have been occasions of cacophony, something that I probably should have been more mindful of. I have tweaked the audio post-recording with a couple of games in the past when the audio fluctuated a little too wildly. As much as I want to keep the gameplay footage as natural as possible, even I thought the gator segment was just a wall of noise.

anilEhilated posted:

Wow, Bowlsley has a lot of lines.

During the test run, I thought he was done at one point and just left. During the recording, I thought that I'd stay longer just to make sure and I was surely wrong. Even before the halfway point I was looking at the clock and writing off the Casino segment in my mind.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


Welcome to the final video of this playthrough. I'm not going to spoil anything, apart from the image above, but it's packed full of drama and suspense. Even though this video is a little under forty minutes long the gameplay footage ends around the thirty-one-minute mark, the rest of the video contains the credits. Just for the record, that wasn't the final action of the game and that is a cut before the last action of the game. During what I thought was the ending cutscene a parcel was delivered through my letterbox and went to collect it, when I returned I noticed the gameplay screen had returned.

I will be going back and recording any additional footage throughout the next few days. I've made a decision on my next LP but I'm not going to put the groundwork into it until this one is complete, it may be a bit of a surprise to some people.

my dad
Oct 17, 2012

this shall be humorous
I played this game a lot as a kid, but between the tank controls, the elevator problem, and not speaking English at the time, I didn't get very far. Nice to see how it ends.

Kibayasu
Mar 28, 2010

:psyduck: A single line in that entire bit with Bowlsley was supposed to be the clue about the bell? Also why is that sign a living human :thunk:

Anyways Grim Fandango definitely had better jokes than endings. There's only so much action you can wring out of a puzzle game climax so you better nail the emotional climax and I imagine that's a symptom of the development. The revolutionary characters should have stuck around the entire game if they were going to be one of the keys of the ending. Ah well, these games were almost always just about the imagination in the background anyways and there was plenty of that to find.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Wow, getting into the elevator at the start seems... dreadfully annoying.

Telegnostic
Apr 24, 2008

Samovar posted:

Wow, getting into the elevator at the start seems... dreadfully annoying.

You don't have to just guess numbers like in the video. The answer is always the most recent number to appear on the board, and it's clued by the attendant conspicuously looking up at the board before asking his question.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Telegnostic posted:

You don't have to just guess numbers like in the video. The answer is always the most recent number to appear on the board, and it's clued by the attendant conspicuously looking up at the board before asking his question.

Thank you for clearing that up. The guide that I was using was pretty solid up until that point.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
Bonus Videos - Year Four - Additional Scenes & Dialogue

I tried to be thorough, apologies if I have missed anything out. I managed to find fourteen different questions at the elevator, I stopped trying after I got ten repeats in a row. The additional greenhouse scene is short and it's a line that I would have preferred not to have missed out in the main playthrough. As for the gunfight, it's mostly intact until the last two unique lines that I found as the dialogue can get very repetitive. Timestamps are included in the video description:

Additional Cable-Car Station scenes, Additional Rubacava Scenes, Additional El Marrow Backstage Scenes, Additional Casino Scenes, Elevator Questions, Additional Hector Dialogue, Additional Greenhouse Scene & A Gunfight With Hector.

Thank you, everyone, for being a part of this LP. It's been such a nice experience revisiting Grim Fandango again being able to share it with you all. Apart from a couple of recordings, I think that this went relatively smoothly and I'm pretty satisfied with how things turned out. I still have a list of adventure games as long as my arm and there's no harm in them running out any time soon. But lately, I've been feeling like playing Freelancer again. I'm going to give it a test run to see if I'm comfortable going ahead with it. I'll still be continuing on with adventure games, the Sherlock Holmes megathread is now in its ninth game out of an intended twelve and will be continuing on with other adventure games when the thread has finished.

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Thanks for the LP, Chief. For some reason, I thought the game ended with a more...'Mariachi-esque' tune. Or at least, the credits started off with one.

Kibayasu
Mar 28, 2010

I assume you can stop the shootout whenever you want but can you also break every pane of glass? Seemed like what you might have been going there for a minute, unless that's just random.

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Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Kibayasu posted:

I assume you can stop the shootout whenever you want but can you also break every pane of glass? Seemed like what you might have been going there for a minute, unless that's just random.

You can walk away at any time, as soon as you step away Hector resumes his original position like nothing happened. I did manage to shoot out every pane during the recording, but I didn't think it would have been for everyone else to watch as it took a few minutes and had a lot of repeating dialogue.

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