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Hello LP, I'm nervous here so I hope I don't screw anything up. I'm not the type of person who has ever been interested in doing LP's (or even watching them). While playing the new game Biomutant I have really fallen in love with this game, I'm shocked because I haven't really liked a video game this much since Breath of the Wild. Biomutant was released on May 25th 2021 and it was developed by Swedish developer and published by THQ Nordic. Normally this game would've really fallen under my radar, but I have always enjoyed the Darksiders games. I'm about 30 hours into my first run, I'm level 37 and I haven't even finished the very first mission. I want to give LP the opportunity to help guide me through this game. I want to start with character creation: There are THREE THINGS I want people to vote on: Breed, Class and Starting Tribe The first option we have are breeds. Different breeds have different stat allocations but the difference are slight. The character pictured above is Primal Dumdon Rex Hyla Fip Murgel After deciding which anthrmorphic animal we want to be, we need to talk about Class Selection I will not be going Dead Eye because of how incredibly powerful they are. Class choices are as follows: Commando - Ranged Weapons - Class ability: Ranged weapons inflict 10% more damage to the target Psi-Freak - Magic User - Class ability - Spark Ball (you throw a spark ball towards enemies). Psi-Freaks also gain 20% Ki-Energy Regen Saboteur - Agility Class - Class ability - Twin Silver Grip (you get duel wield innately). Saboteurs dodge also costs less energy to use Sentinel - Tanky Class - Class Ability - Your base armor is increased by 10 So there we go, that is everything with character selection. I also need to know one more thing: There is a choice right at the start of the game you can join one of two tribes in the game, the Jagni or the Myriad. There are multiple tribes in this game, the biggest difference between them is how they 1) want to handle the other tribes, 2) how they want to handle the world tree and 3) what they want to do with the world eaters. We will meet the other tribes later. The Jagni Tribe wants to become omnipresent and most importantly, feared. They want to VANQUISH the Tribes and LET the Worldeaters DESTROY the Tree of Life The Myriad Tribe act on understanding of the greater good and a code of honour. They want to UNITE the Tribes, DEFEAT the Worldeaters and SAVE the Tree of Life. We are not locked into either tribe forever but it does effect the start of the game. I will be giving this a few days before I record the first video. My aim is to get through the whole tutorial in one sitting. If you have heard negatives of this game it's the narrator. Thankfully there was a patch released that substantially reduced the amount of time the tutorial area takes. I will also be playing this on Hard (as I wish I had done in my first play through). Thank you and I look forward to going on this journey with everyone! Episode 1 - https://youtu.be/ILhsRbIUbyI SalTheBard fucked around with this message at 15:50 on Jun 17, 2021 |
# ? Jun 8, 2021 06:06 |
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# ? May 6, 2024 18:10 |
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So do we just like vote? if so Rex Psy-freak Myriad Distribute points and resistances how you wish. I like being a goody two shoes in games and the Jagni sound both edgy and stupid.
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# ? Jun 8, 2021 06:44 |
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Oh yeah, just post what combo you want and I'll just pick from the winners. Sorry if I didn't include that! Seraphic Neoman posted:I like being a goody two shoes in games and the Jagni sound both edgy and stupid. There is a morality spectrum in this game. The Jagni and the Myriad are the first 2 tribes you meet (and are thus the most diametrically opposed from each other), but I BELIEVE that all the other tribes you can meet fall somewhere on the morality spectrum. I have literally done nothing in my first play through with the tribal war despite it being one of the bigger quest chains you can do.
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# ? Jun 8, 2021 06:46 |
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Be a Rex Saboteur who joins the Jagni.
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# ? Jun 8, 2021 12:52 |
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didn't read the rules let's goooooooo
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# ? Jun 8, 2021 15:12 |
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peramene posted:didn't read the rules let's goooooooo SalTheBard posted:There are THREE THINGS I want people to vote on:
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# ? Jun 8, 2021 15:23 |
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Primal Commando Jagni DO IT DO IT DO IT
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# ? Jun 8, 2021 16:02 |
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fip sent
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# ? Jun 8, 2021 18:17 |
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Fip Sentinel Myriad
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# ? Jun 8, 2021 19:36 |
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murgel Sentinel Myriad
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# ? Jun 8, 2021 19:55 |
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Dumbdon Sentinel Jumanji Let's be a an evil himbo.
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# ? Jun 8, 2021 19:57 |
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STONE COLD 64 posted:fip sent it's gotta be Fip
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# ? Jun 9, 2021 00:22 |
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marshmallow creep posted:Fip i'll echo this
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# ? Jun 9, 2021 00:22 |
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marshmallow creep posted:Fip Getting on this train.
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# ? Jun 9, 2021 00:27 |
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I'm sort of anxious to get this going (mostly because I've never done anything like this and I tend to go whole hog on these things. So in order to stop my nerves from fraying I'm going to go ahead and start tomorrow! My plan is to try to update twice a week. I haven't decided if I want to focus on specific questlines yet, or areas (or alternate or what). Please keep giving me your suggestions for character creation!
SalTheBard fucked around with this message at 04:05 on Jun 9, 2021 |
# ? Jun 9, 2021 03:41 |
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Hyla Saboteur Myriad
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# ? Jun 9, 2021 10:50 |
Primal Saboteur Myriad
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# ? Jun 9, 2021 12:34 |
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Primal, Saboteur, Myriad
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# ? Jun 10, 2021 02:49 |
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Hyla, Psi-Freak, Myriad
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# ? Jun 11, 2021 04:04 |
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marshmallow creep posted:Fip
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# ? Jun 11, 2021 06:13 |
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After some real life getting in the way I will be recording the tutorial section today. I had forgotten that Experiment 101 (the developer) had released a patch that also substantially shortened the tutorial section. So what I thought was going to be like a 90 minute video will be half that. Excited to bring this to you! The character of choice (to no surprise) is going to be a: Fip Sentinel who joins the Myriad tribe.
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# ? Jun 14, 2021 12:04 |
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# ? Jun 14, 2021 14:29 |
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https://www.youtube.com/watch?v=ILhsRbIUbyI Before you watch this, I have a few of my own critiques. I thought I was recording voice and game tracks separately and planned on doing some better mixing of the audio. This is something I will work on for the next video! Otherwise please enjoy the tutorial of Biomutant! Haha holy poo poo I'm dying at the amount of time I called it "Biomutants" in just the first like 5 seconds I'm talking SalTheBard fucked around with this message at 07:28 on Jun 16, 2021 |
# ? Jun 16, 2021 05:18 |
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I thought the audio was fine but man is the game that laggy?
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# ? Jun 16, 2021 05:54 |
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Seems like your computer is barely handling it.
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# ? Jun 16, 2021 06:15 |
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Weird. I usually run like 70ish FPS. I wonder if my video was laggy :-/ EDIT: Uhhh I'm not sure why the video is so laggy EDIT: I'm going to reupload the video. It looks like an encoding issue. EDIT: I'm so loving embarrassed right now. SalTheBard fucked around with this message at 06:29 on Jun 16, 2021 |
# ? Jun 16, 2021 06:23 |
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The LP Curse strikes swift and hard sometimes. I knows no mercy. (and I was gonna say, the test footage looked great so I was confused as to so much lag)
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# ? Jun 16, 2021 06:40 |
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It is definitely something with the encoding I'm using. Since I'm not doing much editing I'm just uploading the raw file and I will figure this out before next episode.
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# ? Jun 16, 2021 07:06 |
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Thanks, smooth now. But it's only available as 360p? I would recommend editing the episode links into the OP.
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# ? Jun 16, 2021 08:16 |
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YouTube renders lower resolutions first. Assuming it's an HD vid the higher resolutions will become available as they are processed. edit: it's at 1080 now Sally fucked around with this message at 15:16 on Jun 16, 2021 |
# ? Jun 16, 2021 08:30 |
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We have some options of how to proceed next: We can go crush the Jagni tribe and bring the war between the Myriad and the Jagni to an end (this will be one video) We can go to the South Western root of the World Tree and fight the Jumbo Puff. There are a few quests involved in this and I'm assuming this will be two videos long We can go to the Radioactive Biome just north of our location and explore there, fight some Morks and get some upgrades (this will be one video) I'm going to record next episode on Sunday so that gives us plenty of time to decide!
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# ? Jun 17, 2021 06:20 |
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It's so weird playing a game where the developer actually seems to give a poo poo: PC Specific ● Added “Field of View Type” setting for selecting between horizontal and vertical Field of View. Vertical Field of View is useful when using a wider monitor to get the correct aspect ratio. By default, the Field of View is set to be horizontal. ● Fixed crash when temporarily losing contact with the GPU. Progression ● Increased level cap from 50 to 100. Items & Loot In order to improve the looting experience, we’ve tweaked how the loot generation works to reduce duplicate items and improve variety. We have also added several new items which have higher stats than their lower rarity counterparts. This means that an item found with a certain rarity can also be found later with a higher rarity and much improved stats. And to top it off we have also added a much-requested scrap action to the loot screen, which should reduce time spent cleaning up the inventory. ● Added more superb loot variations. ● Added higher tier relic and legendary weapon parts that will start dropping at level 50. ● Updated loot generation to provide more variation and less duplicate items. ● Added scrap action to loot screen. ● Added settings for hiding or showing head items. ● Increased damage of later tribe weapons to better fit player level and gear. ● Removed addon slots from special gear that can't be scrapped, lost or crafted with. ● Fixed issue which allowed an unlimited material supply to be gained from crafting. ● Fixed Missile Cloud to correctly fire on every fourth shot during Rapid Shot in Super Wushu. ● Updated Saw Blades to have a lower spread, higher velocity and correct pierce through enemy behavior. ● Fixed Pichu Nanchuk being hidden in inspect mode. ● Fixed issue where it was possible to equip another one-handed weapon when the Pichu Nanchuk was already equipped. ● Fixed issue which caused Valve addon to have higher stats than intended. ● Reduced resistance values for Ancient Pants to make other gear more viable. ● Fixed favorite consumables quick menu being scrambled when there are no free slots available. ● Fixed Automaton Health Injector cooldown being reset when using Automaton Boost resulting in Automaton Health Injector only being refilled after resting. Settings ● Added “HUD > Mode” setting where it’s possible to select either “ALWAYS SHOW” or “DYNAMIC”. Selecting the “DYNAMIC” option hides the persistent UI elements after a while outside combat. When “DYNAMIC” is selected the player can open either menu or quick menu for the UI elements to show up temporarily. By default, the old “ALWAYS SHOW” behavior is selected. ● Added “Quick Menu Toggle” accessibility setting. When enabled the player isn’t required to hold down the corresponding input to open the quick menus in order to e.g. use a consumable or swap weapons. Instead, the quick menus will open and close by tapping the corresponding button. Dialogue & Narrator ● Changed so the "Just a few moves left… make them count." narration is played with a chance after the first time. ● Fixed issue where the Conscience voice over was disabled when using the setting “DIALOGUES > Narrator”. ● Fixed issue where Conscience characters would perform their animations in slow motion. ● Fixed first narrator voice line after character presentation in child village not playing when gibberish was disabled. ● Fixed dev-marker erroneously appearing in Popsi’s dialogue text. Combat ● Added optional Lock-on targeting for melee combat. ● Added attack animation-canceling to certain moves by using dodge. ● Added ability for smaller enemies to throw rocks at the player when mounted. ● Added chance for the player to be knocked off their mount when hit. ● Added fleeing behavior to player mounts when in combat. ● Tweaked the Porky Puff double-boulder throw attack. Now it’s possible to dodge the second rock after being hit by the first one. ● Fixed issue where the player could get stuck in grab animations. ● Fixed Invincibility perk damage multiplier. ● Fixed Stimulus perk damage multiplier. ● Fixed cases where Airstrike would sometimes miss when using Klonkfist. ● Fixed jump attack preventing ranged attacks while airstriking. ● Fixed Rad Wisps being spawned while in menus. ● Fixed Lupa-Lupin camp intro cinematic being played when in combat ● Fixed issue where escorted characters were attempting to target already defeated enemies. ● Fixed issue which caused Pichu goons to only use kick attacks. Now they use their Pichu Nanchuks properly. ● Fixed issue where rocks thrown using Telekinesis would not deal damage. ● Fixed critical hits from abilities not showing red damage numbers. User Interface ● Added indicators for completed area objectives on the Map. ● Added pinned indicator to items used in outfits. ● Fixed equipped indicator showing incorrect item after selling another item. ● Added paused playtime when in the system menu or when the game is deactivated. ● Added initial quest tab selection which opens either “Main” or “Side” quest tab based on the tracked quest. ● Fixed overlapping UI when changing tab directly after fast travel. ● Updated the transport menu with smoother transitions and removed the camera fades in-between selections. ● Fixed issue where pressing the map button would not close the map and bring you back to the game. ● Fixed percent stats not being capped at 100%. ● Fixed XP bar not being hidden when at max level. Quests ● Fixed MkTon sometimes not spawning when talking to Gizmo. ● Fixed "Lupa-Lupin's Lair" not being completable after loading a save. ● Fixed issue where bandit camp quests sometimes would not be completed. ● Fixed issue where bandit camp captains sometimes would not spawn. ● Fixed issue where Lotus Captain quest could be given multiple times which prevented consecutive quest copies from being completed. ● Fixed issue where defeating Bompa Bonker before starting the corresponding quest would prevent the player from completing the quest after saving and loading. ● Fixed issue where some unique quest rewards did not get correct Material and Quality, resulting in them sometimes not having correct stats. ● Fixed puzzles being usable through walls using Klonkfist. ● Fixed issue where the player could change the allied tribe after meeting with either Gizmo, Goop, Whiz or Noko although the first outpost hadn't been captured. ● Fixed Batnam-nam being able to receive player damage. ● Fixed “Eyes on the Prize” which couldn't be completed after loading a save game. ● Fixed issue where the player could get stuck during an outpost capture when using the Klonkfist on the oil tanks. ● Fixed issue where the player was able to interact with a certain Lumen Shrine during combat. ● Fixed issue where all rival tribe weapons were not claimable when using tribewar shortcut. New Game+ ● Added modifiers which somewhat increase the difficulty after starting a NG+ game and also additionally for each new subsequent NG+ loop. ● Fixed Aura score not being reset when starting a NG+ game. ● Fixed Plank Resources being reset when starting a NG+ game. World ● Added respawning enemies to some areas. ● Increased spawn rate for random encounters. ● Moved wrecked-ship to the correct Map location. ● Fixed Bio Nucleus 6D area objectives not being completable. ● Removed locked door blocking access to area objectives in Bangshelter 9H. ● Fixed a car that couldn't be looted in Bangshelter 3J. ● Fixed a door in Bangshelter 2G so the Anti-Radiation suit can be received. Crash Fixes ● Fixed crash when a character receives damage. ● Fixed crash when player is forced to exit the MkTon. ● Fixed crash when player climbs up on an enemy. ● Fixed crash when launching towards an enemy. ● Fixed crash with narrator commentary. Miscellaneous ● Fixed appearance not being reset when reverting character mutation changes. ● Fixed issue causing the player to take hazard damage while appearing to have maximum resistance. ● Removed bright spots from the post process that were always visible. ● Fixed missing "EXTREME" label on extreme difficulty save files. ● Fixed issue where Brogg could choke on Gullblimp and cause the player to become stuck. ● Fixed issue which allowed Fungi to be spawned on oil. ● Fixed some attack sounds having incorrect volume. ● Increased free-fall duration needed for mounts and the player to trigger a hard landing. ● Fixed jitter during mounting animation. ● Fixed issue where the MkTon door at gizmo sometimes would be incorrectly closed. ● Fixed issue where reload animations would trigger and conflict during cinematics. ● Fixed issue where an incorrect prompt was shown when using the Klonkfist on moth nests. This patch (that just came out today) is so loving cool and addresses a ton of issues (especially related to loot)
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# ? Jun 18, 2021 23:39 |
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Let's go merc some morks!
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# ? Jun 21, 2021 15:41 |
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I totally didn't realize I didn't finish the whole tutorial yet. So Tutorial part 2 is coming. Then I will go find Morks.
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# ? Jun 22, 2021 02:46 |
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I'm sorry about the delay. It's been hard to get time to actually do this thing.
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# ? Jun 24, 2021 06:07 |
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# ? May 6, 2024 18:10 |
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No worries, life happens like that sometimes.
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# ? Jun 24, 2021 21:42 |