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It looks like he didn't just sell to some random company, he's been in correspondence with a guy who's been critiquing his work since shadowbane. However, since we aren't privy to the details of that critique, I have this feeling the wrong criticisms were applied, especially coming from a studio that's already "rescued" a no-name MMO before.
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# ? Dec 18, 2021 20:40 |
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# ? May 7, 2024 23:26 |
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As someone that was excited for the game since it was kickstarted: I was hoping there were posts confirming they pulled the plug on this quietly
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# ? Dec 18, 2021 23:57 |
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I don't understand what they did during all the years of development.
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# ? Dec 19, 2021 00:05 |
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BadLlama posted:I don't understand what they did during all the years of development. They developed the game, but their model is just so slow. I played the first three dregs only, but it was apparently obvious that having to wait 30 days when bugs were introduced was just not going to work in 2021. That might have been okay in development but not in release. The nameplate bug introduced in the second or third campaign was unbearable and having to wait 30 days for a potential fix was too much for me. And it wasn't even fixed in the next campaign.
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# ? Dec 19, 2021 00:44 |
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Pryce posted:https://massivelyop.com/2021/12/17/kickstarter-mmorpg-crowfall-was-just-acquired-by-mythgard-developer-monumental/ thats good. good for them for not going bankrupt and shutting it down i guess. hopefully it eventually shapes up into something good.
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# ? Dec 19, 2021 05:46 |
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Congrats to the devs for creating a successful business.
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# ? Dec 19, 2021 06:11 |
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Tabletops posted:thats good. good for them for not going bankrupt and shutting it down i guess. hopefully it eventually shapes up into something good. I guess, but they did it by selling off the rights and staff for their only released game and IP. ArtCraft still exists and is working on their next game, but I don't really care enough about it to learn about it. I suspect that's going to be true of most people who play Crowfall, and I can't imagine ArtCraft making it to another game release as a result.
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# ? Dec 30, 2021 16:47 |
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The good news is that Crowfall was sold to someone who use to be really passionate about Shadowbane and had a close communication back and forth with the creator of both games for years and years.
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# ? Dec 30, 2021 18:27 |
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Honestly, crowfall did a decent job making a combat system that plays pretty similar to shadowbane while being a lot more modern and less jank.
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# ? Dec 30, 2021 18:46 |
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I enjoyed getting to level 30, but then level 30 - 35 required fulfilling very specific requirements to level up, instead of just doing quests and killing mobs, so I dropped off it very fast. It was a weird system that I wasn't down with. Since the game is now basically a population 0, I have been thinking about playing it again just to level up characters.
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# ? Dec 30, 2021 20:08 |
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I said come in! posted:I enjoyed getting to level 30, but then level 30 - 35 required fulfilling very specific requirements to level up, instead of just doing quests and killing mobs, so I dropped off it very fast. It was a weird system that I wasn't down with. Since the game is now basically a population 0, I have been thinking about playing it again just to level up characters. This is the whole crafting system as a whole. It's incredibly detailed and tedious, and incredibly grindy. Which, when players leave, leaves a giant void in the economy. I played in a top dregs alliance for the first 3 campaigns of retail and had 2 characters at 34/35. It was a nightmare. I initially realized that gathering was the extent of the crafting economy that I wanted to be a part of. I got leggo/ leggo with full enchanted gear and made a small fortune with mining. Gave half the ore to my alliance, and sold the other half, and funded everything I needed. When I was at work from home I sat in the community discord doing trades, and it was easy to see halfway through the second Dregs campaign that fewer and fewer people were making listings, and it was generally the same 20-30 people relisting their trades all day long. Then once Death Alliance, and Winterblades formally left the game for New World you could see that even within those alliances their crafters left giant holes for the remaining players. It's hard as gently caress to replace those manpower hours.
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# ? Dec 31, 2021 11:22 |
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Crowfall is going offline on November 22, 2022.quote:Over the past few months, we’ve been evaluating the current state of Crowfall. One of the biggest challenges has been the sheer amount of development effort required to build new campaigns and keep the game running daily. In order to refocus our efforts from live operations to development, we have decided to take the Crowfall live service offline for the time being. Narrator: it never shaped up
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# ? Nov 7, 2022 21:58 |
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That was fast.
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# ? Nov 7, 2022 22:22 |
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# ? Nov 8, 2022 09:58 |
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Crowfall - A Kickstarter MMO that actually unlaunched
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# ? Nov 8, 2022 11:41 |
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I hope they’re able to revise it into something cool. I had fun with it when I played, the class design was actually excellent, but at the end of the day forced pvp is not my favorite thing.
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# ? Nov 8, 2022 12:57 |
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The controls always felt kind of bad. Compare the archer to an archer in genshin impact.
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# ? Nov 8, 2022 20:03 |
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Jabor posted:Crowfall - A Kickstarter MMO that actually unlaunched Worlds Adrift has entered the chat *Laughs in Tree of Life*
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# ? Nov 15, 2022 02:16 |
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Ort posted:I hope they’re able to revise it into something cool. I had fun with it when I played, the class design was actually excellent, but at the end of the day forced pvp is not my favorite thing. I really liked parts of it but too much of the game felt like it was rushed due to lack of time and funding.
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# ? Nov 15, 2022 07:30 |
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Can we get a mod to change this thread's title to "Crowfall - A Kickstarter MMO that actually unlaunched"?
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# ? Nov 15, 2022 21:38 |
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loving depressing when the only kickstarter MMO to even launch just completely fails. I never played Crowfall since it died too quickly basically but it definitely would have been an MMO I eventually checked out due to it's PvP-focus. I used to watch some streamers playing to see how it played and it looked fun/this Return of Reckoning streamer said he enjoyed the game, so I'm not sure why it failed so quickly. I've seen people say the population was just poo poo/would go long periods without finding anyone to fight against, and some have mentioned the leveling design was poo poo. There's a fine line between total failure/dead on arrival and decent success.
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# ? Nov 16, 2022 13:53 |
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knox posted:loving depressing when the only kickstarter MMO to even launch just completely fails. I never played Crowfall since it died too quickly basically but it definitely would have been an MMO I eventually checked out due to it's PvP-focus. I used to watch some streamers playing to see how it played and it looked fun/this Return of Reckoning streamer said he enjoyed the game, so I'm not sure why it failed so quickly. I've seen people say the population was just poo poo/would go long periods without finding anyone to fight against, and some have mentioned the leveling design was poo poo. The game was grindy as all gently caress and PvP was OK at best. 90% of it was ganking people who had no possibility of fighting back or camping campaign objectives and murdering whatever suckers even tried.
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# ? Nov 16, 2022 14:34 |
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bird food bathtub posted:The game was grindy as all gently caress and PvP was OK at best. 90% of it was ganking people who had no possibility of fighting back or camping campaign objectives and murdering whatever suckers even tried. The same could be said of all open world PvP games.
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# ? Nov 16, 2022 18:20 |
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I had a lot of fun with it for the first couple of weeks it was out. I'd play a relaunch if they manage to go anywhere with it.
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# ? Nov 25, 2022 03:25 |
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I played the first 3 dregs with UDL and had a lot of fun. It's an open world PvP MMO which has an uphill battle to begin with. My major issue with the PvP was it was high risk low reward for those getting ganked. High reward low risk for those ganking. The reason this was the case was because all that dropped was anything in your bags. No gear equipped. So gankers could go out with bandages only in their bags. Literally anything else they obtained was profit. Meanwhile if you were farming for XP, gold, resources whatever, it all would drop. Not to mention if you were a ganker, you could recall at any moment with your loot. There was no need to evac through a gate. It was poorly thought out. Large sieges were fun and we had a blast.
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# ? Nov 25, 2022 17:33 |
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# ? May 7, 2024 23:26 |
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https://www.youtube.com/watch?v=vx_GZ-Wloto
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# ? Dec 7, 2022 23:13 |