Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Roman Rambo
Dec 21, 2009
Shards of Dalaya
Season 2 Event

Join us on Friday, December 24th at 4:00pm EST for our second Season Event. The season event will allow players to progress together through content for a limited time, earning exclusive rewards that can be transferred to standard play! Spend the next nine months shoulder-to-shoulder with your friends to earn your place on the Leaderboard!

How do I participate?
  • On Friday, December 24th at 4:00pm EST, everyone will be able to hail "The Registrar" in The Dream at level 1 to flag as a Seasonal Event character.
  • New or returning players be sure to check out our Installation Guide and Discord Community.
Haunted Zones
  • During your leveling experience, zones will become haunted by Marlow. Tormenting spirits will often bind to enemies in haunted zones, increasing their difficulty, but also rewarding players. All tormented mobs have a chance to drop Season Event currency. Rare spirits add powerful loot to their host.
  • Freeing spirits will unlock three purchasable rewards from the Season Event vendor.
    • All spirits count for one kill.
    • 100 kills - Bloated Head - Slots: Head, Face - Effect: Illusion: Bloat (Worn)
    • 200 kills - Nightmare Bangle - Slots: Wrist - Effect: Illusion: Bloat (Self)
    • 300 kills - Torment Shard - Effect: Illusion: Bloat (Target)

New Zones Debuting
  • Filtration Chamber Six
    • The success of innovation...the erosion of time; the achievements of modern gnomish engineering. Underhill. Not many of the great cities of our time can boast as such. Still, many secrets of the "Old" Underhill remain long forgotten, buried in the remains of the past. Will the architecture of these first gnomes be discovered again? What dark secrets lie in wait for the ardent adventurer?
    • Filtration Chamber Six is the perfect starting zone for young gnomish adventurers seeking experience, exploration, quests, and most of all...gear! Intended for levels 5-30.

  • Morgue of Erudin
    • The City of Erudin. Home of the Erudites, scholars from far and wide, and bastion of knowledge. The people of Erudin treat their dead with respect, going as far as sealing away the morgue that houses them after burial. However, a recent outbreak of monsters within the morgue has led to Captain Utvoz calling for the aid of any brave and seasoned adventurers willing to lend a hand. Welcome to The Morgue of Erudin!
    • The Morgue of Erudin is an experience-focused dungeon for players to explore, designed for levels 35-50, with a level 50 (max. engage) Adept.

  • The River of Recess
    • The River of Recess, formerly not known to many, lies beyond the Darkwoods river and empties into the Rivervale waterfall. Some odd humanoid creatures have fled their homeland, settling down here in little encampments, hunting and fishing to survive. The Council of Innovation has also taken a liking to this place, founding a small settlement on the northern shore. Much awaits exploration.
    • The River of Recess is a custom built outdoor zone intended for players level 60+, with several quests and some boss encounters.


Planar Weapon Models
  • No matter when you raided throughout Shards of Dalaya's history, there are weapons that are iconic to you. Season Event players who progress to raiding can unlock planar weapon models by slaying the most powerful foe in each raid zone. These models are purchased from the Season Event vendor.


What exclusive rewards can we earn?
  • Players will earn Season Event alternate currency as described:
    • 1 currency for leveling, levels 11 to 60.
    • 5 currency for levels 61 to 64.
    • 30 currency for gaining level 65.
    • 1 currency per AA gained.
    • 1 currency per completed quest, starting with the 4th completion.
    • 1 currency per tradeskill skillup, starting with the 22nd skillup.
    • 1 currency for each first time kill bonus.
  • A Season Event vendor can be found in major cities selling these items for the listed cost:
    • 25 currency - Ribbon of Recognition (Season 2)
      • This consumable item will award the player with 20 / 15 / 10 / 5 / 0 fame. (Diminishing returns per character)
    • 1 currency - Elixir of Minor Experience (10%)
    • 2 currency - Elixir of Moderate Experience (25%)
    • 4 currency - Elixir of Major Experience (50%)
    • Event specific weapon model tokens** (Displayed below)
  • Trading a weapon to the Season Event vendor will allow for the alteration of that weapon's model. Trading an altered weapon will reset the model and refund the token.
  • One-time rewards will be granted for the following:
    • 50 Fame - The first player of each class to reach level 65. One reward per person.
    • 75 Fame - The player who earns the most first time kill bonuses by season end.
    • 75 Fame - The player who completes the most quests by season end.
    • 100 Fame - The first player of each class level 65 Hardcore. One reward per person.
    • 100 fame - The player with the highest tradeskill across all tradeskills by season end.
  • Season characters may use the #rewardsend command to send Season Event alternate currency or weapon model tokens to other characters to enjoy season rewards with characters in standard play! Characters must share the same primary email.
    • If you are logging in using EQEmu login server, your Season character must be on the same account for #rewardsend to work. We do not have access to this information.
Can I still play with people not in the Season?
  • Season Event characters will share a server with standard play, but cannot interact directly with characters outside of the event (Hardcoded).
  • Chat is shared!
  • Season Event characters will merge into standard play at the end of the season.
What changes can we expect from Season 1?
  • Hardcore Level 65 Race will be added to the leaderboard page.
  • There are no Season restrictions on content. Players may hunt adepts, gear up in the Requiems, or progress through Ikisith during Season 2.
  • The listsold system will now work for seasonal players, operating separately from standard play. All items will seamlessly transition to standard at the end of the season.
  • We must still respect the spirit of the rules. Cheaters will be disqualified, including but not limited to: finding and/or abusing ways to interact with non-seasonal characters.
Season 2 Weapon Models
1 Hand Slash - 50 Currency


]2 Hand Slash - 100 Currency


Piercing - 50 Currency


1 Hand Blunt - 50 Currency


2 Hand Blunt - 100 Currency


Archery - 80 Currency


Shield - 50 Currency


2 Hand Pierce - 80 Currency


Hand to Hand - 80 Currency


**Weapon Model Tokens are not lore.

Roman Rambo fucked around with this message at 21:39 on Dec 19, 2021

Adbot
ADBOT LOVES YOU

Roman Rambo
Dec 21, 2009
Stolen from the last OP authored by Stonewalljack.

Shards of Dalaya - Join Us!


Shards of Dalaya - A Day in the Life of Slaariel


Shards of Dalaya (SoD) is a *Goon Created and Goon Run* emulated Everquest server which focuses on creating an experience similar to Everquest Live while providing new experiences and adventures. We have taken the best parts of Everquest and integrated them with entirely new lore and content. We have hand made thousands of quests, NPCs, books, zones and pretty much every other part of our game. Shards of Dalaya is absolutely free, and is run entirely by a passionate volunteer staff. The server is still in active development, with new content being released on a regular patch schedule. Please view our recent patch history on the main page, https://shardsofdalaya.com/

If you have any questions after reading the thread, or just want to hang out, be sure to join us in SoD Discord.

Want to skip my pitch?
Steam Install Guide

SoD also runs beautifully via WINE and Crossover. We have quite a few people who play daily using Linux or OSX.

How much does it cost to play?
SoD is absolutely free. We take donations to keep the server running, but strongly believe that no amount of money should allow you to gain power over those who do not have money to spend. We offer some toys for monthly donators, but nothing that substantially effects in game power.

Tell me more!
Shards is the one of the most successful EQ1 emulated server to date, having been run for 16 years, and sporting a playerbase of several thousand active accounts. We've taken EverQuest, spun it around, and created something of a hybrid between the classic game and something new of our own. We've done our best to eliminate the real hassles and boredom of the original game, without taking away the danger and challenge. We have large epic raids, but we've slimmed them down to 18 players to make everyone absolutely vital to the raid instead of just another cog in a machine. Dungeons are there, full with nice loot and frogloks. We have ~160 zones with some 12000+ NPCs and 15000+ items, all created by our own developers. Nothing has been directly copied from the original game, it's essentially an entirely new game in the EQ client.



Stuff for the hardcore
Shards appeals to casual and dedicated players alike, just to highlight some of the things that keeps even the most hardcore players playing:
This video pretty much exemplifies raiding in SoD: Shards of Dalaya - Prime Enchanter Sil`rel`din. Tough, but satisfying and exciting when you get it right.
An established high level population and raiding game. Plenty of content to enjoy on your way to the top!
Huge amounts of raiding content that gets progressively harder. See how fast you can take your guild from the bottom to the cutting edge!
Dozens of zones and hundreds of mobs of varying tiers, from your average giant gorilla to your stereotypical giant elemental gods and dragons.
Hundreds of hours worth of AAs to grind, heavily customized to be more useful for classes that got a bad draw in the original game.
A stable and well-balanced game that will not take sudden gigantic leaps in content power to make people buy the latest expansion.

Stuff for the casual
Many additions have been made to Shards to give even the chillest of players a place to play:
Unique Adventuring Bands that allow you to keep gaining experience at the same rate as your friends, regardless of the difference in amount of hours you can play.
Treasure hunting, powerful tradeskills, high end dungeons and other casual content as an actual rival to raiding, allowing you to progress even if dragon killing with seventeen buddies isn't your thing.
Experience debt puts a limit on how much time bad luck can cost you.
Starting cities that are still the centers of player activity, rather than being deserted as in the original game post-Velious.

Other cool things
An ongoing, dynamic storyline that you are able to participate in and affect. The game world is in the midst of a war, and zones can be gained and lost.
Hundreds of quests, including a massive main quest that spans from level 1 to 65, introduces you to the lore of the world, and gives you a number of irreplaceable rewards.
A dedicated developer staff that do regular patches and additions of new content. These guys seriously own.
A browser based, fully automated character profile system to keep track of your achievements.
A relatively comprehensive wikiA relatively comprehensive wiki to help you with questing, finding loot, and doing tradeskills.
An online and in game vendor system letting you barter and sell your wares.
A server status page.



Treasure Hunting and Raids




Shards of Dalaya - Prime Enchanter Sil`rel`din

Master of the Pack Event

Shards of Dalaya Guardian Mephit



Classes

Melee Classes
Warrior - A lot of custom work has gone into making warriors fun to play. Gone are the days of turning on auto-attack and mashing taunt. Warriors now gain endurance by hitting things and getting hit, and in turn spend stamina to do damage, aggro, and damage mitigation. These guys own. Do you want to own? Play a warrior.
- Highest mitigation tank, moderate self sustain, but poorest threat generation.
Monk - They punch, and kick, and club stuff really well. They can take hits well, and they're also the best pullers in the game.
- Strong dps over time, but low burst. High threat, but great threat management.
Rogue - What they lack in utility they make up for in damage, these guys can seriously dish it out. They also can steal from NPCs, burglarize houses and disarm the myriad of traps that exist throughout Dalaya.
- Strong dps over time, great burst. Moderate threat, but fewer tools to reduce threat.

Hybrid Classes
Bard - These guys sing songs. Songs that make orcs weep blood. Songs that can make their groupmates into little demi-gods. They're best described as 60% of every class. They really can do it all, making them a great addition to every party and raid.
- Amazing utility, strong personal dps at higher tiers. High threat with difficult threat management.
Beastlord - Beastlords are an excellent support class that also can tank and dish damage with their animal companions.
- Strong dps over time, but dot dependent and requires wind up. Can put out amazing burst with later game pet buff clickies. Ability to split damage with pet great in many situations. Good utility buffs and pads group with heals. Unfortunately one of the more busy and annoying rotations.
Paladin - Paladins excel as tanks of the group or raid, they are particularly strong in controlling aggro on multiple mobs with their area effect spells. Their group heals are also extremely potent and useful in both groups and raids.
- Worst mitigation tank but highest group healing. Good utility and great group hots.
Ranger - Do you like shooting things with arrows and casting spells? Do you larp as Aragon? Play a ranger.
- Decent sustained damage that falls off at the highest tier, amazing burst. Somehow the most fragile dps. Low threat while bowing, but little ability to manage threat.
Shadowknight - Excellent tanks with unrivaled aggro generating ability. A Shadowknight are so corrupt that they can damage things simply by touching them.
- Moderate mitigation, great self sustain. Best threat generation.

Priest Classes
Cleric - The strongest healers in the game, somewhat lacking in other utility when compared to druids and shamans. They are always needed in groups and guilds. If you want to be perpetually loved and needed, be a cleric!
- Best quick heal, best group heal, best big heal. Can put out some thoughtless dps autoattacking with yaulp line.
Druid - A well rounded healer, their heal over time spells are the best out of the priest classes, plus they have damage shields and teleports.
- Best raid debuff in game. Decent big and group heals. Best Hots, but hots fall off in efficacy as the game progresses. Amazing AoE damage later in tiers.
Shaman - As much of a support class as they are a healer. They buff, slow, heal and poison enemies. They're fun to play and great to have around in any situation.
- Worst big heal, no group heal. Near infinite mana, can pad heal a tank for days. Decent debuffs. Can put out surprising dps if doesn't have to heal

Pure Casters
Enchanter - Extremely powerful if matched with a competent group. Their ability to charm mobs makes them potentially the most powerful dps class in the game. Can channel their groupmates power through themselves, mimicking spells or melee damage for short periods of time.
- Top dps in most scenarios; enables other classes burst damage. Great even required utility for some fights; utility ignored on others. No threat management.
Magician - Strong pets and area nukes to match.
- Strong dps, moderate burst. Dps requires wind up time. Lower dps if can't cast rains.
Necromancer - They have the most powerful damage over time spells in the game and good dps overall.
- Strong dps that falls off at the highest tier. Low burst dps. Decent utility.
Wizard - Versatile damage dealers able to react to situations quickly with an unrivalled selection of single target and area of affect damage.
- Stronger dps the shorter the fight, but lose to many others in long single target fights. Only behind rangers and rogues in burst potential. Handles fight mechanics so well they are often required.

Races
For a quick rundown of the differences between races, see link for handy comparison chart. While races of this game have been pretty well balanced, they are unique enough to make choosing one more than just a cosmetic choice.

Deities and Alignment
In Shards of Dalaya, you can pledge yourself to one of a number of deities. Doing so grants you a couple of benefits. First off, you'll get a medallion that grants you teleportation from anywhere to your deities plane. Secondly, pledging to a deity grants you access to a quest line that yields an augment for your gear. Lastly, by choosing a deity and making decisions in game that are consistent with that deities own alignment, your character will gain a small bonus to their specializations (such as spell casting, meleeing, and tanking. See '/cmd specialization help' in game for more info.). In short, SoD has an alignment system closely resembling D&D, where you can choose to be Lawful, Neutral, or Chaotic, as well as Good, Neutral, or Evil. There are many quests in the game that will affect these alignments, based on how you approach them.

Factions
There is an over-arching quest line in the game that will eventually have you choosing between one of three rival factions. Which faction you choose will have an impact on the rest of your characters progression. In short, the three factions are:
Silvercrown Trading Company: These guys love making money and expanding their influence. A good choice for lawful and good characters.
Council of Innovation: Gnomes gone political, they love knowledge. Also a good choice for chaotic, neutral and good characters.
Blackscale: Marauders and scoundrels. A good choice for chaotic and evil characters.

Roman Rambo fucked around with this message at 21:41 on Dec 19, 2021

Orange DeviI
Nov 9, 2011

by Hand Knit
I’m in again, season 1 was a ton of fun. Cleric/monk this time around I think, froglok supremacy.

Roman Rambo
Dec 21, 2009
Some players have formed a discord for Season 2 grouping and raiding here. https://discord.gg/J86JDUgR

Release is in two days - has me really thinking about starting a necro to join in the fun.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply