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a red dot making aiming slower seem incredibly silly to me glad to see more of this!
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# ? Jan 16, 2024 01:38 |
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# ? May 5, 2024 16:13 |
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It makes sense to me, the add-on also puts a bit more weight on the gun. Kirk being completely unhelpful because the pathing didn't make him run away in time feels unhelpful in a realistic sort of way? Like, I can totally buy someone just panicking and not exactly reacting well to the giant monster in their face.
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# ? Jan 16, 2024 02:03 |
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Good to see this back! This LP was what got me into Cataclysm in the first place.Keldulas posted:Kirk being completely unhelpful because the pathing didn't make him run away in time feels unhelpful in a realistic sort of way? Like, I can totally buy someone just panicking and not exactly reacting well to the giant monster in their face. Speaking in completely game-based, amoral terms, he was plenty helpful. He was a meatshield, which counts for a lot. Taking down a Jabberwock is really dangerous, especially this early in a playthrough. Kirk soaking its hits left plenty of room for Mellifera to gun it down. Taking it on solo, you either need a lot of armor, or... ... more gun. Gwyneth Palpate fucked around with this message at 02:33 on Jan 16, 2024 |
# ? Jan 16, 2024 02:27 |
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Fun bit of drama created by the AI there, that was great.
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# ? Jan 16, 2024 11:18 |
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I should stress that Kirk's underperformance was 100% my fault. The AI behaves in pretty deterministic ways and it's up to you to set up their behavior properly. I had Kirk on standing orders to stay within 4 tiles of Mel which made it hard for her to get distance from him so that he could act as ranged support. They work a lot better as melee buddies, but that comes with its own risks. I plan on using the NPCs pretty heavily in this run, as I find they generate stories pretty well just by being around.
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# ? Jan 16, 2024 19:29 |
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Oh, also, the latest video taught me that there is an "Unload Containers" button and that it is awesome. Knowing I can dump the contents of any containers in my reach towards one direction (say, into a shopping cart) has seriously improved looting places with a lot of stuff in containers, like medicine in bathrooms.
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# ? Jan 16, 2024 22:45 |
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worm girl posted:I plan on using the NPCs pretty heavily in this run, as I find they generate stories pretty well just by being around. I'll be interested to see more of NPCs being used by someone who has a better handle on them than I do. In my last run (that I was talking about on the previous page) where for once I tried actually using NPCs, I found the interface (where it concerns NPCs) to be too much of a pain for it to be worthwhile. Maybe if the faction camp system and whatnot is developed further so that it's more useful and easier to work with? Or maybe I'm just not familiar enough with it - so yeah, I'll be interested to see more of that.
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# ? Jan 17, 2024 05:04 |
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Episode 16 - Nestor This one took me a minute because I had to draw a new portrait.
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# ? Feb 8, 2024 17:30 |
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But if you go to the refugee centre you'll have to leave behind your beautiful goblin cave
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# ? Feb 8, 2024 21:03 |
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Simple, find a big rig and fix it up into a mobile goblin cave!
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# ? Feb 9, 2024 01:17 |
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proactively taking out the portal storm was rad
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# ? Feb 9, 2024 10:02 |
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biosterous posted:proactively taking out the portal storm was rad I'm not entirely sure that's what happened - Is that what happened? EDIT: Spoiler removed
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# ? Feb 9, 2024 16:25 |
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RabidWeasel posted:Yeah, small pistol rounds are really not useful long term so you should use them liberally. There was a balance pass on smgs a while back and now a lot of them do more damage than pistols, using the same ammo. 9mm continues to be useful into the late game because the mp5 just goes so hard. +P+ does 30 damage with 4 ap, and the gun gives +1 damage on top of that, for a base of 31. That's only a few points behind 5.56, and while the range is worse, the MP5 is a lot easier to carry around and whip out in a hurry. You can handload +P+ as well and it only loses 3 base damage. If you have good perception and some gun mods, you'll more than make that up in crit damage, and the recoil's nowhere near as bad as an M4. Weakpoints mean you aren't completely shut down by bone and kevlar boys either.
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# ? Feb 9, 2024 16:39 |
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worm girl posted:There was a balance pass on smgs a while back and now a lot of them do more damage than pistols, using the same ammo. 9mm continues to be useful into the late game because the mp5 just goes so hard. +P+ does 30 damage with 4 ap, and the gun gives +1 damage on top of that, for a base of 31. That's only a few points behind 5.56, and while the range is worse, the MP5 is a lot easier to carry around and whip out in a hurry. I thought some of the SMG buffs got reverted (maybe it was just discussed but it was decided that it didn't need changing?) but they have got much better recently, I've not actually tried going full bullet hose because it used to not be terribly effective but it might work now
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# ? Feb 9, 2024 16:54 |
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Inglonias posted:I'm not entirely sure that's what happened - Is that what happened? i don't know the mechanics at all but it felt like that's what happened so imo narratively that's what happened
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# ? Feb 9, 2024 22:46 |
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Yeah, I was about to ask if shooting the "absence" was what caused the portal storm to dissipate in this case. When I was playing the game recently and I got a portal storm, it didn't occur to me to attack the various "things" that appear in them. There's some spooky effects in portal storms, but I'm not sure how dangerous the storms are, if at all?
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# ? Feb 10, 2024 01:17 |
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biosterous posted:i don't know the mechanics at all but it felt like that's what happened so imo narratively that's what happened It's not! The portal storm actually ended based on its duration running out right before I found the absence. I was looking for a specific thing to trigger, but didn't find it before the timer ended. Still, shooting the absence was cooler, and Mel isn't smart enough to know the difference, so we went with the emergent storytelling. RabidWeasel posted:I thought some of the SMG buffs got reverted (maybe it was just discussed but it was decided that it didn't need changing?) but they have got much better recently, I've not actually tried going full bullet hose because it used to not be terribly effective but it might work now I'm not sure if I can recommend autofire in most situations unless you're facing a high-HP low-armor target, but they're really good in single fire mode.
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# ? Feb 10, 2024 02:52 |
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Yeah, automatic weapons in this game are really only effective at point blank range as a panic weapon. If you're firing on full auto in this game, something has gone wrong. Bullets are precious. Even if you stockpile them, you can only carry so many magazines with you at once, and reloading an entire magazine with bullets during a fight is going to get you killed. This may change if your character has a high skill with the relevant weapon. I don't typically live long enough for that to matter.
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# ? Feb 10, 2024 13:46 |
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Episode 17: Roadtrip Alternative title: The Gang Gets Political
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# ? Feb 26, 2024 04:36 |
Well the hot wiring definitely could have gone better Also excellent choice in driving music
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# ? Feb 26, 2024 08:09 |
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# ? May 5, 2024 16:13 |
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I like that Mel brought in the mattresses for her companions but still chooses to sleep in an arm chair in front of the fire. It's simultaneously very punk and extremely dad.
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# ? Feb 26, 2024 20:02 |