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rojay
Sep 2, 2000

This is a thread about a game that is one of the best implementations of the "D&D" 3.5 rules in terms of turn-based, tactical combat that's ever been made. The final version is coming out on March 25th, and since there are so many people here who like this sort of game, I thought I'd post a thread.

WHAT IS THIS GAME?

This game is, to selectively quote the developer from a release that came out recently:

quote:

Knights of the Chalice 2 is a 2D RPG with turn-based combat for Windows and macOS. Create six Adventurers and set forth on an epic adventure against Evil. Overcome the odds with superior tactics. Enjoy a whole new dimension of complexity and variety based on the 3.5 ruleset! Includes a Module Editor.

Main Features of Knights of the Chalice 2

Turn-based, party-based tactical combat similar to that found in the RPG Dark Sun Shattered Lands made by SSI and in Troika's Temple of Elemental Evil.
Advanced emergent Artificial Intelligence. Enemies act as a group and support each other. They can use special actions like Grapple, Trip, Disarm, Sunder, Feint, Bull Rush, Ready Versus Spell or Swallow Whole and other tactics like taking a Five-Foot step before casting Maximised Fireball. They might use a Wind spell to dissipate the player's Acid Fog or Incendiary Cloud.
More than 700 Spells and Psionic Powers. The game also features 22 Classes, 10 Races, 36 Subraces, about 500 Feats, 41 Cleric Domains, 71 Weapon Enchantments and 51 Armour and Shield Enchantments. Please see the list of Wizard spells and the KotC 2 database webpage for details.
Multiple-choice dialogue options offering real choices and real in-game consequences to the player. Use your party's unique skills and consider your own preferences and playing style in order to resolve situations in the most suitable manner. Accept or decline various optional quests and join different factions with conflicting interests. Create the perfect combat-focused party, or have fun creating a party of eccentric misfits.
Enjoy a variety of engrossing puzzles and riddles. Use your intuition and logical thinking to decrypt mysterious coded messages. The game's cryptography interface, inspired by Broken Sword Shadow of the Templars, makes decoding a captivating activity. Do not worry about the difficulty of puzzles and riddles though, as the game frequently provides Hints designed to help you resolve this type of challenge.
Play through the extensive Tutorial Adventure to learn the ins and outs of the game's interface easily. The tutorial is a unique adventure. It features multiple endings and offers a number of important choices. Create your main character and start exploring the ruins of the ancient citadel of King Valdrek. Your adventure will bring you new friends, but you may also get more than what you bargained for.
Experience brand new tactical challenges. Get ready for pitched battles with frequent enemy reinforcements. Some monsters will attack the party once it is divided into two subgroups. Your characters may have to fight underwater, brave the heat of a volcano, or endure the toxic fumes of a gigantic poison trap. Some particularly devious areas, called Death Snares, will tax the party's fighting ability and survival skill to its extreme limit.
KotC 2 Augury of Chaos allows you to create your level-1 characters and take them all the way to level 21 or so. There is no limit on character level. You can create up to six characters from scratch. In addition, you may recruit eight permanent companions during the course of the adventure, increasing your total number of party members to eight or nine by the end of the game. Temporary companions and allies will also be assisting your party from time to time.
User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Out of combat, move the party with a single click or by keeping the mouse button pushed. Also see the KotC 1 How to Play webpage for more information.
Omnipresent help files and clear in-game feedback on the results of each dice roll, saving throw, attack roll, modifiers and so on. A similar feature exists in Temple of Elemental Evil.
With the right materials and sufficient gold and experience points, craft your own weapons and armour and apply enchantments like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming Burst. Please see the complete list of enchantments for details.
Use the powerful integrated toolset to create new modules and campaigns easily. Easily swap monster tokens and sprites or create new ones. Create new monsters, new dialogues and new maps easily. The best modules may also generate an income stream for you thanks to the 5-5-5 User Module Offer.
Enjoy fast Saved-Game loading and saving and numerous game options designed to accelerate gameplay. Enjoy various convenience features, such as the Saved-Game preview image display, automatic potion and scroll distribution to the party members, Tab key press to highlight objects that may be interacted with, Inventory Screen weapon-comparison tooltip, and the highlighting of spell scrolls that may be learned by a character.
Thanks to its successful Kickstarter campaign, KotC 2 will receive many further improvements in the future, including new creature sprites, new feats, new items, a new iconised combat-actions menu, and more. New adventure modules will also be created.
Enjoy collecting 100 Steam / GOG achievements designed to challenge the best tacticians. Easily increase the difficulty level to create a drastically different experience where each and every one of your decisions both in combat and out of combat could mean the difference between life and death. Or simply download an extensive user module, such as Dorateen's Hearkenwold, for an awesome change of pace. Get ready for hundreds of hours of immersive and delightful playtime!
Thank you for reading! Best regards everyone! ^_^

Pierre Begue (enquiries@heroicfantasygames.com)

That's a lot to promise and your mileage may vary but I believe the combat is, as Pierre claims, on a par with the Temple of Elemental Evil and reminiscent of SSI's Dark Sun. The rules are implemented drat near as close to the tabletop as possible, and the devious bastard has somehow made an AI that will challenge even the most experienced players.

The game also resembles Dark Sun and SSI's gold box games in the presentation. This does not bother me because I am old and also I like the gameplay. You have the option to play with tokens or with sprites.

There is a story, and it is on par with the gold box games for the most part. For a game developed by a single human, it is a story written by a single human not writing in his native language.

Have I mentioned the tactical combat?

I like this game and if you like games with great turn-based tactical combat that will actually challenge you on the higher difficulty settings, this game is a game that you will like, I think.

I have been on these boards long enough to ask why you throw chip and have never made a post like this, so I apologize if there are insufficient links and so forth. I hope that other humans who like these sorts of games in general and this game in particular will make up for my deficiencies.

Here is a link to the Steam page: https://store.steampowered.com/app/1233530/Knights_of_the_Chalice_2/ and here is a link to the GoG page: https://www.gog.com/game/knights_of...urce=adtraction

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rojay
Sep 2, 2000

Game's out. It's expensive some places. I still think it's great and I hope you check it out, and on that I'll stop posting.

Buller
Nov 6, 2010
full price game, but probably aot of time spent on encounters

DrManiac
Feb 29, 2012

I’m excited to try this out after the months of patches. The original release was so over tuned it was unreal.

All the official gameplay previews the dev put out was his party getting wrecked horribly.

rojay
Sep 2, 2000

DrManiac posted:

I’m excited to try this out after the months of patches. The original release was so over tuned it was unreal.

All the official gameplay previews the dev put out was his party getting wrecked horribly.

When it was first released there were some battles that were just far too hard - if certain enemies won initiative, you might as well just reload. It's still challenging, but he's added a good bit of content to the early game that allows you to gain a level or two before you hit the really hard stuff and that makes all the difference.

I'm not exactly an expert at building characters but my advice is to take the feat "improved initiative" on just about everyone and particularly on casters, who should also have high dexterity scores.

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DrManiac
Feb 29, 2012

rojay posted:

When it was first released there were some battles that were just far too hard - if certain enemies won initiative, you might as well just reload. It's still challenging, but he's added a good bit of content to the early game that allows you to gain a level or two before you hit the really hard stuff and that makes all the difference.

I'm not exactly an expert at building characters but my advice is to take the feat "improved initiative" on just about everyone and particularly on casters, who should also have high dexterity scores.


Yeah I finally made it through the new tutorial stuff and the challenge is way more reasonable now. My dudes are around level 5 after doing the village and that's a fair point to start pulling DM bullshit like limiting rest and ambushes.

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