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if youve seent the retro shooter thread you know i became completely addicted to doom this year and eventually mapped so much while half awake that i started dreaming of sectors, vertcies and linedefs. the map pack here contains the fruits of my labor. the WAD contains 6 levels and a secret level, and it has all difficulties implemented. ive tested it in zDoom, DSDA/prBoom and Eternity Engine (my main port). it does not work in vanilla ports like chocolate or crispy doom, sadly. maybe next time. Enjoy retro gamers and Doomheads Download: https://doomshack.org/uploads/nukeway.zip screenshots
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# ? May 14, 2022 06:17 |
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# ? May 3, 2024 16:45 |
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Cool
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# ? May 14, 2022 06:20 |
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Let's go dude.
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# ? May 14, 2022 06:25 |
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i played it and i dont think the gameplay concept was fully developed op, its more style over substance here. only in the final boss does it start to make sense with the concept for sustaining yourself in the air with timed bursts to maintain a combo but that makes doing tricks completely unnecessary outside of initially building meter for that first attack, worst of all all the levels before dont encourage ro provide much of a means for this playstyle until the end anyway. momentum isn't utilised in a way that makes it feel like skateboarding and ramps are more of a nuisance than an opportunity to build score and meter, if there was a more developed trick system and height buildup with the skateboarding aspect emphasized it would give more to do when not hitting the burst button
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# ? May 14, 2022 06:30 |
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looks so sick
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# ? May 14, 2022 06:47 |
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American McGay posted:i played it and i dont think the gameplay concept was fully developed op, its more style over substance here. only in the final boss does it start to make sense with the concept for sustaining yourself in the air with timed bursts to maintain a combo but that makes doing tricks completely unnecessary outside of initially building meter for that first attack, worst of all all the levels before dont encourage ro provide much of a means for this playstyle until the end anyway. momentum isn't utilised in a way that makes it feel like skateboarding and ramps are more of a nuisance than an opportunity to build score and meter, if there was a more developed trick system and height buildup with the skateboarding aspect emphasized it would give more to do when not hitting the burst button Well. It's been real posting with you all for the last 7 years. I;m going to delete every account I have and throw my phone, computer and car into a suitably deep lake. Peace
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# ? May 14, 2022 06:51 |
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never played doom before i'm going to play this tomorrow when i'm not turnt
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# ? May 14, 2022 08:58 |
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heehee posted:never played doom before i'm going to play this tomorrow when i'm not turnt what the gently caress
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# ? May 14, 2022 09:13 |
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In Training posted:Well. It's been real posting with you all for the last 7 years. I;m going to delete every account I have and throw my phone, computer and car into a suitably deep lake. Peace
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# ? May 14, 2022 09:21 |
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I’ll check it out. Maybe not today, but sometime this week
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# ? May 14, 2022 12:34 |
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heehee posted:never played doom before i'm going to play this tomorrow when i'm not turnt I would recommend Doom and Doom II first, it contains a lot of lore that explains the framework for this unofficial equel. In Training fucked around with this message at 14:47 on May 14, 2022 |
# ? May 14, 2022 14:31 |
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Evil Eagle posted:
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# ? May 14, 2022 14:33 |
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Evil Eagle posted:
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# ? May 14, 2022 15:21 |
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Looks cool OP I’ll check it out
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# ? May 14, 2022 15:31 |
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Looks great can’t wait to play it on Monday during work hours
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# ? May 14, 2022 15:59 |
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In Training posted:if youve seent the retro shooter thread you know i became completely addicted to doom this year and eventually mapped so much while half awake that i started dreaming of sectors, vertcies and linedefs. the map pack here contains the fruits of my labor. the WAD contains 6 levels and a secret level, and it has all difficulties implemented. ive tested it in zDoom, DSDA/prBoom and Eternity Engine (my main port). it does not work in vanilla ports like chocolate or crispy doom, sadly. maybe next time. NienNunb posted:Looks great can’t wait to play it on Monday during work hours
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# ? May 14, 2022 16:03 |
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playing through it right now, still a little unrefined but a big improvement over your first releases. you've got a good eye for fun encounters and set-pieces in that 90s-style vanilla toolset. looking forward to seeing more stuff from you in the future!
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# ? May 15, 2022 07:45 |
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The Kins posted:playing through it right now, still a little unrefined but a big improvement over your first releases. you've got a good eye for fun encounters and set-pieces in that 90s-style vanilla toolset. looking forward to seeing more stuff from you in the future! Thanks, and thanks again for the sick rear end interpic. It was a cool moment when the last level I made was the MAP02 slot as a remake of my first level and I finished the geometry layout beginning to end in like 2 hours, when the original, uglier and less functional version of the original level took me days.
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# ? May 16, 2022 03:28 |
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just played through the whole thing, still really fun & I liked the improvements / refinements you made to the maps I'd played earlier. Loss Prevention was really cool & I still think the library/archives is my favorite map in the set. Difficulty felt good on HMP too, seriously great work
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# ? May 16, 2022 05:20 |
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This is on the idgames archive now, with bugfixes and some level design tweaks. cheers to everyone for playing https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/nukeway
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# ? Jul 15, 2022 19:36 |
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# ? May 3, 2024 16:45 |
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In Training posted:This is on the idgames archive now, with bugfixes and some level design tweaks. cheers to everyone for playing Look ma, I'm in an idgames archive .txt file.
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# ? Jul 15, 2022 19:57 |